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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-15 20:32:55 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-15 20:32:55 +0000
commit788a65d41bce37aad857e5b5202d0293e84963a2 (patch)
tree2070539f8f2ed0a635ff39a18194c21a76595848 /npc/quests
parenta50476a588b2d7bc819cf0235a093dcddef9f2bf (diff)
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removed all .GAT from all the scripts and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/Lvl4_weapon_quest.txt16
-rw-r--r--npc/quests/The_Sign_Quest.txt384
-rw-r--r--npc/quests/WIP/4.txt2
-rw-r--r--npc/quests/WIP/6.txt4
-rw-r--r--npc/quests/WIP/airships.txt164
-rw-r--r--npc/quests/WIP/schwalz.txt62
-rw-r--r--npc/quests/WIP/shadow_quest.txt20
-rw-r--r--npc/quests/bongunsword.txt8
-rw-r--r--npc/quests/bunnyband.txt10
-rw-r--r--npc/quests/cooking_quest.txt8
-rw-r--r--npc/quests/counteragent_mixture.txt6
-rw-r--r--npc/quests/doomed_swords.txt16
-rw-r--r--npc/quests/eye_of_hellion.txt32
-rw-r--r--npc/quests/first_class/tu_acolyte.txt36
-rw-r--r--npc/quests/first_class/tu_archer.txt36
-rw-r--r--npc/quests/first_class/tu_ma_th01.txt32
-rw-r--r--npc/quests/first_class/tu_magician01.txt6
-rw-r--r--npc/quests/first_class/tu_merchant.txt14
-rw-r--r--npc/quests/first_class/tu_sword.txt22
-rw-r--r--npc/quests/first_class/tu_thief01.txt8
-rw-r--r--npc/quests/gunslinger_quests.txt8
-rw-r--r--npc/quests/juice_maker.txt8
-rw-r--r--npc/quests/juperos.txt32
-rw-r--r--npc/quests/metto_quest.txt10
-rw-r--r--npc/quests/monstertamers.txt8
-rw-r--r--npc/quests/mrsmile.txt14
-rw-r--r--npc/quests/newgears/2004_headgears.txt88
-rw-r--r--npc/quests/newgears/2005_headgears.txt18
-rw-r--r--npc/quests/newgears/2006_headgear.txt10
-rw-r--r--npc/quests/obb_quest.txt8
-rw-r--r--npc/quests/quests_alberta.txt28
-rw-r--r--npc/quests/quests_aldebaran.txt4
-rw-r--r--npc/quests/quests_amatsu.txt110
-rw-r--r--npc/quests/quests_ayothaya.txt76
-rw-r--r--npc/quests/quests_comodo.txt30
-rw-r--r--npc/quests/quests_ein.txt222
-rw-r--r--npc/quests/quests_geffen.txt6
-rw-r--r--npc/quests/quests_gonryun.txt146
-rw-r--r--npc/quests/quests_izlude.txt6
-rw-r--r--npc/quests/quests_lighthalzen.txt88
-rw-r--r--npc/quests/quests_louyang.txt80
-rw-r--r--npc/quests/quests_lutie.txt4
-rw-r--r--npc/quests/quests_morocc.txt6
-rw-r--r--npc/quests/quests_niflheim.txt24
-rw-r--r--npc/quests/quests_payon.txt10
-rw-r--r--npc/quests/quests_prontera.txt12
-rw-r--r--npc/quests/quests_umbala.txt14
-rw-r--r--npc/quests/quests_yuno.txt6
-rw-r--r--npc/quests/quiz/quiz_qt.txt140
-rw-r--r--npc/quests/seals/brisingamen_seal.txt150
-rw-r--r--npc/quests/seals/god_global.txt4
-rw-r--r--npc/quests/seals/god_weapon_creation.txt44
-rw-r--r--npc/quests/seals/megingard_seal.txt36
-rw-r--r--npc/quests/seals/mjolnir_seal.txt12
-rw-r--r--npc/quests/seals/sleipnir_seal.txt54
-rw-r--r--npc/quests/skills/acolyte_skills.txt4
-rw-r--r--npc/quests/skills/alchemist_skills.txt32
-rw-r--r--npc/quests/skills/archer_skills.txt6
-rw-r--r--npc/quests/skills/assassin_skills.txt3
-rw-r--r--npc/quests/skills/bard_skills.txt4
-rw-r--r--npc/quests/skills/blacksmith_skills.txt6
-rw-r--r--npc/quests/skills/crusader_skills.txt4
-rw-r--r--npc/quests/skills/dancer_skills.txt4
-rw-r--r--npc/quests/skills/hunter_skills.txt4
-rw-r--r--npc/quests/skills/knight_skills.txt4
-rw-r--r--npc/quests/skills/mage_skills.txt4
-rw-r--r--npc/quests/skills/merchant_skills.txt10
-rw-r--r--npc/quests/skills/monk_skills.txt4
-rw-r--r--npc/quests/skills/novice_skills.txt8
-rw-r--r--npc/quests/skills/priest_skills.txt4
-rw-r--r--npc/quests/skills/rogue_skills.txt4
-rw-r--r--npc/quests/skills/sage_skills.txt4
-rw-r--r--npc/quests/skills/swordman_skills.txt8
-rw-r--r--npc/quests/skills/thief_skills.txt6
-rw-r--r--npc/quests/skills/wizard_skills.txt4
-rw-r--r--npc/quests/thana_quest.txt88
76 files changed, 1308 insertions, 1309 deletions
diff --git a/npc/quests/Lvl4_weapon_quest.txt b/npc/quests/Lvl4_weapon_quest.txt
index 20ca80b3d..b7cf889aa 100644
--- a/npc/quests/Lvl4_weapon_quest.txt
+++ b/npc/quests/Lvl4_weapon_quest.txt
@@ -48,7 +48,7 @@ OnInit:
// Bazo, creates Immaterial Sword, Quadrille and Slash
//---------------------------------------------------------------
-umbala.gat,117,285,3 script Bazo 85,{
+umbala,117,285,3 script Bazo 85,{
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
mes "- Wait a minute! -";
@@ -593,7 +593,7 @@ LV4_HACK:
// Hibilaithan, creates Mailbreaker, Swordbreaker and Slaughter
//---------------------------------------------------------------
-umbala.gat,163,257,3 script Hibilaithan 785,{
+umbala,163,257,3 script Hibilaithan 785,{
if(event_umbala < 3) goto LumWord;
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
@@ -1147,7 +1147,7 @@ LV4_HACK:
// Tabezthan, creates Talefing, Sabbath and Caesar's Sword
//--------------------------------------------------
-um_in.gat,156,77,5 script Tabezthan 788,{
+um_in,156,77,5 script Tabezthan 788,{
if(event_umbala < 3) goto LumWord;
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
@@ -1726,7 +1726,7 @@ LV4_HACK:
// Bill Thayer, Gives hints for S grade weapons quests
//--------------------------------------------------
-aldebaran.gat,178,239,3 script Bill Thayer 712,{
+aldebaran,178,239,3 script Bill Thayer 712,{
// Explain Materials
if(lv4_weapon == 26) goto LV4_26;
if(lv4_weapon == 27) goto LV4_27;
@@ -2009,7 +2009,7 @@ LV4_50:
// Kayron, creates Longinus' Spear, Guillotine, Great Axe and Brionac
//--------------------------------------------------
-niflheim.gat,240,193,3 script Kayron 794, {
+niflheim,240,193,3 script Kayron 794, {
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
mes "- Wait a minute! -";
@@ -2416,7 +2416,7 @@ LV4_HACK:
// Reyghema, creates Berserk, Tjungkulleti, Rudra's Bow and Brocca(Skewer)
//--------------------------------------------------
-niflheim.gat,99,268,5 script Reyghema 794, {
+niflheim,99,268,5 script Reyghema 794, {
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
mes "- Wait a minute! -";
@@ -2816,7 +2816,7 @@ LV4_HACK:
// Hein, creates Excalibur, Schweisersabel, Dragon Slayer and Edge
//--------------------------------------------------
-niflheim.gat,187,280,3 script Hein 795, {
+niflheim,187,280,3 script Hein 795, {
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
mes "- Wait a minute! -";
@@ -3221,7 +3221,7 @@ LV4_HACK:
// Waltboughst, creates Byeollungum, Exorciser(excercise), Combat Knife and Grand Cross
//--------------------------------------------------
-niflheim.gat,331,72,3 script Waltboughst 795,{
+niflheim,331,72,3 script Waltboughst 795,{
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 3000) goto LV4_NOT_OW;
mes "- Wait a minute! -";
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt
index 7687163a7..1eec5d5e4 100644
--- a/npc/quests/The_Sign_Quest.txt
+++ b/npc/quests/The_Sign_Quest.txt
@@ -29,7 +29,7 @@
//= 1.7b Fixed possible exploit [Lupus]
//============================================================
//===== Configuration : ======================================
-prontera.gat,1,1,1 script TheSignConfig -1,{
+prontera,1,1,1 script TheSignConfig -1,{
OnInit:
//= This string will be used to show which timezone your server
//= is located in, it's necessary for the quest, so please change it.
@@ -47,7 +47,7 @@ OnInit:
}
//============================================================
-alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{
+alberta,34,241,1 script Sign::GeffeniaSigns 111,{
if($signbmps)
{
@@ -110,13 +110,13 @@ alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{
}
-morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign#2 111
-payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign#3 111
-prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign#4 111
-geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign#5 111
-aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign#6 111
+morocc,168,264,1 duplicate(GeffeniaSigns) Sign#2 111
+payon,160,183,1 duplicate(GeffeniaSigns) Sign#3 111
+prontera,147,305,1 duplicate(GeffeniaSigns) Sign#4 111
+geffen,168,175,1 duplicate(GeffeniaSigns) Sign#5 111
+aldebaran,54,223,1 duplicate(GeffeniaSigns) Sign#6 111
-prt_in.gat,228,26,4 script Steward 55,{
+prt_in,228,26,4 script Steward 55,{
if(signquest > 22) goto L_Situation;
if(signquest == 14) goto L_Artisan;
@@ -188,7 +188,7 @@ s_Cash:
mes "you leave the premises";
mes "^FF0000immediately^000000.";
close2;
- warp "prontera.gat",150,150;
+ warp "prontera",150,150;
end;
}
@@ -220,7 +220,7 @@ L_Situation:
}
-prt_in.gat,227,45,4 script Archaeologist 804,{
+prt_in,227,45,4 script Archaeologist 804,{
cutin "mets_alpha",2;
if(sign_fail) goto L_Stop;
@@ -845,13 +845,13 @@ L_Stop:
}
-prt_in.gat,248,23,4 script Maid#2 1275,{
+prt_in,248,23,4 script Maid#2 1275,{
end;
}
-morocc_in.gat,114,162,4 script Young Man#13 118,{
+morocc_in,114,162,4 script Young Man#13 118,{
if(signquest == 5)
{
@@ -971,7 +971,7 @@ s_5W:
}
-morocc_in.gat,115,154,5 script Rogue 810,{
+morocc_in,115,154,5 script Rogue 810,{
if(signquest == 5)
{
@@ -1020,7 +1020,7 @@ s_Metz:
mes "back! No way I'm fallin'";
mes "for that trick, chump!";
close2;
- warp "morocc.gat",279,173;
+ warp "morocc",279,173;
end;
s_Name:
@@ -1335,29 +1335,29 @@ Verifyitems:
end;
}
-payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
+payon_in03,81,16,8 script Maid::Sohee 1170,{
end;
}
-payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
+payon_in03,78,16,8 script Maid::Miyabi 1404,{
end;
}
-payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
+payon_in03,13,31,4 script Maid::Nymph 1416,{
end;
}
-payon_in03.gat,81,21,4 duplicate(Sohee) Maid::Sohee2 1170
-payon_in03.gat,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404
-payon_in03.gat,8,31,4 duplicate(Nymph) Maid::Nymph2 1416
+payon_in03,81,21,4 duplicate(Sohee) Maid::Sohee2 1170
+payon_in03,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404
+payon_in03,8,31,4 duplicate(Nymph) Maid::Nymph2 1416
-payon_in03.gat,11,31,4 script Daewoon 808,{
+payon_in03,11,31,4 script Daewoon 808,{
@@ -1972,23 +1972,23 @@ s_Last:
}
-aldebaran.gat,226,54,4 script #aldesignwarp 45,2,2,{
+aldebaran,226,54,4 script #aldesignwarp 45,2,2,{
OnTouch:
set @aldesigncheck,0;
- warp "aldeba_in.gat",149,120;
+ warp "aldeba_in",149,120;
end;
}
-aldeba_in.gat,149,123,4 script #aldesignwarp2 45,2,2,{
+aldeba_in,149,123,4 script #aldesignwarp2 45,2,2,{
OnTouch:
set @aldesigncheck,0;
- warp "aldebaran.gat",223,56;
+ warp "aldebaran",223,56;
end;
}
-aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
+aldeba_in,147,104,1 script PotionActivator 139,3,0,{
OnTouch:
if(@aldesigncheck == 0)
{
@@ -1998,7 +1998,7 @@ OnTouch:
end;
}
-aldeba_in.gat,156,118,4 script Piru Piru 700,{
+aldeba_in,156,118,4 script Piru Piru 700,{
emotion e_sob;
mes "[Piru Piru]";
@@ -2058,7 +2058,7 @@ s_SageStone:
}
-aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
+aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{
if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
{
@@ -2419,7 +2419,7 @@ else
end;
}
-prt_maze02.gat,57,152,1 script Girl#11 91,{
+prt_maze02,57,152,1 script Girl#11 91,{
mes "^3355FFYou catch a glimpse";
mes "of a girl headin directly";
@@ -2428,7 +2428,7 @@ prt_maze02.gat,57,152,1 script Girl#11 91,{
mes "to follow her and see if you can";
mes "learn more.";
close2;
- warp "prt_maze02.gat",11,146;
+ warp "prt_maze02",11,146;
end;
s_No:
mes "to not follow her since you're";
@@ -2442,16 +2442,16 @@ Loopback:
if($signmazemonster == 0)
{
set $signmazemonster,5;
- monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
return;
}
else
{
- killmonster "prt_maze02.gat","Sign_Alch_Summon::OnMonsterDead";
+ killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead";
set $signmazemonster,0;
goto Loopback;
}
@@ -2461,7 +2461,7 @@ OnMonsterDead:
}
-prt_maze02.gat,16,183,3 script Pleur 91,{
+prt_maze02,16,183,3 script Pleur 91,{
if(signquest == 7 || signquest == 8)
{
@@ -2477,7 +2477,7 @@ else
mes "I'll help you find";
mes "your way back...";
close2;
- warp "prt_maze02.gat",61,149;
+ warp "prt_maze02",61,149;
end;
}
OnHo:
@@ -2494,7 +2494,7 @@ OnOmg:
end;
}
-prt_maze02.gat,14,183,3 script Gordon 51,{
+prt_maze02,14,183,3 script Gordon 51,{
if(signquest == 7 || signquest == 8)
{
@@ -2682,13 +2682,13 @@ s_Scared:
mes "Don't worry... I'll help";
mes "you.";
close2;
- warp "prt_maze02.gat",61,149;
+ warp "prt_maze02",61,149;
end;
}
}
-geffen_in.gat,59,74,3 script Jesqurienne 803,{
+geffen_in,59,74,3 script Jesqurienne 803,{
if(signquest == 10) goto L_won;
if(signquest == 9) goto L_Sign_Jesq;
@@ -2851,7 +2851,7 @@ L_won:
// ---------------------------------------------------------
-geffen_in.gat,60,70,6 script Aaron::Aaron2 754,{
+geffen_in,60,70,6 script Aaron::Aaron2 754,{
if(signquest == 10) goto L_done;
if(@signquiz == 1) goto L_startquiz;
@@ -3749,7 +3749,7 @@ OnHeh:
}
-cmd_in02.gat,88,51,3 script Strange Man 806,{
+cmd_in02,88,51,3 script Strange Man 806,{
if(signquest == 12) goto L_Ever;
if(signquest == 11) goto L_Test;
@@ -3792,7 +3792,7 @@ L_Excuse:
mes "freakin' death! Bam bam bam!";
close2;
set Hp,1;
- warp "comodo.gat",122,100;
+ warp "comodo",122,100;
end;
L_Metz:
@@ -3977,7 +3977,7 @@ L_Check:
mes "of my test. Yeah, I know...";
set dearles_test,3;
close2;
- warp "cmd_in01.gat",34,17;
+ warp "cmd_in01",34,17;
end;
}
@@ -4002,7 +4002,7 @@ L_Dance:
mes "my test. I'm gonna send";
mes "you to Lamadin now...";
close2;
- warp "cmd_in01.gat",34,17;
+ warp "cmd_in01",34,17;
end;
L_Fail:
@@ -4031,7 +4031,7 @@ L_Another:
mes "supposed to be";
mes "the easy part...";
close2;
- warp "cmd_in01.gat",34,17;
+ warp "cmd_in01",34,17;
end;
L_Win:
@@ -4065,7 +4065,7 @@ L_Ever:
close;
}
-cmd_in01.gat,32,25,3 script Lamadin 724,{
+cmd_in01,32,25,3 script Lamadin 724,{
if(SignDance == 1)goto L_Win;
if(SignDance == 2)goto L_Another;
@@ -4140,7 +4140,7 @@ L_Win:
}
-cmd_in01.gat,33,33,3 script Waiting Room#SignDance 66,{
+cmd_in01,33,33,3 script Waiting Room#SignDance 66,{
end;
OnWarp:
@@ -4154,73 +4154,73 @@ OnInit:
end;
}
-cmd_in01.gat,1,1,1 script DanceInit 139,{
+cmd_in01,1,1,1 script DanceInit 139,{
OnInitiation:
initnpctimer;
end;
OnTimer1000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
- areaannounce "cmd_in01.gat",12,12,35,35,"The test will begin shortly. Please do your best~",8;
+ areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8;
end;
OnTimer4000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
set $signdance,1;
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT",8;
+ areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8;
end;
OnTimer7000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 2) set $Signdanceresult,1;
set $signdance,3;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8;
end;
OnTimer10000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 4) set $Signdanceresult,1;
set $signdance,5;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
end;
OnTimer13000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 7) set $Signdanceresult,1;
set $signdance,8;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8;
end;
OnTimer15000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 9) set $Signdanceresult,1;
set $signdance,10;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
end;
OnTimer20000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 14) set $Signdanceresult,1;
set $signdance,15;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
end;
OnTimer24000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 18) set $Signdanceresult,1;
set $signdance,19;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
end;
OnTimer28000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 22) set $Signdanceresult,1;
set $signdance,23;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
end;
OnTimer33000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 28) set $Signdanceresult,1;
set $signdance,29;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
end;
OnTimer40000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 33) set $Signdanceresult,1;
set $signdance,34;
- areaannounce "cmd_in01.gat",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
end;
OnTimer44000:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
@@ -4228,21 +4228,21 @@ OnTimer44000:
set $signdance,39;
set $SignDanceRandomizer,rand(0,1);
if(!$SignDanceRandomizer)
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
else
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
+ areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
end;
OnTimer51500:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
if($signdance != 45)set $Signdanceresult,1;
- areaannounce "cmd_in01.gat",12,12,35,35,"Well done.",8;
+ areaannounce "cmd_in01",12,12,35,35,"Well done.",8;
end;
OnTimer54500:
if(!isloggedin($SignDancingrid))goto s_Cleanup;
attachrid($SignDancingrid);
if($Signdanceresult)set SignDance,2;
else set SignDance,1;
- warp "cmd_in01.gat",34,17;
+ warp "cmd_in01",34,17;
detachrid;
enablenpc "SignDance#WARPER";
disablenpc "SignDance#CENTER";
@@ -4261,11 +4261,11 @@ s_Cleanup:
}
-cmd_in01.gat,1,1,1 script SignDanceCleanUp -1,{
+cmd_in01,1,1,1 script SignDanceCleanUp -1,{
OnPlayerLogout:
initnpctimer;
- areaannounce "cmd_in01.gat",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8;
+ areaannounce "cmd_in01",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8;
enablenpc "SignDance#WARPER";
disablenpc "SignDance#CENTER";
set $signdance,0;
@@ -4288,7 +4288,7 @@ OnInit:
}
//Dancing tiles
-cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{
+cmd_in01,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{
if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; }
if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; }
@@ -4300,13 +4300,13 @@ cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{
if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; }
if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; }
if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
+ if(getcharid(3) != $SignDancingrid)warp "comodo",187,164;
end;
}
-cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{
+cmd_in01,19,16,4 script SignDance#UPRIGHT 139,1,1,{
if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; }
if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; }
@@ -4316,30 +4316,30 @@ cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{
if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; }
if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; }
if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
+ if(getcharid(3) != $SignDancingrid)warp "comodo",187,164;
end;
}
-cmd_in01.gat,16,19,4 script SignDance#UPLEFT 139,1,1,{
+cmd_in01,16,19,4 script SignDance#UPLEFT 139,1,1,{
if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; }
if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; }
if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; }
if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; }
if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
+ if(getcharid(3) != $SignDancingrid)warp "comodo",187,164;
end;
}
-cmd_in01.gat,16,16,4 script SignDance#WARPER 139,1,1,{
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
+cmd_in01,16,16,4 script SignDance#WARPER 139,1,1,{
+ if(getcharid(3) != $SignDancingrid)warp "comodo",187,164;
end;
}
-cmd_in01.gat,16,16,4 script SignDance#CENTER 139,1,1,{
+cmd_in01,16,16,4 script SignDance#CENTER 139,1,1,{
if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; }
if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; }
@@ -4354,7 +4354,7 @@ OnInit:
}
-cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{
+cmd_in01,13,16,4 script SignDance#DOWNLEFT 139,1,1,{
if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; }
if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; }
@@ -4364,12 +4364,12 @@ cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{
if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; }
