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authorHal9OOO <miglietta.francesco@gmail.com>2012-12-04 22:20:59 +0100
committerHal9OOO <miglietta.francesco@gmail.com>2012-12-04 22:20:59 +0100
commit6943065fecc42fc041fc2e5b3d11a66b53168ce9 (patch)
treee97e29ee6e1fd055b493558c255d81442cc8394c
parente784c138d15bf4adaa8d42908ee9b80d833750ad (diff)
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Max dialogue added.
-rw-r--r--npc/000-1/max.txt93
1 files changed, 89 insertions, 4 deletions
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt
index c1349e96..681b7884 100644
--- a/npc/000-1/max.txt
+++ b/npc/000-1/max.txt
@@ -1,13 +1,98 @@
// Evol scripts.
-// Author:
-// Reid
+// Authors:
+// Hal9000, Reid
// Description:
-// Friend of Sapartan, he gives some information on how to find what Gugli asked to search.
+// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller.
000-1.gat,72,109,0,1 script Max 105;2,{
+ set @gugli, getq(ShipQuests_Gugli);
+ set @knife, getq(ShipQuests_Knife);
+
+ mesn;
+ mesq l("We are glad captain Nard has let you join us down here!");
+ next;
+ mesq l("Living inside a ship is great but sometime we need some fresh air.");
+ next;
+ mesq l("Can I help you somehow?");
+ next;
+
+ menu
+ rif(@gugli == 0, l("Is there anything I can do here to help?")), l_Help,
+ rif(@gugli == 1, l("Gugli asked me to help sailors with the stocks. Do you know where could I find them?")), l_Sailors,
+ rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), l_Annoyed,
+ rif(@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), l_Secrets,
+ l("Nothing at the moment."), close;
+
+l_Help:
+ mes "";
+ mesn;
+ mesq l("Well you can start talking with Gugli. He always has some task for people willing to help");
+
+ close;
+
+l_Sailors:
+ mes "";
+ mesn;
+ mesq l("I remember I have seen some of them leaving the ship early this morning to get to work.");
+ next;
+ mesq l("I think they were Gulukan, Astapolos and Q'Muller.");
+ next;
+
+ goto l_MenuSailors;
+
+l_MenuSailors:
+ menu
+ l("Do you know where can I find Gulukan?"), l_Gulukan,
+ l("Any clue on where Astapolos is hidden?"), l_Astapolos,
+ l("What about Q'Muller?"), l_Qmuller,
+ l("Ok. I will go looking for them now."), close;
+
+l_Gulukan:
+ mes "";
+ mesn;
+ mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here.");
+ next;
+ mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left.");
+ next;
+
+ goto l_MenuSailors;
+
+l_Astapolos:
+ mes "";
+ mesn;
+ mesq l("Astapolos. That guy is shy like a piou!");
+ next;
+ mesq l("He likes to hide near a little lake in the north-west side of the island.");
+ next;
+
+ goto l_MenuSailors;
+
+l_Qmuller:
+ mes "";
+ mesn;
+ mesq l("You need to cross the crocojungle heading north.");
+ next;
+ mesq l("You can spot Q'Muller on a cliff on the west busy collecting Plushroom.");
+ next;
+
+ goto l_MenuSailors;
+
+l_Annoyed:
+ mes "";
+ mesn;
+ mesq l("There is always something you can do here like killing some tortugas or help Peter cleaning the ship from rattos.");
+
+ close;
+
+l_Secrets:
+ mes "";
mesn;
- mesq l(".");
+ mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear to have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
+ next;
+ mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones...Probably not just to cut some carrots...");
+ next;
+ mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island.");
close;