From 55494057bd7e1ae5e6260816b1c5b2a84e2ff573 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 14 Dec 2006 19:35:27 +0000 Subject: Removed the rather useless remaining draw function from the engine class and fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). --- src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 0cfc72e5..97427860 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -363,7 +363,7 @@ void Game::logic() get_elapsed_time(mDrawTime / 10) > mMinFrameTime) { frame++; - engine->draw(graphics); + gui->draw(); graphics->updateScreen(); mDrawTime += mMinFrameTime; -- cgit v1.2.3-70-g09d2