From b45d5ac0f909bd89e3bce1c7e88168ba33efbc28 Mon Sep 17 00:00:00 2001 From: Alige Date: Fri, 7 Sep 2012 19:09:57 +0400 Subject: Fixed several typos in many scripts. --- npc/000-1/chest.txt | 2 +- npc/000-1/gugli.txt | 2 +- npc/000-1/lean.txt | 8 ++++---- npc/000-1/muller.txt | 2 +- npc/000-1/silvio.txt | 20 ++++++++++---------- npc/000-1/tarlan.txt | 6 +++--- npc/000-2-0/billybons.txt | 22 +++++++++++----------- npc/000-2-0/doors.txt | 6 +++--- 8 files changed, 34 insertions(+), 34 deletions(-) diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt index 56aadd7c..ff547eec 100644 --- a/npc/000-1/chest.txt +++ b/npc/000-1/chest.txt @@ -30,7 +30,7 @@ l_Give: getitem 508, 1; getitem 509, 1; getitem 514, 1; - message strcharinfo(0), l("You opened the treasure chest."); + message strcharinfo(0), l("You open the treasure chest."); close; l_Close: diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt index d8821be7..0aa1da0d 100644 --- a/npc/000-1/gugli.txt +++ b/npc/000-1/gugli.txt @@ -33,7 +33,7 @@ l_Couwan: next; mesq l("Take these coins in exchange and be careful."); next; - mesq l("Not everybody has a kind mind. Some scammers can be anywhere, even among us!"); + mesq l("Not everybody has a kind mind. Scammers can be anywhere, even among us!"); next; mesq l("May this be a lesson for you."); diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt index 557378e6..f0bdc496 100644 --- a/npc/000-1/lean.txt +++ b/npc/000-1/lean.txt @@ -7,9 +7,9 @@ 000-1.gat,79,108,0,1 script Lean 106;2,{ mesn; - mesq l("Oh, hey you."); + mesq l("Oh, hey you!"); next; - mesq l("I hope that you don't mind that we used your raft to build this ramp."); + mesq l("I hope you don't mind that we used your raft to build this ramp."); next; mesq l("We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!"); next; @@ -20,7 +20,7 @@ menu l("That's right."), -, - l("Where?"), l_Artis; + l("Wait... Where are we going?"), l_Artis; mes ""; mesn; @@ -33,7 +33,7 @@ l_Artis: mesn; mesq l("Artis of course!"); next; - mesq l("It's where every merchant ship ends their travel and we won't be an exception."); + mesq l("It's where every merchant ship end their road and we won't be an exception."); close; diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt index 5106b041..9acbcaab 100644 --- a/npc/000-1/muller.txt +++ b/npc/000-1/muller.txt @@ -7,7 +7,7 @@ 000-1.gat,35,69,0,1 script Q'Muller 104;2,{ mesn; - mesq l("I think that I'm done, I've got a box full of @@!", getitemlink("Crocclaw")); + mesq l("I think I'm done. I have a box full of @@s!", getitemlink("CrocClaw")); close; diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt index d2ff2c82..f600d17e 100644 --- a/npc/000-1/silvio.txt +++ b/npc/000-1/silvio.txt @@ -7,29 +7,29 @@ 000-1.gat,86,99,0,1 script Silvio 312;2,{ mesn; - mesq l("Hey hey"); + mesq l("Hey!"); next; - mesq g(l("How is it going cutie?"), - l("How is it going dude?")); + mesq g(l("How are you doing, cutie?"), + l("How are you doing, dude?")); next; menu - l("Hello... Should I know you?"), -, - l("Bye."), l_Quit; + l("Hello... Do I know you?"), -, + l("Uhm, bye."), l_Quit; mes ""; mesn; - mesq g(l("Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!"), - l("Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.")); + mesq g(l("Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!"), + l("Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.")); next; - mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?"), - l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?")); + mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?"), + l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?")); next; menu g(l("You're right, it's about you."), l("You're right, it's about Julia.")), l_Julia, - l("Oh look, there's a piou behind you."), l_Piou, + l("Oh look, there's a piou behind you!"), l_Piou, l("What