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-rw-r--r--ChangeLog15
-rw-r--r--NEWS1
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/equipment.cpp7
-rw-r--r--src/equipment.h6
-rw-r--r--src/floor_item.cpp11
-rw-r--r--src/floor_item.h8
-rw-r--r--src/gui/buy.cpp15
-rw-r--r--src/gui/equipmentwindow.cpp10
-rw-r--r--src/gui/inventorywindow.cpp27
-rw-r--r--src/gui/inventorywindow.h5
-rw-r--r--src/gui/itemcontainer.cpp11
-rw-r--r--src/gui/itemcontainer.h2
-rw-r--r--src/gui/itemshortcutcontainer.cpp13
-rw-r--r--src/gui/sell.cpp29
-rw-r--r--src/gui/sell.h2
-rw-r--r--src/gui/shop.cpp37
-rw-r--r--src/gui/shop.h29
-rw-r--r--src/gui/shoplistbox.cpp4
-rw-r--r--src/gui/trade.cpp12
-rw-r--r--src/inventory.cpp76
-rw-r--r--src/inventory.h23
-rw-r--r--src/item.cpp35
-rw-r--r--src/item.h20
-rw-r--r--src/itemshortcut.cpp8
-rw-r--r--src/localplayer.cpp37
-rw-r--r--src/localplayer.h16
-rw-r--r--src/net/buysellhandler.cpp3
-rw-r--r--src/net/equipmenthandler.cpp19
-rw-r--r--src/net/inventoryhandler.cpp38
-rw-r--r--src/net/tradehandler.cpp4
-rw-r--r--src/resources/itemdb.cpp4
-rw-r--r--src/resources/iteminfo.cpp28
-rw-r--r--src/resources/iteminfo.h22
-rw-r--r--src/resources/resourcemanager.cpp6
-rw-r--r--src/shopitem.cpp33
-rw-r--r--src/shopitem.h58
38 files changed, 392 insertions, 286 deletions
diff --git a/ChangeLog b/ChangeLog
index 90505cbb..3104f53e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -727,6 +727,21 @@
data/graphics/maps/new_15-1.tmx: Updated desert maps with new
tiles by Len.
+2007-11-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/floor_item.cpp, src/localplayer.cpp, src/item.cpp,
+ src/inventory.h, src/gui/sell.cpp, src/gui/equipmentwindow.cpp,
+ src/gui/shop.cpp, src/gui/shoplistbox.cpp, src/gui/shop.h,
+ src/gui/itemshortcutcontainer.cpp, src/gui/buy.cpp,
+ src/gui/itemcontainer.cpp, src/inventory.cpp, src/item.h,
+ src/equipment.h, src/shopitem.cpp, src/CMakeLists.txt,
+ src/floor_item.h, src/net/inventoryhandler.cpp, src/equipment.cpp,
+ src/localplayer.h, src/Makefile.am, src/resources/iteminfo.h,
+ src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/shopitem.h:
+ Moved item icon from ItemInfo class to the Item class, so that it can
+ be loaded on demand. Results in faster startup time and reduced memory
+ usage.
+
2007-11-16 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/resources/resourcemanager.h, src/resources/resource.h,
diff --git a/NEWS b/NEWS
index 94fb60cb..d45eb89b 100644
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,4 @@
+- Item icons are now loaded on demand and unloaded when no longer used
- Fixed display of critical hits
0.0.24.1 (7 April 2008)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3d19fdc9..0c2ef4cd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -326,6 +326,8 @@ SET(SRCS
player.h
properties.h
serverinfo.h
+ shopitem.cpp
+ shopitem.h
simpleanimation.cpp
simpleanimation.h
sound.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 98c0e53e..3156a800 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -284,6 +284,8 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \
player_relations.h \
properties.h \
serverinfo.h \
+ shopitem.cpp \
+ shopitem.h \
simpleanimation.cpp \
simpleanimation.h \
sound.cpp \
diff --git a/src/equipment.cpp b/src/equipment.cpp
index 6cd4d967..d1f9a6cf 100644
--- a/src/equipment.cpp
+++ b/src/equipment.cpp
@@ -26,18 +26,19 @@
#include <algorithm>
#include "item.h"
+#include "item.h"
Equipment::Equipment():
mArrows(0)
{
- std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*)0);
+ std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
}
void
Equipment::removeEquipment(Item *item)
{
- Item **i = std::find(mEquipment, mEquipment+EQUIPMENT_SIZE, item);
- if (i != mEquipment+EQUIPMENT_SIZE) {
+ Item **i = std::find(mEquipment, mEquipment + EQUIPMENT_SIZE, item);
+ if (i != mEquipment + EQUIPMENT_SIZE) {
*i = 0;
}
}
diff --git a/src/equipment.h b/src/equipment.h
index db9cf27d..80a2ae49 100644
--- a/src/equipment.h
+++ b/src/equipment.h
@@ -39,8 +39,8 @@ class Equipment
/**
* Get equipment at the given slot.
*/
- Item*
- getEquipment(int index) { return mEquipment[index]; }
+ Item* getEquipment(int index) const
+ { return mEquipment[index]; }
/**
* Set equipment at the given slot.
