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-rw-r--r--db/mob_skill_db.txt65
1 files changed, 33 insertions, 32 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index b88e4071..1c9257bb 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -25,38 +25,39 @@
// around (11x11 area around self)
//
//conditions: (condition type) (value which specifies a condition value)
-// always uncondtional
-// myhpltmaxrate when the mob's hp drops to a certain %
-// mystatuson If the mob has any abnormalities in status (condition value),
-// mystatusoff If the mob has ended any abnormalities in status (condition value),
-// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
-// friendstatuson If the friend has any abnormalities in status (condition value),
-// friendstatusoff If the friend has ended any abnormalities in status (condition value),
-// attackpcgt Attack PC becomes more than the number of specification
-// attackpcge Attack PC becomes equal or more than the number of specification.
-// slavelt when the number of slaves is lower than the original number of specification.
-// slavele when the number of slaves is lower or equal than the original number of specification.
-// closedattacked when melee attacked (close range attack)
-// longrangeattacked when long ranged attacked (like bows and far range weapons)
-// skillused when a skill is used on the mob
-// afterskill after the mob used certain skill.
-// casttargeted when a target is in cast range.
-// rudeattacked when a target is rude attacked
-// hiding *not implemented yet* when a target is hidden
+// always uncondtional
+// myhpltmaxrate when the mob's hp drops to a certain %
+// mystatuson If the mob has any abnormalities in status (condition value),
+// mystatusoff If the mob has ended any abnormalities in status (condition value),
+// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
+// friendstatuson If the friend has any abnormalities in status (condition value),
+// friendstatusoff If the friend has ended any abnormalities in status (condition value),
+// attackpcgt Attack PC becomes more than the number of specification
+// attackpcge Attack PC becomes equal or more than the number of specification.
+// slavelt when the number of slaves is lower than the original number of specification.
+// slavele when the number of slaves is lower or equal than the original number of specification.
+// closedattacked when melee attacked (close range attack)
+// longrangeattacked when long ranged attacked (like bows and far range weapons)
+// skillused when a skill is used on the mob
+// afterskill after the mob used certain skill.
+// casttargeted when a target is in cast range.
+// rudeattacked when a target is rude attacked
+// hiding *not implemented yet* when a target is hidden
//
// The character's state which can be specified to be a condition value by the statuson/statusoff system
-// anybad any type of state change
-// stone condition of being in stone state
-// freeze condition of being in frozen state
-// stan condition of being in stunned state
-// sleep condition of being in sleep state
-// poison condition of being in poisoned state
-// curse condition of being in cursed state
-// silence condition of being in silenced state
-// confusion condition of being in confusion state
-// blind condition of being in blind state
-// hiding condition of being in hidden state
-// sight condition of being in unhidden state
+// anybad any type of state change
+// stone condition of being in stone state
+// freeze condition of being in frozen state
+// stan condition of being in stunned state
+// sleep condition of being in sleep state
+// poison condition of being in poisoned state
+// curse condition of being in cursed state
+// silence condition of being in silenced state
+// confusion condition of being in confusion state
+// blind condition of being in blind state
+// hiding condition of being in hidden state
+// sight condition of being in unhidden state
-//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, cond3, val0, val1, val2, val3, val4, emotion
-1005, Ratto@NPC_POISON, attack, 178, 20, 500, 0, 500, yes, target, always, 0, 0, 10, , , , ,
+//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, cond3, val0, val1, val2, val3, val4, emotion
+1005, Ratto@NPC_POISON, attack, 178, 20, 500, 0, 500, yes, target, always, 0, 0, 10, , , , ,
+1008, Blub@NPC_SUMMONSLAVE, idle, 198, 5, 10000, 700, 10000, no, self, slavele, 3, 1007, , , , , ,