is Artis?"), l_Artis, l("None of them?"), -; diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt index f9c6c808..3af9ccda 100644 --- a/npc/000-1/tarlan.txt +++ b/npc/000-1/tarlan.txt @@ -14,7 +14,7 @@ if (@a == 1) goto l_Aouch; if (@a == 2) goto l_DoYou; - mesq l("Hey."); + mesq l("Hey you."); next; mesq l("What are you looking for?"); next; @@ -32,14 +32,14 @@ l_Food: mes " "; mesn; - mesq l("You can yaye some @@ by hitting these palm trees.", getitemlink("Croconut")); + mesq l("You can yaye some @@s by hitting these palm trees.", getitemlink("Croconut")); next; mesq l("Yeye be prudent with wild animal's food, some of them are dangerouyous, especially the Blobs."); goto l_Close; l_HardToHit: - mesq l("These Croco Trees are full of yaying @@, but they are so hard to hit...", getitemlink("Croconut")); + mesq l("These crocotrees are full of yaying @@, but they are so hard to hit...", getitemlink("Croconut")); goto l_Close; diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt index 4cd7e671..b7e0707a 100644 --- a/npc/000-2-0/billybons.txt +++ b/npc/000-2-0/billybons.txt @@ -9,8 +9,8 @@ mesn; if (rand(5)==2) goto l_Hips; - mesq l("You?? Here??"); - mesq l("How is *hick* possible??"); + mesq l("You? Here?"); + mesq l("How is *hick* it possible?"); next; mesn "Narrator"; @@ -27,30 +27,30 @@ menu l("Are you ok?"), l_Quit, - l("Alright, bye!"), -; + l("Alright... Bye."), -; mes ""; mesn; mesq lg("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!"); next; - mesq l("You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there...."); + mesq l("You tried to get rid of me, eeh?? But surprise! I'm still here... *hick* Or there..."); next; mesq l("But you won't *hick* me this time..."); next; menu - l("What are you talking about? Which guild?"), l_Quit, + l("What are you talking about? What guild?"), l_Quit, l("You are full of wine, my friend..."), -, l("You should go and get some sleep."), l_Quit; mes ""; mesn; - mesq l("If I saw *hick* who you wereee.... *hips* Would not have helped you! "); + mesq l("If I saw *hick* who you wereee... *hips* Would not have helped you! "); next; menu l("But who am I?"), -, - l("What am I suposed to say?"), l_Quit, + l("What am I supposed to say?"), l_Quit, l("You should go and get some sleep."), l_Secret; mes ""; @@ -62,9 +62,9 @@ l_Secret: mes ""; mesn; - mesq l("Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public."); + mesq l("Hear me *hick* well, what ever, whatididever you will *hick* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public."); next; - mesq l("Nobody will know about the existence of the Mercurians"); + mesq l("Nobody will know about the existence of the Mercurians."); next; mesq l("Nobody! *burp*"); next; @@ -80,11 +80,11 @@ l_Quit: mesn; mesq l("Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*"); next; - mesq l("I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!"); + mesq l("I'm not that numb eeh *hick* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!"); next; mesn "Narrator"; - mes col(l("The sailor is turning his back to you."), 9); + mes col(l("The sailor turns his back to you."), 9); close; diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt index ef4d9019..c98a9c78 100644 --- a/npc/000-2-0/doors.txt +++ b/npc/000-2-0/doors.txt @@ -14,7 +14,7 @@ OnTouch: setcamnpc "Julia"; mesn "Julia"; - mesq l("Cap'tain has locked the door, you should go see him."); + mesq l("The captain has locked the door, you should go see him."); next; mesn "Narrator"; @@ -30,7 +30,7 @@ l_Warp: l_GotoNard: setcamnpc "Julia"; mesn "Julia"; - mesq l("Cap'tain is waiting for you! Hurry up."); + mesq l("The captain is waiting for you! Hurry up."); next; restorecam; @@ -38,7 +38,7 @@ l_GotoNard: l_End: mesn "Narrator"; - mes col(l("The door is closed."), 9); + mes col(l("The door is locked."), 9); close; } -- cgit v1.2.3-60-g2f50