From 696d5bb08d7a9745781f7dd3cd18b1564798c246 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 25 Oct 2019 21:46:48 +0000 Subject: Disable sizefix (weapon dealing more or less damage based on monster size) We need later to decide if we'll be using this, how bad is the penalty, and most importantly, I don't think you should be penalized for killing Pious with a zweihander or a warhammer or a similar big weapon. --- db/re/attr_fix.txt | 88 +++++++++++++++++++++++++++--------------------------- db/re/size_fix.txt | 6 ++-- 2 files changed, 47 insertions(+), 47 deletions(-) (limited to 'db') diff --git a/db/re/attr_fix.txt b/db/re/attr_fix.txt index 96d6b37d..b79ff7fe 100644 --- a/db/re/attr_fix.txt +++ b/db/re/attr_fix.txt @@ -4,53 +4,53 @@ // Column: attacker's weapon element 1,10 // lv1 Attribute table -//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und - 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral - 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water - 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth - 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire - 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind - 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison - 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy - 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow - 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost - 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead +//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI + 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral + 100, 90, 120, 80, 100, 100, 100, 100, 100, 100, // Water + 100, 80, 90, 120, 100, 100, 100, 100, 100, 100, // Nature + 100, 120, 80, 90, 100, 100, 100, 100, 100, 100, // Fire + 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 90, 120, 100, 100, // Holy + 100, 100, 100, 100, 100, 100, 120, 90, 100, 100, // Shadow + 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED 2,10 // lv2 Attribute table -//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und - 100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral - 100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water - 100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth - 100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire - 100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind - 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison - 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy - 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow - 50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost - 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead +//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI + 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral + 100, 90, 130, 70, 100, 100, 100, 100, 100, 100, // Water + 100, 70, 90, 130, 100, 100, 100, 100, 100, 100, // Nature + 100, 130, 70, 90, 100, 100, 100, 100, 100, 100, // Fire + 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 90, 130, 100, 100, // Holy + 100, 100, 100, 100, 100, 100, 130, 90, 100, 100, // Shadow + 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED 3,10 // lv3 Attribute table -//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und - 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral - 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water - 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth - 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire - 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind - 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison - 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy - 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow - 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost - 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead +//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI + 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral + 100, 90, 140, 60, 100, 100, 100, 100, 100, 100, // Water + 100, 60, 90, 140, 100, 100, 100, 100, 100, 100, // Nature + 100, 140, 60, 90, 100, 100, 100, 100, 100, 100, // Fire + 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 90, 140, 100, 100, // Holy + 100, 100, 100, 100, 100, 100, 140, 90, 100, 100, // Shadow + 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED 4,10 // lv4 Attribute table -//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und - 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral - 100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water - 100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth - 100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire - 100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind - 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison - 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy - 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow - 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost - 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead +//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI + 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral + 100, 90, 150, 50, 100, 100, 100, 100, 100, 100, // Water + 100, 50, 90, 150, 100, 100, 100, 100, 100, 100, // Nature + 100, 150, 50, 90, 100, 100, 100, 100, 100, 100, // Fire + 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 90, 150, 100, 100, // Holy + 100, 100, 100, 100, 100, 100, 150, 90, 100, 100, // Shadow + 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED + 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt index e8e3774d..ae5ebdd4 100644 --- a/db/re/size_fix.txt +++ b/db/re/size_fix.txt @@ -2,6 +2,6 @@ // Columns: Weapon type, Rows: Target size. // Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff -100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small -100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium -100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large +100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100 // Size: Small +100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium +100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100 // Size: Large -- cgit v1.2.3-60-g2f50