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// Evol scripts.
// Authors:
//    Ablu
//    Qwerty Dragon
// Description:
//    Knife on the table.
// Variable:
//    ShipQuests_Knife
// Values:
//    0   Default, not taken.
//    1   Knife taken.

000-2-1,50,24,0	script	#knife	NPC_KNIVES,{
    .@q = getq(ShipQuests_Knife);
    if (.@q) close;

    mesn "Narrator";
    mesc(l("There are some knives on the table. Would you like to take one?"), 9);
    next;

    menu
        l("Yes."), L_Give,
        l("No."), -;

    closeclientdialog;
    close;

L_Give:
    mes "";
    inventoryplace Knife, 1;

    setq ShipQuests_Knife, 1;
    getitem Knife, 1;

    mesn "Narrator";
    mesc(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
    next;
    mesc(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
    next;
    mesc(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);

    close;

OnInit:
    .distance = 2;
    end;
}