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authorReid <reidyaro@gmail.com>2012-01-09 02:47:23 +0100
committerReid <reidyaro@gmail.com>2012-01-09 02:47:23 +0100
commit405497181f9ac2bf60a68dbb38d222fbf0a018e8 (patch)
treed055537e0f319950da76680f672fffdd2897f94f /npc
parent8a39b00075e356da98c0a3de1690ca9d27fa6040 (diff)
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Correct elmo placement,
Change narrator colors.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-0/sailors.txt20
-rw-r--r--npc/000-2-1/arpan.txt4
-rw-r--r--npc/000-2-3/_import.txt3
-rw-r--r--npc/000-2-3/elmo.txt2
4 files changed, 14 insertions, 15 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index dc8219a4..0e82e858 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -9,18 +9,18 @@
OnTouch:
mesn "Narrator";
- mes "##BYou are on a raft, adrift in the sea.##b";
+ mes "##9You are on a raft, adrift in the sea.";
next;
- mes "##BYou don't remember anything before this.##b";
+ mes "You don't remember anything before this.";
next;
- mes "##BSuddenly, you hear a voice from the sky.##b";
+ mes "Suddenly, you hear a voice from the sky.";
next;
- mes "##BAs you open your eyes and look around, you see a large ship.##b";
+ mes "As you open your eyes and look around, you see a large ship.";
next;
- mes "##BSome sailors are trying to talk to you..##b";
+ mes "Some sailors are trying to talk to you..";
next;
- mesn "Orc Voice";
+ mesn "##0Orc Voice";
mesq g("Hey Frenchy!#0", "Hey Frenchy!#1");
next;
@@ -57,12 +57,10 @@ OnTouch:
mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!"));
next;
- mesn l("##BNarrator##b");
- mesq l("##BThe sailors take you aboard their ship to help you.##b");
+ mesn l("Narrator");
+ mesq l("##9The sailors take you aboard their ship to help you.");
next;
-
- mesn l("##BNarrator##b");
- mesq l("##BClick on the NPCs around you to continue the introduction.##b");
+ mesq l("##9Click on the NPCs around you to continue the introduction.");
next;
warp "000-0-0.gat",22,22;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index dbfbf22b..7f2fe7bd 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -109,7 +109,7 @@ OnClothNotTaken:
OnEquip:
mesn l("Narrator");
- mes g(l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.##b#0"), l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.#1##b"));
+ mes g(l("##9Open your inventory (F3 key), select the clothes one by one and equip them.##0#0"), l("##9Open your inventory (F3 key), select the clothes one by one and equip them.#1##0"));
close;
l_OhWell:
@@ -167,7 +167,7 @@ l_WhatCloth:
mes g(l("Oh yeyeye, as they are not eatable, you can try to equip them!#0"), l("Oh yeyeye, as they are not eatable, you can try to equip them!#1"));
next;
mesn l("Narrator");
- mes g(l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.##b#0"), l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.#1##b"));
+ mes g(l("##9Open your inventory (F3 key), select the clothes one by one and equip them.##0#0"), l("##9Open your inventory (F3 key), select the clothes one by one and equip them.#1##0"));
next;
goto l_Menu;
diff --git a/npc/000-2-3/_import.txt b/npc/000-2-3/_import.txt
index f5447931..cea912c0 100644
--- a/npc/000-2-3/_import.txt
+++ b/npc/000-2-3/_import.txt
@@ -3,4 +3,5 @@ npc: npc/000-2-3/_mobs.txt
npc: npc/000-2-3/_warps.txt
npc: npc/000-2-3/piousrocket.txt
npc: npc/000-2-3/sailors.txt
-npc: npc/000-2-3/elmo.txt \ No newline at end of file
+npc: npc/000-2-3/elmo.txt
+npc: npc/000-2-3/nard.txt \ No newline at end of file
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index 72abd7dd..14a06aa5 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -4,7 +4,7 @@
// Description:
// Elmo's second dialogs
-000-2-3.gat,20,23,0,0 script Elmo 309,{
+000-2-3.gat,27,27,0,0 script Elmo 309,{
mesn;
mesq l("Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!");