summaryrefslogtreecommitdiff
path: root/npc/000-1/max.txt
blob: 681b78841e3d3dca71cc46394ecc7ffa15ecd22b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
// Evol scripts.
// Authors:
//    Hal9000, Reid
// Description:
//    Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller.

000-1.gat,72,109,0,1	script	Max	105;2,{

    set @gugli, getq(ShipQuests_Gugli);
    set @knife, getq(ShipQuests_Knife);

    mesn;
    mesq l("We are glad captain Nard has let you join us down here!");
    next;
    mesq l("Living inside a ship is great but sometime we need some fresh air.");
    next;
    mesq l("Can I help you somehow?");
    next;

    menu
        rif(@gugli == 0, l("Is there anything I can do here to help?")), l_Help,
        rif(@gugli == 1, l("Gugli asked me to help sailors with the stocks. Do you know where could I find them?")), l_Sailors,
        rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), l_Annoyed,
        rif(@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), l_Secrets,
        l("Nothing at the moment."), close;

l_Help:
    mes "";
    mesn;
    mesq l("Well you can start talking with Gugli. He always has some task for people willing to help");

    close;

l_Sailors:
    mes "";
    mesn;
    mesq l("I remember I have seen some of them leaving the ship early this morning to get to work.");
    next;
    mesq l("I think they were Gulukan, Astapolos and Q'Muller.");
    next;

    goto l_MenuSailors;

l_MenuSailors:
    menu
        l("Do you know where can I find Gulukan?"), l_Gulukan,
        l("Any clue on where Astapolos is hidden?"), l_Astapolos,
        l("What about Q'Muller?"), l_Qmuller,
        l("Ok. I will go looking for them now."), close;

l_Gulukan:
    mes "";
    mesn;
    mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here.");
    next;
    mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left.");
    next;

    goto l_MenuSailors;

l_Astapolos:
    mes "";
    mesn;
    mesq l("Astapolos. That guy is shy like a piou!");
    next;
    mesq l("He likes to hide near a little lake in the north-west side of the island.");
    next;

    goto l_MenuSailors;

l_Qmuller:
    mes "";
    mesn;
    mesq l("You need to cross the crocojungle heading north.");
    next;
    mesq l("You can spot Q'Muller on a cliff on the west busy collecting Plushroom.");
    next;

    goto l_MenuSailors;

l_Annoyed:
    mes "";
    mesn;
    mesq l("There is always something you can do here like killing some tortugas or help Peter cleaning the ship from rattos.");

    close;

l_Secrets:
    mes "";
    mesn;
    mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear to have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
    next;
    mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones...Probably not just to cut some carrots...");
    next;
    mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island.");

    close;

}