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authorHal9OOO <miglietta.francesco@gmail.com>2012-12-06 23:39:33 +0100
committerHal9OOO <miglietta.francesco@gmail.com>2012-12-06 23:39:33 +0100
commit00f173ababd19fe560d8e46e5f0f843ee8fc8984 (patch)
treea8e1b30e04782791d9dd98493e2f672d9e822009
parent6943065fecc42fc041fc2e5b3d11a66b53168ce9 (diff)
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Lean dialogue added.
-rw-r--r--npc/000-1/lean.txt54
1 files changed, 37 insertions, 17 deletions
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 01baf3bf..546ea16e 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -1,34 +1,28 @@
// Evol scripts.
-// Author:
-// Reid
+// Authors:
+// Hal9000, Reid
// Description:
// Sailor who gives some informations to the player.
000-1.gat,79,108,0,1 script Lean 106;2,{
+ set @gugli, getq(ShipQuests_Gugli);
+
mesn;
- mesq l("Hey")+ " " + strcharinfo(0) + ".";
+ mesq l("Hey")+ " " + strcharinfo(0) + "!";
next;
mesq l("I hope you don't mind that we used your raft to build this ramp.");
next;
mesq l("We usually don't stop in such splendid places, but the capt'ain lets us stay here while he writes down the location of this new island on his map!");
next;
- mesq l("We are looking for some goods we could trade in our next destination.");
- next;
- mesq l("That's where you go as well, right?");
+ mesq l("Some of the sailors are looking for goods we will be able to trade in our next destination.");
next;
menu
- l("That's right."), -,
- l("Hey, how do you know my name?"), l_Name,
- l("Wait... Where are we going?"), l_Artis;
+ rif(@gugli == 1, l("Well, I was exactly looking for them. Where are they now?")), l_Sailors,
+ l("Wait... Where are we going?"), l_Artis,
+ l("Hey, how do you know my name?"), l_Name;
- mes "";
- mesn;
- mesq l("If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
-
- close;
-
l_Name:
mes "";
mesn;
@@ -36,7 +30,7 @@ l_Name:
next;
mesq l("Oh, not everything, don't worry, but your name came up at least twice in the conversation.");
- close;
+ close;
l_Artis:
mes "";
@@ -44,7 +38,33 @@ l_Artis:
mesq l("Artis of course!");
next;
mesq l("It's where every merchant ship end their road and we won't be an exception.");
+ next;
+ mesq l("If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
+
+ close;
+
+l_Sailors:
+ mes "";
+ mesn;
+ mesq l("They are all around the island.");
+ next;
+ mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes is the best place to collect @@.", getitemlink("Aquada"));
+ next;
+ mesq l("While Jalad and Ale like to work together, as they use to do on the ship. Last time I've seen them they were near the big lake north from here.");
+ next;
+ mesq l("They shouldn't be too far each other.");
+ next;
+
+ menu
+ l("Thank you for the help."), close,
+ l("Gugli mentioned six sailors. What about the others?"), -;
+
+ mes "";
+ mesn;
+ mesq l("I'm not sure. They probably have left the ship early this morning. I was not awake yet.");
+ next;
+ mesq l("Try to ask Max. He is an early riser.");
close;
-}
+}