if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; }
if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
+ if(getcharid(3) != $SignDancingrid)warp "comodo",187,164;
end;
}
-alberta.gat,99,151,1 script Sign::AlbertaSign 111,{
+alberta,99,151,1 script Sign::AlbertaSign 111,{
mes "^FF0000- The Sign Reads -^000000";
mes "Tools by the Cart full!";
@@ -4379,7 +4379,7 @@ alberta.gat,99,151,1 script Sign::AlbertaSign 111,{
}
-alberta_in.gat,114,178,5 script Refined Steward 109,{
+alberta_in,114,178,5 script Refined Steward 109,{
if(bakerlan_test > 12) goto L_Hope;
if(bakerlan_test == 12) goto L_Thanks;
@@ -4523,7 +4523,7 @@ L_Hope:
}
-alberta_in.gat,154,171,5 script Maid#3 758,{
+alberta_in,154,171,5 script Maid#3 758,{
if(bakerlan_test > 11) goto L_Done;
if(bakerlan_test == 11) goto L_Thanks;
@@ -4737,7 +4737,7 @@ L_Done:
}
-alberta_in.gat,125,101,5 script Wealthy-looking Merchant 807,{
+alberta_in,125,101,5 script Wealthy-looking Merchant 807,{
if(!signquest)
{
@@ -4907,7 +4907,7 @@ L_Over:
close;
}
-yuno.gat,330,100,3 script Knight#2 734,{
+yuno,330,100,3 script Knight#2 734,{
if (bakerlan_test > 4) goto L_Thanks;
if (bakerlan_test == 3) goto L_Delivery;
@@ -4954,7 +4954,7 @@ L_Thanks:
close;
}
-alde_alche.gat,169,162,7 script Alchemist#3 749,{
+alde_alche,169,162,7 script Alchemist#3 749,{
if(!bakerlan_test)
{
@@ -5207,7 +5207,7 @@ L_Done:
}
-prt_castle.gat,107,58,5 script Soldier#2 105,{
+prt_castle,107,58,5 script Soldier#2 105,{
if(bakerlan_test > 10) goto L_Heya;
mes "[Maruin]";
@@ -5299,7 +5299,7 @@ L_Heya:
}
-geffen_in.gat,171,43,3 script Cute Girl 703,{
+geffen_in,171,43,3 script Cute Girl 703,{
if(!signquest)
{
@@ -5418,7 +5418,7 @@ L_Never:
}
-geffen_in.gat,159,48,5 script Woman 711,{
+geffen_in,159,48,5 script Woman 711,{
if(signquest > 22) goto L_Cherish;
if(signquest > 19) goto L_Done;
if(signquest == 19 && countitem(7278)) goto L_Letter;
@@ -5544,7 +5544,7 @@ L_Cherish:
}
-mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{
+mjo_dun02,88,295,3 script Flaming Spirit Man 85,{
//get rid of some pieces, to let player reborn in future
if(signquest > 22) delitem 7177,countitem(7177);
@@ -5563,7 +5563,7 @@ mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{
mes "training, so I'd appreciate it if";
mes "you would just leave now.";
close2;
- warp "mjo_dun02.gat",372,346;
+ warp "mjo_dun02",372,346;
end;
L_Family:
@@ -5681,7 +5681,7 @@ L_Letter:
mes "your way out of here. Good luck~";
set signquest,18;
close2;
- warp "mjo_dun02.gat",371,344;
+ warp "mjo_dun02",371,344;
end;
L_Check:
@@ -5919,7 +5919,7 @@ L_Improve:
}
-gef_tower.gat,118,36,5 script Annoyed Man 64,{
+gef_tower,118,36,5 script Annoyed Man 64,{
if(signquest > 24) goto L_Answer;
@@ -5983,7 +5983,7 @@ L_Answer:
}
-umbala.gat,163,256,3 script Native 781,{
+umbala,163,256,3 script Native 781,{
if(event_umbala < 3) goto L_UmWord;
if(signquest > 25) goto L_Thanks;
@@ -6058,7 +6058,7 @@ L_Thanks:
close;
}
-um_in.gat,27,23,3 script Weird Man 121,{
+um_in,27,23,3 script Weird Man 121,{
if(signquest > 27) goto L_Done;
if(signquest == 27) goto L_Check;
@@ -6079,7 +6079,7 @@ um_in.gat,27,23,3 script Weird Man 121,{
emotion e_an;
if(signquest == 26) goto L_Sign;
close2;
- warp "um_dun01.gat",129,90;
+ warp "um_dun01",129,90;
end;
L_Sign:
@@ -6176,7 +6176,7 @@ L_Check:
next;
percentheal -30,0;
close2;
- warp "um_dun01.gat",129,90;
+ warp "um_dun01",129,90;
end;
L_Text:
@@ -6216,7 +6216,7 @@ L_Done:
close;
}
-alberta.gat,165,83,3 script Fastidious Old Man 755,{
+alberta,165,83,3 script Fastidious Old Man 755,{
if(signquest > 30) goto L_Done;
if(signquest == 30) goto L_Interpret;
@@ -6360,7 +6360,7 @@ L_Done:
// Himinn Part & Valkyrie
-gef_fild07.gat,182,241,1 script #himinnwarper 111,1,1,{
+gef_fild07,182,241,1 script #himinnwarper 111,1,1,{
if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick;
end;
@@ -6406,11 +6406,11 @@ L_FirstTouch:
delitem 907,4;
L_Warp:
- warp "himinn.gat",49,10;
+ warp "himinn",49,10;
end;
}
-himinn.gat,48,86,5 script Valkyrie#2 811,{
+himinn,48,86,5 script Valkyrie#2 811,{
if(signquest == 58) goto L_Done;
if(signquest > 51) goto L_Gods;
@@ -6466,7 +6466,7 @@ himinn.gat,48,86,5 script Valkyrie#2 811,{
mes "one of the hearts there...";
if(signquest==32)set signquest,33;
close2;
- warp "geffen.gat",120,100;
+ warp "geffen",120,100;
end;
L_Duty:
@@ -6545,7 +6545,7 @@ L_Done:
// Niflheim Part & Realm of the Dead
-niflheim.gat,102,54,4 script Mad Man 739,{
+niflheim,102,54,4 script Mad Man 739,{
if(signquest > 53) goto L_Queen;
if(signlaichin == 4) goto L_Where1;
@@ -6945,7 +6945,7 @@ function script Sign_Seal {
return;
}
-niflheim.gat,313,70,3 script Pleasant-Featured Lady 90,{
+niflheim,313,70,3 script Pleasant-Featured Lady 90,{
if(signquest > 55) goto L_NoWord;
if(Sign_Branch8A) goto L_Memory;
@@ -7336,16 +7336,16 @@ L_BranchB:
mes "ready to come with me?";
next;
menu "Yes.",-,"No.",L_No;
- if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full;
+ if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full;
mes "[Serin]";
mes "Please follow me";
mes "......";
close2;
- if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end;
+ if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end;
donpcevent "#signserin2::OnSerin";
donpcevent "#signserin2::OnCooldown";
set $signroom2full,2;
- warp "que_sign01.gat",191,39;
+ warp "que_sign01",191,39;
end;
@@ -7383,7 +7383,7 @@ L_Full:
}
-nif_in.gat,156,93,1 script #signann 139,2,2,{
+nif_in,156,93,1 script #signann 139,2,2,{
if(signquest > 33) goto L_SignAnn;
end;
@@ -7523,7 +7523,7 @@ L_Sad:
}
-niflheim.gat,350,258,1 script #signbruce 139,2,2,{
+niflheim,350,258,1 script #signbruce 139,2,2,{
if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce;
end;
@@ -7575,8 +7575,8 @@ L_Book1:
mes "How dare you touch my books";
mes "when I specifically said";
mes "'Don't touch my books!'";
- killmonster "niflheim.gat","#signbruce::Onmymob";
- monster "niflheim.gat",350,258,"Rideword",1478,1,"#signbruce::Onmymob";
+ killmonster "niflheim","#signbruce::Onmymob";
+ monster "niflheim",350,258,"Rideword",1478,1,"#signbruce::Onmymob";
close;
L_Book2:
@@ -7585,7 +7585,7 @@ L_Book2:
mes "Get lost....";
mes "Don't disrupt my restingggaaahh!!";
close2;
- warp "niflheim.gat",34,162;
+ warp "niflheim",34,162;
end;
L_Book3:
@@ -7615,14 +7615,14 @@ L_Check:
mes "Muhahahahahaha!";
mes "That's not the right spell!";
mes "Now death awaits you!";
- killmonster "niflheim.gat","#signbruce::Onmymob";
- monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ killmonster "niflheim","#signbruce::Onmymob";
+ monster "niflheim",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ monster "niflheim",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ monster "niflheim",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ monster "niflheim",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ monster "niflheim",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ monster "niflheim",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
+ monster "niflheim",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
close;
L_Success:
@@ -7647,7 +7647,7 @@ Onmymob:
}
-nif_in.gat,188,168,1 script #signwitch 139,2,2,{
+nif_in,188,168,1 script #signwitch 139,2,2,{
if(signquest > 36) goto L_SignWitch;
if(Sign_Branch2B > 1) goto L_Book;
@@ -7689,7 +7689,7 @@ L_SignWitch:
mes "good choice... I mean...";
mes "for your life...";
close2;
- warp "umbala.gat",138,208;
+ warp "umbala",138,208;
end;
L_Child:
@@ -7900,7 +7900,7 @@ L_Privacy:
}
-nif_in.gat,105,81,1 script #signcrayu 139,2,2,{
+nif_in,105,81,1 script #signcrayu 139,2,2,{
if(signquest == 44) goto L_SignCrayu;
end;
@@ -7970,7 +7970,7 @@ L_Chosen:
}
-niflheim.gat,146,241,7 script Depressing Man 735,{
+niflheim,146,241,7 script Depressing Man 735,{
if(signquest > 56) goto L_Done;
if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry;
@@ -8030,7 +8030,7 @@ L_Queen:
mes "Lady Hell. Otherwise, the";
mes "consequences will be severe...";
close2;
- warp "que_sign01.gat",45,20;
+ warp "que_sign01",45,20;
end;
L_No:
@@ -8096,7 +8096,7 @@ L_Done:
mes "speak to her highness";
mes "with the utmost respect!";
close2;
- warp "que_sign01.gat",45,20;
+ warp "que_sign01",45,20;
end;
L_No2:
@@ -8109,7 +8109,7 @@ L_No2:
}
-niflheim.gat,146,241,1 script #signgen 139,2,2,{
+niflheim,146,241,1 script #signgen 139,2,2,{
if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen;
end;
@@ -8147,14 +8147,14 @@ L_SignGen:
}
-nif_in.gat,140,177,1 script #signgrave 111,{
+nif_in,140,177,1 script #signgrave 111,{
- if(signquest > 47 || countitem(7313) > 0) warp "que_sign01.gat",115,135;
+ if(signquest > 47 || countitem(7313) > 0) warp "que_sign01",115,135;
end;
}
-que_sign01.gat,122,141,5 script Witch#2 792,{
+que_sign01,122,141,5 script Witch#2 792,{
if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
if(signquest > 56) goto L_NoMedal;
@@ -8424,7 +8424,7 @@ L_Complete:
close;
L_Serin:
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
+ if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
if(countitem(2643) < 1) goto L_NoRing;
mes "[Kirkena]";
mes "You're finally";
@@ -8434,13 +8434,13 @@ L_Serin:
mes "to try. Are you ready?";
next;
menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
+ if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
close2;
donpcevent "#signserin::OnSerin";
donpcevent "#signserin::OnCooldown";
set $signroomfull,2;
set $signparty,getcharid(1);
- warp "que_sign01.gat",195,189;
+ warp "que_sign01",195,189;
end;
L_No:
@@ -8478,18 +8478,18 @@ L_NoRing:
mes "you ready to go?";
next;
menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
+ if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
mes "[Kirkena]";
mes "Okay then.";
mes "Good luck,";
mes "" + strcharinfo(0) + "...";
close2;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
+ if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end;
donpcevent "#signserin::OnSerin";
donpcevent "#signserin::OnCooldown";
set $signroomfull,2;
set $signparty,getcharid(1);
- warp "que_sign02.gat",35,313;
+ warp "que_sign02",35,313;
end;
L_Medal:
@@ -8519,7 +8519,7 @@ L_MedalOk:
mes "be too much for just";
mes "one adventurer alone...";
close2;
- warp "que_sign01.gat",195,189;
+ warp "que_sign01",195,189;
end;
@@ -8537,7 +8537,7 @@ L_Path:
mes "be too much for just";
mes "one adventurer alone...";
close2;
- warp "que_sign02.gat",35,313;
+ warp "que_sign02",35,313;
end;
L_Success:
@@ -8619,7 +8619,7 @@ L_Fail:
//Seals in Glast Heim Lowest Cave
-gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
+gl_dun02,262,265,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1))
{
@@ -8643,7 +8643,7 @@ gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
}
-gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{
+gl_dun02,270,98,1 script Mysterious Energy#2 111,{
if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2))
{
@@ -8667,7 +8667,7 @@ gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{
}
-gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{
+gl_dun02,268,31,1 script Mysterious Energy#3 111,{
if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3))
{
@@ -8691,7 +8691,7 @@ gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{
}
-gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{
+gl_dun02,139,72,1 script Mysterious Energy#4 111,{
if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4))
{
@@ -8715,7 +8715,7 @@ gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{
}
-gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{
+gl_dun02,16,26,1 script Mysterious Energy#5 111,{
if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5))
{
@@ -8739,7 +8739,7 @@ gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{
}
-gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{
+gl_dun02,120,180,1 script Mysterious Energy#6 111,{
if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6))
{
@@ -8763,7 +8763,7 @@ gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{
}
-gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{
+gl_dun02,42,251,1 script Mysterious Energy#7 111,{
if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7))
{
@@ -8787,7 +8787,7 @@ gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{
}
-gl_dun02.gat,124,231,1 script Mysterious Energy#8 111,{
+gl_dun02,124,231,1 script Mysterious Energy#8 111,{
if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8))
{
@@ -8876,7 +8876,7 @@ L_Soul:
//End of Seals
-que_sign01.gat,46,55,1 script Fountain 111,{
+que_sign01,46,55,1 script Fountain 111,{
if(signquest > 54) goto L_Bottle;
mes "^3355FFThe water in this";
mes "fountain looks clean";
@@ -8912,7 +8912,7 @@ L_Nobottle:
}
-que_sign01.gat,45,227,5 script Queen of the Dead 856,{
+que_sign01,45,227,5 script Queen of the Dead 856,{
if(signquest > 65) goto L_Greet;
if(signquest > 64) goto L_Work;
@@ -9043,7 +9043,7 @@ L_No:
mes "Still, it would be unwise";
mes "to displease me~";
close2;
- warp "niflheim.gat",29,154;
+ warp "niflheim",29,154;
end;
L_Work:
@@ -9105,7 +9105,7 @@ L_Greet:
}
-que_sign01.gat,1,1,1 script #signserin -1,{
+que_sign01,1,1,1 script #signserin -1,{
OnInit:
disablenpc "Serin#serin";
@@ -9120,10 +9120,10 @@ OnSerin:
OnSummon:
disablenpc "Serin#serin";
set $@Sign_Summon,8;
- areamonster "que_sign01.gat",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead";
+ areamonster "que_sign01",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead";
+ areamonster "que_sign01",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead";
+ areamonster "que_sign01",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead";
+ areamonster "que_sign01",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead";
end;
OnSignDead:
@@ -9140,15 +9140,15 @@ OnCooldown:
OnTimer600000:
disablenpc "Serin#serin";
- killmonster "que_sign01.gat","#signserin::OnSignDead";
+ killmonster "que_sign01","#signserin::OnSignDead";
set $signroomfull,1;
- areawarp "que_sign01.gat",229,227,166,162,"niflheim.gat",30,156;
- areawarp "que_sign02.gat",1,1,400,400,"niflheim.gat",30,156;
+ areawarp "que_sign01",229,227,166,162,"niflheim",30,156;
+ areawarp "que_sign02",1,1,400,400,"niflheim",30,156;
stopnpctimer;
end;
}
-que_sign01.gat,1,1,1 script #signserin2 -1,{
+que_sign01,1,1,1 script #signserin2 -1,{
OnInit:
disablenpc "Serin#serin2";
@@ -9162,10 +9162,10 @@ OnSerin:
OnSummon:
disablenpc "Serin#serin2";
set $@Sign_Summon2,8;
- areamonster "que_sign01.gat",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead";
+ areamonster "que_sign01",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead";
+ areamonster "que_sign01",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead";
+ areamonster "que_sign01",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead";
+ areamonster "que_sign01",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead";
end;
OnSignDead:
@@ -9182,14 +9182,14 @@ OnCooldown:
OnTimer600000:
disablenpc "Serin#serin2";
- killmonster "que_sign01.gat","#signserin2::OnSignDead";
+ killmonster "que_sign01","#signserin2::OnSignDead";
set $signroom2full,1;
- areawarp "que_sign01.gat",229,77,166,12,"niflheim.gat",30,156;
+ areawarp "que_sign01",229,77,166,12,"niflheim",30,156;
stopnpctimer;
end;
}
-que_sign01.gat,197,195,5 script Serin#serin 90,{
+que_sign01,197,195,5 script Serin#serin 90,{
if(signquest > 55) goto L_Done;
if(Sign_Branch8A > 7) goto L_Success;
@@ -9267,7 +9267,7 @@ L_Go:
mes "Dark Lord.";
close2;
set $signroomfull,0;
- warp "niflheim.gat",30,156;
+ warp "niflheim",30,156;
end;
L_Summon:
@@ -9387,11 +9387,11 @@ L_Done:
mes "and returned to Niflheim.";
close2;
set $signroomfull,0;
- warp "niflheim.gat",30,156;
+ warp "niflheim",30,156;
end;
}
-que_sign01.gat,197,45,5 script Serin#serin2 90,{
+que_sign01,197,45,5 script Serin#serin2 90,{
if(signquest > 55) goto L_Done;
if(Sign_Branch8B > 3) goto L_Success;
@@ -9468,7 +9468,7 @@ L_Go:
mes "Dark Lord.";
close2;
set $signroom2full,0;
- warp "niflheim.gat",30,156;
+ warp "niflheim",30,156;
end;
L_Summon:
@@ -9602,7 +9602,7 @@ L_Done:
mes "and returned to Niflheim.";
close2;
set $signroom2full,0;
- warp "niflheim.gat",30,156;
+ warp "niflheim",30,156;
end;
}
@@ -9634,7 +9634,7 @@ L_Party:
mes "be too much for just";
mes "one adventurer alone...";
close2;
- warp "que_sign01.gat",195,189;
+ warp "que_sign01",195,189;
end;
@@ -9652,59 +9652,59 @@ L_Path:
mes "be too much for just";
mes "one adventurer alone...";
close2;
- warp "que_sign02.gat",135,313;
+ warp "que_sign02",135,313;
end;
}
// Warp to leave Serin's room
-que_sign01.gat,178,169,0 script #serinwarp 45,1,1,{
+que_sign01,178,169,0 script #serinwarp 45,1,1,{
if($signroomfull > 2)
{
- if(getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
+ if(getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end;
donpcevent "#signserin::OnInit";
}
- warp "niflheim.gat",30,156;
+ warp "niflheim",30,156;
end;
}
-que_sign01.gat,178,19,0 script #serinwarp2 45,1,1,{
+que_sign01,178,19,0 script #serinwarp2 45,1,1,{
set $signroom2full,0;
- warp "niflheim.gat",30,156;
+ warp "niflheim",30,156;
end;
}
// Fountain script
-geffen.gat,119,55,1 script GeffeniaWarper 45,2,2,{
+geffen,119,55,1 script GeffeniaWarper 45,2,2,{
switch($GeffeniaWarp)
{
case 1:
- warp "gefenia01.gat",58,169;
+ warp "gefenia01",58,169;
break;
case 2:
- warp "gefenia02.gat",116,115;
+ warp "gefenia02",116,115;
break;
case 3:
- warp "gefenia03.gat",130,206;
+ warp "gefenia03",130,206;
break;
case 4:
- warp "gefenia04.gat",133,88;
+ warp "gefenia04",133,88;
break;
}
OnWarping:
misceffect 215;
- mapannounce "geffen.gat","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
+ mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
misceffect 247;
initnpctimer;
end;
@@ -9719,7 +9719,7 @@ OnTimer30000:
OnTimer45000:
stopnpctimer;
- mapannounce "geffen.gat","The portal to Geffenia is now closed.",1,0x9CFF00;
+ mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00;
misceffect 16;
OnInit:
@@ -9729,7 +9729,7 @@ OnInit:
}
-geffen.gat,119,49,1 script Fountain#SignFountain 111,{
+geffen,119,49,1 script Fountain#SignFountain 111,{
if(countitem(7025) && !$GeffeniaWarp)goto L_Lament;
mes "^3355FFThis is the";
@@ -9759,14 +9759,14 @@ L_Throw:
}
//==================================================
-// que_sign02.gat - Monster Spawns
+// que_sign02 - Monster Spawns
//==================================================
-que_sign02.gat,0,0,0,0 monster Incubus 1580,1,0,0,0
-que_sign02.gat,0,0,0,0 monster Wraith Dead 1566,3,0,0,0
-que_sign02.gat,0,0,0,0 monster Evil Druid 1435,5,0,0,0
-que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0
-que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0
-que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0
-que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0
-que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0
+que_sign02,0,0,0,0 monster Incubus 1580,1,0,0,0
+que_sign02,0,0,0,0 monster Wraith Dead 1566,3,0,0,0
+que_sign02,0,0,0,0 monster Evil Druid 1435,5,0,0,0
+que_sign02,0,0,0,0 monster Wraith 1475,5,0,0,0
+que_sign02,0,0,0,0 monster Injustice 1446,10,0,0,0
+que_sign02,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0
+que_sign02,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0
+que_sign02,0,0,0,0 monster Ghoul 1423,15,0,0,0
diff --git a/npc/quests/WIP/4.txt b/npc/quests/WIP/4.txt
index 2a47b8f4d..61b83d7ab 100644
--- a/npc/quests/WIP/4.txt
+++ b/npc/quests/WIP/4.txt
@@ -1,4 +1,4 @@
-airplane.gat,236,63,4 script Hallen 55,{
+airplane,236,63,4 script Hallen 55,{
if (fragmentauest>3) {
mes "[Hallen]";
mes "Nice weather, isn't it?";
diff --git a/npc/quests/WIP/6.txt b/npc/quests/WIP/6.txt
index eba0bb256..a27b80a2a 100644
--- a/npc/quests/WIP/6.txt
+++ b/npc/quests/WIP/6.txt
@@ -1,7 +1,7 @@
// by CallNix v.0.0
//======================================Juno to Izlude airship=====================================================================
-airplane_01.gat,238,154,4 script Captain 854,{
+airplane_01,238,154,4 script Captain 854,{
if (airshipquest==0) {
mes "[Fayroll]";
