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path: root/src/being.h
AgeCommit message (Expand)AuthorFilesLines
2009-01-24Tweaks to the speech bubbles so that being status (GM, mob, npc,Ira Rice1-0/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
2009-01-16Made emotes load in only one location, as well as fixing the code on theIra Rice1-0/+2
2009-01-15Added emote database, which is loosely based off of the NPC database.Ira Rice1-2/+2
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer1-18/+1
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-3/+9
2008-12-08Code reformattingBjørn Lindeijer1-0/+6
2008-12-07Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a'Ira Rice1-1/+16
2008-12-06Defrobnicated ParticleContainer inheritance hierarchyFate1-2/+2
2008-12-06Added particle containers and refactored beings to use them (to clean up resp...Fate1-2/+10
2008-12-03Add an effects manager (patch by Kage Jittai)Ira Rice1-9/+1
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-3/+1
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-3/+7
2008-10-31Added critical notifications to the client. While I had originally Ira Rice1-0/+5
2008-10-27De-hardcoded the number of hair styles.Ira Rice1-2/+7
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice1-1/+0
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice1-4/+6
2008-10-15Added patch so that players can turn on or off speech bubbles.Ira Rice1-0/+2
2008-10-15De-hardcoded colors in trunk. Now, all colors are loaded from Ira Rice1-4/+4
2008-10-14Early addition of a particle effect disabling option. Would like to Ira Rice1-0/+3
2008-09-25Fixed a bug that prevents compilation in some compilers.Ira Rice1-0/+1
2008-09-25Merged the Tametomo branch into trunk.Ira Rice1-60/+65
2008-09-07Added 2 new hair styles in game.Ira Rice1-1/+1
2008-09-07Added 6 colors for each of the hair styles. Since 10 is an odd number Ira Rice1-1/+1
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-15/+13
2008-08-28Added support for being effects through the eAthena levelup message, and checkBjørn Lindeijer1-0/+20
2008-08-28Applied patch put together by Jaxad0127 with changes from the Aethyra project.Bjørn Lindeijer1-0/+4
2008-08-13Added support for different colored fonts for different being typesLloyd Bryant1-0/+4
2008-07-23Added viewable cape/misc1/misc2, Chat button in GUILloyd Bryant1-0/+3
2008-07-18Added support for animated shoe and glove spritesLloyd Bryant1-0/+1
2008-07-18Import of client treeLloyd Bryant1-16/+14
2008-06-02Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support forBjørn Lindeijer1-0/+1
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-0/+4
2008-01-26Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, sinceBjørn Lindeijer1-1/+2
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and bas...Philipp Sehmisch1-2/+3
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer...Bjørn Lindeijer1-15/+9
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-19/+21
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-3/+3
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-12/+9
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-11/+1
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+9
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites through...Philipp Sehmisch1-22/+3
2007-05-20Added different target cursor sizes for monsters. Graphics for small and larg...Philipp Sehmisch1-0/+14
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+12
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-2/+8
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-2/+2
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-5/+14
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-1/+10
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-1/+0