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author | Andrei Karas <akaras@inbox.ru> | 2016-03-02 14:57:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-02 14:59:26 +0300 |
commit | ca4bd95f449a603028d8a2b8ad169a2f8fb436e1 (patch) | |
tree | b7a0b907652e62c09c65359f0d4d1d5ba3d03af2 /db/re | |
parent | 8ec5efe3af74c4bb33e8c63e8a562ffee293abc3 (diff) | |
download | serverdata-ca4bd95f449a603028d8a2b8ad169a2f8fb436e1.tar.gz serverdata-ca4bd95f449a603028d8a2b8ad169a2f8fb436e1.tar.bz2 serverdata-ca4bd95f449a603028d8a2b8ad169a2f8fb436e1.tar.xz serverdata-ca4bd95f449a603028d8a2b8ad169a2f8fb436e1.zip |
Update constants and mob_db header from hercules.
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/mob_db.conf | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index 153156fa..66e40ce5 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -63,22 +63,23 @@ mob_db: ( Race: race (int, defaults to 0) Element: (type, level) Mode: { - CanMove: true/false (bool) - Looter: true/false (bool) - Aggressive: true/false (bool) - Assist: true/false (bool) - CastSensorIdle:true/false (bool) - Boss: true/false (bool) - Plant: true/false (bool) - CanAttack: true/false (bool) - Detector: true/false (bool) - CastSensorChase: true/false (bool) - ChangeChase: true/false (bool) - Angry: true/false (bool) - ChangeTargetMelee: true/false (bool) - ChangeTargetChase: true/false (bool) - TargetWeak: true/false (bool) - SurviveWithoutMaster: true/false (bool) + CanMove: true/false (bool, defaults to false) + Looter: true/false (bool, defaults to false) + Aggressive: true/false (bool, defaults to false) + Assist: true/false (bool, defaults to false) + CastSensorIdle:true/false (bool, defaults to false) + Boss: true/false (bool, defaults to false) + Plant: true/false (bool, defaults to false) + CanAttack: true/false (bool, defaults to false) + Detector: true/false (bool, defaults to false) + CastSensorChase: true/false (bool, defaults to false) + ChangeChase: true/false (bool, defaults to false) + Angry: true/false (bool, defaults to false) + ChangeTargetMelee: true/false (bool, defaults to false) + ChangeTargetChase: true/false (bool, defaults to false) + TargetWeak: true/false (bool, defaults to false) + NoKnockback: true/false (bool, defaults to false) + SurviveWithoutMaster: true/false (bool, defaults to false) } MoveSpeed: move speed (int, defaults to 0) AttackDelay: attack delay (int, defaults to 4000) |