// TMW2 Script. // Author: // Jesusalva // Description: // Part of Helena's quest // Gives spoilers about what Jesusalva plans in doing with Bryant 008-3-5,101,85,0 script Bryant NPC_CRASMANDE,{ function bryantBanditLord; function bryantSilverKey; function bryantComplete; .@q=getq(HurnscaldQuest_Bandits); if (.@q == 5) bryantSilverKey(); if (.@q == 6) bryantBanditLord(); if (.@q >= 7) bryantComplete(); mesn; mesq lg("Welcome."); next; mesn; mesq l("I'm looking everywhere for the bandit leader. I can't seem to find him. So I stopped here to rest a bit."); close; function bryantSilverKey { mesn; mesq l("Don't say anything, I can smell the scent of Lena's hair on you."); next; inventoryplace PiberriesInfusion, 3; getitem PiberriesInfusion, 3; setq HurnscaldQuest_Bandits, 6; mesn; mesq l("I guess she sent you to kill the Bandit Lord, right? I'll lure him for you."); next; mesn; mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often."); next; mesn; mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion)); close; } function bryantBanditLord { mesn; mesq l("What are you waiting for? Go kill the bandit lord."); next; mesn strcharinfo(0); select l("I'm going, don't worry."), l("There was nobody on the Bandit Lord's room."); if (@menu == 1) close; mes ""; mesn; mesq l("...Have you ever gone there yet?"); next; mesn; mesq l("Go kill the Bandit Lord!"); close; } function bryantComplete { mesn; mesq l("Good job defeating the Bandit Lord."); close; } OnInit: /* .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, FairyHat); setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 24); setunitdata(.@npcId, UDT_HAIRCOLOR, 1); */ .bodytype = BODYTYPE_1; .distance = 5; end; }