diff options
Diffstat (limited to 'db/mob_skill_db.txt')
-rw-r--r-- | db/mob_skill_db.txt | 65 |
1 files changed, 33 insertions, 32 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index b88e4071..1c9257bb 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -25,38 +25,39 @@ // around (11x11 area around self) // //conditions: (condition type) (value which specifies a condition value) -// always uncondtional -// myhpltmaxrate when the mob's hp drops to a certain % -// mystatuson If the mob has any abnormalities in status (condition value), -// mystatusoff If the mob has ended any abnormalities in status (condition value), -// friendhpltmaxrate when the mobs' friend's hp drops to a certain % -// friendstatuson If the friend has any abnormalities in status (condition value), -// friendstatusoff If the friend has ended any abnormalities in status (condition value), -// attackpcgt Attack PC becomes more than the number of specification -// attackpcge Attack PC becomes equal or more than the number of specification. -// slavelt when the number of slaves is lower than the original number of specification. -// slavele when the number of slaves is lower or equal than the original number of specification. -// closedattacked when melee attacked (close range attack) -// longrangeattacked when long ranged attacked (like bows and far range weapons) -// skillused when a skill is used on the mob -// afterskill after the mob used certain skill. -// casttargeted when a target is in cast range. -// rudeattacked when a target is rude attacked -// hiding *not implemented yet* when a target is hidden +// always uncondtional +// myhpltmaxrate when the mob's hp drops to a certain % +// mystatuson If the mob has any abnormalities in status (condition value), +// mystatusoff If the mob has ended any abnormalities in status (condition value), +// friendhpltmaxrate when the mobs' friend's hp drops to a certain % +// friendstatuson If the friend has any abnormalities in status (condition value), +// friendstatusoff If the friend has ended any abnormalities in status (condition value), +// attackpcgt Attack PC becomes more than the number of specification +// attackpcge Attack PC becomes equal or more than the number of specification. +// slavelt when the number of slaves is lower than the original number of specification. +// slavele when the number of slaves is lower or equal than the original number of specification. +// closedattacked when melee attacked (close range attack) +// longrangeattacked when long ranged attacked (like bows and far range weapons) +// skillused when a skill is used on the mob +// afterskill after the mob used certain skill. +// casttargeted when a target is in cast range. +// rudeattacked when a target is rude attacked +// hiding *not implemented yet* when a target is hidden // // The character's state which can be specified to be a condition value by the statuson/statusoff system -// anybad any type of state change -// stone condition of being in stone state -// freeze condition of being in frozen state -// stan condition of being in stunned state -// sleep condition of being in sleep state -// poison condition of being in poisoned state -// curse condition of being in cursed state -// silence condition of being in silenced state -// confusion condition of being in confusion state -// blind condition of being in blind state -// hiding condition of being in hidden state -// sight condition of being in unhidden state +// anybad any type of state change +// stone condition of being in stone state +// freeze condition of being in frozen state +// stan condition of being in stunned state +// sleep condition of being in sleep state +// poison condition of being in poisoned state +// curse condition of being in cursed state +// silence condition of being in silenced state +// confusion condition of being in confusion state +// blind condition of being in blind state +// hiding condition of being in hidden state +// sight condition of being in unhidden state -//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, cond3, val0, val1, val2, val3, val4, emotion -1005, Ratto@NPC_POISON, attack, 178, 20, 500, 0, 500, yes, target, always, 0, 0, 10, , , , , +//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, cond3, val0, val1, val2, val3, val4, emotion +1005, Ratto@NPC_POISON, attack, 178, 20, 500, 0, 500, yes, target, always, 0, 0, 10, , , , , +1008, Blub@NPC_SUMMONSLAVE, idle, 198, 5, 10000, 700, 10000, no, self, slavele, 3, 1007, , , , , , |