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authorAlige <aligetmw@hotmail.fr>2012-09-07 19:09:57 +0400
committerAlige <aligetmw@hotmail.fr>2012-09-07 19:09:57 +0400
commitb45d5ac0f909bd89e3bce1c7e88168ba33efbc28 (patch)
tree831a3b8752f6101e6856097db8455a3b465a8815
parented203faf07ec993fd182ebac8031a00efa2d6f7e (diff)
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Fixed several typos in many scripts.
-rw-r--r--npc/000-1/chest.txt2
-rw-r--r--npc/000-1/gugli.txt2
-rw-r--r--npc/000-1/lean.txt8
-rw-r--r--npc/000-1/muller.txt2
-rw-r--r--npc/000-1/silvio.txt20
-rw-r--r--npc/000-1/tarlan.txt6
-rw-r--r--npc/000-2-0/billybons.txt22
-rw-r--r--npc/000-2-0/doors.txt6
8 files changed, 34 insertions, 34 deletions
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt
index 56aadd7c..ff547eec 100644
--- a/npc/000-1/chest.txt
+++ b/npc/000-1/chest.txt
@@ -30,7 +30,7 @@ l_Give:
getitem 508, 1;
getitem 509, 1;
getitem 514, 1;
- message strcharinfo(0), l("You opened the treasure chest.");
+ message strcharinfo(0), l("You open the treasure chest.");
close;
l_Close:
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index d8821be7..0aa1da0d 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -33,7 +33,7 @@ l_Couwan:
next;
mesq l("Take these coins in exchange and be careful.");
next;
- mesq l("Not everybody has a kind mind. Some scammers can be anywhere, even among us!");
+ mesq l("Not everybody has a kind mind. Scammers can be anywhere, even among us!");
next;
mesq l("May this be a lesson for you.");
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 557378e6..f0bdc496 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -7,9 +7,9 @@
000-1.gat,79,108,0,1 script Lean 106;2,{
mesn;
- mesq l("Oh, hey you.");
+ mesq l("Oh, hey you!");
next;
- mesq l("I hope that you don't mind that we used your raft to build this ramp.");
+ mesq l("I hope you don't mind that we used your raft to build this ramp.");
next;
mesq l("We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!");
next;
@@ -20,7 +20,7 @@
menu
l("That's right."), -,
- l("Where?"), l_Artis;
+ l("Wait... Where are we going?"), l_Artis;
mes "";
mesn;
@@ -33,7 +33,7 @@ l_Artis:
mesn;
mesq l("Artis of course!");
next;
- mesq l("It's where every merchant ship ends their travel and we won't be an exception.");
+ mesq l("It's where every merchant ship end their road and we won't be an exception.");
close;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 5106b041..9acbcaab 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -7,7 +7,7 @@
000-1.gat,35,69,0,1 script Q'Muller 104;2,{
mesn;
- mesq l("I think that I'm done, I've got a box full of @@!", getitemlink("Crocclaw"));
+ mesq l("I think I'm done. I have a box full of @@s!", getitemlink("CrocClaw"));
close;
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index d2ff2c82..f600d17e 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -7,29 +7,29 @@
000-1.gat,86,99,0,1 script Silvio 312;2,{
mesn;
- mesq l("Hey hey");
+ mesq l("Hey!");
next;
- mesq g(l("How is it going cutie?"),
- l("How is it going dude?"));
+ mesq g(l("How are you doing, cutie?"),
+ l("How are you doing, dude?"));
next;
menu
- l("Hello... Should I know you?"), -,
- l("Bye."), l_Quit;
+ l("Hello... Do I know you?"), -,
+ l("Uhm, bye."), l_Quit;
mes "";
mesn;
- mesq g(l("Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!"),
- l("Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me."));
+ mesq g(l("Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!"),
+ l("Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me."));
next;
- mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?"),
- l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?"));
+ mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?"),
+ l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?"));
next;
menu
g(l("You're right, it's about you."),
l("You're right, it's about Julia.")), l_Julia,
