From b4de3f0dc752e4c526a57c7dd0be79ea23e55771 Mon Sep 17 00:00:00 2001 From: Alige Date: Tue, 11 Feb 2014 11:13:07 +0400 Subject: English fixes done Qwerty Dragon. --- npc/000-2-3/box.txt | 9 +++++---- npc/000-2-3/elmo.txt | 9 +++++---- npc/000-2-3/nard.txt | 21 +++++++++++---------- npc/000-2-3/sailors.txt | 13 +++++++------ 4 files changed, 28 insertions(+), 24 deletions(-) (limited to 'npc/000-2-3') diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt index 9423cce5..5e7b78fc 100644 --- a/npc/000-2-3/box.txt +++ b/npc/000-2-3/box.txt @@ -1,5 +1,6 @@ // Evol scripts. -// Author: +// Authors: +// Qwerty Dragon // Reid // Description: // Captain Nard dialogs. @@ -68,9 +69,9 @@ L_NoQuest: mesn "Nard"; mesq l("Great!"); next; - mesq l("I give you this key, it opens any doors on this ship."); + mesq l("I give you this key, it opens all the doors on this ship."); next; - mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); + mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need."); next; callfunc "InventoryPlace", 718, 1; @@ -83,7 +84,7 @@ L_Give: setcamnpc "Nard"; mes ""; mesn "Nard"; - mesq l("You are now part of the crew. Thanks again for your help."); + mesq l("Congrats, you are now part of the crew. Thanks again for your help."); callfunc "InventoryPlace", 2900, 1; diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt index d2817b02..ec8017a9 100644 --- a/npc/000-2-3/elmo.txt +++ b/npc/000-2-3/elmo.txt @@ -1,5 +1,6 @@ // Evol scripts. -// Author: +// Authors: +// Qwerty Dragon // Reid // Description: // Elmo's second dialog. @@ -9,7 +10,7 @@ if (@q == 1) goto L_GotMoney; mesn; - mesq l("Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have."); + mesq l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have."); next; mesq l("So, how is it going? Did you meet any other crew members yet?"); next; @@ -53,9 +54,9 @@ L_GotMoney: mesn; mesq l("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."); next; - mesq l("If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks."); + mesq l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do."); next; - mesq l("From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island."); + mesq l("From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island."); next; mesq l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea."); diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 6b2398d5..48488b39 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -1,5 +1,6 @@ // Evol scripts. -// Author: +// Authors: +// Qwerty Dragon // Reid // Description: // Captain Nard dialogs. @@ -41,7 +42,7 @@ L_Checker: next; mesq l("Let me introduce myself, I am Nard, captain of this ship."); next; - mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!"); + mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); next; setcamnpc "Elmo"; @@ -95,7 +96,7 @@ L_NeedContent: next; mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!"); next; - mesq l("I give you this key, it opens any doors on this ship."); + mesq l("I give you this key, it opens all the doors on this ship."); next; mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; @@ -112,7 +113,7 @@ L_Ok: mesn; mesq l("Good to know."); next; - mesq l("We made a stop at a little island, before making it to the port of Artis."); + mesq l("We have made a stop at a little island, before making it on to the port of Artis."); next; mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); next; @@ -122,7 +123,7 @@ L_Ok: L_Julia: mes ""; mesn; - mesq l("You have an awful amnesia."); + mesq l("You have an awful case of amnesia."); next; mesq l("She is the nurse and shipkeeper of this ship."); next; @@ -152,22 +153,22 @@ L_Done: L_ChefQuestStart: mesn; - mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there."); + mesq l("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); next; L_ChefQuestRedir: mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); next; - mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef."); + mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef."); next; - mesq l("They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation."); + mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); next; menu - l("Who of them two has the 'good' on his side?"), -; + l("Of the two of them, who has 'good' on their side?"), -; mes ""; - mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem."); + mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); setq ShipQuests_Nard, 3; diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt index 10c7b40f..99f1717c 100644 --- a/npc/000-2-3/sailors.txt +++ b/npc/000-2-3/sailors.txt @@ -1,6 +1,7 @@ // Evol scripts. // Authors: // Ablu +// Qwerty Dragon // Reid // Description: // End of introduction with Nard and Elmo talking about the player. @@ -19,8 +20,8 @@ OnTouch: setcamnpc "Nard"; mesn "Captain Nard"; - mesq g(l("I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally."), - l("I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.")); + mesq g(l("I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally."), + l("I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.")); next; setcamnpc "Elmo"; @@ -34,12 +35,12 @@ OnTouch: setcamnpc "Nard"; mesn "Captain Nard"; - mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), - l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); + mesq g(l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her."), + l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.")); next; - mesq g(l("But... If she has amnesia like Julia said... We don't need to worry about her."), - l("But... If he has amnesia like Julia said... We don't need to worry about him.")); + mesq g(l("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet."), + l("But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.")); next; setcamnpc "Elmo"; -- cgit v1.2.3-60-g2f50