@@ -71,7 +71,7 @@ class Equipment
void
setArrows(Item *arrows) { mArrows = arrows; }
- protected:
+ private:
Item *mEquipment[EQUIPMENT_SIZE];
Item *mArrows;
};
diff --git a/src/floor_item.cpp b/src/floor_item.cpp
index 5d83e1dd..9727093f 100644
--- a/src/floor_item.cpp
+++ b/src/floor_item.cpp
@@ -25,23 +25,18 @@
#include "map.h"
-#include "resources/itemdb.h"
-#include "resources/iteminfo.h"
-
-
FloorItem::FloorItem(unsigned int id,
unsigned int itemId,
unsigned short x,
unsigned short y,
Map *map):
mId(id),
- mItemId(itemId),
mX(x),
mY(y),
mMap(map)
{
- // Retrieve item image from item info
- mImage = ItemDB::get(itemId).getImage();
+ // Create a corresponding item instance
+ mItem = new Item(itemId);
// Add ourselves to the map
mSpriteIterator = mMap->addSprite(this);
@@ -51,4 +46,6 @@ FloorItem::~FloorItem()
{
// Remove ourselves from the map
mMap->removeSprite(mSpriteIterator);
+
+ delete mItem;
}
diff --git a/src/floor_item.h b/src/floor_item.h
index 36f81585..a87e3f79 100644
--- a/src/floor_item.h
+++ b/src/floor_item.h
@@ -25,6 +25,7 @@
#define _TMW_FLOORITEM_H_
#include "graphics.h"
+#include "item.h"
#include "map.h"
#include "sprite.h"
#include "resources/image.h"
@@ -59,7 +60,7 @@ class FloorItem : public Sprite
* Returns the item id.
*/
unsigned int
- getItemId() const { return mItemId; }
+ getItemId() const { return mItem->getId(); }
/**
* Returns the x coordinate.
@@ -89,16 +90,15 @@ class FloorItem : public Sprite
void
draw(Graphics *graphics, int offsetX, int offsetY) const
{
- graphics->drawImage(mImage,
+ graphics->drawImage(mItem->getImage(),
mX * 32 + offsetX,
mY * 32 + offsetY);
}
private:
unsigned int mId;
- unsigned int mItemId;
unsigned short mX, mY;
- Image *mImage;
+ Item *mItem;
Sprites::iterator mSpriteIterator;
Map *mMap;
};
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 17e5dba7..259fcfd9 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -33,8 +33,6 @@
#include "../npc.h"
-#include "../resources/itemdb.h"
-
#include "../net/messageout.h"
#include "../net/protocol.h"
@@ -170,7 +168,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
outMsg.writeInt16(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mAmountItems);
- outMsg.writeInt16(mShopItems->at(selectedItem).id);
+ outMsg.writeInt16(mShopItems->at(selectedItem)->getId());
// Reset selection
mAmountItems = 1;
@@ -179,7 +177,8 @@ void BuyDialog::action(const gcn::ActionEvent &event)
// Update money and adjust the max number of items that can be bought
mMaxItems -= mAmountItems;
- setMoney(mMoney - mAmountItems * mShopItems->at(selectedItem).price);
+ setMoney(mMoney -
+ mAmountItems * mShopItems->at(selectedItem)->getPrice());
}
}
@@ -246,20 +245,22 @@ BuyDialog::updateButtonsAndLabels()
if (selectedItem > -1)
{
- const ItemInfo &info = ItemDB::get(mShopItems->at(selectedItem).id);
+ const ItemInfo &info = mShopItems->at(selectedItem)->getInfo();
mItemDescLabel->setCaption("Description: " + info.getDescription());
mItemEffectLabel->setCaption("Effect: " + info.getEffect());
+ int itemPrice = mShopItems->at(selectedItem)->getPrice();
+
// Calculate how many the player can afford
- mMaxItems = mMoney / mShopItems->at(selectedItem).price;
+ mMaxItems = mMoney / itemPrice;
if (mAmountItems > mMaxItems)
{
mAmountItems = mMaxItems;
}
// Calculate price of pending purchase
- price = mAmountItems * mShopItems->at(selectedItem).price;
+ price = mAmountItems * itemPrice;
}
else
{
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 4df18b19..93b9ea37 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -61,22 +61,20 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
36 * (i / 4) + 25, 32, 32));
- if (!(item = mEquipment->getEquipment(i))) {
+ if (!(item = mEquipment->getEquipment(i)))
continue;
- }
- image = item->getInfo().getImage();
+ image = item->getImage();
static_cast<Graphics*>(graphics)->drawImage(
image, 36 * (i % 4) + 10, 36 * (i / 4) + 25);
}
graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
- if (!(item = mEquipment->getArrows())) {
+ if (!(item = mEquipment->getArrows()))
return;
- }
- image = item->getInfo().getImage();
+ image = item->getImage();
static_cast<Graphics*>(graphics)->drawImage(image, 160, 25);
graphics->drawText(toString(item->getQuantity()), 170, 62,
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 4172a532..fcc602f9 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -57,7 +57,7 @@ InventoryWindow::InventoryWindow():
mUseButton = new Button("Use", "use", this);
mDropButton = new Button("Drop", "drop", this);
- mItems = new ItemContainer(player_node->mInventory);
+ mItems = new ItemContainer(player_node->getInventory());
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);
@@ -100,11 +100,10 @@ void InventoryWindow::logic()
void InventoryWindow::action(const gcn::ActionEvent &event)
{
- Item *item = mItems->getItem();
+ Item *item = mItems->getSelectedItem();
- if (!item) {
+ if (!item)
return;
- }
if (event.getId() == "use") {
if (item->isEquipment()) {
@@ -133,7 +132,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
{
- Item *item = mItems->getItem();
+ const Item *item = mItems->getSelectedItem();
// Update name, effect and description
if (!item)
@@ -161,7 +160,7 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
- Item *item = mItems->getItem();
+ Item *item = mItems->getSelectedItem();
if (!item) return;
@@ -208,11 +207,11 @@ void InventoryWindow::widgetResized(const gcn::Event &event)
void InventoryWindow::updateButtons()
{
- Item *item;
+ const Item *selectedItem = mItems->getSelectedItem();
- if ((item = mItems->getItem()) && item->isEquipment())
+ if (selectedItem && selectedItem->isEquipment())
{
- if (item->isEquipped()) {
+ if (selectedItem->isEquipped()) {
mUseButton->setCaption("Unequip");
}
else {
@@ -220,14 +219,14 @@ void InventoryWindow::updateButtons()
}
}
else {
- mUseButton ->setCaption("Use");
+ mUseButton->setCaption("Use");
}
- mUseButton->setEnabled(!!item);
- mDropButton->setEnabled(!!item);
+ mUseButton->setEnabled(selectedItem != 0);
+ mDropButton->setEnabled(selectedItem != 0);
}
-Item* InventoryWindow::getItem()
+Item* InventoryWindow::getSelectedItem() const
{
- return mItems->getItem();
+ return mItems->getSelectedItem();
}
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index 3222009f..d45602d2 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -58,7 +58,10 @@ class InventoryWindow : public Window, gcn::ActionListener,
*/
void action(const gcn::ActionEvent &event);
- Item* getItem();
+ /**
+ * Returns the selected item.
