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// TMW2 Script.
// Author:
//    Jesusalva
// Description:
//    Part of Helena's quest
//    Gives spoilers about what Jesusalva plans in doing with Bryant

008-3-5,101,85,0	script	Bryant	NPC_CRASMANDE,{
    function bryantBanditLord;
    function bryantSilverKey;
    function bryantComplete;
    .@q=getq(HurnscaldQuest_Bandits);
    if (.@q == 5) bryantSilverKey();
    if (.@q == 6) bryantBanditLord();
    if (.@q >= 7) bryantComplete();
    mesn;
    mesq lg("Welcome.");
    next;
    mesn;
    mesq l("I'm looking everywhere for the bandit leader. I can't seem to find him. So I stopped here to rest a bit.");
    close;

function bryantSilverKey {
    mesn;
    mesq l("Don't say anything, I can smell the scent of Lena's hair on you.");
    next;
    inventoryplace PiberriesInfusion, 3;
    getitem PiberriesInfusion, 3;
    setq HurnscaldQuest_Bandits, 6;
    mesn;
    mesq l("I guess she sent you to kill the Bandit Lord, right? I'll lure him for you.");
    next;
    mesn;
    mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often.");
    next;
    mesn;
    mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion));
    close;
}

function bryantBanditLord {
    mesn;
    mesq l("What are you waiting for? Go kill the bandit lord.");
    next;
    mesn strcharinfo(0);
    select
        l("I'm going, don't worry."),
        l("There was nobody on the Bandit Lord's room.");
    if (@menu == 1)
        close;
    mes "";
    mesn;
    mesq l("...Have you ever gone there yet?");
    next;
    mesn;
    mesq l("Go kill the Bandit Lord!");
    close;
}

function bryantComplete {
    mesn;
    mesq l("Good job defeating the Bandit Lord.");
    close;
}

OnInit:
    /*
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, FairyHat);
    setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
    setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 24);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
    */

    .bodytype = BODYTYPE_1;
    .distance = 5;
    end;
}