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authorAlige <aligetmw@hotmail.fr>2014-02-11 11:13:07 +0400
committerAlige <aligetmw@hotmail.fr>2014-02-11 11:36:04 +0400
commitb4de3f0dc752e4c526a57c7dd0be79ea23e55771 (patch)
tree27ca5b627664d8dbecc6813de0a11cf80d306308 /npc/000-2-3
parent69459ff452df5fc971166e4fe53ab52254761fee (diff)
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English fixes done Qwerty Dragon.
Diffstat (limited to 'npc/000-2-3')
-rw-r--r--npc/000-2-3/box.txt9
-rw-r--r--npc/000-2-3/elmo.txt9
-rw-r--r--npc/000-2-3/nard.txt21
-rw-r--r--npc/000-2-3/sailors.txt13
4 files changed, 28 insertions, 24 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 9423cce5..5e7b78fc 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Captain Nard dialogs.
@@ -68,9 +69,9 @@ L_NoQuest:
mesn "Nard";
mesq l("Great!");
next;
- mesq l("I give you this key, it opens any doors on this ship.");
+ mesq l("I give you this key, it opens all the doors on this ship.");
next;
- mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
+ mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need.");
next;
callfunc "InventoryPlace", 718, 1;
@@ -83,7 +84,7 @@ L_Give:
setcamnpc "Nard";
mes "";
mesn "Nard";
- mesq l("You are now part of the crew. Thanks again for your help.");
+ mesq l("Congrats, you are now part of the crew. Thanks again for your help.");
callfunc "InventoryPlace", 2900, 1;
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index d2817b02..ec8017a9 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Elmo's second dialog.
@@ -9,7 +10,7 @@
if (@q == 1) goto L_GotMoney;
mesn;
- mesq l("Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.");
+ mesq l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.");
next;
mesq l("So, how is it going? Did you meet any other crew members yet?");
next;
@@ -53,9 +54,9 @@ L_GotMoney:
mesn;
mesq l("Be patient a little while longer, in the next few days we will arrive at the port of Artis...");
next;
- mesq l("If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.");
+ mesq l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.");
next;
- mesq l("From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.");
+ mesq l("From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.");
next;
mesq l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 6b2398d5..48488b39 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Captain Nard dialogs.
@@ -41,7 +42,7 @@ L_Checker:
next;
mesq l("Let me introduce myself, I am Nard, captain of this ship.");
next;
- mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!");
+ mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
next;
setcamnpc "Elmo";
@@ -95,7 +96,7 @@ L_NeedContent:
next;
mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
next;
- mesq l("I give you this key, it opens any doors on this ship.");
+ mesq l("I give you this key, it opens all the doors on this ship.");
next;
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
@@ -112,7 +113,7 @@ L_Ok:
mesn;
mesq l("Good to know.");
next;
- mesq l("We made a stop at a little island, before making it to the port of Artis.");
+ mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
next;
mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
next;
@@ -122,7 +123,7 @@ L_Ok:
L_Julia:
mes "";
mesn;
- mesq l("You have an awful amnesia.");
+ mesq l("You have an awful case of amnesia.");
next;
mesq l("She is the nurse and shipkeeper of this ship.");
next;
@@ -152,22 +153,22 @@ L_Done:
L_ChefQuestStart:
mesn;
- mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.");
+ mesq l("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
next;
L_ChefQuestRedir:
mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
next;
- mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.");
+ mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.");
next;
- mesq l("They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.");
+ mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
next;
menu
- l("Who of them two has the 'good' on his side?"), -;
+ l("Of the two of them, who has 'good' on their side?"), -;
mes "";
- mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.");
+ mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
setq ShipQuests_Nard, 3;
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index 10c7b40f..99f1717c 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Ablu
+// Qwerty Dragon
// Reid
// Description:
// End of introduction with Nard and Elmo talking about the player.
@@ -19,8 +20,8 @@ OnTouch:
setcamnpc "Nard";
mesn "Captain Nard";
- mesq g(l("I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally."),
- l("I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally."));
+ mesq g(l("I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally."),
+ l("I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally."));
next;
setcamnpc "Elmo";
@@ -34,12 +35,12 @@ OnTouch:
setcamnpc "Nard";
mesn "Captain Nard";
- mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
- l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
+ mesq g(l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her."),
+ l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him."));
next;
- mesq g(l("But... If she has amnesia like Julia said... We don't need to worry about her."),
- l("But... If he has amnesia like Julia said... We don't need to worry about him."));
+ mesq g(l("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet."),
+ l("But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet."));
next;
setcamnpc "Elmo";