+ */
+ Item* getSelectedItem() const;
/**
* Updates labels to currently selected item.
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index eb8b91a7..cf5dcb92 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -101,9 +101,8 @@ ItemContainer::draw(gcn::Graphics *graphics)
{
Item *item = mInventory->getItem(i);
- if (item->getQuantity() <= 0) {
+ if (!item || item->getQuantity() <= 0)
continue;
- }
int itemX = ((i - 2) % columns) * gridWidth;
int itemY = ((i - 2) / columns) * gridHeight;
@@ -116,8 +115,8 @@ ItemContainer::draw(gcn::Graphics *graphics)
}
// Draw item icon
- Image* image;
- if ((image = item->getInfo().getImage()) != NULL)
+ Image* image = item->getImage();
+ if (image)
{
static_cast<Graphics*>(graphics)->drawImage(
image, itemX, itemY);
@@ -151,7 +150,7 @@ void ItemContainer::recalculateHeight()
}
Item*
-ItemContainer::getItem()
+ItemContainer::getSelectedItem() const
{
return mSelectedItem;
}
@@ -206,7 +205,7 @@ ItemContainer::mousePressed(gcn::MouseEvent &event)
}
Item *item = mInventory->getItem(index);
setSelectedItem(item);
- if (!item->isEquipment())
+ if (item && !item->isEquipment())
{
itemShortcut->setItemSelected(item->getId());
}
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index 9320cdcf..db8c6f3d 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -80,7 +80,7 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener,
/**
* Returns the selected item.
*/
- Item* getItem();
+ Item* getSelectedItem() const;
/**
* Sets selected item to NULL.
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index b15c8983..0ce4f6b7 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -25,6 +25,7 @@
#include "../localplayer.h"
#include "../graphics.h"
+#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../keyboardconfig.h"
@@ -93,10 +94,11 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
if (itemShortcut->getItem(i) < 0)
continue;
- Item *item = player_node->searchForItem(itemShortcut->getItem(i));
+ Item *item =
+ player_node->getInventory()->findItem(itemShortcut->getItem(i));
if (item) {
// Draw item icon.
- Image* image = item->getInfo().getImage();
+ Image* image = item->getImage();
if (image) {
g->drawImage(image, itemX, itemY);
g->drawText(
@@ -110,7 +112,7 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
if (mItemMoved)
{
// Draw the item image being dragged by the cursor.
- Image* image = mItemMoved->getInfo().getImage();
+ Image* image = mItemMoved->getImage();
if (image)
{
const int tPosX = mCursorPosX - (image->getWidth() / 2);
@@ -151,9 +153,10 @@ ItemShortcutContainer::mouseDragged(gcn::MouseEvent &event)
if (index == -1) {
return;
}
- if (itemShortcut->getItem(index) < 0)
+ const int itemId = itemShortcut->getItem(index);
+ if (itemId < 0)
return;
- Item *item = player_node->searchForItem(itemShortcut->getItem(index));
+ Item *item = player_node->getInventory()->findItem(itemId);
if (item)
{
mItemMoved = item;
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 0a590ec6..82d340fb 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -37,7 +37,6 @@
#include "../npc.h"
#include "../resources/iteminfo.h"
-#include "../resources/itemdb.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
@@ -117,22 +116,15 @@ void SellDialog::reset()
updateButtonsAndLabels();
}
-void SellDialog::addItem(Item *item, int price)
+void SellDialog::addItem(const Item *item, int price)
{
if (!item)
return;
- ITEM_SHOP item_shop;
+ mShopItems->addItem(
+ item->getInvIndex(), item->getId(),
+ item->getQuantity(), price);
- item_shop.name = item->getInfo().getName()
- + " (" + toString(price) + " GP)";
- item_shop.price = price;
- item_shop.index = item->getInvIndex();
- item_shop.id = item->getId();
- item_shop.quantity = item->getQuantity();
- item_shop.image = item->getInfo().getImage();
-
- mShopItems->push_back(item_shop);
mShopItemList->adjustSize();
}
@@ -178,12 +170,13 @@ void SellDialog::action(const gcn::ActionEvent &event)
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
- outMsg.writeInt16(mShopItems->at(selectedItem).index);
+ outMsg.writeInt16(mShopItems->at(selectedItem)->getInvIndex());
outMsg.writeInt16(mAmountItems);
mMaxItems -= mAmountItems;
- mShopItems->getShop()->at(selectedItem).quantity = mMaxItems;
- mPlayerMoney += (mAmountItems * mShopItems->at(selectedItem).price);
+ mShopItems->getShop()->at(selectedItem)->setQuantity(mMaxItems);
+ mPlayerMoney +=
+ mAmountItems * mShopItems->at(selectedItem)->getPrice();
mAmountItems = 1;
if (!mMaxItems)
@@ -277,15 +270,15 @@ SellDialog::updateButtonsAndLabels()
if (selectedItem > -1)
{
- mMaxItems = mShopItems->at(selectedItem).quantity;
+ mMaxItems = mShopItems->at(selectedItem)->getQuantity();
if (mAmountItems > mMaxItems)
{
mAmountItems = mMaxItems;
}
- income = mAmountItems * mShopItems->at(selectedItem).price;
+ income = mAmountItems * mShopItems->at(selectedItem)->getPrice();
- const ItemInfo &info = ItemDB::get(mShopItems->at(selectedItem).id);
+ const ItemInfo &info = mShopItems->at(selectedItem)->getInfo();
mItemDescLabel->setCaption("Description: " + info.getDescription());
mItemEffectLabel->setCaption("Effect: " + info.getEffect());
}
diff --git a/src/gui/sell.h b/src/gui/sell.h
index c56337ef..0c1a2007 100644
--- a/src/gui/sell.h
+++ b/src/gui/sell.h
@@ -64,7 +64,7 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
/**
* Adds an item to the inventory.
