From 54ac35bc5a1484757efeae9b342469b9a00fe2a2 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Thu, 18 Oct 2007 19:00:38 +0000 Subject: Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. --- src/resources/spritedef.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/resources/spritedef.cpp') diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index 24156be1..d90d4067 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -73,13 +73,13 @@ SpriteDef::load(const std::string &animationFile, int variant) if (!doc) { logger->error( - "Animation: Error while parsing animation definition file!"); + "Animation: Error while parsing " + animationFile + " file!"); } xmlNodePtr rootNode = xmlDocGetRootElement(doc); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) { logger->error( - "Animation: this is not a valid animation definition file!"); + "Animation: this is not a valid " + animationFile + " file!"); } // Get the variant -- cgit v1.2.3-70-g09d2