mes "I have nothing to say to you anymore";
@@ -74,7 +74,7 @@ getexp 200000,10000;
close;
}
//=======================================Juno to Lighthalzen airship====================================================================
-airplane.gat,236,163,4 script Aiplane Captain 855,{
+airplane,236,163,4 script Aiplane Captain 855,{
if (airshipquest == 1) goto L_QUEST;
if (airshipquest == 2) goto L_FINISH;
mes "[Dulu]";
diff --git a/npc/quests/WIP/airships.txt b/npc/quests/WIP/airships.txt
index 96f090397..9d26cfba2 100644
--- a/npc/quests/WIP/airships.txt
+++ b/npc/quests/WIP/airships.txt
@@ -24,12 +24,12 @@
//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
//============================================================
-airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
+airplane,243,74,4 script #AirshipWarp-1 45,2,2{
OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ if($@airplanelocation == 1)warp "einbroch",90,275;
+ if($@airplanelocation == 2)warp "yuno",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen",302,75;
+ if($@airplanelocation == 4)warp "hugel",182,150;
end;
OnHide:
@@ -40,12 +40,12 @@ OnUnhide:
end;
}
-airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
+airplane,243,29,4 script #AirshipWarp-2 45,2,2{
OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ if($@airplanelocation == 1)warp "einbroch",90,275;
+ if($@airplanelocation == 2)warp "yuno",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen",302,75;
+ if($@airplanelocation == 4)warp "hugel",182,150;
end;
OnHide:
@@ -56,7 +56,7 @@ OnUnhide:
end;
}
-airplane.gat,1,1,0 script EinYuno_Airship -1,{
+airplane,1,1,0 script EinYuno_Airship -1,{
OnInit:
while(1)
{
@@ -67,13 +67,13 @@ while(1)
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
+ mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
end;
OnTimer15000:
- mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
+ mapannounce "airplane","We are heading to Hugel.",1,0xBA55D3;
end;
OnTimer30000:
- mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
+ mapannounce "airplane","We will arrive in Hugel shortly.",1,0xBA55D3;
end;
OnTimer45000:
set $@airplanelocation,4;
@@ -81,10 +81,10 @@ OnTimer45000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
+ mapannounce "airplane","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
end;
OnTimer55000:
- mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
+ mapannounce "airplane","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
end;
OnTimer65000:
set $@airplanelocation,0;
@@ -92,13 +92,13 @@ OnTimer65000:
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
+ mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
end;
OnTimer80000:
- mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
+ mapannounce "airplane","We are heading to Einbroch.",1,0x00FF00;
end;
OnTimer95000:
- mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
+ mapannounce "airplane","We will arrive in Einbroch shortly.",1,0x00FF00;
end;
OnTimer110000:
set $@airplanelocation,1;
@@ -106,10 +106,10 @@ OnTimer110000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
+ mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
end;
OnTimer120000:
- mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
+ mapannounce "airplane","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
end;
OnTimer130000:
set $@airplanelocation,0;
@@ -117,13 +117,13 @@ OnTimer130000:
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
+ mapannounce "airplane","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
end;
OnTimer145000:
- mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
+ mapannounce "airplane","We are heading to Lighthalzen.",1,0xFF8600;
end;
OnTimer160000:
- mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
+ mapannounce "airplane","We will arrive in Lighthalzen shortly.",1,0xFF8600;
end;
OnTimer175000:
set $@airplanelocation,3;
@@ -131,10 +131,10 @@ OnTimer175000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
+ mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
end;
OnTimer185000:
- mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
+ mapannounce "airplane","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
end;
OnTimer195000:
set $@airplanelocation,0;
@@ -142,13 +142,13 @@ OnTimer195000:
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
+ mapannounce "airplane","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
end;
OnTimer210000:
- mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
+ mapannounce "airplane","We are heading to Yuno.",1,0x70DBDB;
end;
OnTimer225000:
- mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ mapannounce "airplane","We will arrive in Yuno shortly.",1,0x70DBDB;
end;
OnTimer240000:
set $@airplanelocation,2;
@@ -156,10 +156,10 @@ OnTimer240000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ mapannounce "airplane","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
end;
OnTimer250000:
- mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
+ mapannounce "airplane","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
end;
OnTimer260000:
stoptimer;
@@ -169,22 +169,22 @@ OnTimer260000:
//C4644E
//============================================================
-//= Some normal NPCS (airplane.gat)
+//= Some normal NPCS (airplane)
//============================================================
-airplane.gat,240,64,5 script Exit#01::Exit2 857,{
+airplane,240,64,5 script Exit#01::Exit2 857,{
end;
}
-airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
+airplane,247,64,5 duplicate(Exit2) Exit#02 857
-airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
+airplane,240,39,1 duplicate(Exit2) Exit#03 857
-airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
+airplane,247,39,1 duplicate(Exit2) Exit#04 857
-airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
+airplane,100,69,2 script Airship Crew#01::Airship Crew 852,{
mes "[Airship Crew]";
mes "If we've landed at";
@@ -197,7 +197,7 @@ airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
}
-airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
+airplane,250,59,3 script Airship Staff::AirshipInfo 67,{
mes "[Airship Staff]";
mes "Welcome";
@@ -252,7 +252,7 @@ s_Faci:
}
-airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
+airplane,50,66,4 script Meltz::AirshipApples 86,{
mes "[Meltz]";
mes "Welcome to Meltz's";
@@ -360,7 +360,7 @@ s_Material:
}
-airplane.gat,33,69,4 script Kaci 73,{
+airplane,33,69,4 script Kaci 73,{
if fragmentauest==1 {
mes "[Kaci]";
mes "Oh.. Thx my dear";
@@ -382,7 +382,7 @@ end;
end;
}
-airplane.gat,80,71,4 script Zerta 834,{
+airplane,80,71,4 script Zerta 834,{
mes "[Zerta]";
mes "Oh, hello adventurer.";
mes "I am currently on a";
@@ -392,7 +392,7 @@ airplane.gat,80,71,4 script Zerta 834,{
close;
}
-airplane.gat,65,63,4 script Maelin 714,{
+airplane,65,63,4 script Maelin 714,{
mes "[Maelin]";
mes "Um, this Airship is";
mes "to Lutie, isn't it? I've";
@@ -402,7 +402,7 @@ airplane.gat,65,63,4 script Maelin 714,{
close;
}
-airplane.gat,32,61,4 script Nils::TypingContest 49,{
+airplane,32,61,4 script Nils::TypingContest 49,{
loopback:
mes "[Nils]";
@@ -574,10 +574,10 @@ s_Record:
//= The Airship System (Yuno -> Izlude -> Repeat)
//============================================================
-airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
+airplane_01,243,74,4 script #AirshipWarp-3 45,2,2{
OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+ if($@airplanelocation2 == 1)warp "izlude",202,56;
+ if($@airplanelocation2 == 2)warp "yuno",20,265;
end;
OnHide:
@@ -588,10 +588,10 @@ OnUnhide:
end;
}
-airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
+airplane_01,243,29,4 script #AirshipWarp-4 45,2,2{
OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+ if($@airplanelocation2 == 1)warp "izlude",202,56;
+ if($@airplanelocation2 == 2)warp "yuno",20,265;
OnHide:
misceffect 16;
@@ -601,7 +601,7 @@ OnUnhide:
end;
}
-airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
+airplane_01,1,1,0 script YunoIzl_Airship -1,{
OnInit:
while(1)
{
@@ -612,13 +612,13 @@ while(1)
donpcevent "#AirshipWarp-4::OnHide";
disablenpc "#AirshipWarp-3";
disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
+ mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
end;
OnTimer15000:
- mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
+ mapannounce "airplane_01","We are heading to Izlude.",1,0x00FF00;
end;
OnTimer30000:
- mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
+ mapannounce "airplane_01","We will arrive in Izlude shortly.",1,0x00FF00;
end;
OnTimer45000:
set $@airplanelocation2,1;
@@ -626,10 +626,10 @@ OnTimer45000:
enablenpc "#AirshipWarp-4";
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
+ mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
end;
OnTimer55000:
- mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
+ mapannounce "airplane_01","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
end;
OnTimer65000:
set $@airplanelocation2,0;
@@ -637,13 +637,13 @@ OnTimer65000:
donpcevent "#AirshipWarp-4::OnHide";
disablenpc "#AirshipWarp-3";
disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
+ mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
end;
OnTimer80000:
- mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
+ mapannounce "airplane_01","We are heading to Yuno.",1,0x70DBDB;
end;
OnTimer95000:
- mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ mapannounce "airplane_01","We will arrive in Yuno shortly.",1,0x70DBDB;
end;
OnTimer110000:
set $@airplanelocation2,2;
@@ -651,10 +651,10 @@ OnTimer110000:
enablenpc "#AirshipWarp-4";
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ mapannounce "airplane_01","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
end;
OnTimer120000:
- mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
+ mapannounce "airplane_01","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
end;
OnTimer130000:
stoptimer;
@@ -662,26 +662,26 @@ OnTimer130000:
}
//============================================================
-//= Some normal NPCS (airplane_01.gat)
+//= Some normal NPCS (airplane_01)
//============================================================
-airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
+airplane_01,240,64,5 duplicate(Exit2) Exit#05 857
-airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
+airplane_01,247,64,5 duplicate(Exit2) Exit#06 857
-airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
+airplane_01,240,39,1 duplicate(Exit2) Exit#07 857
-airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
+airplane_01,247,39,1 duplicate(Exit2) Exit#08 857
-airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
+airplane_01,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
-airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
+airplane_01,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
-airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
+airplane_01,50,66,4 duplicate(AirshipApples) Meltz 86
-airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
+airplane_01,32,61,4 duplicate(TypingContest) Nils 49
-airplane_01.gat,83,61,2 script Girl#10 72,{
+airplane_01,83,61,2 script Girl#10 72,{
mes "[Dianne]";
mes "It's so weird!";
@@ -694,7 +694,7 @@ airplane_01.gat,83,61,2 script Girl#10 72,{
}
-airplane_01.gat,69,63,2 script Old Man#06 55,{
+airplane_01,69,63,2 script Old Man#06 55,{
mes "[Mendel]";
mes "As I expected, the";
@@ -707,7 +707,7 @@ airplane_01.gat,69,63,2 script Old Man#06 55,{
}
-airplane_01.gat,33,68,4 script Clarice 74,{
+airplane_01,33,68,4 script Clarice 74,{
callfunc "applegamble","Clarice";
end;
}
@@ -716,7 +716,7 @@ airplane_01.gat,33,68,4 script Clarice 74,{
//= The Izlude Airship Staff
//============================================================
-izlude.gat,201,54,3 script Airship Staff#izl 91,{
+izlude,201,54,3 script Airship Staff#izl 91,{
mes "[Airship Staff]";
mes "Welcome to the Izlude Airship.";
@@ -736,12 +736,12 @@ izlude.gat,201,54,3 script Airship Staff#izl 91,{
if(countitem(7311) > 0) goto L_GotTicket;
if(Zeny < 1200) goto L_NoZeny;
set Zeny, Zeny - 1200;
- warp "airplane_01.gat",224,64;
+ warp "airplane_01",224,64;
close;
L_GotTicket:
delitem 7311,1;
- warp "airplane_01.gat",224,64;
+ warp "airplane_01",224,64;
close;
L_NoZeny:
@@ -760,7 +760,7 @@ izlude.gat,201,54,3 script Airship Staff#izl 91,{
//= The Hugel Airship Staff
//============================================================
-hugel.gat,182,150,3 script Airship Staff#hu 91,{
+hugel,182,150,3 script Airship Staff#hu 91,{
mes "[Airship Staff]";
mes "Welcome to the Schwarzwald Republic's Airship.";
@@ -780,12 +780,12 @@ hugel.gat,182,150,3 script Airship Staff#hu 91,{
if(countitem(7311) > 0) goto L_GotTicket;
if(Zeny < 1200) goto L_NoZeny;
set Zeny, Zeny - 1200;
- warp "airplane.gat",224,64;
+ warp "airplane",224,64;
close;
L_GotTicket:
delitem 7311,1;
- warp "airplane.gat",224,64;
+ warp "airplane",224,64;
close;
L_NoZeny:
@@ -804,7 +804,7 @@ hugel.gat,182,150,3 script Airship Staff#hu 91,{
//= Yuno Airport NPCs
//============================================================
-y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
+y_airport,144,63,4 script Airport Staff#Ein 91,{
mes "[Airship Staff]";
mes "Good day!";
@@ -824,12 +824,12 @@ s_Warp:
mes "Thank you and";
mes "have a nice day.";
close2;
- warp "yuno.gat",57,240;
+ warp "yuno",57,240;
end;
}
-y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
+y_airport,141,63,4 script Airport Staff#Izl 91,{
mes "[Airship Staff]";
mes "Good day!";
@@ -848,7 +848,7 @@ s_Warp:
mes "Thank you and";
mes "have a nice day.";
close2;
- warp "yuno.gat",50,240;
+ warp "yuno",50,240;
end;
}
diff --git a/npc/quests/WIP/schwalz.txt b/npc/quests/WIP/schwalz.txt
index 097bb315c..f9f09f6be 100644
--- a/npc/quests/WIP/schwalz.txt
+++ b/npc/quests/WIP/schwalz.txt
@@ -25,7 +25,7 @@
//=
//===== Additional Comments: =================================
//In alchemist_skills.txt comment because I use this NPC in the script:
-//lhz_in01.gat,285,169,7 script Researcher#2 865,{
+//lhz_in01,285,169,7 script Researcher#2 865,{
//Unknown Text
// mes "[Researcher]";
// mes "Hmm... I wonder...";
@@ -35,14 +35,14 @@
//============================================================
-yuno_pre.gat,79,69,0 warp inside_pre01 1,1,yuno_pre.gat,97,68
-yuno_pre.gat,113,50,0 warp inside_pre02 1,1,yuno_pre.gat,58,22
-yuno_pre.gat,54,22,0 warp inside_pre03 1,1,yuno_pre.gat,113,55
-lhz_in01.gat,275,234,0 warp inside_pre04 1,1,lhz_in01.gat,277,161 //Çäåñü ïîðòàëû ïîñòàâèë íàîáóì, â ìåñòå îêîëî äâåðè,
-lhz_in01.gat,277,157,0 warp inside_pre04 1,1,lhz_in01.gat,275,231 //ãäå íå áûëî äðóãîãî ïîðòàëà :
+yuno_pre,79,69,0 warp inside_pre01 1,1,yuno_pre,97,68
+yuno_pre,113,50,0 warp inside_pre02 1,1,yuno_pre,58,22
+yuno_pre,54,22,0 warp inside_pre03 1,1,yuno_pre,113,55
+lhz_in01,275,234,0 warp inside_pre04 1,1,lhz_in01,277,161 //Çäåñü ïîðòàëû ïîñòàâèë íàîáóì, â ìåñòå îêîëî äâåðè,
+lhz_in01,277,157,0 warp inside_pre04 1,1,lhz_in01,275,231 //ãäå íå áûëî äðóãîãî ïîðòàëà :
//OnInit!
-prontera.gat,0,0,0 script swarzwalt_trilogy -1,1,1{
+prontera,0,0,0 script swarzwalt_trilogy -1,1,1{
OnInit:
disablenpc "kurelle";
disablenpc "President's Secretary#2";
@@ -58,7 +58,7 @@ end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//Beginning. Lighthalzen, Swaltzwalt Quest Part 1/////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
-lighthalzen.gat,179,170,4 script Ordinary man 48,{
+lighthalzen,179,170,4 script Ordinary man 48,{
if (SCHWALTZVALT_PART2==23) {
mes "[Ghalstein]";
mes "arrr...";
@@ -273,7 +273,7 @@ mes "I have already done this quest. I don't want to go there once more time!";
close;
}
//=======================================================================
-lhz_dun02.gat,268,287,4 script The broken Manufactoring 111,{
+lhz_dun02,268,287,4 script The broken Manufactoring 111,{
if SCHWALTZVALT_PART1!=2 goto l_end;
mes "[The broken Manufactoring]";
mes "You see something shining inside the spoiling machines.Open up the machinr and check it,detected a round shape";
@@ -301,7 +301,7 @@ close;
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//NPC01 - Dismal Guy
-yuno_fild04.gat,165,245,5 script Dismal Guy 89,{
+yuno_fild04,165,245,5 script Dismal Guy 89,{
if (SCHWALTZVALT_PART2>0) {
mes "[Dismal Guy]";
mes "Make your mission..we need you..";
@@ -352,7 +352,7 @@ close;
}
//NPC02 - President's Secretary
-yuno_pre.gat,69,20,5 script President's Secretary::pre 862,{
+yuno_pre,69,20,5 script President's Secretary::pre 862,{
if (SCHWALTZVALT_PART2==4) {
mes "[Hes O'Neil]";
if(countitem(7342)==0) {mes "Where is documemt?";close;} //Çäåñü ÈÄ äîêóìåíòà, íàäî óçíàòü ó Ëóïóñà.
@@ -410,10 +410,10 @@ mes "Sorry, I did't help you:(";
close;
}
-yuno_pre.gat,75,71,3 duplicate(pre) President's Secretary#2 862,0,0
+yuno_pre,75,71,3 duplicate(pre) President's Secretary#2 862,0,0
//NPC03 - Security
-yuno_pre.gat,95,71,5 script Security::sec 899,5,5 {
+yuno_pre,95,71,5 script Security::sec 899,5,5 {
if (SCHWALTZVALT_PART2==4) {
mes "[Security]";
mes "Mr.President still meeting with other person.";
@@ -423,7 +423,7 @@ if (SCHWALTZVALT_PART2>=3) {
mes "[Security]";
mes "Mr.Presideny is free now. You can come in.";
close2;
- warp "yuno_pre.gat",75,70;
+ warp "yuno_pre",75,70;
end;
}
if (SCHWALTZVALT_PART2!=2) {
@@ -465,7 +465,7 @@ goto G_menu;
S_warp:
set SCHWALTZVALT_PART2, 3; //Ó îõðàííèêà âñå, òåïåðü ê ïðåçèäåíòó.
close2;
-warp "yuno_pre.gat",75,70;
+warp "yuno_pre",75,70;
OnTouch:
if (SCHWALTZVALT_PART2==4) {
@@ -494,17 +494,17 @@ if (SCHWALTZVALT_PART2==4) {
}
//NPC04 - A Fine Gentleman
-yuno_pre.gat,96,69,3 script A Fine Gentleman::kurelle 82,{
+yuno_pre,96,69,3 script A Fine Gentleman::kurelle 82,{
close;
}
//NPC - KURELLE
-yuno_pre.gat,69,74,0 duplicate(kurelle) Kurelle#1 109,0,0
+yuno_pre,69,74,0 duplicate(kurelle) Kurelle#1 109,0,0
//NPC - Security in presidents room
-yuno_pre.gat,76,72,8 duplicate(sec) Security#2 899,0,0
+yuno_pre,76,72,8 duplicate(sec) Security#2 899,0,0
//NPC05 - President Karl
-yuno_pre.gat,69,79,5 script President Karl 872,{
+yuno_pre,69,79,5 script President Karl 872,{
cutin "lhz_karl",2;
if (SCHWALTZVALT_PART2==22) {
mes "...after the story about traitor ^FF0000Kurelle^000000 president looks stunned...";
@@ -675,7 +675,7 @@ if (SCHWALTZVALT_PART2<3) {
mes "Secutity!!!!";
cutin "",255;
close2;
- warp "yuno.gat",153,313;
+ warp "yuno",153,313;
}
mes "[President Karl]";
mes "I believe, you have many questions but.. ";
@@ -714,7 +714,7 @@ goto PK_menu01;
}
//NPC06 - Venice
-aldeba_in.gat,155,240,3 script Kafra Employee 859,{
+aldeba_in,155,240,3 script Kafra Employee 859,{
if (SCHWALTZVALT_PART2==7) {
if(countitem(7343)==0) {mes "Where is documemt?";close;} //Çäåñü ÈÄ äîêóìåíòà
delitem 7343,1; //Sealed Document
@@ -778,7 +778,7 @@ close;
}
//NPC07 - Jargeah
-lhz_fild02.gat,228,214,1 script A Wounded Man 887,{
+lhz_fild02,228,214,1 script A Wounded Man 887,{
mes "["+strcharinfo(0)+"]";
mes "It looks like a dead man...";
if (SCHWALTZVALT_PART2!=6) {
@@ -799,7 +799,7 @@ close;
}
//NPC08 - Esuna
-lhz_fild01.gat,66,219,3 script A Mystery Woman 859,20,20{
+lhz_fild01,66,219,3 script A Mystery Woman 859,20,20{
if (SCHWALTZVALT_PART2==21) {
mes "[Esuna]";
mes "..........";
@@ -879,7 +879,7 @@ close;
//Òóò âîïðîñ ñ âàðïîì, äî Ëåñòèíà íå íàøåë êàê äîéòè, íàäî âàðï ê íåìó ïîñòàâèòü...âîò òóò lhz_in01 277 157
//NPC09 - Lestin
-lhz_in01.gat,285,169,3 script Researcher#2 865,{
+lhz_in01,285,169,3 script Researcher#2 865,{
if (SCHWALTZVALT_PART2==16) {
mes "[Lestin]";
mes "My entry pass! Thank you.";
@@ -927,7 +927,7 @@ close;
//Åñëè íå óñïåëè è ìû âíóòðè, çíà÷èò ó íàñ ïåðåìåííàÿ 13, 14 èëè 15, ôëàã äâåðè 0, ïðîïóñê èñ÷åçàåò è íàñ âûêèäûâàåò èç ëîêàöèè, ïðèäåòñÿ ñíîâà èäòè ê Ëåñòèíó çà ïðîïóñêîì
//Äîïóñòèì ó íàñ 15 î÷êîâ ìû âíóòðè, âðåìÿ èñòåêëî. Äâà âàðèàíòà - íàæàòü íà äâåðü, òîãäà ïðèäåòñÿ èäòè ê ëåñòèíó ñíîâà, ïåðåìåííàÿ 11 ñòàíîâèòñÿ. Ëèáî óìåðåòü è òîïàòü ê àêòèâàöèè ãâàðäîâ.
