From d6b5551bff867250edcdc36455ef32844ee2b935 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 4 Nov 2014 20:23:22 +0300 Subject: convert server data for using with hercules. --- db/re/refine_db.txt | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 db/re/refine_db.txt (limited to 'db/re/refine_db.txt') diff --git a/db/re/refine_db.txt b/db/re/refine_db.txt new file mode 100644 index 00000000..164dd78a --- /dev/null +++ b/db/re/refine_db.txt @@ -0,0 +1,31 @@ +// Renewal Version +// +// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,... +// +// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h +// +// For armors, values of 100 add 1 armor defense. +// For weapons, values of 100 add 1 ATK&MATK. +// +// Type: +// 0 - Armors +// 1 - Level 1 weapons +// 2 - Level 2 weapons +// 3 - Level 3 weapons +// 4 - Level 4 weapons +// +// Stats per level: +// This value is applied for every upgrade level. +// +// Random bonus start level: +// This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). +// +// Random bonus value: +// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past +// Random bonus start level. This is only applied for weapons, and not displayed client-side. +// +// Chance: +// 100 = 100% +// +// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF) + -- cgit v1.2.3-60-g2f50