- l("Oh look, there's a piou behind you."), l_Piou,
+ l("Oh look, there's a piou behind you!"), l_Piou,
l("What is Artis?"), l_Artis,
l("None of them?"), -;
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
index f9c6c808..3af9ccda 100644
--- a/npc/000-1/tarlan.txt
+++ b/npc/000-1/tarlan.txt
@@ -14,7 +14,7 @@
if (@a == 1) goto l_Aouch;
if (@a == 2) goto l_DoYou;
- mesq l("Hey.");
+ mesq l("Hey you.");
next;
mesq l("What are you looking for?");
next;
@@ -32,14 +32,14 @@
l_Food:
mes " ";
mesn;
- mesq l("You can yaye some @@ by hitting these palm trees.", getitemlink("Croconut"));
+ mesq l("You can yaye some @@s by hitting these palm trees.", getitemlink("Croconut"));
next;
mesq l("Yeye be prudent with wild animal's food, some of them are dangerouyous, especially the Blobs.");
goto l_Close;
l_HardToHit:
- mesq l("These Croco Trees are full of yaying @@, but they are so hard to hit...", getitemlink("Croconut"));
+ mesq l("These crocotrees are full of yaying @@, but they are so hard to hit...", getitemlink("Croconut"));
goto l_Close;
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
index 4cd7e671..b7e0707a 100644
--- a/npc/000-2-0/billybons.txt
+++ b/npc/000-2-0/billybons.txt
@@ -9,8 +9,8 @@
mesn;
if (rand(5)==2) goto l_Hips;
- mesq l("You?? Here??");
- mesq l("How is *hick* possible??");
+ mesq l("You? Here?");
+ mesq l("How is *hick* it possible?");
next;
mesn "Narrator";
@@ -27,30 +27,30 @@
menu
l("Are you ok?"), l_Quit,
- l("Alright, bye!"), -;
+ l("Alright... Bye."), -;
mes "";
mesn;
mesq lg("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!");
next;
- mesq l("You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....");
+ mesq l("You tried to get rid of me, eeh?? But surprise! I'm still here... *hick* Or there...");
next;
mesq l("But you won't *hick* me this time...");
next;
menu
- l("What are you talking about? Which guild?"), l_Quit,
+ l("What are you talking about? What guild?"), l_Quit,
l("You are full of wine, my friend..."), -,
l("You should go and get some sleep."), l_Quit;
mes "";
mesn;
- mesq l("If I saw *hick* who you wereee.... *hips* Would not have helped you! ");
+ mesq l("If I saw *hick* who you wereee... *hips* Would not have helped you! ");
next;
menu
l("But who am I?"), -,
- l("What am I suposed to say?"), l_Quit,
+ l("What am I supposed to say?"), l_Quit,
l("You should go and get some sleep."), l_Secret;
mes "";
@@ -62,9 +62,9 @@
l_Secret:
mes "";
mesn;
- mesq l("Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.");
+ mesq l("Hear me *hick* well, what ever, whatididever you will *hick* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.");
next;
- mesq l("Nobody will know about the existence of the Mercurians");
+ mesq l("Nobody will know about the existence of the Mercurians.");
next;
mesq l("Nobody! *burp*");
next;
@@ -80,11 +80,11 @@ l_Quit:
mesn;
mesq l("Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*");
next;
- mesq l("I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!");
+ mesq l("I'm not that numb eeh *hick* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!");
next;
mesn "Narrator";
- mes col(l("The sailor is turning his back to you."), 9);
+ mes col(l("The sailor turns his back to you."), 9);
close;
diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt
index ef4d9019..c98a9c78 100644
--- a/npc/000-2-0/doors.txt
+++ b/npc/000-2-0/doors.txt
@@ -14,7 +14,7 @@ OnTouch:
setcamnpc "Julia";
mesn "Julia";
- mesq l("Cap'tain has locked the door, you should go see him.");
+ mesq l("The captain has locked the door, you should go see him.");
next;
mesn "Narrator";
@@ -30,7 +30,7 @@ l_Warp:
l_GotoNard:
setcamnpc "Julia";
mesn "Julia";
- mesq l("Cap'tain is waiting for you! Hurry up.");
+ mesq l("The captain is waiting for you! Hurry up.");
next;
restorecam;
@@ -38,7 +38,7 @@ l_GotoNard:
l_End:
mesn "Narrator";
- mes col(l("The door is closed."), 9);
+ mes col(l("The door is locked."), 9);
close;
}