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authorYohann Ferreira <bertram@cegetel.net>2005-06-22 20:13:22 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-06-22 20:13:22 +0000
commitde79e6a226f7f832ad0a442bc86865dd3aa81a4c (patch)
tree0b346011b598fa02fd2dea1f526c29ac8b027bbf /docs
parent1a956b89043fdba091ab8cb600b48b532cd34e13 (diff)
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Removing some glitches from the desert.
Diffstat (limited to 'docs')
-rw-r--r--docs/mapdev.txt7
1 files changed, 2 insertions, 5 deletions
diff --git a/docs/mapdev.txt b/docs/mapdev.txt
index 9c3466bb..b9126dc0 100644
--- a/docs/mapdev.txt
+++ b/docs/mapdev.txt
@@ -3,11 +3,8 @@ encounters, instead one can add it to this list and a mapper can include the
fixes the next time he updates the map. Suggestions can be done here as well.
Errors:
- * The new desert map:
- - The blocked exit to the east is not well made. A character gets himself up on the hills while going right. Just a few sand tiles to add in the "over" layer.
- - Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall.
+ * The new desert map (1-1):
+ - Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn't seem to be linked with the map. Or am I wrong?
Suggestions:
- The large empty area at 44,34 in new_3-1 is reserved for the city's "palace"
-- Place some more rock ridges in new_1-1
-