*/
- void addItem(Item *item, int price);
+ void addItem(const Item *item, int price);
/**
* Called when receiving actions from the widgets.
diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp
index 3d972bc2..ff6e3d68 100644
--- a/src/gui/shop.cpp
+++ b/src/gui/shop.cpp
@@ -22,8 +22,8 @@
*/
#include "shop.h"
-#include "../utils/tostring.h"
-#include "../resources/itemdb.h"
+
+#include "../utils/dtor.h"
ShopItems::~ShopItems()
{
@@ -32,43 +32,38 @@ ShopItems::~ShopItems()
int ShopItems::getNumberOfElements()
{
- return mItemsShop.size();
+ return mShopItems.size();
}
std::string ShopItems::getElementAt(int i)
{
- return mItemsShop.at(i).name;
+ return mShopItems.at(i)->getDisplayName();
}
-void ShopItems::addItem(short id, int price)
+void ShopItems::addItem(int inventoryIndex, short id, int amount, int price)
{
- ITEM_SHOP item_shop;
-
- item_shop.name = ItemDB::get(id).getName()
- + " (" + toString(price) + " GP)";
- item_shop.price = price;
- item_shop.id = id;
- item_shop.image = ItemDB::get(id).getImage();
-
- mItemsShop.push_back(item_shop);
+ ShopItem *item = new ShopItem(id, amount, price);
+ item->setInvIndex(inventoryIndex);
+ mShopItems.push_back(item);
}
-ITEM_SHOP ShopItems::at(int i)
+void ShopItems::addItem(short id, int price)
{
- return mItemsShop.at(i);
+ mShopItems.push_back(new ShopItem(id, 0, price));
}
-void ShopItems::push_back(ITEM_SHOP item_shop)
+ShopItem* ShopItems::at(int i) const
{
- mItemsShop.push_back(item_shop);
+ return mShopItems.at(i);
}
void ShopItems::clear()
{
- mItemsShop.clear();
+ std::for_each(mShopItems.begin(), mShopItems.end(), make_dtor(mShopItems));
+ mShopItems.clear();
}
-std::vector<ITEM_SHOP>* ShopItems::getShop()
+std::vector<ShopItem*>* ShopItems::getShop()
{
- return &mItemsShop;
+ return &mShopItems;
}
diff --git a/src/gui/shop.h b/src/gui/shop.h
index de452b5c..22e715c9 100644
--- a/src/gui/shop.h
+++ b/src/gui/shop.h
@@ -28,34 +28,28 @@
#include <vector>
#include <guichan/listmodel.hpp>
+
#include "../resources/image.h"
-struct ITEM_SHOP {
- short id;
- std::string name;
- Image *image;
- int price;
- int index;
- int quantity;
-};
+#include "../shopitem.h"
class ShopItems : public gcn::ListModel
{
public:
/**
- * Destructor
+ * Destructor.
*/
~ShopItems();
/**
- * Adds an item and its associated picture
+ * Adds an item to the list (used by sell dialog).
*/
- void addItem(short id, int price);
+ void addItem(int inventoryIndex, short id, int amount, int price);
/**
- * Convenience function for adding items
+ * Adds an item to the list (used by buy dialog).
*/
- void push_back(ITEM_SHOP item_shop);
+ void addItem(short id, int price);
/**
* Returns the number of items in the shop.
@@ -70,7 +64,7 @@ class ShopItems : public gcn::ListModel
/**
* Returns the item number i in the shop.
*/
- ITEM_SHOP at(int i);
+ ShopItem* at(int i) const;
/**
* Clear the vector.
@@ -78,13 +72,12 @@ class ShopItems : public gcn::ListModel
void clear();
/**
- * Direct access to the vector
+ * Direct access to the vector.
*/
- std::vector<ITEM_SHOP>* getShop();
+ std::vector<ShopItem*>* getShop();
private:
- std::vector<ITEM_SHOP> mItemsShop;
-
+ std::vector<ShopItem*> mShopItems;
};
#endif
diff --git a/src/gui/shoplistbox.cpp b/src/gui/shoplistbox.cpp
index f3f98062..7a8b52ed 100644
--- a/src/gui/shoplistbox.cpp
+++ b/src/gui/shoplistbox.cpp
@@ -77,7 +77,7 @@ void ShopListBox::draw(gcn::Graphics *gcnGraphics)
backgroundColor = gcn::Color(110, 160, 255);
}
else if (mShopItems &&
- mPlayerMoney < mShopItems->at(i).price && mPriceCheck)
+ mPlayerMoney < mShopItems->at(i)->getPrice() && mPriceCheck)
{
backgroundColor = gcn::Color(0x919191);
}
@@ -87,7 +87,7 @@ void ShopListBox::draw(gcn::Graphics *gcnGraphics)
if (mShopItems)
{
- Image *icon = mShopItems->at(i).image;
+ Image *icon = mShopItems->at(i)->getImage();
if (icon)
{
graphics->drawImage(icon, 1, y);
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index db33fb12..54544250 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -227,17 +227,17 @@ void TradeWindow::tradeItem(Item *item, int quantity)
void TradeWindow::valueChanged(const gcn::SelectionEvent &event)
{
- Item *item;
+ const Item *item;
/* If an item is selected in one container, make sure no item is selected
* in the other container.
