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authorReid <reidyaro@gmail.com>2015-12-28 01:05:03 +0100
committerReid <reidyaro@gmail.com>2015-12-28 01:05:03 +0100
commit83e5de66f2baa3dbe406b4c8f9528d639ddd34f9 (patch)
treee57a12e9a9e257ee8408966eb0270788e26c597e /npc
parentddb1fa519461d6bc34f49873f3146ccd1e89b598 (diff)
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Add Rumly on 001-1.
Diffstat (limited to 'npc')
-rw-r--r--npc/001-1/_import.txt1
-rw-r--r--npc/001-1/rumly.txt198
2 files changed, 199 insertions, 0 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt
index 7689838b..5a3911aa 100644
--- a/npc/001-1/_import.txt
+++ b/npc/001-1/_import.txt
@@ -18,6 +18,7 @@ npc: npc/001-1/merlin.txt
npc: npc/001-1/nalkri.txt
npc: npc/001-1/panels.txt
npc: npc/001-1/qonan.txt
+npc: npc/001-1/rumly.txt
npc: npc/001-1/taree.txt
npc: npc/001-1/treeleaf.txt
npc: npc/001-1/xilaxa.txt
diff --git a/npc/001-1/rumly.txt b/npc/001-1/rumly.txt
new file mode 100644
index 00000000..917da7ed
--- /dev/null
+++ b/npc/001-1/rumly.txt
@@ -0,0 +1,198 @@
+// Evol scripts.
+// Authors:
+// Vasily_Makarov
+// Description:
+// Stat resetter.
+// Variables:
+// General_Rumly
+// Values:
+// 0 Player hasn't met Rumly
+// 1 Last time player has told that he will never come back
+// 2 Last time player has told that he will come back later
+// Others:
+// .@visited - Rumly actual variable
+// .@wasSP - free status points before reset
+
+001-1,35,125,0 script Rumly#001-1 NPC_RUMLY,{
+
+ setnpcdir "Rumly", 2;
+ stopnpctimer;
+ initnpctimer;
+
+ speech 4,
+ l("Hey do you have any plushrooms on you?");
+
+L_Menu:
+ .@visited = getq(General_Rumly);
+
+ menuint
+ l("Plushrooms you say?"), 0,
+ l("Who are you?"), 1,
+ rif(.@visited > 0, l("Can you reset my stats please?")), 2,
+ lg("You are weird, I have to go sorry."), 3;
+
+ switch (@menuret)
+ {
+ case 0:
+ speech 5,
+ l("Wind and grass is nice and cool, so juicy sweet..."),
+ l("Our only wish to eat a plush, so juicy sweet...");
+ goto L_Menu;
+ case 1:
+ speech 5,
+ l("Why are you asking? And who are you too? I've never seen you around before..."),
+ l("Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong I promise!"),
+ l("I... I just like to eat the purple and delightful... And natural, and...");
+
+ switch (select(l("Chill out I won't say anything."),
+ l("Yes, you are going to face justice!")))
+ {
+ case 1: break;
+ case 2:
+ speech 5,
+ l("No! No, no my precious plushrooms! Don’t take me to them, they wants my precious.");
+ goto L_Quit;
+ }
+
+ speech 5,
+ l("I won't forget it, I swear on my precious plushrooms."),
+ l("There is an unknown side effect to these plushrooms, they can free you from your past bad choice."),
+ l("You can use it to clear your stats, to start freshly if you see what I mean..."),
+ l("Bring me some of these plushrooms and I will show you how it works!");
+
+ menuint
+ lg("Sounds well!"), 0,
+ rif(countitem(Plushroom) == 1, lg("I already have some plushroom on me.")), 1,
+ rif(countitem(Plushroom) > 1, lg("I already have some plushrooms on me.")), 1,
+ lg("We will talk about it later."), 2,
+ lg("My stats are too good, I won't need it."), 3;
+
+ switch (@menuret)
+ {
+ case 0:
+ setq General_Rumly, 2;
+
+ speech 5,
+ l("Great! Can't wait for tasty mushrooms!");
+
+ goto L_Menu;
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ goto L_Later;
+ case 3:
+ goto L_Never;
+ }
+
+ case 2:
+ goto L_ResetStats;
+ case 3:
+ if (.@visited != 2) goto L_Quit;
+
+ speech 5,
+ l("See you! And come back with the plushrooms!");
+
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ if (.@visited == 1)
+ {
+ speech 5,
+ lg("Changed your mind, uh?"),
+ l("Very good."),
+ l("Status point reset can't be undone. Do you really want this?"),
+ lg("Are you sure about this?");
+ }
+ else
+ {
+ speech 5,
+ lg("Are you sure about this?");
+ }
+
+L_ConfirmReset:
+ switch (select(lg("Yes, I am sure."),
+ lg("I need to think about it a bit more..."),
+ lg("I won't need it thank you.")))
+ {
+ case 1:
+ speech 5,
+ l("Then give me one @@ and we will start!", getitemlink(Plushroom));
+
+ menuint
+ rif(countitem(Plushroom) >= 1, l("Here you go, take this one.")), 0,
+ rif(countitem(Plushroom) == 0, lg("I don't have any plushrooms on me.")), 1,
+ lg("I have to go sorry."), 1;
+
+ switch (@menuret)
+ {
+ case 0:
+ delitem Plushroom, 1;
+
+ speech 5,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+
+ if (StatusPoint == .@wasSP)
+ {
+ speech 4,
+ l("It seems that you have no status points to reset!"),
+ lg("But the plushroom you brought was really awesome you know."),
+ lg("Come back when you will really need me. And bring more plushrooms with you!");
+ }
+ else
+ {
+ speech 4,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ lg("But you are welcome to reset your stats again if you bring me more plushrooms!");
+ }
+ goto L_Quit;
+ case 1:
+ goto L_Later;
+ }
+ case 2:
+ goto L_Later;
+ case 3:
+ goto L_Never;
+ }
+
+L_Later:
+ setq General_Rumly, 2;
+
+ speech 5,
+ l("Come back soon! And bring a plushroom with you!");
+
+ goto L_Quit;
+
+L_Never:
+ setq General_Rumly, 1;
+
+ speech 5,
+ lg("I am sure that you will change your mind.");
+
+ goto L_Quit;
+
+L_Quit:
+ setnpcdir "Rumly", 4;
+ stopnpctimer;
+ initnpctimer;
+
+ goodbye;
+
+
+OnTimer1800:
+ stopnpctimer;
+
+ if (getnpcdir ("Rumly") == 2) setnpcdir "Rumly", 6;
+ if (getnpcdir ("Rumly") == 4) setnpcdir "Rumly", 8;
+
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}