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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-18 19:00:38 +0000
commit54ac35bc5a1484757efeae9b342469b9a00fe2a2 (patch)
tree73917e6a43f0a90a9f25aaaad24c214c37bf52c4 /src/resources/spritedef.cpp
parent03b2efa5973db10c3e6366aa0bd2990eee60d8b9 (diff)
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Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r--src/resources/spritedef.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 24156be1..d90d4067 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -73,13 +73,13 @@ SpriteDef::load(const std::string &animationFile, int variant)
if (!doc) {
logger->error(
- "Animation: Error while parsing animation definition file!");
+ "Animation: Error while parsing " + animationFile + " file!");
}
xmlNodePtr rootNode = xmlDocGetRootElement(doc);
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) {
logger->error(
- "Animation: this is not a valid animation definition file!");
+ "Animation: this is not a valid " + animationFile + " file!");
}
// Get the variant