*/
if (event.getSource() == mMyItemContainer &&
- (item = mMyItemContainer->getItem()))
+ (item = mMyItemContainer->getSelectedItem()))
{
mPartnerItemContainer->selectNone();
}
- else if ((item = mPartnerItemContainer->getItem()))
+ else if ((item = mPartnerItemContainer->getSelectedItem()))
{
mMyItemContainer->selectNone();
}
@@ -262,19 +262,15 @@ void TradeWindow::valueChanged(const gcn::SelectionEvent &event)
void TradeWindow::action(const gcn::ActionEvent &event)
{
- Item *item = inventoryWindow->getItem();
+ Item *item = inventoryWindow->getSelectedItem();
if (event.getId() == "add")
{
if (!item)
- {
return;
- }
if (mMyInventory->getFreeSlot() < 1)
- {
return;
- }
if (mMyInventory->contains(item)) {
chatWindow->chatLog("Failed adding item. You can not "
diff --git a/src/inventory.cpp b/src/inventory.cpp
index be002dfe..470b6c85 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -29,84 +29,104 @@
#include "item.h"
#include "log.h"
-struct SlotUsed : public std::unary_function<Item, bool>
+struct SlotUsed : public std::unary_function<Item*, bool>
{
- bool operator()(const Item &item) const {
- return (item.getId() != -1 && item.getQuantity() > 0);
+ bool operator()(const Item *item) const {
+ return item && item->getId() != -1 && item->getQuantity() > 0;
}
};
Inventory::Inventory()
{
- mItems = new Item[INVENTORY_SIZE];
- for (int i = 0; i < INVENTORY_SIZE; i++) {
- mItems[i].setInvIndex(i);
- }
+ mItems = new Item*[INVENTORY_SIZE];
+ std::fill_n(mItems, INVENTORY_SIZE, (Item*) 0);
}
Inventory::~Inventory()
{
+ for (int i = 0; i < INVENTORY_SIZE; i++)
+ delete mItems[i];
+
delete [] mItems;
}
-Item* Inventory::getItem(int index)
+Item* Inventory::getItem(int index) const
{
if (index < 0 || index >= INVENTORY_SIZE)
- {
return 0;
- }
- return &mItems[index];
+ return mItems[index];
+}
+
+Item* Inventory::findItem(int itemId) const
+{
+ for (int i = 0; i < INVENTORY_SIZE; i++)
+ {
+ if (mItems[i] && mItems[i]->getId() == itemId)
+ return mItems[i];
+ }
+ return NULL;
}
void Inventory::addItem(int id, int quantity, bool equipment)
{
- addItem(getFreeSlot(), id, quantity, equipment);
+ setItem(getFreeSlot(), id, quantity, equipment);
}
-void Inventory::addItem(int index, int id, int quantity, bool equipment)
+void Inventory::setItem(int index, int id, int quantity, bool equipment)
{
if (index < 0 || index >= INVENTORY_SIZE) {
logger->log("Warning: invalid inventory index: %d", index);
return;
}
- mItems[index].setId(id);
-
+ /* TODO: Check where to reenable this code.
// Dont stack equipment other than arrows.
if (equipment && !(id == 1199 || id == 529))
mItems[index].setQuantity(quantity);
else
mItems[index].increaseQuantity(quantity);
-
- mItems[index].setEquipment(equipment);
+ */
+
+ if (!mItems[index] && id > 0) {
+ Item *item = new Item(id, quantity, equipment);
+ item->setInvIndex(index);
+ mItems[index] = item;
+ } else if (id > 0) {
+ mItems[index]->setId(id);
+ mItems[index]->setQuantity(quantity);
+ mItems[index]->setEquipment(equipment);
+ } else if (mItems[index]) {
+ removeItemAt(index);
+ }
}
-
void Inventory::clear()
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- mItems[i].setId(-1);
- mItems[i].setQuantity(0);
- mItems[i].setEquipped(false);
+ removeItemAt(i);
}
}
void Inventory::removeItem(int id)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (mItems[i].getId() == id) {
- mItems[i].setId(-1);
- mItems[i].setQuantity(0);
- mItems[i].setEquipped(false);
+ if (mItems[i] && mItems[i]->getId() == id) {
+ removeItemAt(i);
}
}
}
-bool Inventory::contains(Item *item)
+void Inventory::removeItemAt(int index)
+{
+ delete mItems[index];
+ mItems[index] = 0;
+}
+
+bool Inventory::contains(Item *item) const
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (mItems[i].getId() == item->getId()) {
+ if (mItems[i] && mItems[i]->getId() == item->getId()) {
return true;
}
}
@@ -116,7 +136,7 @@ bool Inventory::contains(Item *item)
int Inventory::getFreeSlot()
{
- Item *i = std::find_if(mItems + 2, mItems + INVENTORY_SIZE,
+ Item **i = std::find_if(mItems + 2, mItems + INVENTORY_SIZE,
std::not1(SlotUsed()));
return (i == mItems + INVENTORY_SIZE) ? -1 : (i - mItems);
}
diff --git a/src/inventory.h b/src/inventory.h
index d5c3cf35..0d2bbc5a 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -44,7 +44,15 @@ class Inventory
/**
* Returns the item at the specified index.
*/
- Item* getItem(int index);
+ Item* getItem(int index) const;
+
+ /**
+ * Searches for the specified item by it's id.
+ *
+ * @param itemId The id of the item to be searched.
+ * @return Item found on success, NULL on failure.
+ */
+ Item* findItem(int itemId) const;
/**
* Adds a new item in a free slot.
@@ -52,9 +60,9 @@ class Inventory
void addItem(int id, int quantity, bool equipment);
/**
- * Adds a new item at a given position.
