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// Evol scripts.
// Authors:
//    Reid
// Description:
//    Water animations, splash, fishes, etc...

001-1,116,123,0	script	#water_animation0	NPC_WATER_SPLASH,{
    // skip the narator when we are in fishing
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3); // give the name of npc for set the addtimer.
    close;

OnPull:
    emotion 106; // here the effect, emote is just for try :3
    if (@pull == 3) // is too late or too soon, don't set the @pull 2
                    // useless for now, because if you fail that delete the timer
                    // just a security
        end;
    else
        @pull = 2; // set 2, the fish bite the bait
        @tick = gettimetick(0); // the tick required for the pull_max 
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,119,102,0	script	#water_animation1	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,167,82,0	script	#water_animation2	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,167,40,0	script	#water_animation3	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,104,127,0	script	#water_animation4	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,166,123,0	script	#water_animation5	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,181,119,0	script	#water_animation6	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,202,114,0	script	#water_animation7	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,187,86,0	script	#water_animation8	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,32,57,0	script	#water_animation9	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,40,144,0	script	#water_animation10	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,58,131,0	script	#water_animation11	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,76,137,0	script	#water_animation12	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,109,132,0	script	#water_animation13	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,141,93,0	script	#water_animation14	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
        narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

001-1,168,57,0	script	#water_animation15	NPC_WATER_SPLASH,{
    if (@pull != 1 && @pull != 2)
    {
        narrator 4, l("You see some fish reflecting the sun on the surface of the water. " + @pull + "");
    }
    fishing strnpcinfo(3);
    close;

OnPull:
    emotion 106;
    if (@pull == 3)
        end;
    else
        @pull = 2;
        @tick = gettimetick(0);
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}