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-rw-r--r--npc/000-1/astapolos.txt6
-rw-r--r--npc/000-1/jalad.txt2
-rw-r--r--npc/000-1/muller.txt2
-rw-r--r--npc/000-1/silvio.txt2
-rw-r--r--npc/000-1/tarlan.txt2
-rw-r--r--npc/000-2-1/dan.txt2
-rw-r--r--npc/000-2-1/peter.txt26
-rw-r--r--npc/000-2-2/doors.txt18
8 files changed, 30 insertions, 30 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 53d78368..ce15abb2 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -34,12 +34,12 @@
mes "";
mesn;
- mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft Rattos inside our ship, waiting just to be hunted and cooked?");
+ mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?");
next;
menu
- l("You... You eat Rattos? I think you are just a fool."), l_Whyning,
- l("Oh... eating Rattos. Sounds ehm... Delicious, yes."), -;
+ l("You... You eat... rattos? I think you're just a fool."), l_Whyning,
+ l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -;
mes "";
mesn;
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 90c1d076..e82efa15 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -48,7 +48,7 @@ l_Continue:
mes "";
mesn;
- mesq l("They are so tasty when cooked together with some Piou's Legs. Don't drop any of them!");
+ mesq l("They are so tasty when cooked together with some @@. Don't drop any of them!", getitemlink("Piou Legs"));
close;
l_CallFunc:
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 886168a8..12ccc3d1 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -32,7 +32,7 @@
mes "";
mesn;
- mesq l("Are you blind? Do you really think these boxes are light and soft as a Piou's feather?!");
+ mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!");
next;
menu
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index 24750d1f..2110290b 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -98,7 +98,7 @@ l_Julia:
mesq g(l("You honor me beauty, but I'm already taken by Julia!"),
l("Not to kill your dream, but... Julia is mine!"));
next;
- mesq l("She said she will accept me when Pious will have teeth. It's just a matter of time, you see?");
+ mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?");
close;
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
index 767af961..3f687c28 100644
--- a/npc/000-1/tarlan.txt
+++ b/npc/000-1/tarlan.txt
@@ -34,7 +34,7 @@ l_Food:
mesn;
mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink("Croconut"));
next;
- mesq l("Yeye be careful with wild animal's food, some of them are dangerouyous, especially the Blobs.");
+ mesq l("Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the blubs.");
goto l_Close;
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 35b385e1..d6f61ca3 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -11,7 +11,7 @@
set @q, rand(3);
if (@q == 0) goto l_QuestStory;
- mesq l("You see these Pious around?");
+ mesq l("You see these pious around us?");
next;
mesq l("It seems that we're close to an island, we should take a look at the upper level.");
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 3f1c6284..0ceaca8e 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -23,14 +23,14 @@
// "$@RAT_SAILOR_HELPER$" - Name of the participant.
// "$@RAT_SAILOR_DEATHS - Number of deaths when the paticipant starts the fight.
// "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array:
-// [1] = Shows status of Ratto number 1 (1 is dead and 0 is alive).
-// [2] = Shows status of Ratto number 2 (1 is dead and 0 is alive).
-// [3] = Shows status of Ratto number 3 (1 is dead and 0 is alive).
-// [4] = Shows status of Ratto number 4 (1 is dead and 0 is alive).
-// [5] = Shows how many seconds passed since Ratto number 1 died.
-// [6] = Shows how many seconds passed since Ratto number 2 died.
-// [7] = Shows how many seconds passed since Ratto number 3 died.
-// [8] = Shows how many seconds passed since Ratto number 4 died.
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
// [9] = Shows how many seconds passed since the player started the quest.
000-2-1.gat,71,34,0,1 script AreaNPC 0,0,1,{
@@ -86,7 +86,7 @@ OnGiveTask:
l("Hey, man!"));
next;
mesn;
- mesq l("I need somebody who can clean the bottom of the ship of these Ratto, can you help me?");
+ mesq l("I need somebody who can clean the bottom of the ship of these rattos. Can you help me?");
next;
menu
@@ -116,7 +116,7 @@ OnStop:
OnReturnFail:
mesn;
- mesq l("I see it's not easy to get rid of those Rattos. Do you want to try again?");
+ mesq l("I see it's not easy to get rid of these rattos. Do you want to try again?");
next;
menu
@@ -132,20 +132,20 @@ OnReturnFail:
OnReturnWin:
mesn;
- mesq l("Thanks again for helping me. But these Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
+ mesq l("Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
if (@q == 3 || @q == 4)
menu
l("Did you say reward? I want it!"), L_BonusTask,
l("I am not worried about rewards. I just want to help."), L_Task,
- l("Sorry, I am not in the mood for another fight with those Rattos."), -;
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
if (@q == 5)
menu
l("No problem, I can help you anyway."), L_Task,
- l("Sorry, I am not in the mood for another fight with those Rattos."), -;
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
mes "";
mesn;
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt
index d8887b8d..17ff9213 100644
--- a/npc/000-2-2/doors.txt
+++ b/npc/000-2-2/doors.txt
@@ -18,7 +18,7 @@ l_Warn:
if (@q == 5) goto l_Warp;
mesn "Narrator";
- mes col(l("There are still some Rattos left! Do you want to abort the quest?"), 9);
+ mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
next;
menu
@@ -65,14 +65,14 @@ l_Warp:
000-2-2.gat,47,30,0,1 script RattosControl 32767,{
// $@RAT_SAILOR_CONTROL array explanation:
-// [1] = Shows status of Ratto number 1 (1 is dead and 0 is alive).
-// [2] = Shows status of Ratto number 2 (1 is dead and 0 is alive).
-// [3] = Shows status of Ratto number 3 (1 is dead and 0 is alive).
-// [4] = Shows status of Ratto number 4 (1 is dead and 0 is alive).
-// [5] = Shows how many seconds passed since Ratto number 1 died.
-// [6] = Shows how many seconds passed since Ratto number 2 died.
-// [7] = Shows how many seconds passed since Ratto number 3 died.
-// [8] = Shows how many seconds passed since Ratto number 4 died.
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
// [9] = Shows how many seconds passed since the player started the quest.
OnSpawn: