From b31f1a4805c6119e7463f1cb8dd5933b7d68e101 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 28 Feb 2007 16:24:39 +0000 Subject: - Fixed the definition of warpwaitingpc so that it allows an optional argument (number of people to warp). - Modified the Palm Strike packet so the initial hit animation does not displays "Miss". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9935 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 5e5cee3ac..a5f37f853 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3050,7 +3050,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex] // clif_skill_nodamage(src,bl,skillid,skilllv,0); //Can't make this one display the correct attack animation delay :/ - clif_damage(src,bl,tick,status_get_amotion(src),0,0,1,4,0); //Displays MISS, but better than nothing :X + clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack. skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag); break; -- cgit v1.2.3-60-g2f50