// Evol scripts. // Author: // Ablu // Description: // Knife on the table. // Variable: // ShipQuests_Knife // Values: // 0 Default, not taken. // 1 Knife taken. 000-2-1.gat,50,24,0,2 script #name 100;2,{ set @q, getq(ShipQuests_Knife); if (@q) close; mesn "Narrator"; mes col(l("There are some knifes on the table. Would you like to take one?"), 9); next; menu l("Yes."), l_Give, l("No."), -; close; l_Give: setq ShipQuests_Knife, 1; getitem "Knife", 1; mes ""; mesn "Narrator"; mes col(l("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9); next; mes col(l("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'."), 9); next; mes col(l("Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9); close; }