+ * Sets the item at the given position.
*/
- void addItem(int index, int id, int quantity, bool equipment);
+ void setItem(int index, int id, int quantity, bool equipment);
/**
* Remove a item from the inventory.
@@ -62,9 +70,14 @@ class Inventory
void removeItem(int id);
/**
+ * Remove the item at the specified index from the inventory.
+ */
+ void removeItemAt(int index);
+
+ /**
* Checks if the given item is in the inventory
*/
- bool contains(Item *item);
+ bool contains(Item *item) const;
/**
* Returns id of next free slot or -1 if all occupied.
@@ -87,7 +100,7 @@ class Inventory
int getLastUsedSlot();
protected:
- Item *mItems; /**< The holder of items */
+ Item **mItems; /**< The holder of items */
};
#endif
diff --git a/src/item.cpp b/src/item.cpp
index 3cea30e5..e84a06df 100644
--- a/src/item.cpp
+++ b/src/item.cpp
@@ -21,3 +21,38 @@
* $Id$
*/
+#include "item.h"
+
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+
+Item::Item(int id, int quantity, bool equipment, bool equipped):
+ mImage(0),
+ mQuantity(quantity),
+ mEquipment(equipment),
+ mEquipped(equipped)
+{
+ setId(id);
+}
+
+Item::~Item()
+{
+ if (mImage)
+ mImage->decRef();
+}
+
+void Item::setId(int id)
+{
+ mId = id;
+
+ // Load the associated image
+ if (mImage)
+ mImage->decRef();
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ std::string imagePath = "graphics/items/" + getInfo().getImageName();
+ mImage = resman->getImage(imagePath);
+
+ if (!mImage)
+ mImage = resman->getImage("graphics/gui/unknown-item.png");
+}
diff --git a/src/item.h b/src/item.h
index 47cdb1a9..9e1c5ec8 100644
--- a/src/item.h
+++ b/src/item.h
@@ -26,6 +26,8 @@
#include "resources/itemdb.h"
+class Image;
+
/**
* Represents one or more instances of a certain item type.
*/
@@ -36,24 +38,18 @@ class Item
* Constructor.
*/
Item(int id = -1, int quantity = 0,
- bool equipment = false, bool equipped = false):
- mId(id),
- mQuantity(quantity),
- mEquipment(equipment),
- mEquipped(equipped)
- {
- }
+ bool equipment = false, bool equipped = false);
/**
* Destructor.
*/
- ~Item() {}
+ ~Item();
/**
* Sets the item id, identifying the item type.
*/
void
- setId(int id) { mId = id; }
+ setId(int id);
/**
* Returns the item id.
@@ -62,6 +58,11 @@ class Item
getId() const { return mId; }
/**
+ * Returns the item image.
+ */
+ Image* getImage() { return mImage; }
+
+ /**
* Sets the number of items.
*/
void
@@ -123,6 +124,7 @@ class Item
protected:
int mId; /**< Item type id. */
+ Image *mImage; /**< Item image. */
int mQuantity; /**< Number of items. */
bool mEquipment; /**< Item is equipment. */
bool mEquipped; /**< Item is equipped. */
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index 1201b23b..a32e50e0 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -23,9 +23,10 @@
#include "itemshortcut.h"
+#include "configuration.h"
+#include "inventory.h"
#include "item.h"
#include "localplayer.h"
-#include "configuration.h"
#include "utils/tostring.h"
@@ -78,9 +79,8 @@ void ItemShortcut::useItem(int index)
{
if (mItems[index])
{
- Item *item = player_node->searchForItem(mItems[index]);
- if (item && item->getQuantity()) {
+ Item *item = player_node->getInventory()->findItem(mItems[index]);
+ if (item && item->getQuantity())
player_node->useItem(item);
- }
}
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 20f6b6a7..3929da8b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -45,12 +45,12 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
Player(id, job, map),
mXpForNextLevel(0),
mAttackRange(0),
- mInventory(new Inventory),
mXp(0), mNetwork(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mGoingToTarget(false),
mLastAction(-1),
- mWalkingDir(0), mDestX(0), mDestY(0)
+ mWalkingDir(0), mDestX(0), mDestY(0),
+ mInventory(new Inventory)
{
}
@@ -125,37 +125,6 @@ void LocalPlayer::nextStep()
Player::nextStep();
}
-void LocalPlayer::clearInventory()
-{
- mInventory->clear();
-}
-
-void LocalPlayer::addInvItem(int id, int quantity, bool equipment)
-{
- mInventory->addItem(id, quantity, equipment);
-}
-
-void LocalPlayer::addInvItem(int index, int id, int quantity, bool equipment)
-{
- mInventory->addItem(index, id, quantity, equipment);
-}
-
-Item* LocalPlayer::getInvItem(int index)
-{
- return mInventory->getItem(index);
-}
-
-Item* LocalPlayer::searchForItem(int itemId)
-{
- for (int i = 0; i < INVENTORY_SIZE; i++)
- {
- if (itemId == mInventory->getItem(i)->getId()) {
- return mInventory->getItem(i);
- }
- }
- return NULL;
-}
-
void LocalPlayer::equipItem(Item *item)
{
MessageOut outMsg(mNetwork);
@@ -173,7 +142,7 @@ void LocalPlayer::unequipItem(Item *item)
outMsg.writeInt16(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(item->getInvIndex());
- // Tidy equipment directly to avoid weapon still shown bug, by instance
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
mEquipment->removeEquipment(item);
}
diff --git a/src/localplayer.h b/src/localplayer.h
index bdf43fff..5ce94081 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -70,18 +70,10 @@ class LocalPlayer : public Player
virtual void
drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) {};
- void clearInventory();
- void addInvItem(int id, int quantity, bool equipment);
- void addInvItem(int index, int id, int quantity, bool equipment);
- Item* getInvItem(int index);
-
/**
- * Searches for the specified item by it's identification.