//NPC10 - Door
-lhz_in01.gat,177,30,1 script Door 111,{
+lhz_in01,177,30,1 script Door 111,{
if ( (SCHWALTZVALT_PART2==15) && ($SCHWALTZVALT_DOOR_FLAG==1) ) {
mes "You take out enty key.";
next;
@@ -937,7 +937,7 @@ if ( (SCHWALTZVALT_PART2==15) && ($SCHWALTZVALT_DOOR_FLAG==1) ) {
set SCHWALTZVALT_PART2, 16; //Ê Ëåñòèíó
menu "Go out!",-;
close2;
- warp "lhz_in01.gat",177,27;
+ warp "lhz_in01",177,27;
end;
}
@@ -948,7 +948,7 @@ if ( (SCHWALTZVALT_PART2<15) && (SCHWALTZVALT_PART2>=13) && ($SCHWALTZVALT_DOOR_
mes "[Guards]";
mes "Intruder!!!";
close2;
- warp "lighthalzen.gat",104,238;
+ warp "lighthalzen",104,238;
end;
}
if (SCHWALTZVALT_PART2>15) { mes "I got all the documents I needed!";
@@ -980,7 +980,7 @@ close;
}
//NPC11 - Activate Guards
-lhz_in01.gat,187,30,4 script Point of the review 111,1,0{
+lhz_in01,187,30,4 script Point of the review 111,1,0{
close;
OnTouch:
if ( (SCHWALTZVALT_PART2<=15) && (SCHWALTZVALT_PART2>=12) && ($SCHWALTZVALT_DOOR_FLAG==0) ){
@@ -995,7 +995,7 @@ close;
}
//NPC12 - File Search Engine
-lhz_in01.gat,180,35,4 script File Search Engine 111,1,0{
+lhz_in01,180,35,4 script File Search Engine 111,1,0{
close;
OnTouch:
if (SCHWALTZVALT_PART2==13) {
@@ -1016,7 +1016,7 @@ close;
}
//NPC13 - area 1-5
-lhz_in01.gat,184,49,4 script area 1-5 111,1,0{
+lhz_in01,184,49,4 script area 1-5 111,1,0{
close;
OnTouch:
if (SCHWALTZVALT_PART2==14) {
@@ -1031,7 +1031,7 @@ mes "I don't know what to find!";
close;
}
//Timer
-lhz_in01.gat,1,1,0 script schwalt2timer -1,{
+lhz_in01,1,1,0 script schwalt2timer -1,{
OnTimer2000:
disablenpc "LhzRekGuard";
disablenpc "Guard#03";
diff --git a/npc/quests/WIP/shadow_quest.txt b/npc/quests/WIP/shadow_quest.txt
index 0cfda5122..b0ce2c81b 100644
--- a/npc/quests/WIP/shadow_quest.txt
+++ b/npc/quests/WIP/shadow_quest.txt
@@ -13,7 +13,7 @@
//=
//============================================================
-lighthalzen.gat,141,162,4 script Old man 61,{
+lighthalzen,141,162,4 script Old man 61,{
readparam(baselevel);
if (baselevel <= 70) {
@@ -138,7 +138,7 @@ menu "Also bandits.. and goods",-,"In every way i'm leaving this",l_leftthis;
mes "[Kazien]";
mes "Hm.. So you don't still receive goods.. And you say that bandits atack you...";
mes "Now i understand. Go to Lyozien and be careful!";
-monster "airplane_01.gat",96,48,"Rogue",1268,1,"Man::OnMyMobDeath";
+monster "airplane_01",96,48,"Rogue",1268,1,"Man::OnMyMobDeath";
getexp 150000,0;
set quest_shadow_misc,2;
set quest_shadow,9;
@@ -196,19 +196,19 @@ close;
close;
}
//===================================================================================
-airplane_01.gat,96,53,4 script #maner -1,6,3{
+airplane_01,96,53,4 script #maner -1,6,3{
OnTouch:
if ((quest_shadow==6) && (quest_shadow_mobs==1)) {
-monster "airplane_01.gat",96,53,"Rogue",1268,5;
+monster "airplane_01",96,53,"Rogue",1268,5;
set quest_shadow_mobs,0;
}
close;
}
//=======================================================================================
-airplane_01.gat,85,47,4 script #maner01 -1,6,3{
+airplane_01,85,47,4 script #maner01 -1,6,3{
OnTouch:
if ((quest_shadow==6) && (quest_shadow_mobs==1)) {
-monster "airplane_01.gat",85,47,"Rogue",1268,5;
+monster "airplane_01",85,47,"Rogue",1268,5;
set quest_shadow_mobs,0;
}
close;
@@ -241,7 +241,7 @@ close;
}
//=======================================================================================
-einbroch.gat,54,52,4 script Guard 734,{
+einbroch,54,52,4 script Guard 734,{
if (quest_shadow==2) goto l_done;
mes "[Guard]";
@@ -271,7 +271,7 @@ close;
//========================================================================================
-airplane_01.gat,96,48,4 script Man 810,{
+airplane_01,96,48,4 script Man 810,{
if (quest_shadow==4) goto l_allok;
if (quest_shadow==5) goto l_strange;
if (quest_shadow==6) goto l_next;
@@ -320,7 +320,7 @@ set quest_shadow,8;
close;
l_nuinah:
-if mobcount("airplane_01.gat","Man::OnMyMobDeath")==0 goto ondeath;
+if mobcount("airplane_01","Man::OnMyMobDeath")==0 goto ondeath;
mes "[Lyozien]";
mes "Well.. I really don't know. But i will never tell you wat are the goods";
mes "hey, Bandit is there! LOOK!!!";
@@ -354,7 +354,7 @@ close;
//========================================================================================
-izlude.gat,186,57,4 script Scamp 85,{
+izlude,186,57,4 script Scamp 85,{
if quest_shadow==4 goto l_gocheck;
if quest_shadow==6 goto l_done;
if quest_shadow==9 goto l_nah;
diff --git a/npc/quests/bongunsword.txt b/npc/quests/bongunsword.txt
index 861fc425a..333e7559b 100644
--- a/npc/quests/bongunsword.txt
+++ b/npc/quests/bongunsword.txt
@@ -15,7 +15,7 @@
//============================================================
-comodo.gat,135,227,5 script Sherri 93,{
+comodo,135,227,5 script Sherri 93,{
mes "[Sherri]";
mes " ";
mes "*sighs*";
@@ -70,7 +70,7 @@ ExEnd:
close;
}
-izlude_in.gat,115,76,5 script Evan 47,{
+izlude_in,115,76,5 script Evan 47,{
mes "[Evan]";
mes " ";
mes "*sighs*";
@@ -121,7 +121,7 @@ ExEnd:
close;
}
-gef_fild07.gat,183,239,5 script Old Smith 120,{
+gef_fild07,183,239,5 script Old Smith 120,{
mes "[Old Smith]";
mes "Ah, isn't it peaceful up here - I used to be one of the legendary Blacksmiths of midgard...sadly my skills have faded.";
next;
@@ -154,4 +154,4 @@ ExEnd:
mes "[Old Smith]";
mes "...ah well, go out and live life young one. Time never stops!";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt
index 2ec20afa7..1ee2833c7 100644
--- a/npc/quests/bunnyband.txt
+++ b/npc/quests/bunnyband.txt
@@ -17,7 +17,7 @@
// Alberta ------------------------------------------------------------------------------------------------------------------------------------------
-alberta.gat,23,232,1 script Kafra Corp. Rep.#1::KCRep 83,{
+alberta,23,232,1 script Kafra Corp. Rep.#1::KCRep 83,{
mes "[Kafra Corp. Rep.]";
if (@BUNYBND) goto L_Check;
mes "^529DFFSpecial Event, ^FF0000Bunny Band ^529DFFQuest!!^000000";
@@ -89,10 +89,10 @@ alberta.gat,23,232,1 script Kafra Corp. Rep.#1::KCRep 83,{
// Geffen ------------------------------------------------------------------------------------------------------------------------------------------
-//geffen.gat,116,62,2 duplicate(KCRep) Kafra Corp. Rep.#2 83,
+//geffen,116,62,2 duplicate(KCRep) Kafra Corp. Rep.#2 83,
// Morroc ------------------------------------------------------------------------------------------------------------------------------------------
-//morocc.gat,154,97,4 duplicate(KCRep) Kafra Corp. Rep.#3 83,
+//morocc,154,97,4 duplicate(KCRep) Kafra Corp. Rep.#3 83,
// Payon ------------------------------------------------------------------------------------------------------------------------------------------
-//payon.gat,184,104,4 duplicate(KCRep) Kafra Corp. Rep.#4 83,
+//payon,184,104,4 duplicate(KCRep) Kafra Corp. Rep.#4 83,
// Prontera ------------------------------------------------------------------------------------------------------------------------------------------
-//prontera.gat,146,87,6 duplicate(KCRep) Kafra Corp. Rep.#5 83,
+//prontera,146,87,6 duplicate(KCRep) Kafra Corp. Rep.#5 83, \ No newline at end of file
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index 38c6bed98..121d50ebc 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -20,7 +20,7 @@
//= 1.5 More fixes [Lupus]
//============================================================
-prt_castle.gat,43,30,6 script Chef Apprentice 878,{
+prt_castle,43,30,6 script Chef Apprentice 878,{
mes "[Chef's Apprentice]";
@@ -292,7 +292,7 @@ prt_castle.gat,43,30,6 script Chef Apprentice 878,{
}
-payon.gat,209,127,4 script Cooking Friend 88,{
+payon,209,127,4 script Cooking Friend 88,{
mes "[Cooking Friend]";
if(cooking == 5){
if(countitem(7432)) {
@@ -316,7 +316,7 @@ payon.gat,209,127,4 script Cooking Friend 88,{
}
-prt_castle.gat,45,35,4 script Sharle 886,{
+prt_castle,45,35,4 script Sharle 886,{
mes "[Sharle]";
if(cooking && getequipid(1) != 5026) goto L_No_Uniform; //Item: Chef's Hat
if(cooking == 7)goto L_Cooking_7;
@@ -597,4 +597,4 @@ prt_castle.gat,45,35,4 script Sharle 886,{
mes "uniform on.";
emotion e_bzz;
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt
index ec2f0a0b9..ef1bb9485 100644
--- a/npc/quests/counteragent_mixture.txt
+++ b/npc/quests/counteragent_mixture.txt
@@ -23,7 +23,7 @@
// Merchant Louitz -----------------------------------------------------------
-alberta_in.gat,130,54,2 script Merchant Louitz 84,{
+alberta_in,130,54,2 script Merchant Louitz 84,{
mes "[Louitz]";
mes "What's going on?";
if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
@@ -69,7 +69,7 @@ M_Menu2:
}
// Aure Dupon ------------------------------------------------------------------------
-geffen.gat,181,114,4 script Aure Dupon 55,{
+geffen,181,114,4 script Aure Dupon 55,{
mes "[Aure Dupon]";
mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!....";
emotion e_gasp;
@@ -114,7 +114,7 @@ M_Menu2:
}
// Chemist Morgenstein -----------------------------------------------------------
-geffen_in.gat,141,140,2 script Morgenstein 121,{
+geffen_in,141,140,2 script Morgenstein 121,{
if(MORGEN >= 2) goto L_0;
if(MISC_QUEST & 4) goto L_1;
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt
index 594158bcc..7070375de 100644
--- a/npc/quests/doomed_swords.txt
+++ b/npc/quests/doomed_swords.txt
@@ -22,7 +22,7 @@
// Doomed Swords Part 3
//=============================================================================
// Moet Leng Good: Tablet Of Power
-aldebaran.gat,44,53,4 script Wizard in Training 64,{
+aldebaran,44,53,4 script Wizard in Training 64,{
if(dmdswrd_Q == 15) goto L_1;
if(dmdswrd_Q == 16) goto L_2;
if(dmdswrd_Q == 17) goto L_3;
@@ -134,7 +134,7 @@ L_4:
// Doomed Swords Part 4
//=============================================================================
// Zaka: Book of Tiresome Sheep
-morocc.gat,202,33,4 script ZAKA 99,{
+morocc,202,33,4 script ZAKA 99,{
if(dmdswrd_Q == 18) goto L_1;
if(dmdswrd_Q == 19) goto L_2;
if(dmdswrd_Q == 20) goto L_3;
@@ -284,7 +284,7 @@ L_6:
// Doomed Swords Part 5
//=============================================================================
// Won: Voucher of Power
-comodo.gat,232,87,4 script Wandering Swordsman WON 106,{
+comodo,232,87,4 script Wandering Swordsman WON 106,{
if(dmdswrd_Q == 23) goto L_1;
if(dmdswrd_Q == 24) goto L_2;
if(dmdswrd_Q == 25) goto L_3;
@@ -372,7 +372,7 @@ L_3:
//==============================================================================
// Cetsu --------------------------------------------
-morocc.gat,281,178,8 script Cetsu 97,{
+morocc,281,178,8 script Cetsu 97,{
if(dmdswrd_Q == 25) goto M_Yes;
if(dmdswrd_Q > 25) goto L_1;
@@ -415,7 +415,7 @@ L_1:
}
// Veeyop --------------------------------------------------
-prontera.gat,197,188,4 script Veeyop 50,{
+prontera,197,188,4 script Veeyop 50,{
if(dmdswrd_Q == 26) goto M_Yes;
if(dmdswrd_Q > 26) goto L_1;
@@ -459,7 +459,7 @@ L_1:
}
// Nain -------------------------------------------------------------
-izlude_in.gat,173,88,2 script Nain 102,{
+izlude_in,173,88,2 script Nain 102,{
if(dmdswrd_Q == 27) goto M_Yes;
if(dmdswrd_Q > 27) goto L_1;
@@ -514,7 +514,7 @@ L_1:
}
// Rupeto ---------------------------------------------------------
-prt_in.gat,169,16,3 script Rupeto 86,{
+prt_in,169,16,3 script Rupeto 86,{
if(dmdswrd_Q == 27) goto L_0;
mes "[Rupeto]";
mes "Hello.";
@@ -533,7 +533,7 @@ L_0:
//=============================================================================
// Legendary Blacksmith ----------------------------------------------
-pay_fild08.gat,217,273,4 script Legendary Blacksmith 63,{
+pay_fild08,217,273,4 script Legendary Blacksmith 63,{
if(dmdswrd_Q == 27) goto L_Start;
if(dmdswrd_Q == 28) goto L_Forge;
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index 1db58facb..e6361f98e 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -15,7 +15,7 @@
//= 1.1 a ',' that should be ';' [FlavioJS]
//============================================================
-geffen.gat,110,200,3 script Sage Welshyun 754,2,2,{
+geffen,110,200,3 script Sage Welshyun 754,2,2,{
if(HELLIONQ > 25)goto s_Last;
if(HELLIONQ > 18)goto s_Switches;
@@ -357,7 +357,7 @@ s_Switches:
mes "warp you to the location";
mes "marked on the tablet's map...";
close2;
- warp "gef_fild09.gat",368,88;
+ warp "gef_fild09",368,88;
set HELLIONQ,26;
end;
break;
@@ -376,7 +376,7 @@ OnTouch:
}
-prontera.gat,269,326,3 script Clanux Heffron 50,{
+prontera,269,326,3 script Clanux Heffron 50,{
if(HELLIONQ > 7)goto s_Last;
if(HELLIONQ)goto s_Switches;
@@ -686,7 +686,7 @@ s_Sorry:
}
-prontera.gat,224,84,1 script Training Dummy#HellionDummy 111,{
+prontera,224,84,1 script Training Dummy#HellionDummy 111,{
if(HELLIONQ == 2)goto s_Hellion;
mes "^3151FFIt's a training dummy";
@@ -726,7 +726,7 @@ s_Hellion:
}
-prt_in.gat,128,79,0 script Unknown Machine#HellionMchn 111,{
+prt_in,128,79,0 script Unknown Machine#HellionMchn 111,{
if(HELLIONQ == 6)goto s_Input2;
if(HELLIONQ == 5)goto s_Input;
mes "^3151FFIt's some sort of";
@@ -830,7 +830,7 @@ s_NoCog:
}
-prontera.gat,45,67,1 script #HellionActivator 139,0,0,{
+prontera,45,67,1 script #HellionActivator 139,0,0,{
OnTouch:
if(HELLIONQ != 4)end;
mes "[" + strcharinfo(0) + "]";
@@ -910,7 +910,7 @@ s_Failstr:
}
-payon.gat,182,132,3 script Grout'he Tuccok 48,{
+payon,182,132,3 script Grout'he Tuccok 48,{
if(HELLIONQ > 17)goto s_Final;
if(HELLIONQ > 8)goto s_Switches;
@@ -1212,7 +1212,7 @@ s_Switches:
}
-payon.gat,101,191,1 script #HellionStepAct 139,1,1,{
+payon,101,191,1 script #HellionStepAct 139,1,1,{
if(HELLIONQ != 10)end;
mes "[" + strcharinfo(0) + "]";
mes "Well, this is where";
@@ -1232,7 +1232,7 @@ payon.gat,101,191,1 script #HellionStepAct 139,1,1,{
}
-payon.gat,82,109,1 script Pile of Stones#HellionStones 111,{
+payon,82,109,1 script Pile of Stones#HellionStones 111,{
if(HELLIONQ != 11)end;
mes "[" + strcharinfo(0) + "]";
mes "Well, this is the place";
@@ -1254,7 +1254,7 @@ payon.gat,82,109,1 script Pile of Stones#HellionStones 111,{
}
-payon.gat,239,56,1 script Dried Fish#HellionFish 111,{
+payon,239,56,1 script Dried Fish#HellionFish 111,{
if(HELLIONQ != 12)end;
mes "[" + strcharinfo(0) + "]";
mes "So... Dried fish all";
@@ -1275,7 +1275,7 @@ payon.gat,239,56,1 script Dried Fish#HellionFish 111,{
}
-payon.gat,240,161,1 script Vat#HellionVat 111,{
+payon,240,161,1 script Vat#HellionVat 111,{
if(HELLIONQ != 13)end;
mes "[" + strcharinfo(0) + "]";
mes "Alright, the last";
@@ -1301,7 +1301,7 @@ payon.gat,240,161,1 script Vat#HellionVat 111,{
}
-payon.gat,159,130,1 script Wooden Floor#HellionFloor 111,{
+payon,159,130,1 script Wooden Floor#HellionFloor 111,{
if(HELLIONQ > 15)goto s_Slab;
if(HELLIONQ != 15)end;
mes "[" + strcharinfo(0) + "]";
@@ -1380,7 +1380,7 @@ s_Slab:
}
-pay_arche.gat,141,29,1 script Buddha Statue#HellionStat 111,3,3,{
+pay_arche,141,29,1 script Buddha Statue#HellionStat 111,3,3,{
if(HELLIONQ != 17)end;
mes "[" + strcharinfo(0) + "]";
mes "Hey, there's a huge";
@@ -1476,7 +1476,7 @@ OnTouch:
}
-morocc_in.gat,116,101,2 script Old Scholar Tyus 735,2,2,{
+morocc_in,116,101,2 script Old Scholar Tyus 735,2,2,{
if(HELLIONQ == 27)goto s_Last;
if(countitem(7332))goto s_Tablet;
@@ -2075,7 +2075,7 @@ OnTouch:
}
-gef_fild09.gat,296,59,1 script Hidden Cave#HellionCave 111,{
+gef_fild09,296,59,1 script Hidden Cave#HellionCave 111,{
if(!countitem(7332))goto s_NoTablet;
mes "^3151FFAmongst the wild bushes";
@@ -2132,7 +2132,7 @@ s_Insert:
mes " ";
mes " -Tyus";
close2;
- warp "gef_dun03.gat",140,119;
+ warp "gef_dun03",140,119;
end;
s_NoTablet:
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index bf38d1402..30682ad57 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -16,7 +16,7 @@
//=================================================Priest Praupin====================================================
-prt_church.gat,179,15,1 script Priest Praupin 110,{
+prt_church,179,15,1 script Priest Praupin 110,{
mes "[Priest Praupin]";
if(BaseClass != Job_Acolyte){
if(tu_acolyte01 == 25){
@@ -65,7 +65,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "to Sister Asthe for me.";
mes "Have a safe trip, little one...";
close2;
- warp "prt_monk.gat",30,250;
+ warp "prt_monk",30,250;
end;
} else {
mes "[Priest Praupin]";
@@ -150,7 +150,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "to Sister Asthe for me.";
mes "Have a safe trip, little one...";
close2;
- warp "prt_monk.gat",30,250;
+ warp "prt_monk",30,250;
end;
} else {
mes "[Priest Praupin]";
@@ -164,7 +164,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
}
//=================================================Asthe====================================================
-prt_monk.gat,230,106,3 script Asthe#tu 79,{
+prt_monk,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
switch(tu_acolyte01){
case 1:
@@ -785,7 +785,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
//=================================================Priest Gardron====================================================
-monk_in.gat,18,38,6 script Priest Gardron#tu 110,{
+monk_in,18,38,6 script Priest Gardron#tu 110,{
mes "[Priest Gardron]";
if(tu_acolyte01 == 7){
if(countitem(7148) >= 1){
@@ -878,7 +878,7 @@ monk_in.gat,18,38,6 script Priest Gardron#tu 110,{
mes "I shall send you";
mes "there to fight the monsters in Payon Dungeon so that you can return with 5 Decayed Nails. May God bless you...";
close2;
- warp "payon.gat",161,58;
+ warp "payon",161,58;
end;
}
close;
@@ -894,7 +894,7 @@ monk_in.gat,18,38,6 script Priest Gardron#tu 110,{
}
//=================================================Dog====================================================
-prt_monk.gat,235,245,5 script Dog#tu 81,{
+prt_monk,235,245,5 script Dog#tu 81,{
mes "[Dog]";
mes "^CDB79EBark bark!";
mes "Woof woof!^000000";
@@ -941,7 +941,7 @@ prt_monk.gat,235,245,5 script Dog#tu 81,{
}
//=================================================Boy====================================================
-prt_monk.gat,243,238,5 script Boy#boy_voi 139,5,5{
+prt_monk,243,238,5 script Boy#boy_voi 139,5,5{
OnTouch:
if(tu_acolyte01 != 10)end;
mes "[???]";
@@ -950,7 +950,7 @@ OnTouch:
close;
}
//=================================================Ill Girl====================================================
-prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
+prt_monk,226,257,6 script Ill Girl#tu 93,{
mes "[Angelic]";
if(tu_acolyte01 > 12){
mes "Thanks for helping me.";
@@ -1140,7 +1140,7 @@ L_NONE:
}
//=================================================Veiner====================================================
-prt_monk.gat,197,228,3 script Veiner 89,{
+prt_monk,197,228,3 script Veiner 89,{
mes "[Veiner]";
if(countitem(1081) && tu_acolyte01 == 18){
set tu_acolyte01, 19;
@@ -1183,7 +1183,7 @@ prt_monk.gat,197,228,3 script Veiner 89,{
}
//=================================================Hedrick====================================================
-prt_monk.gat,28,260,5 script Hedrick 50,{
+prt_monk,28,260,5 script Hedrick 50,{
mes "[Hedrick]";
mes "^333333*Whew!*^000000";
mes "Man I worked hard today!";
@@ -1218,7 +1218,7 @@ prt_monk.gat,28,260,5 script Hedrick 50,{
}
//=================================================Weapon Merchant====================================================
-prt_monk.gat,135,263,4 script Weapon Merchant#tu 139,9,9{
+prt_monk,135,263,4 script Weapon Merchant#tu 139,9,9{
OnTouch:
if(tu_acolyte01 != 20 || countitem(1081)==0) end;
delitem 1081, 1;
@@ -1235,7 +1235,7 @@ OnTouch:
}
//=================================================Karven====================================================
-monk_in.gat,103,176,7 script Karven 60,{
+monk_in,103,176,7 script Karven 60,{
mes "[Karven]";
mes "May you rest";
if(tu_acolyte01 == 21 && countitem(7183)){
@@ -1268,7 +1268,7 @@ monk_in.gat,103,176,7 script Karven 60,{
}
//=================================================Gloria====================================================
-prt_monk.gat,219,164,3 script Gloria#tu 95,{
+prt_monk,219,164,3 script Gloria#tu 95,{
mes "[Gloria]";
if(BaseJob != Job_Acolyte){
mes "Hi, hi~";
@@ -1329,7 +1329,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{
mes "Here we go~!!";
mes "W-warp Portal!";
close2;
- warp "prontera.gat",116,72;
+ warp "prontera",116,72;
end;
break;
}
@@ -1341,7 +1341,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{
close;
}
//=================================================Cleope Verce====================================================
-prt_monk.gat,153,210,3 script Cleope Verce 95,{
+prt_monk,153,210,3 script Cleope Verce 95,{
mes "[Cleope Verce]";
if(BaseJob != Job_Acolyte){
mes "Hello hello.";
@@ -1521,7 +1521,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{
close;
}
//=================================================Range NPC====================================================
-prt_monk.gat,217,123,4 script #tu_monk 139,10,10{
+prt_monk,217,123,4 script #tu_monk 139,10,10{
OnTouch:
if(BaseJob == Job_Acolyte){
switch(tu_acolyte01){
@@ -1550,7 +1550,7 @@ OnTouch:
end;
}
//=================================================Eavesdrop====================================================
-prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{
+prt_monk,223,123,3 script Eavesdrop#tu 111,{
if(BaseJob != Job_Acolyte){
mes "^3355FFThere's nothing here.^000000";
close;
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index eb95bcc66..f1c2ee2ae 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -18,7 +18,7 @@
//=================================================Bard Jet====================================================
-payon_in02.gat,67,65,3 script Bard Jet#tu 51,{
+payon_in02,67,65,3 script Bard Jet#tu 51,{
mes "[Jet]";
mes "Every god never grows old";
mes "Because of beautiful";
@@ -163,7 +163,7 @@ payon_in02.gat,67,65,3 script Bard Jet#tu 51,{
}
//=================================================Sign====================================================
-pay_arche.gat,127,154,4 script Sign#arc 835,{
+pay_arche,127,154,4 script Sign#arc 835,{
mes " ";
mes " Archer Job Change Office ---> ";
mes " <--- Icarus ";
@@ -172,7 +172,7 @@ pay_arche.gat,127,154,4 script Sign#arc 835,{
}
//=================================================Master Kavaruk====================================================
-payon_in02.gat,47,13,3 script Master Kavaruk 55,{
+payon_in02,47,13,3 script Master Kavaruk 55,{
mes "[Master Kavaruk]";
