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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2009-10-06 23:40:55 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2009-10-06 23:43:40 +0200
commit64a37da4cb8d74a29f369e96e8c3669275516394 (patch)
treecaa0eb0d05ab5674b6b6ac822d151aa2585721e8 /src/net/ea/gamehandler.cpp
parent610dc30ceecdfe538f71826689630e0f28c278cc (diff)
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Some cleanup regarding keeping track of gender for eAthena
LoginHandler now owns the world list and the token, instead of having them as global variables with pointers to the 'sex' member of the token from the GUI.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r--src/net/ea/gamehandler.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index f84688a3..a3c0ad3a 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -21,6 +21,7 @@
#include "net/ea/gamehandler.h"
+#include "net/ea/loginhandler.h"
#include "net/ea/network.h"
#include "net/ea/protocol.h"
@@ -41,7 +42,7 @@ Net::GameHandler *gameHandler;
extern Game *game;
namespace EAthena {
-extern Token netToken;
+
extern ServerInfo mapServer;
GameHandler::GameHandler()
@@ -91,16 +92,19 @@ void GameHandler::connect()
{
mNetwork->connect(mapServer);
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
// Send login infos
MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
- outMsg.writeInt32(netToken.account_ID);
+ outMsg.writeInt32(token.account_ID);
outMsg.writeInt32(player_node->getId());
- outMsg.writeInt32(netToken.session_ID1);
- outMsg.writeInt32(netToken.session_ID2);
- outMsg.writeInt8((netToken.sex == GENDER_MALE) ? 1 : 0);
+ outMsg.writeInt32(token.session_ID1);
+ outMsg.writeInt32(token.session_ID2);
+ outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
// Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(netToken.account_ID);
+ player_node->setId(token.account_ID);
// We get 4 useless bytes before the real answer comes in (what are these?)
mNetwork->skip(4);