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authorReid <reidyaro@gmail.com>2014-05-05 07:36:34 +0200
committerReid <reidyaro@gmail.com>2014-05-05 07:36:34 +0200
commite85e3502ed1d69735f9ce8025cc17b3dc4ead5b4 (patch)
tree24c2dc2f695fa3f7ab1df0aae4d4de9a055a7023 /db
parent7f0445f81cf213d52f18dfda3d175ae6b2bcb3bd (diff)
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Add new Blub monster (skill is not working).
Diffstat (limited to 'db')
-rw-r--r--db/mob_db.txt6
-rw-r--r--db/mob_skill_db.txt65
2 files changed, 36 insertions, 35 deletions
diff --git a/db/mob_db.txt b/db/mob_db.txt
index a845c966..1280a985 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -4,9 +4,9 @@
1004, Tortuga, Tortuga, 5, 60, 0, 4, 0, 1, 8, 13, 5, 0, 4, 1, 1, 1, 8, 5, 1, 1, 0, 2, 21, 641, 900, 1872, 672, 480, 702, 1880, 506, 1800, 709, 1000, 503, 800, 508, 500, 509, 500, 708, 500, 724, 500, 0, 0, , , , , , , 3, 5
1005, Ratto, Ratto, 7, 80, 0, 5, 0, 1, 10, 15, 2, 0, 5, 10, 1, 1, 6, 5, 1, 1, 0, 2, 25, 643, 400, 1872, 672, 480, 504, 2000, 705, 1000, 704, 700, 507, 700, 724, 700, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 3, 5
1006, Croc, Croc, 12, 180, 0, 14, 0, 1, 30, 45, 10, 0, 10, 1, 2, 1, 10, 10, 1, 1, 0, 2, 21, 641, 800, 1872, 672, 480, 706, 2000, 712, 1300, 509, 1800, 508, 700, 711, 500, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 3, 5
-1007, LittleBlub, Little Blub, 9, 120, 0, 8, 0, 1, 18, 28, 4, 0, 3, 7, 5, 1, 12, 7, 1, 1, 0, 2, 21, 393857, 500, 1872, 672, 480, 700, 1500, 510, 1500, 509, 1500, 508, 1000, 712, 1000, 711, 300, 710, 10, 0, 0, 0, 0, , , , , , , 3, 5
-//1008 Coming soon,
-//1009 Coming soon,
+1007, LittleBlub, Little Blub, 9, 120, 0, 8, 0, 1, 18, 28, 4, 0, 3, 7, 5, 1, 12, 7, 1, 1, 0, 2, 21, 393859, 500, 1872, 672, 480, 700, 1500, 510, 1500, 509, 1500, 508, 1000, 712, 1000, 711, 300, 710, 10, 0, 0, 0, 0, , , , , , , 3, 5
+1008, Blub, Blub, 15, 320, 0, 25, 0, 1, 30, 36, 20, 0, 8, 15, 20, 1, 13, 20, 1, 1, 1, 2, 21, 393891, 700, 1872, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 3, 5
+1009, ToppyBlub, Toppy Blub, 18, 250, 0, 30, 0, 1, 45, 55, 15, 0, 15, 10, 5, 1, 20, 13, 1, 1, 1, 2, 21, 393859, 600, 1872, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 3, 5
1010, Crocotree, Crocotree, 1, 280, 0, 4, 0, 1, 0, 0, 1, 0, 2, 8, 10, 1, 1, 20, 1, 1, 0, 3, 22, 128, 800, 800, 672, 480, 512, 4200, 513, 3300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 2, 10
1011, PlushroomField, Plushroom Field, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 22, 128, 1000, 800, 672, 480, 515, 7000, 723, 2000, 724, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 0, 0
1012, Frostiana, Frostiana, 6, 80, 0, 5, 0, 1, 8, 13, 5, 0, 2, 1, 5, 1, 10, 5, 1, 1, 0, 2, 21, 644, 1000, 2400, 672, 480, 723, 4000, 724, 700, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 3, 0
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index b88e4071..1c9257bb 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -25,38 +25,39 @@
// around (11x11 area around self)
//
//conditions: (condition type) (value which specifies a condition value)
-// always uncondtional
-// myhpltmaxrate when the mob's hp drops to a certain %
-// mystatuson If the mob has any abnormalities in status (condition value),
-// mystatusoff If the mob has ended any abnormalities in status (condition value),
-// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
-// friendstatuson If the friend has any abnormalities in status (condition value),
-// friendstatusoff If the friend has ended any abnormalities in status (condition value),
-// attackpcgt Attack PC becomes more than the number of specification
-// attackpcge Attack PC becomes equal or more than the number of specification.
-// slavelt when the number of slaves is lower than the original number of specification.
-// slavele when the number of slaves is lower or equal than the original number of specification.
-// closedattacked when melee attacked (close range attack)
-// longrangeattacked when long ranged attacked (like bows and far range weapons)
-// skillused when a skill is used on the mob
-// afterskill after the mob used certain skill.
-// casttargeted when a target is in cast range.
-// rudeattacked when a target is rude attacked
-// hiding *not implemented yet* when a target is hidden
+// always uncondtional
+// myhpltmaxrate when the mob's hp drops to a certain %
+// mystatuson If the mob has any abnormalities in status (condition value),
+// mystatusoff If the mob has ended any abnormalities in status (condition value),
+// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
+// friendstatuson If the friend has any abnormalities in status (condition value),
+// friendstatusoff If the friend has ended any abnormalities in status (condition value),
+// attackpcgt Attack PC becomes more than the number of specification
+// attackpcge Attack PC becomes equal or more than the number of specification.
+// slavelt when the number of slaves is lower than the original number of specification.
+// slavele when the number of slaves is lower or equal than the original number of specification.
+// closedattacked when melee attacked (close range attack)
+// longrangeattacked when long ranged attacked (like bows and far range weapons)
+// skillused when a skill is used on the mob
+// afterskill after the mob used certain skill.
+// casttargeted when a target is in cast range.
+// rudeattacked when a target is rude attacked
+// hiding *not implemented yet* when a target is hidden
//
// The character's state which can be specified to be a condition value by the statuson/statusoff system
-// anybad any type of state change
-// stone condition of being in stone state
-// freeze condition of being in frozen state
-// stan condition of being in stunned state
-// sleep condition of being in sleep state
-// poison condition of being in poisoned state
-// curse condition of being in cursed state
-// silence condition of being in silenced state
-// confusion condition of being in confusion state
-// blind condition of being in blind state
-// hiding condition of being in hidden state
-// sight condition of being in unhidden state
+// anybad any type of state change
+// stone condition of being in stone state
+// freeze condition of being in frozen state
+// stan condition of being in stunned state
+// sleep condition of being in sleep state
+// poison condition of being in poisoned state
+// curse condition of being in cursed state
+// silence condition of being in silenced state
+// confusion condition of being in confusion state
+// blind condition of being in blind state
+// hiding condition of being in hidden state
+// sight condition of being in unhidden state
-//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, cond3, val0, val1, val2, val3, val4, emotion
-1005, Ratto@NPC_POISON, attack, 178, 20, 500, 0, 500, yes, target, always, 0, 0, 10, , , , ,
+//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, cond3, val0, val1, val2, val3, val4, emotion
+1005, Ratto@NPC_POISON, attack, 178, 20, 500, 0, 500, yes, target, always, 0, 0, 10, , , , ,
+1008, Blub@NPC_SUMMONSLAVE, idle, 198, 5, 10000, 700, 10000, no, self, slavele, 3, 1007, , , , , ,