mes "Hello, young one.";
@@ -412,7 +412,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
}
//=================================================Raiden Karus====================================================
-pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
+pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "[Raiden Karus]";
if(MaxWeight - Weight < 2000){
@@ -578,7 +578,7 @@ pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
mes "Off you go!";
mes "To Prontera!";
close2;
- warp "prontera.gat",116,72;
+ warp "prontera",116,72;
end;
break;
case 2:
@@ -746,7 +746,7 @@ pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
mes "Alright...!";
mes "Get a move on!";
close2;
- warp "prontera.gat",116,72;
+ warp "prontera",116,72;
end;
break;
case 2:
@@ -786,7 +786,7 @@ pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
mes "Alright...!";
mes "Get a move on!";
close2;
- warp "prontera.gat",116,72;
+ warp "prontera",116,72;
end;
break;
case 2:
@@ -1039,7 +1039,7 @@ pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
mes "the chance, give a hello to my Acolyte pal over there for me~";
emotion e_heh;
close2;
- warp "mjolnir_11.gat",25,221;
+ warp "mjolnir_11",25,221;
end;
break;
case 2:
@@ -1131,7 +1131,7 @@ pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
}
//=================================================Arepesto====================================================
-pay_arche.gat,109,169,3 script Arpesto 712,{
+pay_arche,109,169,3 script Arpesto 712,{
mes "[Arpesto]";
mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
next;
@@ -1151,7 +1151,7 @@ pay_arche.gat,109,169,3 script Arpesto 712,{
}
//=================================================Seisner====================================================
-pay_arche.gat,84,139,3 script Seisner 727,{
+pay_arche,84,139,3 script Seisner 727,{
//misceffect EF_HIT2;
mes "[Seisner]";
mes "Aaaah!";
@@ -1355,10 +1355,10 @@ pay_arche.gat,84,139,3 script Seisner 727,{
}
//=================================================Target====================================================
-pay_arche.gat,76,135,3 script Target#Target 111,{ end; } // empty NPC?? [Jukka]
+pay_arche,76,135,3 script Target#Target 111,{ end; } // empty NPC?? [Jukka]
//=================================================Acolyte====================================================
-mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
+mjolnir_11,27,223,3 script Acolyte#tu 95,{
mes "[Acolyte]";
if(tu_archer01 == 14){
if(gettime(3) >= 18 && gettime(3) < 22){
@@ -1560,7 +1560,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
}
//=================================================Alchemist Guildmember====================================================
-pay_arche.gat,130,113,3 script Alchemist Guildmember#tu 740,{
+pay_arche,130,113,3 script Alchemist Guildmember#tu 740,{
mes "[Alchemist Guildmember]";
if(tu_archer02 > 0){
if((countitem(1032) > 0) || (countitem(905) > 0 )){ // Blossom_Of_Maneater & Stem
@@ -1635,7 +1635,7 @@ pay_arche.gat,130,113,3 script Alchemist Guildmember#tu 740,{
}
//=================================================Arthail====================================================
-prontera.gat,126,335,5 script Arthail 51,{
+prontera,126,335,5 script Arthail 51,{
mes "[Arthail]";
if(tu_archer02 < 3){
mes "I am the Bard";
@@ -1818,7 +1818,7 @@ prontera.gat,126,335,5 script Arthail 51,{
}
//=================================================New Guild Master====================================================
-prontera.gat,167,281,3 script New Guild Master#tu 753,{
+prontera,167,281,3 script New Guild Master#tu 753,{
mes "[New Guild Master]";
mes "Hearken, all";
mes "of you who seek";
@@ -1840,7 +1840,7 @@ prontera.gat,167,281,3 script New Guild Master#tu 753,{
}
//=================================================Mage====================================================
-prontera.gat,144,301,5 script Mage#tu 123,{
+prontera,144,301,5 script Mage#tu 123,{
mes "[Mage]";
mes "Did you see that";
mes "new guild master?";
@@ -1867,7 +1867,7 @@ prontera.gat,144,301,5 script Mage#tu 123,{
}
//=================================================Minister====================================================
-prt_castle.gat,76,165,6 script Minister#tu 55,{
+prt_castle,76,165,6 script Minister#tu 55,{
mes "[Minister]";
mes "The royal family";
mes "is extremely busy";
@@ -1938,7 +1938,7 @@ OnTouch:
}
//=================================================Bishop Maugins====================================================
-monk_in.gat,19,43,1 script Bishop Maugins 60,{
+monk_in,19,43,1 script Bishop Maugins 60,{
mes "[Bishop Maugins]";
if(vu_archer02 == 7){
mes "Greetings.";
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index 2ef6c2893..4c60ce1a2 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -16,7 +16,7 @@
//=================================================Battle Traces 1====================================================
-moc_fild12.gat,166,369,0 script battle_traces#1 844,{
+moc_fild12,166,369,0 script battle_traces#1 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 5){
mes "^3355FFThere are traces of poison used in a battle. You can sense its power and decide that it would be safer not to get too close to it.^000000";
@@ -63,7 +63,7 @@ moc_fild12.gat,166,369,0 script battle_traces#1 844,{
}
//=================================================Battle Traces 2====================================================
-moc_fild12.gat,173,215,0 script Battle Traces#2 844,{
+moc_fild12,173,215,0 script Battle Traces#2 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 9){
mes "There are traces of many people going by.";
@@ -94,7 +94,7 @@ moc_fild12.gat,173,215,0 script Battle Traces#2 844,{
}
//=================================================Battle Traces 3====================================================
-moc_fild12.gat,276,165,0 script battle_traces#3 844,{
+moc_fild12,276,165,0 script battle_traces#3 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 10){
mes "There are traces of several who have went by.";
@@ -125,7 +125,7 @@ moc_fild12.gat,276,165,0 script battle_traces#3 844,{
}
//=================================================Battle Traces 4====================================================
-moc_fild11.gat,39,163,0 script battle_traces#4 844,{
+moc_fild11,39,163,0 script battle_traces#4 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 11){
mes "There are traces of many that have gone by.";
@@ -158,7 +158,7 @@ moc_fild11.gat,39,163,0 script battle_traces#4 844,{
}
//=================================================Battle Traces 5====================================================
-moc_fild11.gat,205,52,0 script battle_traces#5 844,{
+moc_fild11,205,52,0 script battle_traces#5 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 12){
mes "There are traces of many that have gone by.";
@@ -260,7 +260,7 @@ moc_fild11.gat,205,52,0 script battle_traces#5 844,{
}
//=================================================Battle Traces 6====================================================
-moc_fild11.gat,226,235,0 script battle_traces#6 844,{
+moc_fild11,226,235,0 script battle_traces#6 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 13){
mes "There are traces of many that have gone by.";
@@ -283,7 +283,7 @@ moc_fild11.gat,226,235,0 script battle_traces#6 844,{
}
//=================================================Battle Traces 7====================================================
-moc_fild11.gat,184,342,0 script battle_traces#7 844,{
+moc_fild11,184,342,0 script battle_traces#7 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 13){
mes "There are traces of several that have stopped by.";
@@ -306,7 +306,7 @@ moc_fild11.gat,184,342,0 script battle_traces#7 844,{
}
//=================================================Battle Traces 8====================================================
-moc_fild17.gat,213,358,0 script battle_traces#8 844,{
+moc_fild17,213,358,0 script battle_traces#8 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 13){
mes "There are traces of about two people that stopped by.";
@@ -337,7 +337,7 @@ moc_fild17.gat,213,358,0 script battle_traces#8 844,{
}
//=================================================Battle Traces 9====================================================
-moc_fild17.gat,228,274,0 script battle_traces#9 844,{
+moc_fild17,228,274,0 script battle_traces#9 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 14){
mes "There are traces of a small battle.";
@@ -396,7 +396,7 @@ moc_fild17.gat,228,274,0 script battle_traces#9 844,{
}
//=================================================Battle Traces 10====================================================
-moc_fild17.gat,34,292,0 script battle_traces#10 844,{
+moc_fild17,34,292,0 script battle_traces#10 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 16){
mes "A large group of people seem to have gone by.";
@@ -427,7 +427,7 @@ moc_fild17.gat,34,292,0 script battle_traces#10 844,{
}
//=================================================Battle Traces 11====================================================
-moc_fild18.gat,346,296,0 script battle_traces#11 844,{
+moc_fild18,346,296,0 script battle_traces#11 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 17){
mes "A large group of people seem to have gone by.";
@@ -458,7 +458,7 @@ moc_fild18.gat,346,296,0 script battle_traces#11 844,{
}
//=================================================Battle Traces 12====================================================
-moc_fild18.gat,309,257,0 script battle_traces#12 844,{
+moc_fild18,309,257,0 script battle_traces#12 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 18){
mes "A large group of people seem to have gone by.";
@@ -489,7 +489,7 @@ moc_fild18.gat,309,257,0 script battle_traces#12 844,{
}
//=================================================Battle Traces 13====================================================
-moc_fild18.gat,177,333,0 script battle_traces#13 844,{
+moc_fild18,177,333,0 script battle_traces#13 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 19){
mes "A large group of people seem to have gone by.";
@@ -520,7 +520,7 @@ moc_fild18.gat,177,333,0 script battle_traces#13 844,{
}
//=================================================Battle Traces 14====================================================
-moc_fild18.gat,111,303,0 script battle_traces#14 844,{
+moc_fild18,111,303,0 script battle_traces#14 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 20){
mes "A large group of people seem to have gone by.";
@@ -551,7 +551,7 @@ moc_fild18.gat,111,303,0 script battle_traces#14 844,{
}
//=================================================Battle Traces 15====================================================
-moc_fild18.gat,109,197,0 script battle_traces#15 844,{
+moc_fild18,109,197,0 script battle_traces#15 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 21){
mes "A large group of people seem to have gone by.";
@@ -713,7 +713,7 @@ moc_fild18.gat,109,197,0 script battle_traces#15 844,{
}
//=================================================Battle Traces 16====================================================
-moc_fild18.gat,156,96,0 script battle_traces#16 844,{
+moc_fild18,156,96,0 script battle_traces#16 844,{
if(BaseClass == Job_Thief){
if(tu_thief01 < 25){
mes "A large group of people seem to have gone by.";
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 11203fd7d..c6824cf21 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -16,7 +16,7 @@
//=================================================Sign====================================================
-geffen.gat,61,174,4 script Sign#M 111,{
+geffen,61,174,4 script Sign#M 111,{
mes "~sign reads...~";
mes "Greetings!! This is the Geffen Magic Academy. Come in if you have an interest in all things magic!";
close;
@@ -24,7 +24,7 @@ geffen.gat,61,174,4 script Sign#M 111,{
//=================================================New Mage Manager====================================================
-geffen.gat,67,180,4 script New Mage Manager#M 102,{
+geffen,67,180,4 script New Mage Manager#M 102,{
mes "[Mana]";
if(Class == Job_Novice){
mes "[Mana]";
@@ -694,7 +694,7 @@ geffen.gat,67,180,4 script New Mage Manager#M 102,{
mes "Hoho..";
set tu_magician01, 7;
emotion e_heh;
- warp "morocc.gat",182,286;
+ warp "morocc",182,286;
close;
} else {
mes "[Mana]";
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index 5c5c8ac88..4244927da 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -16,7 +16,7 @@
//=================================================Guarnien====================================================
-alberta_in.gat,70,51,5 script Guarnien 98,{
+alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
if(Class != Job_Merchant && Class != Job_Baby_Merchant){
mes "Hello stranger.";
@@ -426,7 +426,7 @@ alberta_in.gat,70,51,5 script Guarnien 98,{
mes "some reason --to send you there right now. Get ready...!";
next;
set tu_merchant, rand(6,8);
- warp "prontera.gat",155,46;
+ warp "prontera",155,46;
close2;
end;
break;
@@ -676,7 +676,7 @@ alberta_in.gat,70,51,5 script Guarnien 98,{
}
//=================================================Sagle====================================================
-prontera.gat,66,111,3 script Sagle 82,{
+prontera,66,111,3 script Sagle 82,{
mes "[Sagle]";
if(tu_merchant == 8){
mes "Hello, hello~";
@@ -840,7 +840,7 @@ prontera.gat,66,111,3 script Sagle 82,{
}
//=================================================Kellion====================================================
-prontera.gat,93,330,3 script Kellion 97,{
+prontera,93,330,3 script Kellion 97,{
mes "[Kellion]";
if(tu_merchant == 8){
mes "I'm selling sets of";
@@ -979,7 +979,7 @@ prontera.gat,93,330,3 script Kellion 97,{
}
//=================================================Aigie====================================================
-prt_in.gat,169,11,3 script Aigie 92,{
+prt_in,169,11,3 script Aigie 92,{
if(tu_merchant == 8){
mes "[Aigie]";
mes "Welcome to my shop.";
@@ -1130,7 +1130,7 @@ prt_in.gat,169,11,3 script Aigie 92,{
}
//=================================================Jayon====================================================
-prontera.gat,247,129,3 script Jayon 85,{
+prontera,247,129,3 script Jayon 85,{
if(tu_merchant == 8){
mes "[Jayon]";
mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!";
@@ -1287,7 +1287,7 @@ prontera.gat,247,129,3 script Jayon 85,{
}
//=================================================Maos====================================================
-prt_in.gat,251,129,3 script Maos 709,{
+prt_in,251,129,3 script Maos 709,{
if(tu_merchant == 8){
mes "[Maos]";
mes "Don't say anything.";
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index 4c87a4bd0..a1a6e6e8a 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -16,7 +16,7 @@
//=================================================Shurank====================================================
-izlude_in.gat,82,163,3 script Shurank 733,{
+izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
if(Class == Job_Novice || Class == Job_Baby){
mes "Still wondering";
@@ -571,7 +571,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "But now that I think about it, it may take you a while to travel to Geffen. I shall send you there myself! Good luck!";
next;
- warp "gef_fild07.gat",35,192;
+ warp "gef_fild07",35,192;
close;
break;
case 5:
@@ -909,7 +909,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
}
//=================================================Daqu'ee====================================================
-geffen.gat,154,143,3 script Dequ'ee 734,{
+geffen,154,143,3 script Dequ'ee 734,{
if(BaseJob == Job_Novice){
mes "[Dequ'ee]";
mes "Hey there.";
@@ -991,7 +991,7 @@ if(tu_swordman == 20){
mes "wants to show you the ropes of Swordmanship.";
set tu_swordman, 21;
close2;
- warp "izlude.gat",35,78;
+ warp "izlude",35,78;
end;
}
@@ -1053,7 +1053,7 @@ if((tu_swordman == 17) || (tu_swordman == 18)){
set tu_swordman, 19;
set BaseExp, BaseExp + 1620;
close2;
- warp "moc_fild07.gat",359,201;
+ warp "moc_fild07",359,201;
end;
break;
case 3:
@@ -1945,7 +1945,7 @@ if(tu_swordman == 13){
mes "near that city.";
next;
set tu_swordman, 14;
- warp "moc_fild07.gat",359,201;
+ warp "moc_fild07",359,201;
close;
}
@@ -2154,7 +2154,7 @@ if(tu_swordman == 6){
mes "of yourself,";
mes "brave Swordman.";
next;
- warp "izlude.gat",35,78;
+ warp "izlude",35,78;
close;
break;
}
@@ -2219,7 +2219,7 @@ if(tu_swordman == 6){
}
//=================================================Geil====================================================
-morocc_in.gat,51,101,3 script Geil 89,{
+morocc_in,51,101,3 script Geil 89,{
mes "[Geil]";
if(tu_swordman == 15){
mes "Were you sent by the authorities? Quit giving me such a hard time! I'm not the murderer! I don't even know who was killed. I'm not the one you're looking for!";
@@ -2271,7 +2271,7 @@ morocc_in.gat,51,101,3 script Geil 89,{
}
//=================================================Meutro====================================================
-morocc.gat,82,292,5 script Muetro 84,{
+morocc,82,292,5 script Muetro 84,{
mes "[Muetro]";
if(tu_swordman == 15){
mes "You're just";
@@ -2311,7 +2311,7 @@ morocc.gat,82,292,5 script Muetro 84,{
}
//=================================================Hans====================================================
-morocc.gat,240,72,3 script Hans 86,{
+morocc,240,72,3 script Hans 86,{
mes "[Hans]";
if(tu_swordman == 15){
mes "Help me!";
@@ -2368,7 +2368,7 @@ morocc.gat,240,72,3 script Hans 86,{
}
//=================================================Bankley====================================================
-morocc_in.gat,12,156,3 script Bankley 97,{
+morocc_in,12,156,3 script Bankley 97,{
if(tu_swordman > 19){
mes "^3355FFBankley had a pitiable";
mes "expression on his face.^000000";
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index 715073248..0cc183be8 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -15,7 +15,7 @@
//============================================================
//=================================================Thief Trainer====================================================
-moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
+moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "[Yierhan]";
if(Class == Job_Novice){
mes "Eh...?";
@@ -371,13 +371,13 @@ moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
mes "10 ^ff0000Feather of Birds^000000.";
mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
set tu_thief01, 5;
- savepoint "moc_ruins.gat",80,164;
+ savepoint "moc_ruins",80,164;
getitem 602, 1;
set BaseExp, BaseExp + 100;
set JobExp, JobExp + 50;
//misceffect EF_HIT5;
close2;
- warp "moc_fild12.gat",158,373;
+ warp "moc_fild12",158,373;
end;
} else if(tu_thief01 == 5 || tu_thief01 == 6){
if(countitem(916) < 10){ //Feather_Of_Birds
@@ -386,7 +386,7 @@ moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
mes "Remember, experience is more important";
mes "that knowledge.";
close2;
- warp "moc_fild07.gat",203,38;
+ warp "moc_fild07",203,38;
end;
} else {
mes "Ah~ there you go.";
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index c939035b6..1ea63927e 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -15,7 +15,7 @@
//===================== Garrison =====================================================
-que_ng.gat,182,85,3 script Mr.Garrison 109,{
+que_ng,182,85,3 script Mr.Garrison 109,{
set @npcname$,"[Mr.Garrison]";
mes @npcname$;
@@ -170,7 +170,7 @@ L_Already:
close;
}
-que_ng.gat,187,163,3 script Ingrid 744,{
+que_ng,187,163,3 script Ingrid 744,{
set @npcname$,"[Ingrid]";
mes @npcname$;
@@ -250,7 +250,7 @@ que_ng.gat,187,163,3 script Ingrid 744,{
}
}
-que_ng.gat,185,180,3 script Vanessa 726,{
+que_ng,185,180,3 script Vanessa 726,{
set @npcname$,"[Vanessa]";
mes @npcname$;
@@ -325,7 +325,7 @@ que_ng.gat,185,180,3 script Vanessa 726,{
}
}
-que_ng.gat,149,178,5 script N.A 744,{
+que_ng,149,178,5 script N.A 744,{
set @npcname$,"[N.A]";
mes @npcname$;
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt
index 7a1e315c0..85862b453 100644
--- a/npc/quests/juice_maker.txt
+++ b/npc/quests/juice_maker.txt
@@ -25,7 +25,7 @@
// Morrison ------------------------------------------------
-prt_in.gat,47,173,2 script Morrison 97,{
+prt_in,47,173,2 script Morrison 97,{
mes "[Little Morrison]";
if(MISC_QUEST&1 || @MORRISON > 10) goto L_GoAway;
if(@MORRISON == 10) goto L_Candy;
@@ -115,7 +115,7 @@ L_Candy:
}
// Housewife Marianne ---------------------------------------------------
-prt_in.gat,49,172,2 script Housewife Marianne 53,{
+prt_in,49,172,2 script Housewife Marianne 53,{
mes "[Housewife Marianne]";
if(MISC_QUEST&1 || @MORRISON > 10) goto L_Juice;
if(@MORRISON) goto L_GaveMeat;
@@ -185,7 +185,7 @@ L_Juice:
}
// Juicer Marx Hansen ---------------------------------------------------------
-payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{
+payon_in03,188,146,5 script Juicer Marx Hansen 86,{
mes "[Juicer Marx Hansen]";
if(MISC_QUEST&1) goto L_Juice;
mes "Welcome to my shop. What brings you here?";
@@ -304,4 +304,4 @@ sF_Make:
mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks.";
next;
return;
-}
+} \ No newline at end of file
diff --git a/npc/quests/juperos.txt b/npc/quests/juperos.txt
index 9ba600aef..50a72fded 100644
--- a/npc/quests/juperos.txt
+++ b/npc/quests/juperos.txt
@@ -12,7 +12,7 @@
//= 1.0 First version, partly implemented [MasterOfMuppets]
//=========================================================
-juperos_01.gat,79,91,1 script Sculpture#Juperos1 111,{
+juperos_01,79,91,1 script Sculpture#Juperos1 111,{
mes "^3131FFIt's a sculpture that";
mes "looks familiar to you.";
@@ -20,7 +20,7 @@ juperos_01.gat,79,91,1 script Sculpture#Juperos1 111,{
}
-juperos_01.gat,100,71,1 script Bronze Statue#Juperos2 111,{
+juperos_01,100,71,1 script Bronze Statue#Juperos2 111,{
mes "^3131FFIt's an elaborate";
mes "bronze statue that";
@@ -30,7 +30,7 @@ juperos_01.gat,100,71,1 script Bronze Statue#Juperos2 111,{
}
-juperos_01.gat,124,92,1 script Stone Statue#Juperos3 111,{
+juperos_01,124,92,1 script Stone Statue#Juperos3 111,{
mes "^3131FFIt's an old";
mes "statue sculpted";
@@ -40,7 +40,7 @@ juperos_01.gat,124,92,1 script Stone Statue#Juperos3 111,{
}
//Quest related?
