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025-4.gat,30,30,0	script	Clauquer	169,{ 

// if (Rossy_Quest >= 15) goto L_Hmmm	Character already talked to Clauquer up to the end of the conversation.
// if (Rossy_Quest == 14) goto L_Help	Character just entered the Main HAll and still needs to talk to Clauquer to be able to enter the Battle Caves.
// if (Rossy_Quest <= 13) goto L_Huh	Character is not supposed to be here, can be because of the use of GM powers.

  if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued;
  if (Rossy_Quest == 15) goto L_Hmmm;
  if (Rossy_Quest == 14) goto L_Help;
  if (Rossy_Quest <= 13) goto L_Huh;

L_Help:
  mes "[Clauquer]";
  mes "It seems you are lost in these caves.";
  next;
  mes "Do you want some advices to be able to find out the mistery of this place?";
  menu
    "Please tell me everything about these caves.", -,
    "I'm not lost and I know everything about these caves.", L_No;
  next;
  mes "\"All of these caves contain horrible blood thursty monsters. They are coming from nowhere and you can't escape while they are still alive. Or you die, or they die. When the monsters of a cave will be dead, you'll be, just by magic, teleported out of the cave. You will not be able to enter it anymore.\"";
  next;
  mes "There are nine caves in which monsters are located, kill them all and you'll be able to rescue the harmless young girl who got caught by uhm... I shouldn't say his name. Well, you should be warned! This isn't easy, you will need to kill... him!";
  menu
    "I'm not afraid of these stories, please continue.", -,
    "Sounds dangerous, I might need to go now, bye.", L_No;
  mes "Well, you need to kill him and all of his horrible, nasty minions. Beware, don't kill them or more will come!";
  next;
  mes "When you'll rescue the little girl, you will not be able to enter these caves anymore, though I don't see why you would do so.";
  next;
  mes "It seems you know everything you should know. Dangerous secrets must be kept... You now know what to do!";
  set Rossy_Quest, 15;
  close;

L_Hmmm:
  mes "[Clauquer]";
  mes "It seems you are lost in these caves.";
  next;
  mes "Do you want some advices to be able to find out the mistery of this place?";
  menu
    "Please tell me everything about these caves.", -,
    "I'm not lost and I know everything about these caves.", L_No;
  next;
  mes "\"All of these caves contain horrible blood thursty monsters. They are coming from nowhere and you can't escape while they are still alive. Or you die, or they die. When the monsters of a cave will be dead, you'll be, just by magic, teleported out of the cave. You will not be able to enter it anymore.\"";
  next;
  mes "There are nine caves in which monsters are located, kill them all and you'll be able to rescue the harmless young girl who got caught by uhm... I shouldn't say his name. Well, you should be warned! This isn't easy, you will need to kill... him!";
  menu
    "I'm not afraid of these stories, please continue.", -,
    "Sounds dangerous, I might need to go now, bye.", L_No;
  mes "Well, you need to kill him and all of his horrible, nasty minions. Beware, don't kill them or more will come!";
  next;
  mes "When you'll rescue the little girl, you will not be able to enter these caves anymore, though I don't see why you would do so.";
  next;
  mes "It seems you know everything you should know. Dangerous secrets must be kept... You now know what to do!";
  close;

L_Huh:
  mes "[Clauquer]";
  mes "Why are you here? Get out.";
  close;

L_No:
  close;

L_Rescued:
  mes "[Clauquer]";
  mes "Please put something here.";
  next;
  mes "*The man talks about you, rescuing the girl.*";
  close;
}