diff options
Diffstat (limited to 'npc/000-2-1')
-rw-r--r-- | npc/000-2-1/dan.txt | 2 | ||||
-rw-r--r-- | npc/000-2-1/peter.txt | 26 |
2 files changed, 14 insertions, 14 deletions
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt index 35b385e1..d6f61ca3 100644 --- a/npc/000-2-1/dan.txt +++ b/npc/000-2-1/dan.txt @@ -11,7 +11,7 @@ set @q, rand(3); if (@q == 0) goto l_QuestStory; - mesq l("You see these Pious around?"); + mesq l("You see these pious around us?"); next; mesq l("It seems that we're close to an island, we should take a look at the upper level."); diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt index 3f1c6284..0ceaca8e 100644 --- a/npc/000-2-1/peter.txt +++ b/npc/000-2-1/peter.txt @@ -23,14 +23,14 @@ // "$@RAT_SAILOR_HELPER$" - Name of the participant. // "$@RAT_SAILOR_DEATHS - Number of deaths when the paticipant starts the fight. // "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array: -// [1] = Shows status of Ratto number 1 (1 is dead and 0 is alive). -// [2] = Shows status of Ratto number 2 (1 is dead and 0 is alive). -// [3] = Shows status of Ratto number 3 (1 is dead and 0 is alive). -// [4] = Shows status of Ratto number 4 (1 is dead and 0 is alive). -// [5] = Shows how many seconds passed since Ratto number 1 died. -// [6] = Shows how many seconds passed since Ratto number 2 died. -// [7] = Shows how many seconds passed since Ratto number 3 died. -// [8] = Shows how many seconds passed since Ratto number 4 died. +// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive). +// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive). +// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive). +// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive). +// [5] = Shows how many seconds passed since ratto number 1 died. +// [6] = Shows how many seconds passed since ratto number 2 died. +// [7] = Shows how many seconds passed since ratto number 3 died. +// [8] = Shows how many seconds passed since ratto number 4 died. // [9] = Shows how many seconds passed since the player started the quest. 000-2-1.gat,71,34,0,1 script AreaNPC 0,0,1,{ @@ -86,7 +86,7 @@ OnGiveTask: l("Hey, man!")); next; mesn; - mesq l("I need somebody who can clean the bottom of the ship of these Ratto, can you help me?"); + mesq l("I need somebody who can clean the bottom of the ship of these rattos. Can you help me?"); next; menu @@ -116,7 +116,7 @@ OnStop: OnReturnFail: mesn; - mesq l("I see it's not easy to get rid of those Rattos. Do you want to try again?"); + mesq l("I see it's not easy to get rid of these rattos. Do you want to try again?"); next; menu @@ -132,20 +132,20 @@ OnReturnFail: OnReturnWin: mesn; - mesq l("Thanks again for helping me. But these Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time."); + mesq l("Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time."); if (@q == 3 || @q == 4) menu l("Did you say reward? I want it!"), L_BonusTask, l("I am not worried about rewards. I just want to help."), L_Task, - l("Sorry, I am not in the mood for another fight with those Rattos."), -; + l("Sorry, I am not in the mood for another fight with these rattos."), -; if (@q == 5) menu l("No problem, I can help you anyway."), L_Task, - l("Sorry, I am not in the mood for another fight with those Rattos."), -; + l("Sorry, I am not in the mood for another fight with these rattos."), -; mes ""; mesn; |