-//juperos_01.gat,x,y,1 script Bronze Statue#Juperos4 111,{
+//juperos_01,x,y,1 script Bronze Statue#Juperos4 111,{
//
// mes "^3131FFThere's a peculiar";
// mes "engraving on the";
@@ -76,33 +76,33 @@ juperos_01.gat,124,92,1 script Stone Statue#Juperos3 111,{
//
//}
-juperos_02.gat,1,1,1 script JuperosLvl2QuestInit -1,{
+juperos_02,1,1,1 script JuperosLvl2QuestInit -1,{
OnInit:
while(1)
{
- monster "juperos_02.gat",24,276,"1st Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate1Dead";
- monster "juperos_02.gat",240,29,"2nd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate2Dead";
- monster "juperos_02.gat",282,183,"3rd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate3Dead";
+ monster "juperos_02",24,276,"1st Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate1Dead";
+ monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate2Dead";
+ monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate3Dead";
end;
OnGate1Dead:
- mapannounce "juperos_02.gat","Have you come seeking Juperos?! It no longer exists...",1,0xFF0000;
+ mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",1,0xFF0000;
set $JupeGate1,1;
if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen;
end;
OnGate2Dead:
- mapannounce "juperos_02.gat","Who are you to come here?",1,0xFF0000;
+ mapannounce "juperos_02","Who are you to come here?",1,0xFF0000;
set $JupeGate2,1;
if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen;
end;
OnGate3Dead:
- mapannounce "juperos_02.gat","Have you come to see me? Fine! Find me first!",1,0xFF0000;
+ mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",1,0xFF0000;
set $JupeGate3,1;
if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen;
end;
@@ -112,21 +112,21 @@ s_WarpOpen:
initnpctimer;
end;
OnTimer3000:
- mapannounce "juperos_02.gat","Vroom! Vroom!",1,0xBA55D3;
+ mapannounce "juperos_02","Vroom! Vroom!",1,0xBA55D3;
end;
OnTimer6000:
- mapannounce "juperos_02.gat","Attention, visitors.",1,0xBA55D3;
+ mapannounce "juperos_02","Attention, visitors.",1,0xBA55D3;
end;
OnTimer9000:
- mapannounce "juperos_02.gat","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",1,0xBA55D3;
+ mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",1,0xBA55D3;
enablenpc "JupeWarp2";
end;
OnTimer309000:
- mapannounce "juperos_02.gat","The portal has now closed.",1,0xBA55D3;
+ mapannounce "juperos_02","The portal has now closed.",1,0xBA55D3;
disablenpc "JupeWarp2";
set $JupeGate1,0;
set $JupeGate2,0;
set $JupeGate3,0;
stopnpctimer;
}
-}
+} \ No newline at end of file
diff --git a/npc/quests/metto_quest.txt b/npc/quests/metto_quest.txt
index d1e2244a8..99f8f5c48 100644
--- a/npc/quests/metto_quest.txt
+++ b/npc/quests/metto_quest.txt
@@ -13,7 +13,7 @@
//============================================================
-yuno_in03.gat,25,39,3 script Metto 709,{
+yuno_in03,25,39,3 script Metto 709,{
mes "[Metto]";
if(metto_q == 2 || metto_q == 4 || metto_q == 6) goto L_Check;
if(metto_q == 1) goto L_Stang;
@@ -111,7 +111,7 @@ L_Done:
}
//=====================================================================
-yuno_in01.gat,18,95,5 script Stangckle 99,{
+yuno_in01,18,95,5 script Stangckle 99,{
mes "[Stangckle]";
if(metto_q > 2) goto L_Done;
if(metto_q == 2) goto L_Start;
@@ -162,7 +162,7 @@ L_Done:
}
//===================================================================
-yuno_in01.gat,19,182,3 script Kato 55,{
+yuno_in01,19,182,3 script Kato 55,{
mes "[Kato]";
if(metto_q > 4) goto L_Done;
if(metto_q == 4) goto L_Start;
@@ -204,7 +204,7 @@ L_Done:
}
//===================================================================
-yuno_in03.gat,179,43,5 script CiCi 121,{
+yuno_in03,179,43,5 script CiCi 121,{
mes "[CiCi]";
if(metto_q > 6) goto L_Done;
mes "My name is ^5533FFCiCi^000000. I am one of the ^5533FF3 great scientists^000000 that live in this city.";
@@ -250,7 +250,7 @@ L_Done:
}
//===================================================================
-yuno_in01.gat,18,30,3 script Wagan 85,{
+yuno_in01,18,30,3 script Wagan 85,{
mes "[Wagan]";
if(metto_q > 0) goto L_Check;
mes "I'm sure you know that our village has been able to prosper for many years because of the brilliant research done here.";
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt
index b3ef8c297..ac1ae32ea 100644
--- a/npc/quests/monstertamers.txt
+++ b/npc/quests/monstertamers.txt
@@ -16,7 +16,7 @@
//<================================================= Alberta ===============================================>\\
-alberta_in.gat,173,77,3 script Monster Tamer#01 125,{
+alberta_in,173,77,3 script Monster Tamer#01 125,{
mes "[Monster Tamer Iwado]";
mes "Monster taming has never been more popular than it is now! Why not join in on all of the excitement?....";
M_Menu:
@@ -129,7 +129,7 @@ M_Menu:
//<================================================= Al De Baran ===============================================>\\
-aldeba_in.gat,167,177,3 script Monster Tamer#02 125,{
+aldeba_in,167,177,3 script Monster Tamer#02 125,{
mes "[Monster Tamer YuU]";
mes "You must be looking for some Taming Items.... When it comes to making Taming Items there is no one better than me here in Rune Midgard.";
M_Menu:
@@ -326,7 +326,7 @@ M_Menu:
//<================================================= Izlude ===============================================>\\
-izlude_in.gat,128,64,3 script Monster Tamer#03 125,{
+izlude_in,128,64,3 script Monster Tamer#03 125,{
mes "[Monster Tamer Shogo]";
mes "Are you pre-occupied with gathering items for your cute pets, and want a break? Then let us find those items for you.....";
M_Menu:
@@ -437,4 +437,4 @@ M_Menu:
mes "Oh... I see. You probably haven't decided on what monster to raise as a pet yet. It's a very important decision, so please, take your time.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/mrsmile.txt b/npc/quests/mrsmile.txt
index f59f3469a..0d24b50bc 100644
--- a/npc/quests/mrsmile.txt
+++ b/npc/quests/mrsmile.txt
@@ -17,7 +17,7 @@
// Alberta ------------------------------------------------------------------------------------------
-alberta.gat,113,53,3 script Smile Assistance::SmileAT 92,{
+alberta,113,53,3 script Smile Assistance::SmileAT 92,{
mes "[Smile Assistant]";
mes "Hi, I'm a Smile Assistance. How may I help you?";
next;
@@ -79,14 +79,14 @@ alberta.gat,113,53,3 script Smile Assistance::SmileAT 92,{
}
// Aldebaran --------------------------------------------------------------------------------
-aldebaran.gat,136,135,4 duplicate(SmileAT) Smile Assistance#2 92
+aldebaran,136,135,4 duplicate(SmileAT) Smile Assistance#2 92
// Geffen -----------------------------------------------------------------------------------
-geffen.gat,119,107,4 duplicate(SmileAT) Smile Assistance#3 92
+geffen,119,107,4 duplicate(SmileAT) Smile Assistance#3 92
// Izlude -----------------------------------------------------------------------------------
-izlude.gat,129,118,4 duplicate(SmileAT) Smile Assistance#4 92
+izlude,129,118,4 duplicate(SmileAT) Smile Assistance#4 92
// Morroc -----------------------------------------------------------------------------------
-morocc.gat,158,97,4 duplicate(SmileAT) Smile Assistance#5 92
+morocc,158,97,4 duplicate(SmileAT) Smile Assistance#5 92
// Payon ------------------------------------------------------------------------------------
-payon.gat,168,225,4 duplicate(SmileAT) Smile Assistance#6 92
+payon,168,225,4 duplicate(SmileAT) Smile Assistance#6 92
// Prontera ---------------------------------------------------------------------------------
-prontera.gat,157,187,4 duplicate(SmileAT) Smile Assistance#7 92
+prontera,157,187,4 duplicate(SmileAT) Smile Assistance#7 92 \ No newline at end of file
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 7d4509998..34b5686d3 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -14,39 +14,39 @@
//= needed: 2,4,5,7,10,11,13 (7/17)
//= ==Information For NPC's inside File==
//= 1) Black Cat Ears [NekoNeko*] {Payon}
-//= o payon.gat 115 131
+//= o payon 115 131
//= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen}
-//= o geffen.gat 129 148
+//= o geffen 129 148
//= 3) Hot-blooded-headband [Zhenbolt*] {Yuno}
-//= o yuno.gat 300 188
+//= o yuno 300 188
//= 4) Red Tailed Ribbon [Netpia] {Prontera}
-//= o prontera.gat 165 232
+//= o prontera 165 232
//= 5) Indian Headband [Merunte] {Comodo}
-//= o comodo.gat 237 217
+//= o comodo 237 217
//= 6) Mushroom headband [Ipore*] {Geffen}
-//= o geffen.gat 67 87
+//= o geffen 67 87
//= 7) Ears of angel wing &
//= Ears of devil wing [Old Blacksmith] {Yuno}
-//= o yuno.gat 241 52
+//= o yuno 241 52
//= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie}
-//= o xmas.gat 183 267
+//= o xmas 183 267
//= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie}
-//= o xmas.gat 175 156
+//= o xmas 175 156
//=10) Cap of Concentration [Nan Hyang] {Payon}
-//= o payon_in03.gat 8 193
+//= o payon_in03 8 193
//=11) Tulip Haipin [Ses] {Geffen}
-//= o geffen.gat 83 189
+//= o geffen 83 189
//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero
//= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
-//= o xmas_in.gat 35 30
+//= o xmas_in 35 30
//=13) Big Golden Bell, Headgear of Queen
//= and Crown of Mistress [Neris] {Yuno}
-//= o yuno_in03.gat 20 18
+//= o yuno_in03 20 18
//=14) Alarm Mask [Muscle Man*]{Aldebaran}
-//= o alde_alche.gat 88 180
+//= o alde_alche 88 180
//=15) Drooping Kitty, Smokie Leaf, Lazy Smokie
//= and Blue Fish [Traveler*] {Morroc}
-//= o morocc.gat 273 79
+//= o morocc 273 79
//=16) Fox Mask [Nine Tail*] {Payon Dungeon}
//= o pay_dun03 48 84
//=17) Orc Hero Helm [Orc Warrior*] {Orc Village}
@@ -61,7 +61,7 @@
//============================================================
//Payon /=Black cat ears=/
-payon.gat,115,131,3 script NekoNeko 725,{
+payon,115,131,3 script NekoNeko 725,{
if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
delitem 2213,1;
delitem 983,1;
@@ -120,7 +120,7 @@ payon.gat,115,131,3 script NekoNeko 725,{
}
}
//Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/
-geffen.gat,129,148,3 script Arjen 779,{
+geffen,129,148,3 script Arjen 779,{
mes "[Arjen]";
mes "Ahhh~So boring~ So very boring~";
mes "There's noone I need to see, and the weather is so good - ! !";
@@ -291,7 +291,7 @@ geffen.gat,129,148,3 script Arjen 779,{
}
//Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_;
//Yuno /=Hot-blooded headband=/ [5070]
-yuno.gat,300,188,5 script Zhenbolt 753,{
+yuno,300,188,5 script Zhenbolt 753,{
if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
delitem 7216,300;
delitem 7097,300;
@@ -367,7 +367,7 @@ yuno.gat,300,188,5 script Zhenbolt 753,{
}
}
//Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)//
-prontera.gat,165,232,3 script Netpia 744,{
+prontera,165,232,3 script Netpia 744,{
if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
delitem 2244,1;
delitem 2209,1;
@@ -438,7 +438,7 @@ prontera.gat,165,232,3 script Netpia 744,{
}
}
//Comodo /=Indian Headband=/ [5071]
-comodo.gat,237,217,5 script Merunte 732,{
+comodo,237,217,5 script Merunte 732,{
if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
delitem 5010,1;
delitem 5049,1;
@@ -490,7 +490,7 @@ comodo.gat,237,217,5 script Merunte 732,{
}
}
//Geffen /=Mushroom Band=/ [5082]
-geffen.gat,67,87,3 script Ipore 700,{
+geffen,67,87,3 script Ipore 700,{
if (countitem(921) > 299) {
delitem 921,300;
mes "[Ipore]";
@@ -552,7 +552,7 @@ geffen.gat,67,87,3 script Ipore 700,{
}
}
//Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068]
-yuno.gat,241,52,3 script Old Blacksmith 813,{
+yuno,241,52,3 script Old Blacksmith 813,{
mes "[A seemingly skillful craftman]";
mes "Uh Oh, since you've come to this place,";
mes "you must have known how to enjoy the scenary.";
@@ -904,7 +904,7 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{
}
}
//Lutie /=Sea Otter Cap=/
-xmas.gat,183,267,3 script Pretty Lindsay 793,{
+xmas,183,267,3 script Pretty Lindsay 793,{
if (countitem(5033) && countitem(5064)) {
delitem 5033,1;
delitem 5064,1;
@@ -1000,7 +1000,7 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{
}
}
//Lutie /=Brown Bear Cap=/ [5059]
-xmas.gat,175,156,3 script Fuzzy Fuzz 712,{
+xmas,175,156,3 script Fuzzy Fuzz 712,{
if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
delitem 5030,1;
delitem 7213,100;
@@ -1073,7 +1073,7 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{
}
}
//payon /=Cap of Concentration=/ [5073]
-payon_in03.gat,8,193,4 script Nan Hyang 75,{
+payon_in03,8,193,4 script Nan Hyang 75,{
if (countitem(2285) && countitem(1550)) {
mes "[Nan Hyang]";
mes "Sigh, give that to me.";
@@ -1219,7 +1219,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{
}
}
//geffen /=Tulip Hairpin=/
-geffen.gat,83,189,5 script Ses 716,{
+geffen,83,189,5 script Ses 716,{
mes "[Ses]";
mes "My name is Ses.";
mes "Ses like to fold paper.";
@@ -1312,7 +1312,7 @@ geffen.gat,83,189,5 script Ses 716,{
}
}
//Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/
-xmas_in.gat,35,30,3 script Headgear Merchant 797,{
+xmas_in,35,30,3 script Headgear Merchant 797,{
mes "[Mike]";
mes "I like hats...";
mes "I like hats more than any other thing in this world!!";
@@ -1691,7 +1691,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{
}
}
//Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/
-yuno_in03.gat,20,18,6 script Neris 726,{
+yuno_in03,20,18,6 script Neris 726,{
mes "[Neris]";
mes "This time,";
mes "as a gratitude of everyone's support to the Museum,";
@@ -1876,10 +1876,10 @@ yuno_in03.gat,20,18,6 script Neris 726,{
//Aldebaran /=Alarm Mask=/
//Effects: EF_BLASTMINE: 106
//EF_FLASHER:99
-alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{
+alde_alche,88,180,1 script Muscle Man#Alarm 1193,{
end;
}
-alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{
+alde_alche,88,180,1 script Muscle Man#Masked Alarm 748,{
mes "[Muscle Man]";
mes "Muscle, muscle. I like it. Hehe!!";
mes "What a beautiful robotic muscle!";
@@ -2006,28 +2006,28 @@ OnInit:
disablenpc "Muscle Man#Alarm";
end;
}
-alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{
+alde_alche,86,184,3 script #Masked Alarm1 1193,{
end;
OnBlast:
misceffect 106;
end; }
-alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{
+alde_alche,89,184,3 script #Masked Alarm2 1193,{
end;
OnBlast:
misceffect 106;
end; }
-alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{
+alde_alche,92,184,3 script #Masked Alarm3 1193,{
end;
OnBlast:
misceffect 106;
end; }
-alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{
+alde_alche,95,184,3 script #Masked Alarm4 1193,{
end;
OnBlast:
misceffect 106;
end; }
//Morocc /= Drooping Kitty, Huge Leaf, Lazy Smokie and Blue Fish =/
-morocc.gat,273,79,4 script Traveler 99,{
+morocc,273,79,4 script Traveler 99,{
function creation_lines {
mes "[Human]";
mes "Ah....So do you have all of it?";
@@ -2271,7 +2271,7 @@ morocc.gat,273,79,4 script Traveler 99,{
}
}
//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==//
-pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{
+pay_dun03,48,84,4 script Nine Tail#1 1180,1,1{
mes "[Nine Tail]";
mes "Kee! KeeKee!";
mes "KeeKeeKee! KeeKee! KeeKee!";
@@ -2294,11 +2294,11 @@ pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{
OnInit:
disablenpc "Nine Tail#1";
disablenpc "Nine Tail#2";
- monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
+ monster "pay_dun03",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
end;
OnReset:
- killmonster "pay_dun03.gat","NT::OnMobDead";
+ killmonster "pay_dun03","NT::OnMobDead";
disablenpc "Nine Tail#1";
disablenpc "Nine Tail#2";
initnpctimer;
@@ -2307,16 +2307,16 @@ OnReset:
OnTimer300000:
OnSpawn:
stopnpctimer;
- killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead";
- monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
+ killmonster "pay_dun03","Nine Tail#1::OnMobDead";
+ monster "pay_dun03",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
end;
}
-pay_dun03.gat,48,84,1 script NT -1,{
+pay_dun03,48,84,1 script NT -1,{
OnMobDead:
enablenpc "Nine Tail#1";
end;
}
-pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{
+pay_dun03,48,84,4 script Nine Tail#2 1180,{
if(countitem(1022)>998) {
mes "[Nine Tail]";
mes "Uh Oh!! You've brought it, human.";
@@ -2383,7 +2383,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{
}
}
//Orc Village /=Orc Hero Helm=/
-in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{
+in_orcs01,31,93,1 script Orc Warrior#1 1023,2,2{
if (orcs_hero_hat == 1) {
if (countitem(909)>999) {
delitem 909,1000;
@@ -3247,7 +3247,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{
}
}
}
-in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{
+in_orcs01,162,33,1 script Hero of Orc#1 1087,2,2{
if (orcs_hero_hat < 16) {
mes "[Orc Hero]";
mes ".....Go away, don't interrupt me!";
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index 50d03f189..d945a51de 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -12,7 +12,7 @@
// 1.0 First version, converted from the official aegis script. [MasterOfMuppets]
//============================================================
-yuno.gat,222,116,3 script Kasis#LhzHat 851,{
+yuno,222,116,3 script Kasis#LhzHat 851,{
if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49)
{
@@ -235,7 +235,7 @@ yuno.gat,222,116,3 script Kasis#LhzHat 851,{
}
-lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{
+lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{
if(DTHATQ == 0)
{
@@ -842,7 +842,7 @@ lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{
}
-lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{
+lighthalzen,360,313,3 script Boy#LhzHat 706,{
mes "[Boy]";
mes "Hello, mister!";
@@ -972,7 +972,7 @@ lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{
}
-einbech.gat,70,222,5 script Mater#LhzHat 91,{
+einbech,70,222,5 script Mater#LhzHat 91,{
if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999)
{
@@ -1086,7 +1086,7 @@ einbech.gat,70,222,5 script Mater#LhzHat 91,{
}
-lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{
+lhz_in02,91,38,5 script Margaret Mary#LhzHat 90,{
mes "[Margaret Mary]";
mes "The white rose, in its";
@@ -1193,7 +1193,7 @@ lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{
}
-lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{
+lighthalzen,182,89,0 script Rich Girl#LhzHat 91,{
if(LHZBTQ == 0)
{
@@ -1506,7 +1506,7 @@ lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{
}
-gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{
+gl_prison1,137,138,5 script Zealotus#LhzHat 1200,{
if(ZLMASKQ == 0)
{
@@ -1723,7 +1723,7 @@ gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{
}
-gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{
+gl_prison1,97,104,1 script Phendark#LhzHat 1202,{
if(ZLMASKQ == 0)
{
@@ -2139,7 +2139,7 @@ gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{
}
-gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{
+gl_prison1,100,48,5 script Rybio#LhzHat 1201,{
if(ZLMASKQ == 2)
{
diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt
index 0046dec3d..5ae4f9812 100644
--- a/npc/quests/newgears/2006_headgear.txt
+++ b/npc/quests/newgears/2006_headgear.txt
@@ -20,7 +20,7 @@
//===================== Anonymous Mask =====================================================
-rachel.gat,91,273,4 script Masked Man 880,{
+rachel,91,273,4 script Masked Man 880,{
set @npcname$,"[Masked Man]";
mes @npcname$;
@@ -75,7 +75,7 @@ rachel.gat,91,273,4 script Masked Man 880,{
//======================== Feather Beret ================================================
-rachel.gat,135,121,4 script Sakyul 933,{
+rachel,135,121,4 script Sakyul 933,{
set @npcname$,"[Sakyul]";
mes @npcname$;
@@ -128,7 +128,7 @@ rachel.gat,135,121,4 script Sakyul 933,{
//============================ Valkyrie Helm =====================================================
-hugel.gat,146,105,4 script Genirhimin 897,{
+hugel,146,105,4 script Genirhimin 897,{
set @npcname$,"[Genirhimin]";
mes @npcname$;
@@ -211,7 +211,7 @@ hugel.gat,146,105,4 script Genirhimin 897,{
//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
-payon.gat,135,231,5 script Chung-Wol-Mang 907,{
+payon,135,231,5 script Chung-Wol-Mang 907,{
set @npcname$,"[Chung-Wol-Mang]";
mes @npcname$;
@@ -335,7 +335,7 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
//====================== Judge Hat / A-Yam Hat =============================================
-payon.gat,137,123,5 script Hangaram 740,{
+payon,137,123,5 script Hangaram 740,{
set @npcname$,"[Hangaram]";
mes @npcname$;
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index b134c1db6..6d69ba6dc 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -12,7 +12,7 @@
//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
//===== Description =======================================
-alberta.gat,115,204,5 script Tourist 97,{
+alberta,115,204,5 script Tourist 97,{
mes "[Tourist]";
if(obb_quest == 1 ) goto L_YES;
if(obb_quest == 2 ) goto L_DONE;
@@ -96,7 +96,7 @@ L_END:
}
//second part Jacob
-morocc.gat,267,142,5 script Jacob 807,{
+morocc,267,142,5 script Jacob 807,{
mes "[Jacob]";
if(obb_quest == 1 ) goto L_YES;
if(obb_quest == 2 ) goto L_DONE;
@@ -140,7 +140,7 @@ L_END:
}
//third part
-comodo.gat,41,209,5 script Old Greek 120,{
+comodo,41,209,5 script Old Greek 120,{
mes "[Old Greek]";
if(obb_quest == 2 ) goto L_YES;
if(obb_quest < 2 ) goto L_LOST;
@@ -194,4 +194,4 @@ L_NO:
mes "[Old Greek]";
mes "Alas, my child. You haven't brought enough materials...";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 819358092..9776cd627 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -28,7 +28,7 @@
//=======================================================================================================//
// Doll Quest
//=======================================================================================================//
-alberta.gat,117,134,8 script Elin 96,{
+alberta,117,134,8 script Elin 96,{
mes "[Elin]";
if(Sex){
mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
@@ -246,7 +246,7 @@ alberta.gat,117,134,8 script Elin 96,{
//=======================================================================================================//
// Boy's Cap' Quest
//=======================================================================================================//
-alberta_in.gat,28,145,4 script Grampa 120,{
+alberta_in,28,145,4 script Grampa 120,{
mes "[Grampa]";
mes "Gasp ..Gasp";
next;
@@ -338,7 +338,7 @@ alberta_in.gat,28,145,4 script Grampa 120,{
//=======================================================================================================//
// Antlers Quest
//=======================================================================================================//
-alberta_in.gat,122,53,4 script Cherokee 47,{
+alberta_in,122,53,4 script Cherokee 47,{
mes "[Cherokee]";
mes "Hey there, I am a Horn Collector. Sounds great, huh?";
next;
