From 96dd8cdf7ac9778cbb84b7c67f65296b8f723eb5 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 12 Oct 2007 22:48:56 +0000 Subject: - cleaned up homshuffle and fixed a possible crash in it. - Updated the skill_delayfix function to behave as recently discovered by Tharis: Skills with no delay set will use amotion ONLY if the skill was instant-casted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11433 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index 9905c761b..d8e8b4f5a 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -215,7 +215,7 @@ int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, int skill_castfix( struct block_list *bl, int skill_id, int skill_lv); int skill_castfix_sc( struct block_list *bl, int time); -int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv); +int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv, bool instantcast); int skill_check_condition( struct map_session_data *sd,int skill, int lv, int type); int skill_check_pc_partner(struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag); // -- moonsoul (added skill_check_unit_cell) -- cgit v1.2.3-70-g09d2