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// Evol scripts.
// Author:
//    Ablu
// Description:
//    Knife on the table.
// Variable:
//    ShipQuests_Knife
// Values:
//    0   Default, not taken.
//    1   Knife taken.

000-2-1.gat,50,24,0,2	script	#name	100;2,{

    set @q, getq(ShipQuests_Knife);
    if (@q) close;

    mesn "Narrator";
    mes col(l("There are some knifes on the table. Would you like to take one?"), 9);
    next;

    menu
        l("Yes."), l_Give,
        l("No."), -;

    close;

l_Give:
    setq ShipQuests_Knife, 1;
    getitem "Knife", 1;

    mes "";
    mesn "Narrator";
    mes col(l("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
    next;
    mes col(l("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'."), 9);
    next;
    mes col(l("Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);

    close;

}