// Evol scripts.
// Authors:
// Qwerty Dragon
// Reid
// Description:
// Perverted and arrogant sailor.
000-1,86,99,0 script Silvio NPC_SILVIO,{
mesn;
mesq l("Hey!");
next;
mesq l("How are you doing?");
next;
menu
l("Hello... Do I know you?"), -,
rif(getq(ShipQuests_Gugli) > 0 && getq(General_Narrator) == 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), L_Sailors,
l("Uhm, bye."), L_Quit;
mes "";
mesn;
mesq l("Hehe, no. But I'm sure somebody like you would love to meet somebody like me! Women want me, men want to be like me!");
next;
mesq l("So, what good wind brought you here? Were you on your raft to meet me or Julia? Or is it because you've heard of my feats in Artis?");
next;
menu
l("You're right, it's about you."), L_Julia,
l("What is Artis?"), L_Artis,
l("None of them?"), -;
mes "";
mesn;
mesq l("You know that I was not always a sailor, right? I was once a very important Person!");
next;
mesq l("Before...");
next;
setcamnpc "Gugli";
mes "";
mesn "Gugli";
mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.");
next;
mesq l("Maybe he over did it with the bottle today to celebrate that!");
next;
restorecam;
menu
l("He's funny, it's not a problem."), -,
l("Ok, I will leave him alone."), L_ForeverAlone;
setcamnpc "Gugli";
mes "";
mesn "Gugli";
mesq l("Oh alright, nevermind then.");
next;
restorecam;
mesn;
mesq l("Ah... Gugli... He's too young to understand our conversation.");
next;
mesq l("So, what was I saying?");
next;
menu
l("You told me that you 'were' important."), L_VeryImportantNoob,
l("You mentioned the quality of your wine."), -;
mes "";
mesn;
mesq l("Oh really? How could I forget something as important as that?!");
next;
mesq l("I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?");
close;
L_VeryImportantNoob:
mes "";
mesn;
mesq l("It's true!");
next;
mesq l("But I can't tell you anything about it, I'm sorry.") ;
next;
setcamnpc "Gugli";
mes "";
mesn "Gugli";
mesq l("Hey Silvio, it's your turn to carry the package, go!");
next;
restorecam;
mesn;
mesq l("Duty calls me, *hic*, see you later.");
close;
L_Julia:
mes "";
mesn;
mesq l("Not to kill your dreams, but i fear me and Julia are romantically entangled and there is no room for a third person ... on the other hand *smirks frivolous*");
next;
mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?");
next;
menu
l("I see. Bye!"), L_Quit,
l("Oh look, there's a piou behind you!"), L_Piou;
L_Piou:
mes "";
mesn;
mesq l("Seriously?!");
next;
mesq l("Hurry, hurry! We need to check its teeth!");
close;
L_Artis:
mes "";
mesn;
mesq l("Artis is a very nice place. There are some hot chicks...");
next;
mesq l("The Raijin from the library flirted with me a while ago, so has Enora from the Legion.");
next;
mesq l("Oh, and Olga from the marketplace as well!");
next;
mesq l("You should look for them when we arrive at the port. You won't regret it! Ehehe...");
goodbye;
L_ForeverAlone:
mes "";
mesn "Narrator";
mesc(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
close;
L_Sailors:
mes "";
mesn;
mesq l("What? Why? They aren't more attractive than me, why do you want to see them?");
next;
mesq l("And what would you give me in exchange for that information?");
next;
setcamnpc "Gugli";
mes "";
mesn "Gugli";
mesq l("Stop heckling, Silvio, or I'll tell about how you always cry like a little baby during thunderstorms.");
next;
restorecam;
mesn;
mesq l("I...");
next;
mesq l("How could you... We said we wouldn't talk about that again!");
next;
mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
next;
mesq l("But anyway, take the road which goes to the north to find everybody.");
next;
mesq l("Now, leave me alone...");
next;
menu
l("See you."), L_Quit,
l("*Imitate a thunder's sound.*"), -;
closeclientdialog;
npctalk3 l("Aaaaaahhhhhh!");
close;
L_Quit:
closeclientdialog;
npctalk3 l("Give me a kiss before you say goodbye!");
close;
OnInit:
.distance = 2;
end;
}