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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-28 16:24:39 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-28 16:24:39 +0000
commitb31f1a4805c6119e7463f1cb8dd5933b7d68e101 (patch)
tree9986317db69f798fec96c6483e77e2fb5d6375a3 /src/map/skill.c
parenta30098328dd23029f3385d8e8f74bac626850dbe (diff)
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- Fixed the definition of warpwaitingpc so that it allows an optional argument (number of people to warp).
- Modified the Palm Strike packet so the initial hit animation does not displays "Miss". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9935 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5e5cee3ac..a5f37f853 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3050,7 +3050,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex]
// clif_skill_nodamage(src,bl,skillid,skilllv,0); //Can't make this one display the correct attack animation delay :/
- clif_damage(src,bl,tick,status_get_amotion(src),0,0,1,4,0); //Displays MISS, but better than nothing :X
+ clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack.
skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag);
break;