diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/constants.conf | 4 | ||||
-rw-r--r-- | db/re/mob_db.conf | 33 |
2 files changed, 21 insertions, 16 deletions
diff --git a/db/constants.conf b/db/constants.conf index e7209b14..899eb9df 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -3804,6 +3804,10 @@ constants_db: { C_GOLD: 0xFFD700 C_VIOLET: 0xEE82EE + comment__: "Genders" + SEX_FEMALE: 0 + SEX_MALE: 1 + /* ==================================================== */ /** evol constants **/ ClientVersion: { diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index 153156fa..66e40ce5 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -63,22 +63,23 @@ mob_db: ( Race: race (int, defaults to 0) Element: (type, level) Mode: { - CanMove: true/false (bool) - Looter: true/false (bool) - Aggressive: true/false (bool) - Assist: true/false (bool) - CastSensorIdle:true/false (bool) - Boss: true/false (bool) - Plant: true/false (bool) - CanAttack: true/false (bool) - Detector: true/false (bool) - CastSensorChase: true/false (bool) - ChangeChase: true/false (bool) - Angry: true/false (bool) - ChangeTargetMelee: true/false (bool) - ChangeTargetChase: true/false (bool) - TargetWeak: true/false (bool) - SurviveWithoutMaster: true/false (bool) + CanMove: true/false (bool, defaults to false) + Looter: true/false (bool, defaults to false) + Aggressive: true/false (bool, defaults to false) + Assist: true/false (bool, defaults to false) + CastSensorIdle:true/false (bool, defaults to false) + Boss: true/false (bool, defaults to false) + Plant: true/false (bool, defaults to false) + CanAttack: true/false (bool, defaults to false) + Detector: true/false (bool, defaults to false) + CastSensorChase: true/false (bool, defaults to false) + ChangeChase: true/false (bool, defaults to false) + Angry: true/false (bool, defaults to false) + ChangeTargetMelee: true/false (bool, defaults to false) + ChangeTargetChase: true/false (bool, defaults to false) + TargetWeak: true/false (bool, defaults to false) + NoKnockback: true/false (bool, defaults to false) + SurviveWithoutMaster: true/false (bool, defaults to false) } MoveSpeed: move speed (int, defaults to 0) AttackDelay: attack delay (int, defaults to 4000) |