@@ -388,7 +388,7 @@ alberta_in.gat,122,53,4 script Cherokee 47,{
//=======================================================================================================//
// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
//=======================================================================================================//
-alberta.gat,120,53,3 script Zic 51,{
+alberta,120,53,3 script Zic 51,{
mes "[Zic]";
mes "Yay! A cool breeze! That's why I love the sea!!";
emotion e_ho;
@@ -503,7 +503,7 @@ alberta.gat,120,53,3 script Zic 51,{
//=======================================================================================================//
// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
//=======================================================================================================//
-alberta.gat,135,79,3 script Tempestra 71,{
+alberta,135,79,3 script Tempestra 71,{
mes "[Tempestra]";
mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
emotion e_ho;
@@ -683,7 +683,7 @@ alberta.gat,135,79,3 script Tempestra 71,{
// Turtle Quest
//=======================================================================================================//
// Gotanblue --------------------------------------------------------------------------
-alberta.gat,247,123,5 script Gotanblue 709,{
+alberta,247,123,5 script Gotanblue 709,{
if(TURTLE) goto L_Turtle;
mes "[Gotanblue]";
mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
@@ -829,7 +829,7 @@ M_Menu:
next;
if(Zeny < 10000) goto sL_Zeny;
set Zeny, Zeny - 10000;
- warp "tur_dun01.gat",154,39;
+ warp "tur_dun01",154,39;
close;
sL_Zeny:
mes "[Gotanblue]";
@@ -849,7 +849,7 @@ M_Menu:
}
//Go back to Alberta
-tur_dun01.gat,166,29,1 script Gotanblue#2 709,{
+tur_dun01,166,29,1 script Gotanblue#2 709,{
mes "[Gotanblue]";
mes "Going back to Alberta?";
next;
@@ -857,7 +857,7 @@ tur_dun01.gat,166,29,1 script Gotanblue#2 709,{
mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
next;
- warp "alberta.gat",244,123;
+ warp "alberta",244,123;
close;
M_End:
@@ -867,7 +867,7 @@ M_End:
}
// Turtle Grandpa -------------------------------------------------------------------
-alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
+alberta_in,23,104,2 script Turtle Grandpa 120,{
mes "[Turtle Grandpa]";
mes "~Buuurrrpp!!!~ Oops...";
emotion e_swt;
@@ -974,7 +974,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
}
// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
-alberta_in.gat,17,101,1 script Letter of an explorer 111,{
+alberta_in,17,101,1 script Letter of an explorer 111,{
mes "~ The letter reads... ~";
mes "- O/X/XOVX -";
mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others...";
@@ -997,7 +997,7 @@ alberta_in.gat,17,101,1 script Letter of an explorer 111,{
}
// Jornadan Niliria ------------------------------------------------------------------------
-alberta.gat,248,90,1 script Jornadan Niliria 121,{
+alberta,248,90,1 script Jornadan Niliria 121,{
mes "[Jornadan Niliria]";
mes "Sometimes I think that the world around me is ever changing.";
mes "When I view the land it seems different, when I look up at the sky it too seems different....";
@@ -1052,7 +1052,7 @@ alberta.gat,248,90,1 script Jornadan Niliria 121,{
}
// Jornadan's Voyage Log -------------------------------------------------
-alberta.gat,247,93,1 script A Voyage Log 111,{
+alberta,247,93,1 script A Voyage Log 111,{
if(TURTLE == 1) goto L_Treasure;
mes "[A Voyage Log]";
mes "= 03:20 am =";
@@ -1173,7 +1173,7 @@ L_Treasure:
}
// Burried treasure --------------------------------------------------------------------
-tur_dun01.gat,160,80,1 script Skull Stone 111,{
+tur_dun01,160,80,1 script Skull Stone 111,{
if(TURTLE == 2) goto L_OpenBox;
mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
close;
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt
index 609f5a985..8fcd50e99 100644
--- a/npc/quests/quests_aldebaran.txt
+++ b/npc/quests/quests_aldebaran.txt
@@ -18,7 +18,7 @@
//=======================================================================================================//
// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest
//=======================================================================================================//
-aldeba_in.gat,152,166,4 script Trader#01 86,{
+aldeba_in,152,166,4 script Trader#01 86,{
mes "[Trader]";
mes "Muhahaha! I am the Very Famous Enigmatic Dealer! I am always hustling and bustling in and out of Rune Midgard!";
mes "Take a look at my RARE and UNIQUE items from ALL OVER the WORLD!!";
@@ -90,4 +90,4 @@ aldeba_in.gat,152,166,4 script Trader#01 86,{
mes "You, fool! Check the requirements again..... you're not some kinda idiot are you? C'mon..... give me a break.";
emotion e_an;
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index 4e0a60308..900544d9d 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -16,7 +16,7 @@
//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
//============================================================
-amatsu.gat,223,235,4 script Publisher 763,{
+amatsu,223,235,4 script Publisher 763,{
if (event_momo > 4) goto Lfin;
if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
mes "[Publisher]";
@@ -335,7 +335,7 @@ Lfin:
close;
}
//=====================================================================
-ama_test.gat,50,44,4 script Event Hall Staff 109,{
+ama_test,50,44,4 script Event Hall Staff 109,{
mes "[Satoshi]";
mes "Welcome to <Momotaro Field Trip>";
next;
@@ -381,7 +381,7 @@ ama_test.gat,50,44,4 script Event Hall Staff 109,{
mes "Thank you.";
mes "Bye~~";
close2;
- warp "amatsu.gat",223,230;
+ warp "amatsu",223,230;
end;
L1:
mes "[Satoshi]";
@@ -431,15 +431,15 @@ OnInit:
waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
OnInitCopy:
enablewaitingroomevent "Event Hall Staff";
- areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
+ areawarp "ama_test",30,78,68,120,"amatsu",223,230;
disablenpc "Manager#Momotaro";
enablenpc "Grandpa#Momotaro";
enablenpc "Grandma#Momotaro";
donpcevent "#MomotaroTimer::OnStopTimer";
- killmonsterall "ama_test.gat";
+ killmonsterall "ama_test";
end;
OnMax:
- warpwaitingpc "ama_test.gat",51,85;
+ warpwaitingpc "ama_test",51,85;
disablewaitingroomevent "Event Hall Staff";
disablenpc "Manager#Momotaro";
enablenpc "Grandpa#Momotaro";
@@ -448,23 +448,23 @@ OnMax:
end;
}
-ama_test.gat,1,1,0 script #MomotaroTimer -1,{
+ama_test,1,1,0 script #MomotaroTimer -1,{
OnStartTimer:
initnpctimer;
end;
OnTimer180000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
+ mapannounce "ama_test","Timer: 3 Minutes left.",8;
end;
OnTimer300000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
+ mapannounce "ama_test","Timer: 1 Minute left.",8;
end;
OnTimer360000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
+ mapannounce "ama_test","Timer: Beep- Beep- Beep- Time's up.",8;
OnTimer362500:
- areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
+ areawarp "ama_test",30,78,68,120,"amatsu",223,230;
goto s_Cleanup;
@@ -493,7 +493,7 @@ s_Cleanup:
set $MomoDokebi,0;
set $MomoDokebi2,0;
set $MomotaroRID,0;
- mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
+ mapannounce "ama_test","The current player has exited. The waiting room will now open again.",8;
disablenpc "Manager#Momotaro";
donpcevent "Event Hall Staff::OnInitCopy";
end;
@@ -504,11 +504,11 @@ OnStopTimer:
}
-ama_test.gat,51,85,0 script #MomotaroActivator 139,1,1,{
+ama_test,51,85,0 script #MomotaroActivator 139,1,1,{
if($Momotaro)end;
set $Momotaro,1;
set $MomotaroRID,getcharid(3);
- areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
+ areaannounce "ama_test",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
donpcevent "#MomotaroTimer::OnStartTimer";
mes "[Grandpa]";
mes "Arrrk!!!";
@@ -562,15 +562,15 @@ OnTimer5000:
set $MomoDokebi2,0;
disablenpc "Grandpa#Momotaro";
disablenpc "Grandma#Momotaro";
- monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
end;
OnInit:
@@ -582,14 +582,14 @@ OnInit:
}
-ama_test.gat,49,95,4 script Grandpa#Momotaro 766,{
+ama_test,49,95,4 script Grandpa#Momotaro 766,{
mes "[Grandpa]";
mes "Zzzzzz......";
close;
}
-ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
+ama_test,51,95,4 script Grandma#Momotaro 761,{
mes "[Grandma]";
mes "Oh....!?";
@@ -597,7 +597,7 @@ ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
}
-ama_test.gat,50,100,4 script Manager#Momotaro 762,{
+ama_test,50,100,4 script Manager#Momotaro 762,{
if (event_momo >= 4) goto LSecondFin;
mes "[Manager]";
@@ -632,7 +632,7 @@ L1:
set $MomotaroRID,0;
set event_momo,1;
donpcevent "Event Hall Staff::OnInitCopy";
- warp "amatsu.gat",223,230;
+ warp "amatsu",223,230;
disablenpc "Manager#Momotaro";
end;
L2:
@@ -671,9 +671,9 @@ OnTimer5000:
stopnpctimer;
if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
attachrid($MomotaroRID);
- monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
misceffect 16;
set event_momo,3;
disablenpc "Manager#Momotaro";
@@ -692,7 +692,7 @@ LWarpOut:
set $MomoDokebi,0;
set $MomoDokebi2,0;
set $MomotaroRID,0;
- warp "amatsu.gat",223,230;
+ warp "amatsu",223,230;
donpcevent "Event Hall Staff::OnInitCopy";
disablenpc "Manager#Momotaro";
end;
@@ -706,10 +706,10 @@ OnStart:
}
//=======================================MobCount===============================-
-ama_test.gat,0,1,0 script mobcount#momotaro -1,{
+ama_test,0,1,0 script mobcount#momotaro -1,{
OnMobDead:
if ($MomoDokebi >= 8){
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
+ areaannounce "ama_test",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
attachrid($MomotaroRID);
initnpctimer;
end;
@@ -720,29 +720,29 @@ OnMobDead:
if (@mobrand == 2) goto Lrand2;
if (@mobrand == 3) goto Lrand3;
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
+ areaannounce "ama_test",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
end;
Lrand1:
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
+ areaannounce "ama_test",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
end;
Lrand2:
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
+ areaannounce "ama_test",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
end;
Lrand3:
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
+ areaannounce "ama_test",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
end;
OnTimer5000:
donpcevent "mobcount2#momotaro::OnTimer5000";
end;
}
//=======================================MobCount2==============================-
-ama_test.gat,50,101,0 script mobcount2#momotaro -1,{
+ama_test,50,101,0 script mobcount2#momotaro -1,{
OnMobDead:
if ($MomoDokebi2 == 2) goto Lfin;
set $MomoDokebi2,$MomoDokebi2+1;
- areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
+ areaannounce "ama_test",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
Lfin:
- areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
+ areaannounce "ama_test",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
set event_momo,4;
initnpctimer;
end;
@@ -757,7 +757,7 @@ OnTimer5000:
//============================================================
//====================================================== Sushi
//====================================================== Quest
-ama_in01.gat,162,17,0 script Iron Chef 765,{
+ama_in01,162,17,0 script Iron Chef 765,{
if (ama_sushi == 1) goto LStart2;
mes "[ShabuShabu]";
mes "*Sighs* This is getting worse..";
@@ -882,7 +882,7 @@ Lok:
//============================================================
//===================================================== Amatsu
//====================================================== Event
-amatsu.gat,189,166,4 script Kouji 764,{
+amatsu,189,166,4 script Kouji 764,{
mes "[Kuruchi]";
mes "Lalala Lalala Lalalalalala..";
mes "Lalala Lalala Lalalalalala..";
@@ -938,7 +938,7 @@ LEnd:
close;
}
//=====================================================================
-amatsu.gat,171,174,4 script Guard Soldier#01 767,{
+amatsu,171,174,4 script Guard Soldier#01 767,{
if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
if (event_amatsu == 6) goto L1;
if (event_amatsu == 7) goto L2;
@@ -977,7 +977,7 @@ L2:
close;
}
//=====================================================================
-amatsu.gat,164,174,4 script Guard Soldier#02 767,{
+amatsu,164,174,4 script Guard Soldier#02 767,{
if (event_amatsu == 0) goto LOnce;
if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
if (event_amatsu == 6) goto L3;
@@ -1022,7 +1022,7 @@ L4:
}
//=====================================================================
-ama_in01.gat,22,111,0 script Old Lady#01 761,{
+ama_in01,22,111,0 script Old Lady#01 761,{
if (event_amatsu == 5) goto LStart2;
if (event_amatsu == 6) goto LStart3;
if (event_amatsu == 7) goto LStart4;
@@ -1063,8 +1063,8 @@ LStart2:
mes "I'll curse them forever! FOREVER!";
mes "Human, you better be careful too!^000000";
next;
- monster "ama_in01.gat",22,112,"Fox",1180,1;
- killmonsterall "ama_in01.gat";
+ monster "ama_in01",22,112,"Fox",1180,1;
+ killmonsterall "ama_in01";
getitem 1022,1;
mes "[...]";
mes "^FF0066Everything that Paul Shinaku did";
@@ -1159,7 +1159,7 @@ LStart4:
close;
}
//=====================================================================
-ama_in02.gat,170,62,4 script Soldier#02 767,{
+ama_in02,170,62,4 script Soldier#02 767,{
mes "[Kyro]";
mes "My name is Kyro. In this town";
mes "I handle all the administrative work.";
@@ -1217,7 +1217,7 @@ L3:
}
//=====================================================================
-ama_in02.gat,115,177,7 script Juro 767,{
+ama_in02,115,177,7 script Juro 767,{
mes "[Juro]";
mes "What are you here for?";
mes "There is nothing much over here.";
@@ -1242,7 +1242,7 @@ L2:
mes "Then, I will open the door for you.";
mes "Please take care...";
next;
- warp "ama_dun01.gat",229,10;
+ warp "ama_dun01",229,10;
end;
L2_2:
mes "[Juro]";
@@ -1276,7 +1276,7 @@ L2_2:
mes "Then, I'll open the door for you.";
mes "Please be careful...";
next;
- warp "ama_dun01.gat",229,10;
+ warp "ama_dun01",229,10;
end;
Llost:
mes "[Juro]";
@@ -1296,7 +1296,7 @@ Lnoflag:
mes "I hope you have a good time...";
close;
}
-ama_dun01.gat,229,7,0 script Soldier#08 767,{
+ama_dun01,229,7,0 script Soldier#08 767,{
mes "[Juro]";
mes "Ready to leave?";
next;
@@ -1304,7 +1304,7 @@ ama_dun01.gat,229,7,0 script Soldier#08 767,{
mes "[Juro]";
mes "Gogo!!";
next;
- warp "ama_in02.gat",119,181;
+ warp "ama_in02",119,181;
end;
L1:
mes "[Juro]";
@@ -1313,7 +1313,7 @@ L1:
}
//=====================================================================
-ama_in02.gat,200,176,4 script Castle Owner 768,{
+ama_in02,200,176,4 script Castle Owner 768,{
if (event_amatsu == 1) goto LStart2;
if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
if (event_amatsu == 6) goto LStart4;
@@ -1453,7 +1453,7 @@ LStart5:
close;
}
-ama_in01.gat,180,173,2 script Fox Mask 762,{
+ama_in01,180,173,2 script Fox Mask 762,{
if (event_amatsu == 4) goto LStart2;
if (event_amatsu == 5) goto LStart3;
mes "[Takikuwi]";
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 2323de1a1..809e3d7e4 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -33,7 +33,7 @@
//============================================================
//============================================== Ayothaya Clue
//====================================================== Quest
-ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
+ayo_dun02,277,178,1 script OBB 139,4,4,{
if(AyoOBB==1 || weddingring!=3) end;
mes "["+strcharinfo(0)+"]";
mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
@@ -46,31 +46,31 @@ ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
close;
}
//Dungeon 1 foot prints x 5
-ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{
+ayo_dun01,30,149,1 script Clue#01 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints here, they head off to the East.";
set @footprints1,1;
close;
}
-ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{
+ayo_dun01,70,149,1 script Clue#02 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some more foot prints, they are heading off to the East too!";
set @footprints2,1;
close;
}
-ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{
+ayo_dun01,100,149,1 script Clue#03 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints heading to the East, who do they belong too?";
set @footprints3,1;
close;
}
-ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{
+ayo_dun01,190,149,1 script Clue#04 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints, but these are going North.";
set @footprints4,1;
close;
}
-ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
+ayo_dun01,261,263,1 script Clue#05 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints, they seem to head into that hole there.";
set @footprints5,1;
@@ -78,38 +78,38 @@ ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
}
//Dungeon 2 foot prints x 4 + 1 fake
-ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{
+ayo_dun02,222,204,1 script Clue#06 139,5,5,{
if(weddingring!=3) end;
npctalk "Yet more foot prints, they are either going South or West.";
set @footprints6,1;
close;
}
-ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{
+ayo_dun02,169,212,1 script Clue#07 139,5,5,{
if(weddingring!=3) end;
npctalk "Looks like there are foot print going to the West.";
set @footprints7,1;
close;
}
-ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{
+ayo_dun02,129,212,1 script Clue#08 139,5,5,{
if(weddingring!=3) end;
npctalk "Ok these foot prints are either going to the North or West.";
set @footprints8,1;
close;
}
-ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{
+ayo_dun02,79,212,1 script Clue#09 139,7,7,{
if(weddingring!=3) end;
npctalk "These are very new, they are going North.";
set @footprints9,1;
close;
}
//FAKE
-ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{
+ayo_dun02,245,166,1 script Clue#10 139,7,7,{
if(weddingring!=3) end;
npctalk "Seems something came by this way, to the East.";
close;
}
-ayothaya.gat,233,105,7 script Shuda 838,{
+ayothaya,233,105,7 script Shuda 838,{
mes "[Shuda]";
if(BaseLevel<50) {
mes "Where is my ring!?!";
@@ -189,7 +189,7 @@ L_QuestOver:
close;
}
-ayothaya.gat,253,99,3 script Fisherman#01 843,{
+ayothaya,253,99,3 script Fisherman#01 843,{
mes "[Dannai]";
mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
next;
@@ -242,7 +242,7 @@ L_RingCheck:
close;
}
-ayothaya.gat,192,171,4 script Old Man#10 824,{
+ayothaya,192,171,4 script Old Man#10 824,{
mes "[Tham]";
if(weddingring==3) goto L_OnQ2;
mes "What a nice day it is today, don't you agree?";
@@ -263,7 +263,7 @@ L_OnQ2:
close;
}
-ayo_dun02.gat,91,264,4 script Guy 822,{
+ayo_dun02,91,264,4 script Guy 822,{
if(weddingring==4) goto L_QuestComplete;
if(weddingring==5) goto L_TalkedShuda;
if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
@@ -329,7 +329,7 @@ L_TalkedShuda:
//============================================================
//============================================ Ayothaya Shrimp
//====================================================== Quest
-ayothaya.gat,203,169,3 script Noi 839,{
+ayothaya,203,169,3 script Noi 839,{
mes "[Noi]";
mes "Welcome to Ayothaya.";
mes "Out beautiful village is built above the water, surrounded by a dense forest.";
@@ -421,7 +421,7 @@ s_Remo:
close;
}
-ayothaya.gat,153,86,4 script Thongpool 843,{
+ayothaya,153,86,4 script Thongpool 843,{
if(ayoshrimps == 1)goto s_Shrimp2;
if(tomyumgoong == 2)goto s_Shrimp;
mes "[Thongpool]";
@@ -507,7 +507,7 @@ s_Shrimp2:
//============================================================
//=========================================== Ayothaya Dungeon
//====================================================== Quest
-ayothaya.gat,83,132,7 script Dusit 843,{
+ayothaya,83,132,7 script Dusit 843,{
if(ayodunquest == 1 || ayodunquest == 2 || ayodunquest == 3)goto s_Dun;
mes "[Dusit]";
mes "Oh...!";
@@ -587,7 +587,7 @@ s_Dun:
close;
}
-ayo_in01.gat,181,193,4 script Shaman 840,{
+ayo_in01,181,193,4 script Shaman 840,{
if(ayodot == 8)goto s_Check2;
if(ayodot == 7 && countitem(7285) > 0)goto s_ICheck;
if(ayodot == 6 && countitem(7285) > 0)goto s_Holier;
@@ -952,7 +952,7 @@ s_LoseThreads:
mes "Come back anytime!";
close;
}
-ayo_fild01.gat,129,197,7 script Puraim 842,{
+ayo_fild01,129,197,7 script Puraim 842,{
if(countitem(7285) > 0)goto s_Dungeon; //Holy Threads
mes "[Puraim]";
mes "If I were you, I wouldn't even dare to approach";
@@ -1008,7 +1008,7 @@ s_Yes:
if(readparam(5) < @hpcheck)goto s_SetHp;
percentheal -10,0;
s_Warp:
- warp "ayo_fild02.gat",30,135;
+ warp "ayo_fild02",30,135;
end;
s_SetHp:
set @hpcheck2,readparam(5)-1;
@@ -1016,7 +1016,7 @@ s_SetHp:
goto s_Warp;
}
-ayo_dun01.gat,260,42,4 script LocationActivator 139,4,0,{
+ayo_dun01,260,42,4 script LocationActivator 139,4,0,{
if(ayodot > 5)end;
if(countitem(7285) > 0)goto s_Dots;
end;
@@ -1068,7 +1068,7 @@ s_5:
close;
}
-ayo_dun01.gat,198,164,4 script #invayo1 111,{
+ayo_dun01,198,164,4 script #invayo1 111,{
if(countitem(7285) < 1)end;
if(ayodot == 0)goto s_First;
@@ -1086,7 +1086,7 @@ s_First:
}
-ayo_dun01.gat,87,16,4 script #invayo2 111,{
+ayo_dun01,87,16,4 script #invayo2 111,{
if(countitem(7285) < 1)end;
if(ayodot == 1)goto s_First;
@@ -1104,7 +1104,7 @@ s_First:
}
-ayo_dun01.gat,268,215,4 script #invayo3 111,{
+ayo_dun01,268,215,4 script #invayo3 111,{
if(countitem(7285) < 1)end;
if(ayodot == 2)goto s_First;
@@ -1122,7 +1122,7 @@ s_First:
}
-ayo_dun01.gat,147,274,4 script #invayo4 111,{
+ayo_dun01,147,274,4 script #invayo4 111,{
if(countitem(7285) < 1)end;
if(ayodot == 3)goto s_First;
@@ -1140,7 +1140,7 @@ s_First:
}
-ayo_dun01.gat,99,118,4 script #invayo5 111,{
+ayo_dun01,99,118,4 script #invayo5 111,{
if(countitem(7285) < 1)end;
if(ayodot == 4)goto s_First;
mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate.";
@@ -1154,7 +1154,7 @@ s_First:
}
-ayo_dun01.gat,16,188,4 script #invayo6 111,{
+ayo_dun01,16,188,4 script #invayo6 111,{
if(countitem(7285) < 1)end;
if(ayodot == 5)goto s_First;
mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate.";
@@ -1167,32 +1167,32 @@ s_First:
close;
}
-ayo_dun01.gat,24,283,4 script #ayowarp 111,{
+ayo_dun01,24,283,4 script #ayowarp 111,{
if(countitem(7287) < 1)goto s_NoEntry;
mes "^3C2EE6The holy threads emanate a powerful sense of safety and security. With the protection of holiness, you begin your descent into the 2nd level..";
close2;
set @ayodunwarp,rand(1,2);
if(@ayodunwarp == 2)goto s_2;
- warp "ayo_dun02.gat",275,26;
+ warp "ayo_dun02",275,26;
end;
s_2:
- warp "ayo_dun02.gat",24,26;
+ warp "ayo_dun02",24,26;
end;
s_NoEntry:
mes "^3C2EE6You find what seems to be the entrance to the 2nd level. However, you are filled with an overwhelming sense of dread. Somehow, you can't bring yourself to go down...";
close;
}
-ayo_dun01.gat,23,283,4 duplicate(#ayowarp) #ayodupe1 111
-ayo_dun01.gat,25,283,4 duplicate(#ayowarp) #ayodupe2 111
-ayo_dun01.gat,26,283,4 duplicate(#ayowarp) #ayodupe3 111
