// Evol scripts.
// Authors:
// Reid
// Description:
// Water animations, splash, fishes, etc...
001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
// skip the narator when we are in fishing
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3); // give the name of npc for set the addtimer.
close;
OnPull:
emotion 106; // here the effect, emote is just for try :3
if (@pull == 3) // is too late or too soon, don't set the @pull 2
// useless for now, because if you fail that delete the timer
// just a security
end;
else
@pull = 2; // set 2, the fish bite the bait
@tick = gettimetick(0); // the tick required for the pull_max
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,119,102,0 script #water_animation1 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,167,82,0 script #water_animation2 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,167,40,0 script #water_animation3 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,32,57,0 script #water_animation9 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,40,144,0 script #water_animation10 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,58,131,0 script #water_animation11 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,76,137,0 script #water_animation12 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,109,132,0 script #water_animation13 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,141,93,0 script #water_animation14 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
001-1,168,57,0 script #water_animation15 NPC_WATER_SPLASH,{
if (@pull != 1 && @pull != 2)
{
narrator 4, l("You see some fish reflecting the sun on the surface of the water. " + @pull + "");
}
fishing strnpcinfo(3);
close;
OnPull:
emotion 106;
if (@pull == 3)
end;
else
@pull = 2;
@tick = gettimetick(0);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}