summaryrefslogtreecommitdiff
path: root/db
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-10-25 21:46:48 +0000
committerJesusaves <cpntb1@ymail.com>2019-10-25 21:46:48 +0000
commit696d5bb08d7a9745781f7dd3cd18b1564798c246 (patch)
tree18fffa36e335ab848475dfe32a9e97ff445ff887 /db
parent5e42bf9522575b5716c7877e9b8994cdaa4a724b (diff)
downloadserverdata-696d5bb08d7a9745781f7dd3cd18b1564798c246.tar.gz
serverdata-696d5bb08d7a9745781f7dd3cd18b1564798c246.tar.bz2
serverdata-696d5bb08d7a9745781f7dd3cd18b1564798c246.tar.xz
serverdata-696d5bb08d7a9745781f7dd3cd18b1564798c246.zip
Disable sizefix (weapon dealing more or less damage based on monster size)
We need later to decide if we'll be using this, how bad is the penalty, and most importantly, I don't think you should be penalized for killing Pious with a zweihander or a warhammer or a similar big weapon.
Diffstat (limited to 'db')
-rw-r--r--db/re/attr_fix.txt88
-rw-r--r--db/re/size_fix.txt6
2 files changed, 47 insertions, 47 deletions
diff --git a/db/re/attr_fix.txt b/db/re/attr_fix.txt
index 96d6b37d..b79ff7fe 100644
--- a/db/re/attr_fix.txt
+++ b/db/re/attr_fix.txt
@@ -4,53 +4,53 @@
// Column: attacker's weapon element
1,10 // lv1 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
- 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
- 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
- 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
- 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
- 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
- 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
- 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
- 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
- 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 120, 80, 100, 100, 100, 100, 100, 100, // Water
+ 100, 80, 90, 120, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 120, 80, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 120, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 120, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
2,10 // lv2 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral
- 100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water
- 100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth
- 100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
- 100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind
- 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
- 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
- 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
- 50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
- 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 130, 70, 100, 100, 100, 100, 100, 100, // Water
+ 100, 70, 90, 130, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 130, 70, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 130, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 130, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
3,10 // lv3 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water
- 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth
- 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
- 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind
- 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
- 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
- 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
- 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
- 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 140, 60, 100, 100, 100, 100, 100, 100, // Water
+ 100, 60, 90, 140, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 140, 60, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 140, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 140, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
4,10 // lv4 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water
- 100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth
- 100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
- 100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind
- 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
- 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
- 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
- 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
- 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 150, 50, 100, 100, 100, 100, 100, 100, // Water
+ 100, 50, 90, 150, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 150, 50, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 150, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 150, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt
index e8e3774d..ae5ebdd4 100644
--- a/db/re/size_fix.txt
+++ b/db/re/size_fix.txt
@@ -2,6 +2,6 @@
// Columns: Weapon type, Rows: Target size.
// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
-100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
-100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
-100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
+100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100 // Size: Small
+100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
+100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100 // Size: Large