/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/gamehandler.h"
#include "client.h"
#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "gui/okdialog.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/network.h"
#include "net/tmwa/protocol.h"
#include "utils/gettext.h"
extern Net::GameHandler *gameHandler;
namespace TmwAthena {
extern ServerInfo mapServer;
GameHandler::GameHandler()
{
static const Uint16 _messages[] = {
SMSG_MAP_LOGIN_SUCCESS,
SMSG_CHAR_SWITCH_RESPONSE,
SMSG_MAP_QUIT_RESPONSE,
0
};
handledMessages = _messages;
gameHandler = this;
listen(Event::GameChannel);
}
void GameHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MAP_LOGIN_SUCCESS:
{
unsigned char direction;
Uint16 x, y;
msg.readInt32(); // server tick
msg.readCoordinates(x, y, direction);
msg.skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
x, y, direction);
// Switch now or we'll have problems
Client::setState(STATE_GAME);
// Stores the position until the map is loaded.
mTileX = x; mTileY = y;
} break;
case SMSG_CHAR_SWITCH_RESPONSE:
if (msg.readInt8())
{
Client::setState(STATE_SWITCH_CHARACTER);
}
break;
case SMSG_MAP_QUIT_RESPONSE:
if (msg.readInt8())
{
new OkDialog(_("Game"), _("Request to quit denied!"), false,
nullptr);
}
break;
}
}
void GameHandler::event(Event::Channel channel, const Event &event)
{
if (channel == Event::GameChannel)
{
if (event.getType() == Event::EnginesInitialized)
{
Game *game = Game::instance();
game->changeMap(mMap);
// It could be that loading the map failed
if (Map *map = game->getCurrentMap())
{
if (mTileX && mTileY)
{
local_player->setPosition(map->getTileCenter(mTileX, mTileY));
mTileX = mTileY = 0;
}
}
}
else if (event.getType() == Event::MapLoaded)
{
MessageOut outMsg(CMSG_MAP_LOADED);
}
}
}
void GameHandler::connect()
{
mNetwork->connect(mapServer);
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
if (Client::getState() == STATE_CONNECT_GAME)
{
mCharID = local_player->getId();
// Change the player's ID to the account ID to match what eAthena uses
local_player->setId(token.account_ID);
}
// Send login infos
MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
outMsg.writeInt32(token.account_ID);
outMsg.writeInt32(mCharID);
outMsg.writeInt32(token.session_ID1);
outMsg.writeInt32(token.session_ID2);
outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
// We get 4 useless bytes before the real answer comes in (what are these?)
mNetwork->skip(4);
}
bool GameHandler::isConnected()
{
return mNetwork->isConnected();
}
void GameHandler::disconnect()
{
mNetwork->disconnect();
}
void GameHandler::quit()
{
MessageOut outMsg(CMSG_CLIENT_QUIT);
}
void GameHandler::setMap(const std::string map)
{
mMap = map.substr(0, map.rfind("."));
}
int GameHandler::getPickupRange() const
{
if (Game *game = Game::instance())
return game->getCurrentTileWidth();
return DEFAULT_TILE_LENGTH;
}
} // namespace TmwAthena