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authorAndrei Karas <akaras@inbox.ru>2012-01-09 22:11:17 +0300
committerAndrei Karas <akaras@inbox.ru>2012-01-09 22:18:38 +0300
commit1b5951d4df455bab95629a812aa0be441ae9a6b3 (patch)
tree38ef82e788544680ed30c9cbed986fe3dd8dfaad /npc/000-0/sailors.txt
parentd51e421c540604b321571f0129d34a70d3b746d1 (diff)
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Replace ##X to col(str, X) and in 000-0/sailors.txt g(l(), l()) to lg()
Diffstat (limited to 'npc/000-0/sailors.txt')
-rw-r--r--npc/000-0/sailors.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 0e82e858..a17ecffd 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -2,6 +2,7 @@
// Authors:
// Vasily_Makarov
// Reid
+// 4144
// Description:
// Start script of Evol Online.
@@ -9,33 +10,33 @@
OnTouch:
mesn "Narrator";
- mes "##9You are on a raft, adrift in the sea.";
+ mes col(l("You are on a raft, adrift in the sea."), 9);
next;
- mes "You don't remember anything before this.";
+ mes col(l("You don't remember anything before this."), 9);
next;
- mes "Suddenly, you hear a voice from the sky.";
+ mes col(l("Suddenly, you hear a voice from the sky."), 9);
next;
- mes "As you open your eyes and look around, you see a large ship.";
+ mes col(l("As you open your eyes and look around, you see a large ship."), 9);
next;
- mes "Some sailors are trying to talk to you..";
+ mes col(l("Some sailors are trying to talk to you.."), 9);
next;
- mesn "##0Orc Voice";
- mesq g("Hey Frenchy!#0", "Hey Frenchy!#1");
+ mesn "Orc Voice";
+ mesq lg("Hey Frenchy!");
next;
mesn "Elfen Voice";
- mesq g("Why Rrenchy? It's a Russian!#0", "Why Frenchy? It's a Russian!#1");
+ mesq lg("Why Frenchy? It's a Russian!");
next;
mesn "Tritan Voice";
- mesq "What do you say guys, it's a yoiis!";
+ mesq l("What do you say guys, it's a yoiis!");
next;
mesn "Raijin Voice";
- mesq g("You stupid, it's an english, look her head form.", "You stupid, it's an english, look his head form.");
+ mesq g(l("You stupid, it's an english, look her head form."), l("You stupid, it's an english, look his head form."));
next;
- mesq "Hey you! Do you hear us? Are you okay?";
+ mesq l("Hey you! Do you hear us? Are you okay?");
next;
menu
@@ -52,19 +53,18 @@ OnTouch:
setlang @lang;
mesn;
- mesq l("Oh, ") + g(l("she's still alive!"), l("he's still alive!"));
+ mesq g(l("Oh, she's still alive!"), l("Oh, he's still alive!"));
next;
mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!"));
next;
- mesn l("Narrator");
- mesq l("##9The sailors take you aboard their ship to help you.");
+ mesn "Narrator";
+ mesq col(l("The sailors take you aboard their ship to help you."), 9);
next;
- mesq l("##9Click on the NPCs around you to continue the introduction.");
+ mesq col(l("Click on the NPCs around you to continue the introduction."), 9);
next;
warp "000-0-0.gat",22,22;
close;
-
}