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-rw-r--r--npc/000-2-1/dan.txt2
-rw-r--r--npc/000-2-1/peter.txt26
2 files changed, 14 insertions, 14 deletions
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 35b385e1..d6f61ca3 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -11,7 +11,7 @@
set @q, rand(3);
if (@q == 0) goto l_QuestStory;
- mesq l("You see these Pious around?");
+ mesq l("You see these pious around us?");
next;
mesq l("It seems that we're close to an island, we should take a look at the upper level.");
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 3f1c6284..0ceaca8e 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -23,14 +23,14 @@
// "$@RAT_SAILOR_HELPER$" - Name of the participant.
// "$@RAT_SAILOR_DEATHS - Number of deaths when the paticipant starts the fight.
// "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array:
-// [1] = Shows status of Ratto number 1 (1 is dead and 0 is alive).
-// [2] = Shows status of Ratto number 2 (1 is dead and 0 is alive).
-// [3] = Shows status of Ratto number 3 (1 is dead and 0 is alive).
-// [4] = Shows status of Ratto number 4 (1 is dead and 0 is alive).
-// [5] = Shows how many seconds passed since Ratto number 1 died.
-// [6] = Shows how many seconds passed since Ratto number 2 died.
-// [7] = Shows how many seconds passed since Ratto number 3 died.
-// [8] = Shows how many seconds passed since Ratto number 4 died.
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
// [9] = Shows how many seconds passed since the player started the quest.
000-2-1.gat,71,34,0,1 script AreaNPC 0,0,1,{
@@ -86,7 +86,7 @@ OnGiveTask:
l("Hey, man!"));
next;
mesn;
- mesq l("I need somebody who can clean the bottom of the ship of these Ratto, can you help me?");
+ mesq l("I need somebody who can clean the bottom of the ship of these rattos. Can you help me?");
next;
menu
@@ -116,7 +116,7 @@ OnStop:
OnReturnFail:
mesn;
- mesq l("I see it's not easy to get rid of those Rattos. Do you want to try again?");
+ mesq l("I see it's not easy to get rid of these rattos. Do you want to try again?");
next;
menu
@@ -132,20 +132,20 @@ OnReturnFail:
OnReturnWin:
mesn;
- mesq l("Thanks again for helping me. But these Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
+ mesq l("Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
if (@q == 3 || @q == 4)
menu
l("Did you say reward? I want it!"), L_BonusTask,
l("I am not worried about rewards. I just want to help."), L_Task,
- l("Sorry, I am not in the mood for another fight with those Rattos."), -;
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
if (@q == 5)
menu
l("No problem, I can help you anyway."), L_Task,
- l("Sorry, I am not in the mood for another fight with those Rattos."), -;
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
mes "";
mesn;