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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/resources/iteminfo.h
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index c03dec28..10749c9e 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -36,6 +36,74 @@ enum EquipmentSoundEvent
EQUIP_EVENT_HIT
};
+enum EquipmentSlot
+{
+ // Equipment rules:
+ // 1 Brest equipment
+ EQUIP_TORSO_SLOT = 0,
+ // 1 arms equipment
+ EQUIP_ARMS_SLOT = 1,
+ // 1 head equipment
+ EQUIP_HEAD_SLOT = 2,
+ // 1 legs equipment
+ EQUIP_LEGS_SLOT = 3,
+ // 1 feet equipment
+ EQUIP_FEET_SLOT = 4,
+ // 2 rings
+ EQUIP_RING1_SLOT = 5,
+ EQUIP_RING2_SLOT = 6,
+ // 1 necklace
+ EQUIP_NECKLACE_SLOT = 7,
+ // Fight:
+ // 2 one-handed weapons
+ // or 1 two-handed weapon
+ // or 1 one-handed weapon + 1 shield.
+ EQUIP_FIGHT1_SLOT = 8,
+ EQUIP_FIGHT2_SLOT = 9,
+ // Projectile:
+ // this item does not amount to one, it only indicates the chosen projectile.
+ EQUIP_PROJECTILE_SLOT = 10
+};
+
+
+/**
+ * Enumeration of available Item types.
+ */
+enum ItemType
+{
+ ITEM_UNUSABLE = 0,
+ ITEM_USABLE, // 1
+ ITEM_EQUIPMENT_ONE_HAND_WEAPON, // 2
+ ITEM_EQUIPMENT_TWO_HANDS_WEAPON,// 3
+ ITEM_EQUIPMENT_TORSO,// 4
+ ITEM_EQUIPMENT_ARMS,// 5
+ ITEM_EQUIPMENT_HEAD,// 6
+ ITEM_EQUIPMENT_LEGS,// 7
+ ITEM_EQUIPMENT_SHIELD,// 8
+ ITEM_EQUIPMENT_RING,// 9
+ ITEM_EQUIPMENT_NECKLACE,// 10
+ ITEM_EQUIPMENT_FEET,// 11
+ ITEM_EQUIPMENT_AMMO// 12
+};
+
+/**
+ * Enumeration of available weapon's types.
+ */
+enum WeaponType
+{
+ WPNTYPE_NONE = 0,
+ WPNTYPE_KNIFE,
+ WPNTYPE_SWORD,
+ WPNTYPE_POLEARM,
+ WPNTYPE_STAFF,
+ WPNTYPE_WHIP,
+ WPNTYPE_BOW,
+ WPNTYPE_SHOOTING,
+ WPNTYPE_MACE,
+ WPNTYPE_AXE,
+ WPNTYPE_THROWN
+};
+
/**
* Defines a class for storing item infos. This includes information used when
* the item is equipped.
@@ -47,7 +115,11 @@ class ItemInfo
* Constructor.
*/
ItemInfo():
+#ifdef TMWSERV_SUPPORT
+ mType(ITEM_UNUSABLE),
+#else
mType(""),
+#endif
mWeight(0),
mView(0),
mAttackType(ACTION_DEFAULT)
@@ -83,10 +155,18 @@ class ItemInfo
const std::string& getEffect() const { return mEffect; }
+#ifdef TMWSERV_SUPPORT
+ void setType(short type)
+ { mType = type; }
+
+ short getType() const
+ { return mType; }
+#else
void setType(const std::string& type)
{ mType = type; }
const std::string& getType() const { return mType; }
+#endif
void setWeight(short weight)
{ mWeight = weight; }
@@ -107,6 +187,12 @@ class ItemInfo
SpriteAction getAttackType() const
{ return mAttackType; }
+ int getAttackRange() const
+ { return mAttackRange; }
+
+ void setAttackRange(int r)
+ { mAttackRange = r; }
+
void addSound(EquipmentSoundEvent event, const std::string &filename);
const std::string& getSound(EquipmentSoundEvent event) const;
@@ -116,13 +202,18 @@ class ItemInfo
std::string mName;
std::string mDescription; /**< Short description. */
std::string mEffect; /**< Description of effects. */
+#ifdef TMWSERV_SUPPORT
+ char mType; /**< Item type. */
+#else
std::string mType; /**< Item type. */
+#endif
short mWeight; /**< Weight in grams. */
int mView; /**< Item ID of how this item looks. */
int mId; /**< Item ID */
// Equipment related members
SpriteAction mAttackType; /**< Attack type, in case of weapon. */
+ int mAttackRange; /**< Attack range, will be zero if non weapon. */
/** Maps gender to sprite filenames. */
std::map<int, std::string> mAnimationFiles;