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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-12 22:48:56 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-12 22:48:56 +0000
commit96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5 (patch)
tree7a4d8210878c359c60f51c4882253c5565f1cff9 /src/map/skill.h
parent2b9e300e11b6b36fbbf3626b205b89e84ec4b3ee (diff)
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- cleaned up homshuffle and fixed a possible crash in it.
- Updated the skill_delayfix function to behave as recently discovered by Tharis: Skills with no delay set will use amotion ONLY if the skill was instant-casted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11433 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 9905c761b..d8e8b4f5a 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -215,7 +215,7 @@ int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
int skill_castfix_sc( struct block_list *bl, int time);
-int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
+int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv, bool instantcast);
int skill_check_condition( struct map_session_data *sd,int skill, int lv, int type);
int skill_check_pc_partner(struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag);
// -- moonsoul (added skill_check_unit_cell)