// Evol scripts. // Author: // Reid // Description: // Sailor part of the Gugli's quest. // Aquada box. 000-1.gat,55,23,0,1 script Ale 105;2,{ set @g, getq(ShipQuests_Gugli); if (@g == 0) goto L_NoTask; set @q, getq(ShipQuests_Ale); if (@q == 1) goto L_CallFunc; mesn; mesq l("Ouch..."); next; mesq l("These heavy boxes are killing me, I don't feel my arms anymore!"); next; menu lg("Gugli sent me down here to help you."), -, l("What's that?"), L_Plushroom, l("See you aboard."), L_Quit; mes ""; mesn; mesq l("Really? That's kind of you, I accept your help!"); next; mesq l("Hmm... Let's see, take this one."); next; callfunc "InventoryPlace", 714, 1; setq ShipQuests_Ale, 1; getitem "AquadaBox", 1; mes ""; mesn; mesq l("I will take care of the other ones don't worry."); close; L_CallFunc: callfunc "SailorFood"; menu rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -, l("What's that?"), L_Plushroom; mes ""; mesn; mesq l("Who are you looking for?"); next; menu rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad, rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, l("Nobody."), L_Quit; L_Bottom: mes ""; mesn; mesq l("I've seen him on the bottom of the island, ask Jalad for more information."); close; L_Jalad: setcamnpc "Jalad"; next; mesn; mesq l("Look, here he is!"); next; restorecam; close; L_Plushroom: mes ""; mesn; mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom")); next; mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!"); next; mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom")); close; L_NoTask: mes ""; mesn; mesq l("Ouch... These boxes are so heavy!"); close; L_TaskDone: mes ""; mesn; mesq l("That's good to hear!"); close; L_Quit: closedialog; close; }