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-rw-r--r--npc/000-0/sailors.txt20
1 files changed, 9 insertions, 11 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index dc8219a4..0e82e858 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -9,18 +9,18 @@
OnTouch:
mesn "Narrator";
- mes "##BYou are on a raft, adrift in the sea.##b";
+ mes "##9You are on a raft, adrift in the sea.";
next;
- mes "##BYou don't remember anything before this.##b";
+ mes "You don't remember anything before this.";
next;
- mes "##BSuddenly, you hear a voice from the sky.##b";
+ mes "Suddenly, you hear a voice from the sky.";
next;
- mes "##BAs you open your eyes and look around, you see a large ship.##b";
+ mes "As you open your eyes and look around, you see a large ship.";
next;
- mes "##BSome sailors are trying to talk to you..##b";
+ mes "Some sailors are trying to talk to you..";
next;
- mesn "Orc Voice";
+ mesn "##0Orc Voice";
mesq g("Hey Frenchy!#0", "Hey Frenchy!#1");
next;
@@ -57,12 +57,10 @@ OnTouch:
mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!"));
next;
- mesn l("##BNarrator##b");
- mesq l("##BThe sailors take you aboard their ship to help you.##b");
+ mesn l("Narrator");
+ mesq l("##9The sailors take you aboard their ship to help you.");
next;
-
- mesn l("##BNarrator##b");
- mesq l("##BClick on the NPCs around you to continue the introduction.##b");
+ mesq l("##9Click on the NPCs around you to continue the introduction.");
next;
warp "000-0-0.gat",22,22;