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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-14 19:35:27 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-14 19:35:27 +0000
commit55494057bd7e1ae5e6260816b1c5b2a84e2ff573 (patch)
treee8dac9033909041361c1ca72d8955884f2a85b7f /src/game.cpp
parent1ccc963719897ca290104f42adc9c37b792feb7a (diff)
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Removed the rather useless remaining draw function from the engine class and
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 0cfc72e5..97427860 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -363,7 +363,7 @@ void Game::logic()
get_elapsed_time(mDrawTime / 10) > mMinFrameTime)
{
frame++;
- engine->draw(graphics);
+ gui->draw();
graphics->updateScreen();
mDrawTime += mMinFrameTime;