- *
- * @param itemId The id of the item to be searched.
- * @return Item found on success, NULL on failure.
+ * Returns the player's inventory.
*/
- Item* searchForItem(int itemId);
+ Inventory* getInventory() const { return mInventory; }
/**
* Equips an item.
@@ -213,8 +205,6 @@ class LocalPlayer : public Player
float mLastAttackTime; /**< Used to synchronize the charge dialog */
- Inventory *mInventory;
-
protected:
void walk(unsigned char dir);
@@ -230,6 +220,8 @@ class LocalPlayer : public Player
int mWalkingDir; /**< The direction the player is walking in. */
int mDestX; /**< X coordinate of destination. */
int mDestY; /**< Y coordinate of destination. */
+
+ Inventory *mInventory;
};
extern LocalPlayer *player_node;
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp
index d7f063a7..26261664 100644
--- a/src/net/buysellhandler.cpp
+++ b/src/net/buysellhandler.cpp
@@ -29,6 +29,7 @@
#include "protocol.h"
#include "../beingmanager.h"
+#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../npc.h"
@@ -99,7 +100,7 @@ void BuySellHandler::handleMessage(MessageIn *msg)
Sint32 value = msg->readInt32();
msg->readInt32(); // OCvalue
- Item *item = player_node->getInvItem(index);
+ Item *item = player_node->getInventory()->getItem(index);
if (item && !(item->isEquipped())) {
sellDialog->addItem(item, value);
}
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 69f24d80..85790b42 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -28,6 +28,7 @@
#include "../beingmanager.h"
#include "../equipment.h"
+#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../log.h"
@@ -54,6 +55,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
Sint8 type;
int mask, position;
Item *item;
+ Inventory *inventory = player_node->getInventory();
switch (msg->getId())
{
@@ -73,7 +75,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
msg->readInt8(); // refine
msg->skip(8); // card
- player_node->addInvItem(index, itemId, 1, true);
+ inventory->setItem(index, itemId, 1, true);
if (equipPoint)
{
@@ -84,7 +86,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
mask <<= 1;
position++;
}
- item = player_node->getInvItem(index);
+ item = inventory->getItem(index);
player_node->mEquipment->setEquipment(position, item);
}
}
@@ -120,7 +122,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
item->setEquipped(false);
}
- item = player_node->getInvItem(index);
+ item = inventory->getItem(index);
player_node->mEquipment->setEquipment(position, item);
break;
@@ -146,8 +148,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
position++;
}
- item = player_node->getInvItem(index);
-
+ item = inventory->getItem(index);
if (!item)
break;
@@ -181,18 +182,18 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_ARROW_EQUIP:
- itemId = msg->readInt16();
+ index = msg->readInt16();
- if (itemId <= 1)
+ if (index <= 1)
break;
- item = player_node->getInvItem(itemId);
+ item = inventory->getItem(index);
if (!item)
break;
item->setEquipped(true);
player_node->mEquipment->setArrows(item);
- logger->log("Arrows equipped: %i", itemId);
+ logger->log("Arrows equipped: %i", index);
break;
}
}
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index a2190c1e..48cf18ff 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -32,9 +32,13 @@
#include "../item.h"
#include "../itemshortcut.h"
#include "../localplayer.h"
+#include "../log.h"
+#include "../inventory.h"
#include "../gui/chat.h"
+#include "../utils/tostring.h"
+
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
@@ -52,13 +56,14 @@ void InventoryHandler::handleMessage(MessageIn *msg)
{
Sint32 number;
Sint16 index, amount, itemId, equipType;
+ Inventory *inventory = player_node->getInventory();
switch (msg->getId())
{
case SMSG_PLAYER_INVENTORY:
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
- player_node->clearInventory();
+ inventory->clear();
msg->readInt16(); // length
number = (msg->getLength() - 4) / 18;
@@ -72,12 +77,13 @@ void InventoryHandler::handleMessage(MessageIn *msg)
msg->skip(2); // unknown
msg->skip(8); // card (4 shorts)
- player_node->addInvItem(index, itemId, amount, false);
+ inventory->setItem(index, itemId, amount, false);
// Trick because arrows are not considered equipment
if (itemId == 1199 || itemId == 529)
{
- player_node->getInvItem(index)->setEquipment(true);
+ if (Item *item = inventory->getItem(index))
+ item->setEquipment(true);
}
}
break;
@@ -93,20 +99,32 @@ void InventoryHandler::handleMessage(MessageIn *msg)
equipType = msg->readInt16();
msg->readInt8(); // type
- if (msg->readInt8()> 0) {
+ if (msg->readInt8() > 0) {
chatWindow->chatLog("Unable to pick up item", BY_SERVER);
} else {
const ItemInfo &itemInfo = ItemDB::get(itemId);
- chatWindow->chatLog("You picked up a " +
+ const std::string amountStr =
+ (amount > 1) ? toString(amount) : "a";
+ chatWindow->chatLog("You picked up " + amountStr + " " +
itemInfo.getName(), BY_SERVER);
- player_node->addInvItem(index, itemId, amount, equipType != 0);
+
+ if (Item *item = inventory->getItem(index)) {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ } else {
+ inventory->setItem(index, itemId, amount, equipType != 0);
+ }
}
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
index = msg->readInt16();
amount = msg->readInt16();
- player_node->getInvItem(index)->increaseQuantity(-amount);
+ if (Item *item = inventory->getItem(index)) {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ }
break;
case SMSG_PLAYER_INVENTORY_USE:
@@ -116,7 +134,8 @@ void InventoryHandler::handleMessage(MessageIn *msg)
amount = msg->readInt16();
