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-rw-r--r--npc/025-4/Battlecaves.txt55
-rw-r--r--npc/025-4/clauquer.txt5
2 files changed, 32 insertions, 28 deletions
diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt
index 677aa913..f89b2a23 100644
--- a/npc/025-4/Battlecaves.txt
+++ b/npc/025-4/Battlecaves.txt
@@ -1,7 +1,7 @@
// ----------------------------------------------- Cave 1 ---------------------------------------------------------
-025-4.gat,41,90,0 script #StartCaveFight1 111,{
+025-4.gat,41,91,0 script #StartCaveFight1 111,{
if (@battlecave1 == 1) goto L_StartFight;
end;
@@ -28,8 +28,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave1 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave1 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE1);
@@ -77,7 +77,7 @@ OnTimer5000:
// ----------------------------------------------- Cave 2 ---------------------------------------------------------
-025-4.gat,110,89,0 script #StartCaveFight2 111,{
+025-4.gat,110,90,0 script #StartCaveFight2 111,{
if (@battlecave2 == 1) goto L_StartFight;
end;
@@ -104,8 +104,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave2 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave2 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE2);
@@ -178,8 +178,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave3 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave3 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE3);
@@ -251,8 +251,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave4 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave4 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE4);
@@ -297,7 +297,7 @@ OnTimer5000:
end;
}
// ----------------------------------------------- Cave 5 ---------------------------------------------------------
-025-4.gat,100,152,0 script #StartCaveFight5 111,{
+025-4.gat,100,154,0 script #StartCaveFight5 111,{
if (@battlecave5 == 1) goto L_StartFight;
end;
@@ -324,8 +324,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave5 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave5 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE5);
@@ -397,8 +397,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave6 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave6 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE6);
@@ -443,7 +443,7 @@ OnTimer5000:
end;
}
// ----------------------------------------------- Cave 7 ---------------------------------------------------------
-025-4.gat,45,215,0 script #StartCaveFight7 111,{
+025-4.gat,39,215,0 script #StartCaveFight7 111,{
if (@battlecave7 == 1) goto L_StartFight;
end;
@@ -470,8 +470,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave7 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave7 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE7);
@@ -516,7 +516,7 @@ OnTimer5000:
end;
}
// ----------------------------------------------- Cave 8 ---------------------------------------------------------
-025-4.gat,103,210,0 script #StartCaveFight8 111,{
+025-4.gat,105,210,0 script #StartCaveFight8 111,{
if (@battlecave8 == 1) goto L_StartFight;
end;
@@ -543,8 +543,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave8 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave8 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE8);
@@ -616,8 +616,8 @@ L_Done:
// Remember to adjust the number of conditionals according to the number of waves
if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave9 == 3) message strcharinfo(0), "You feel strange, your feet starts trembling and some kind of force pulls you with an amazing force!";
+ if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave9 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!";
if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE9);
@@ -695,9 +695,10 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves
- if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up!";
- if ($@wave_cave10 == 3) message strcharinfo(0), "This is harder than I imagined!";
- if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them!";
+ if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave10 == 1) message strcharinfo(0), "I feel I'm getting close to the end...";
+ if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!";
+ if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them! Wait... what is that?!";
if ($@wave_cave10 != $@CAVE10_WAVES) goto L_Summon;
set $@wave_cave10, 5;
@@ -729,7 +730,7 @@ OnBossDeath:
set $@cave10fighterdeaths$, 0;
stopnpctimer;
setnpctimer 0;
- message strcharinfo(0), "Now I am sure I defeated all the monsters! Julia must be in a room acessible from this place...";
+ message strcharinfo(0), "I am now sure I defeated all the monsters of these spooky caves! Julia must be in a room accessible from this place...";
set Rossy_Quest, 16;
end;
diff --git a/npc/025-4/clauquer.txt b/npc/025-4/clauquer.txt
index 2a38bce7..d51606ae 100644
--- a/npc/025-4/clauquer.txt
+++ b/npc/025-4/clauquer.txt
@@ -3,6 +3,7 @@
// if (Rossy_Quest >= 15) goto L_Hmmm Character already talked to Clauquer up to the end of the conversation.
// if (Rossy_Quest == 14) goto L_Help Character just entered the Main HAll and still needs to talk to Clauquer to be able to enter the Battle Caves.
// if (Rossy_Quest <= 13) goto L_Huh Character is not supposed to be here, can be because of the use of GM powers.
+
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued;
if (Rossy_Quest == 15) goto L_Hmmm;
if (Rossy_Quest == 14) goto L_Help;
@@ -63,6 +64,8 @@ L_No:
L_Rescued:
mes "[Clauquer]";
- mes "Put something here. He talks about you rescuing the girl.";
+ mes "Please put something here.";
+ next;
+ mes "*The man talks about you, rescuing the girl.*";
close;
}