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authorAndrei Karas <akaras@inbox.ru>2014-11-04 20:23:22 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-04 22:56:41 +0300
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convert server data for using with hercules.
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+// Renewal Version
+//
+// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
+//
+// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
+//
+// For armors, values of 100 add 1 armor defense.
+// For weapons, values of 100 add 1 ATK&MATK.
+//
+// Type:
+// 0 - Armors
+// 1 - Level 1 weapons
+// 2 - Level 2 weapons
+// 3 - Level 3 weapons
+// 4 - Level 4 weapons
+//
+// Stats per level:
+// This value is applied for every upgrade level.
+//
+// Random bonus start level:
+// This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
+//
+// Random bonus value:
+// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
+// Random bonus start level. This is only applied for weapons, and not displayed client-side.
+//
+// Chance:
+// 100 = 100%
+//
+// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)
+