msg->readInt8(); // type
- player_node->getInvItem(index)->setQuantity(amount);
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
break;
case SMSG_ITEM_USE_RESPONSE:
@@ -126,7 +145,8 @@ void InventoryHandler::handleMessage(MessageIn *msg)
if (msg->readInt8() == 0) {
chatWindow->chatLog("Failed to use item", BY_SERVER);
} else {
- player_node->getInvItem(index)->setQuantity(amount);
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
}
break;
}
diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp
index 9b3c590e..85ab65c1 100644
--- a/src/net/tradehandler.cpp
+++ b/src/net/tradehandler.cpp
@@ -26,6 +26,7 @@
#include "messagein.h"
#include "protocol.h"
+#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../player_relations.h"
@@ -157,7 +158,8 @@ void TradeHandler::handleMessage(MessageIn *msg)
case SMSG_TRADE_ITEM_ADD_RESPONSE:
// Trade: New Item add response (was 0x00ea, now 01b1)
{
- Item *item = player_node->getInvItem(msg->readInt16());
+ const int index = msg->readInt16();
+ Item *item = player_node->getInventory()->getItem(index);
Sint16 quantity = msg->readInt16();
switch (msg->readInt8())
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index e8ad393b..71bd898a 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -55,7 +55,7 @@ void ItemDB::load()
mUnknown = new ItemInfo();
mUnknown->setName("Unknown item");
- mUnknown->setImage("");
+ mUnknown->setImageName("");
mUnknown->setSprite("error.xml", 0);
mUnknown->setSprite("error.xml", 1);
@@ -97,7 +97,7 @@ void ItemDB::load()
if (id)
{
ItemInfo *itemInfo = new ItemInfo();
- itemInfo->setImage(image);
+ itemInfo->setImageName(image);
itemInfo->setName((name == "") ? "Unnamed" : name);
itemInfo->setDescription(description);
itemInfo->setEffect(effect);
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 82c46e3c..f1ebd0a9 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -23,36 +23,8 @@
#include "iteminfo.h"
-#include "resourcemanager.h"
-#include "image.h"
#include "itemdb.h"
-ItemInfo::~ItemInfo()
-{
- if (mImage)
- {
- mImage->decRef();
- }
-}
-
-void
-ItemInfo::setImage(const std::string &image)
-{
- if (mImage)
- {
- mImage->decRef();
- }
-
- ResourceManager *resman = ResourceManager::getInstance();
- mImageName = "graphics/items/" + image;
- mImage = ResourceManager::getInstance()->getImage(mImageName);
-
- if (!mImage)
- {
- mImage = resman->getImage("graphics/gui/unknown-item.png");
- }
-}
-
const std::string&
ItemInfo::getSprite(int gender) const
{
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 2726a012..680c8d61 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -30,8 +30,6 @@
#include "spritedef.h"
-class Image;
-
enum EquipmentSoundEvent
{
EQUIP_EVENT_STRIKE,
@@ -49,7 +47,6 @@ class ItemInfo
* Constructor.
*/
ItemInfo():
- mImage(NULL),
mType(0),
mWeight(0),
mView(0),
@@ -57,21 +54,17 @@ class ItemInfo
{
}
- /**
- * Destructor.
- */
- ~ItemInfo();
-
void setName(const std::string &name)
{ mName = name; }
const std::string& getName() const
{ return mName; }
- void setImage(const std::string &image);
+ void setImageName(const std::string &imageName)
+ { mImageName = imageName; }
- Image* getImage() const
- { return mImage; }
+ const std::string& getImageName() const
+ { return mImageName; }
void setDescription(const std::string &description)
{ mDescription = description; }
@@ -116,13 +109,6 @@ class ItemInfo
protected:
std::string mImageName; /**< The filename of the icon image. */
-
- /* TODO (BL): I do not think the item info should keep a reference to
- * the item icon. It would probably be better if this was kept in the
- * Item class, so that the images can be lazily instantiated and also
- * unloaded when no longer used.
- */
- Image *mImage; /**< The loaded icon image. */
std::string mName;
std::string mDescription; /**< Short description. */
std::string mEffect; /**< Description of effects. */
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index 9c109257..ef8671a8 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -98,11 +98,15 @@ ResourceManager::~ResourceManager()
void
ResourceManager::cleanUp(Resource *res)
{
- logger->log("ResourceManager::~ResourceManager() cleaning up %d "
+ if (res->mRefCount > 0)
+ {
+ logger->log("ResourceManager::~ResourceManager() cleaning up %d "
"reference%s to %s",
res->mRefCount,
(res->mRefCount == 1) ? "" : "s",
res->mIdPath.c_str());
+ }
+
delete res;
}
diff --git a/src/shopitem.cpp b/src/shopitem.cpp
new file mode 100644
index 00000000..ed5d30a9
--- /dev/null
+++ b/src/shopitem.cpp
@@ -0,0 +1,33 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "shopitem.h"
+
+#include "utils/tostring.h"
+
+ShopItem::ShopItem(int id, int quantity, int price):
+ Item(id, quantity),
+ mPrice(price)
+{
+ mDisplayName = getInfo().getName() + " (" + toString(mPrice) + " GP)";
+}
diff --git a/src/shopitem.h b/src/shopitem.h
new file mode 100644
index 00000000..ffafbebe
--- /dev/null
+++ b/src/shopitem.h
@@ -0,0 +1,58 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _SHOPITEM_H_
+#define _SHOPITEM_H_
+
+#include "item.h"
+
+/**
+ * Represents an item in a shop inventory.
+ */
+class ShopItem : public Item
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ShopItem(int id, int quantity, int price);
+
+ /**
+ * Gets the price of the item.
+ */
+ int getPrice() const
+ { return mPrice; }
+
+ /**
+ * Gets the display name for in the shop list.
+ */
+ const std::string& getDisplayName() const
+ { return mDisplayName; }
+
+ protected:
+ int mPrice;
+ int mIndex;
+ std::string mDisplayName;
+};
+
+#endif