summaryrefslogblamecommitdiff
path: root/npc/001-1/wateranimation.txt
blob: 44c645672b44e87bcd02dc22897d4f75a99a56ae (plain) (tree)
1
2
3
4
5
6
7
8
9
10
                
          




                                                                  


                              
          
 



                           

        
             




                    
       
                   
                  


        
                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  



                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    






                                                                  

                              
                          

          



                           

        
             




                    
       
                   
                  

        
// Evol scripts.
// Author:
//    Reid
// Description:
//    Water animations, splash, fishes, etc...

001-1,116,123,0	script	#water_animation0	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,119,102,0	script	#water_animation1	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,167,82,0	script	#water_animation2	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,167,40,0	script	#water_animation3	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,104,127,0	script	#water_animation4	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,166,123,0	script	#water_animation5	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,181,119,0	script	#water_animation6	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,202,114,0	script	#water_animation7	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,187,86,0	script	#water_animation8	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,32,57,0	script	#water_animation9	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,40,144,0	script	#water_animation10	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,58,131,0	script	#water_animation11	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,76,137,0	script	#water_animation12	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,109,132,0	script	#water_animation13	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,141,93,0	script	#water_animation14	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,168,57,0	script	#water_animation15	NPC_WATER_SPLASH,{

    fishingspot strnpcinfo(3);
    fishing strnpcinfo(3);
    close;

OnBiteBait:
    .dir = LEFT;
    @tick = gettimetick(0);

    end;

OnRemoveBait:
    .dir = DOWN;
    @occupy = false;

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}