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-rw-r--r--src/localplayer.cpp37
1 files changed, 3 insertions, 34 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 20f6b6a7..3929da8b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -45,12 +45,12 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
Player(id, job, map),
mXpForNextLevel(0),
mAttackRange(0),
- mInventory(new Inventory),
mXp(0), mNetwork(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mGoingToTarget(false),
mLastAction(-1),
- mWalkingDir(0), mDestX(0), mDestY(0)
+ mWalkingDir(0), mDestX(0), mDestY(0),
+ mInventory(new Inventory)
{
}
@@ -125,37 +125,6 @@ void LocalPlayer::nextStep()
Player::nextStep();
}
-void LocalPlayer::clearInventory()
-{
- mInventory->clear();
-}
-
-void LocalPlayer::addInvItem(int id, int quantity, bool equipment)
-{
- mInventory->addItem(id, quantity, equipment);
-}
-
-void LocalPlayer::addInvItem(int index, int id, int quantity, bool equipment)
-{
- mInventory->addItem(index, id, quantity, equipment);
-}
-
-Item* LocalPlayer::getInvItem(int index)
-{
- return mInventory->getItem(index);
-}
-
-Item* LocalPlayer::searchForItem(int itemId)
-{
- for (int i = 0; i < INVENTORY_SIZE; i++)
- {
- if (itemId == mInventory->getItem(i)->getId()) {
- return mInventory->getItem(i);
- }
- }
- return NULL;
-}
-
void LocalPlayer::equipItem(Item *item)
{
MessageOut outMsg(mNetwork);
@@ -173,7 +142,7 @@ void LocalPlayer::unequipItem(Item *item)
outMsg.writeInt16(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(item->getInvIndex());
- // Tidy equipment directly to avoid weapon still shown bug, by instance
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
mEquipment->removeEquipment(item);
}