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// Evol scripts.
// Author:
//    Reid
// Description:
//    Sailor part of the Gugli's quest.
//    Aquada box.

000-1.gat,55,23,0,1	script	Ale	105;2,{
    set @g, getq(ShipQuests_Gugli);
    if (@g == 0) goto L_NoTask;

    set @q, getq(ShipQuests_Ale);
    if (@q == 1) goto L_CallFunc;

    mesn;
    mesq l("Ouch...");
    next;
    mesq l("These heavy boxes are killing me, I don't feel my arms anymore!");
    next;

    menu
        lg("Gugli sent me down here to help you."), -,
        l("What's that?"), L_Plushroom,
        l("See you aboard."), L_Quit;

    mes "";
    mesn;
    mesq l("Really? That's kind of you, I accept your help!");
    next;
    mesq l("Hmm... Let's see, take this one.");
    next;

    callfunc "InventoryPlace", 714, 1;

    setq ShipQuests_Ale, 1;
    getitem "AquadaBox", 1;

    mes "";
    mesn;
    mesq l("I will take care of the other ones don't worry.");

    close;

L_CallFunc:
    callfunc "SailorFood";

    menu
        rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
        rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
        l("What's that?"), L_Plushroom;

    mes "";
    mesn;
    mesq l("Who are you looking for?");
    next;

    menu
        rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
        rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
        rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad,
        rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
        rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
        l("Nobody."), L_Quit;

L_Bottom:
    mes "";
    mesn;
    mesq l("I've seen him on the bottom of the island, ask Jalad for more information.");

    close;

L_Jalad:
    setcamnpc "Jalad";

    next;
    mesn;
    mesq l("Look, here he is!");
    next;

    restorecam;

    close;

L_Plushroom:
    mes "";
    mesn;
    mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
    next;
    mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
    next;
    mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));

    close;

L_NoTask:
    mes "";
    mesn;
    mesq l("Ouch... These boxes are so heavy!");

    close;

L_TaskDone:
    mes "";
    mesn;
    mesq l("That's good to hear!");

    close;

L_Quit:
    closedialog;
    close;
}