+ayo_dun01,23,283,4 duplicate(#ayowarp) #ayodupe1 111
+ayo_dun01,25,283,4 duplicate(#ayowarp) #ayodupe2 111
+ayo_dun01,26,283,4 duplicate(#ayowarp) #ayodupe3 111
//============================================================
//============================================== Tom Yum Goong
//====================================================== Quest
-ayothaya.gat,196,265,3 script Einon 842,{
+ayothaya,196,265,3 script Einon 842,{
if(tomyumgoong == 5)goto s_Done;
if(tomyumgoong == 1 || tomyumgoong == 2 || tomyumgoong == 3 || tomyumgoong == 4)goto s_Resta;
mes "[Einon]";
@@ -1252,7 +1252,7 @@ s_Done:
close;
}
-ayo_in01.gat,145,163,4 script Cook 839,{
+ayo_in01,145,163,4 script Cook 839,{
if(tomyumgoong == 5)goto s_Busy;
if(ayopause == 1)goto s_Pause;
if(ayopause == 2)goto s_Pause2;
@@ -1517,7 +1517,7 @@ s_Busy:
close;
}
-ayothaya.gat,213,95,7 script Merchant 841,{
+ayothaya,213,95,7 script Merchant 841,{
if(tomyumgoong == 4)goto s_Chili;
s_JumpBack:
mes "[Merchant Thongdum]";
@@ -1579,7 +1579,7 @@ s_NoZeny:
close;
}
-ayothaya.gat,121,240,7 script Mr. Jun 842,1,1,{
+ayothaya,121,240,7 script Mr. Jun 842,1,1,{
mes "[Mr. Jun]";
mes "...";
close;
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 01708afec..88dcfe3d7 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -22,7 +22,7 @@
//============================================================================================//
// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
//==================================================
-comodo.gat,227,158,4 script Hair Ornament Girl 700,{
+comodo,227,158,4 script Hair Ornament Girl 700,{
mes "[Hair Ornament Girl]";
if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
@@ -122,7 +122,7 @@ M_Menu:
//===================================================================================================//
// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
//===============================================================//
-comodo.gat,274,137,5 script Mari Isac 702,{
+comodo,274,137,5 script Mari Isac 702,{
mes "[Mari Isac]";
mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
mes "Sometimes they even teach me how to make special items";
@@ -281,7 +281,7 @@ M_Menu:
// Chief Quest (Doomed Swords Part 1)
//============================================================================//
//=======================================================
-comodo.gat,206,310,4 script Rochito 48,{
+comodo,206,310,4 script Rochito 48,{
if(dmdswrd_Q == 1) goto L_1;
if(dmdswrd_Q == 2) goto L_2;
if(dmdswrd_Q == 3) goto sL_2;
@@ -410,7 +410,7 @@ L_3:
}
//=======================================================
-comodo.gat,204,310,4 script Rockha 98,{
+comodo,204,310,4 script Rockha 98,{
if(dmdswrd_Q == 3) goto L_1;
if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
L_0:
@@ -463,7 +463,7 @@ L_2:
}
//=======================================================
-comodo.gat,209,314,4 script Rotute 82,{
+comodo,209,314,4 script Rotute 82,{
if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1;
if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
@@ -507,7 +507,7 @@ L_2:
}
//=======================================================
-comodo.gat,209,305,4 script Emralhandas 70,{
+comodo,209,305,4 script Emralhandas 70,{
mes "[Emralhandas]";
mes "Rockha, empty your glass so I can pour you a drink.";
next;
@@ -579,7 +579,7 @@ comodo.gat,209,305,4 script Emralhandas 70,{
// Chief's House =========================================================//
-cmd_in02.gat,32,140,4 script Chief Tausupa 49,{
+cmd_in02,32,140,4 script Chief Tausupa 49,{
if(dmdswrd_Q == 1) goto L_1;
if(dmdswrd_Q == 2) goto sL_1;
if(dmdswrd_Q == 3) goto L_2;
@@ -693,7 +693,7 @@ L_2:
//============================================================================//
//=======================================================
-comodo.gat,88,97,4 script Cheese Expert TORUNA 109,{
+comodo,88,97,4 script Cheese Expert TORUNA 109,{
if(dmdswrd_Q == 7) goto sL_2;
mes "[TORUNA]";
mes "I hear that the cheese here is delicious. Every time I come here to visit, I ask for some of that popular cheese.";
@@ -782,7 +782,7 @@ M_Menu:
}
//=======================================================
-comodo.gat,164,291,2 script Rakusa 73,{
+comodo,164,291,2 script Rakusa 73,{
if(dmdswrd_Q == 7) goto L_1;
if(dmdswrd_Q == 8) goto L_2;
@@ -814,7 +814,7 @@ L_2:
}
//=======================================================
-comodo.gat,169,284,4 script Kichiri 99,{
+comodo,169,284,4 script Kichiri 99,{
mes "[Kichiri]";
if(dmdswrd_Q == 8) goto L_1;
if(dmdswrd_Q == 9) goto L_2;
@@ -842,7 +842,7 @@ L_2:
}
//=======================================================
-comodo.gat,163,280,4 script Magatu 55,{
+comodo,163,280,4 script Magatu 55,{
mes "[Magatu]";
if(dmdswrd_Q == 9) goto L_1;
if(dmdswrd_Q == 10) goto L_2;
@@ -883,7 +883,7 @@ L_2:
}
//======================================================
-cmd_in02.gat,189,99,4 script Manzi 85,{
+cmd_in02,189,99,4 script Manzi 85,{
if(dmdswrd_Q == 10) goto L_1;
if(dmdswrd_Q == 11) goto L_2;
if(BaseJob == Job_Novice) goto L_Nov;
@@ -936,7 +936,7 @@ L_2:
}
//=======================================================
-comodo.gat,187,153,4 script Hullaris 701,{
+comodo,187,153,4 script Hullaris 701,{
mes "[Hullaris]";
if(dmdswrd_Q == 11) goto L_1;
if(dmdswrd_Q == 12) goto L_2;
@@ -1058,7 +1058,7 @@ L_4:
}
//=========================================================
-beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,{
+beach_dun3,30,220,4 script Wizard Nigirboran 704,{
mes "[Nigirboran]";
if(dmdswrd_Q == 12) goto L_1;
if(dmdswrd_Q == 13) goto L_2;
@@ -1223,7 +1223,7 @@ L_2:
L_LowLvl:
mes "^3355FF~ it is unbearable and causes you to faint ~^000000";
next;
- warp "beach_dun3.gat",32,214;
+ warp "beach_dun3",32,214;
doevent "Wizard Nigirboran::OnFainted";
end;
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 16488095b..5a1b71635 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -27,7 +27,7 @@
//=================================================== Shinokas
//====================================================== Quest
-ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
+ein_in01,231,163,1 script Sick Old Man 849,6,6,{
switch(Shinokas_Quest){
case 9:
mes "^3131FFShinokas's";
@@ -520,7 +520,7 @@ OnTouch:
close;
}
-ein_in01.gat,32,133,6 script Maid 850,{
+ein_in01,32,133,6 script Maid 850,{
mes "[Maid]";
if(Shinokas_Quest != 4){
mes "There's no end";
@@ -550,7 +550,7 @@ ein_in01.gat,32,133,6 script Maid 850,{
close;
}
-einbroch.gat,51,52,1 script lab_warp 45,2,2{
+einbroch,51,52,1 script lab_warp 45,2,2{
if(Shinokas_Quest != 7){
mes "^3131FFThe door is locked.";
mes "You cannot enter.";
@@ -686,7 +686,7 @@ L_Suc:
mes "password. Initiating";
mes "override. Access granted.";
close2;
- warp "ein_in01.gat",283,25;
+ warp "ein_in01",283,25;
end;
L_SC60:
@@ -706,7 +706,7 @@ L_SCFail:
mes "check. Access denied.";
close;
}
-einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{
+einbroch,51,56,6 script Laboratory Soldier#01 852,{
mes "[Laboratory Soldier]";
mes "This area is off limits.";
mes "Please leave";
@@ -723,7 +723,7 @@ OnUnhide:
end;
}
-einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{
+einbroch,51,47,6 script Laboratory Soldier#02 852,{
mes "[Laboratory Soldier]";
mes "This area is off limits.";
mes "Please leave";
@@ -740,7 +740,7 @@ OnUnhide:
end;
}
-ein_in01.gat,254,35,1 script Scientist 749,{
+ein_in01,254,35,1 script Scientist 749,{
mes "[Scientist]";
mes "*Grumble grumble*";
next;
@@ -801,7 +801,7 @@ L_P2:
close;
}
-ein_in01.gat,266,26,1 script Unknown Stuff 111,{
+ein_in01,266,26,1 script Unknown Stuff 111,{
mes "^3131FFThere's something";
mes "attached to a huge";
mes "machine with many cords";
@@ -810,7 +810,7 @@ ein_in01.gat,266,26,1 script Unknown Stuff 111,{
close;
}
-airplane.gat,31,77,4 script Drunken Man#03 853,{
+airplane,31,77,4 script Drunken Man#03 853,{
if(Shinokas_Quest >= 8){
mes "[Drunken Man]";
mes "Hahahahaha!";
@@ -1029,7 +1029,7 @@ L_Apples:
close;
}
-einbech.gat,57,210,4 script Young Man#04 854,{
+einbech,57,210,4 script Young Man#04 854,{
mes "[Young Man]";
mes "Behind the pub,";
mes "you'll see this old man";
@@ -1055,7 +1055,7 @@ einbech.gat,57,210,4 script Young Man#04 854,{
close;
}
-einbech.gat,165,105,7 script Buender Hikeman 847,{
+einbech,165,105,7 script Buender Hikeman 847,{
if(Shinokas_Quest >= 9) goto L_P2;
if(Shinokas_Quest == 3) goto L_BEST;
if(Shinokas_Quest == 2) goto L_BASTARD;
@@ -1509,7 +1509,7 @@ L_NNotify:
//============================================================
//============================================= Einbroch Lover
//====================================================== Quest
-ein_in01.gat,31,151,4 script Satra 850,{
+ein_in01,31,151,4 script Satra 850,{
if(EIN_LOVERQ > 11)goto s_Intimi;
if(EIN_LOVERQ == 11)goto s_Coal4;
if(EIN_LOVERQ == 10)goto s_Coal3;
@@ -1936,7 +1936,7 @@ s_Intimi:
}
-ein_in01.gat,31,138,4 script Calla 90,{
+ein_in01,31,138,4 script Calla 90,{
if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
if(EIN_LOVERQ > 1)goto s_Switches;
s_NoSwitch:
@@ -2172,7 +2172,7 @@ s_Switches:
}
}
-ein_in01.gat,191,102,4 script Kaijeta 846,{
+ein_in01,191,102,4 script Kaijeta 846,{
if(EIN_LOVERQ > 13)goto s_Learned;
if(EIN_LOVERQ == 13)goto s_Clothes;
if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
@@ -2284,7 +2284,7 @@ s_Learned:
}
-ein_in01.gat,200,101,4 script Clitzer 854,{
+ein_in01,200,101,4 script Clitzer 854,{
if(EIN_LOVERQ)goto s_Switches;
s_Back:
mes "[Clitzer]";
@@ -2698,7 +2698,7 @@ s_Giveclothes:
//=========================================== Einbroch Polution
//============================================================
-einbroch.gat,1,1,0 script #PolutionNPC -1,{
+einbroch,1,1,0 script #PolutionNPC -1,{
OnPolution:
set @AlrdEinPoll,1;
@@ -2722,96 +2722,96 @@ OnPolution:
disablenpc "Paddler";
disablenpc "Head Gear Dealer";
- mapannounce "einbroch.gat","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
- monster "einbroch.gat",82,332,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",99,328,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",122,317,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",138,319,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",147,312,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",159,316,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",173,315,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",161,311,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",147,296,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",168,282,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",175,271,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",146,274,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",160,272,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",155,256,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",179,262,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",192,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",212,255,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",230,250,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",246,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",262,254,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",253,240,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",202,245,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",181,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",172,238,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",146,242,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",186,226,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",173,239,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",124,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",120,234,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",98,234,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",101,219,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",89,208,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",96,191,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",76,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",60,196,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",45,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",34,201,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",40,184,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",64,173,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",96,173,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",41,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",46,131,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",46,108,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",38,93,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",55,86,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",81,81,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",107,82,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",107,104,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",123,73,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",132,87,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",125,63,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",142,64,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",150,52,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",157,37,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",179,39,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",197,46,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",217,67,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",246,54,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",228,110,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",250,118,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",273,127,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",288,138,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",281,160,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",281,192,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",291,201,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",283,218,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",268,216,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",273,196,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",262,164,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",241,180,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",216,205,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",209,198,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",224,177,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",227,163,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",208,166,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",132,87,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",149,119,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",119,36,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",84,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",82,107,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
+ monster "einbroch",82,332,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",99,328,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",122,317,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",138,319,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",147,312,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",159,316,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",173,315,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",161,311,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",147,296,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",168,282,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",175,271,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",146,274,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",160,272,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",155,256,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",179,262,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",192,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",212,255,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",230,250,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",246,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",262,254,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",253,240,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",202,245,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",181,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",172,238,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",146,242,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",186,226,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",173,239,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",124,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",120,234,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",98,234,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",101,219,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",89,208,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",96,191,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",76,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",60,196,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",45,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",34,201,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",40,184,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",64,173,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",96,173,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",41,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",46,131,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",46,108,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",38,93,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",55,86,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",81,81,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",107,82,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",107,104,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",123,73,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",132,87,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",125,63,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",142,64,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",150,52,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",157,37,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",179,39,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",197,46,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",217,67,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",246,54,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",228,110,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",250,118,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",273,127,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",288,138,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",281,160,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",281,192,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",291,201,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",283,218,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",268,216,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",273,196,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",262,164,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",241,180,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",216,205,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",209,198,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",224,177,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",227,163,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",208,166,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",132,87,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",149,119,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",119,36,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",84,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
+ monster "einbroch",82,107,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
initnpctimer;
end;
OnMobChk:
- if(mobcount("einbroch.gat","#PolutionNPC::OnMobChk"))end;
+ if(mobcount("einbroch","#PolutionNPC::OnMobChk"))end;
OnTimer600000:
- killmonster "einbroch.gat","#PolutionNPC::OnMobChk";
- mapannounce "einbroch.gat","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
+ killmonster "einbroch","#PolutionNPC::OnMobChk";
+ mapannounce "einbroch","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
enablenpc "Liotzburg";
donpcevent "Liotzburg::OnUnHide";
enablenpc "Morei";
@@ -2854,7 +2854,7 @@ OnTimer600000:
}
-sec_in02.gat,127,86,3 script Einbroch Polution 851,{
+sec_in02,127,86,3 script Einbroch Polution 851,{
if(getgmlevel() > 79){
mes "[Einbroch Polution Variable Management]";
@@ -2891,7 +2891,7 @@ sec_in02.gat,127,86,3 script Einbroch Polution 851,{
//=========================================== Einbroch Factory
//====================================================== Quest
-einbroch.gat,132,84,3 script Liotzburg 853,{
+einbroch,132,84,3 script Liotzburg 853,{
if($EinPolution > 9){
mes "[Liotzburg]";
@@ -2977,7 +2977,7 @@ OnUnhide:
}
-ein_in01.gat,67,243,3 script Zelmeto 851,{
+ein_in01,67,243,3 script Zelmeto 851,{
if($EinPolution > 9){
mes "[Zelmeto]";
@@ -3006,7 +3006,7 @@ ein_in01.gat,67,243,3 script Zelmeto 851,{
mes "out of here and find";
mes "shelter! Right now!";
close2;
- warp "einbroch.gat",131,83;
+ warp "einbroch",131,83;
end;
}
@@ -3607,7 +3607,7 @@ s_Switches:
}
}
-ein_in01.gat,50,232,4 script 2nd Control Panel 111,{
+ein_in01,50,232,4 script 2nd Control Panel 111,{
if(EinFactory == 1){
mes "^3131FFIt's the 2nd control panel";
@@ -3622,7 +3622,7 @@ ein_in01.gat,50,232,4 script 2nd Control Panel 111,{
end;
}
-ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{
+ein_in01,108,217,4 script 3rd Pressure Governor 111,{
if(EinFactory == 3){
mes "^3131FFAt first glance, this";
@@ -3638,7 +3638,7 @@ ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{
end;
}
-ein_in01.gat,61,259,4 script Main Control Panel 111,{
+ein_in01,61,259,4 script Main Control Panel 111,{
if(EinFactory == 5){
mes "^3131FFThe main control panel";
@@ -3654,7 +3654,7 @@ ein_in01.gat,61,259,4 script Main Control Panel 111,{
end;
}
-ein_in01.gat,47,197,4 script Conveyor#01 111,{
+ein_in01,47,197,4 script Conveyor#01 111,{
if(EinFactory == 7){
mes "^3131FFThe conveyor's movements";
@@ -3670,7 +3670,7 @@ ein_in01.gat,47,197,4 script Conveyor#01 111,{
end;
}
-ein_in01.gat,100,267,4 script Pipe 111,{
+ein_in01,100,267,4 script Pipe 111,{
if(EinFactory == 9){
mes "^3131FFThe inspection of this";
@@ -3686,7 +3686,7 @@ ein_in01.gat,100,267,4 script Pipe 111,{
end;
}
-ein_in01.gat,95,238,4 script Conveyor#02 111,{
+ein_in01,95,238,4 script Conveyor#02 111,{
if(EinFactory == 11){
mes "^3131FFThis conveyor seems";
@@ -3703,7 +3703,7 @@ ein_in01.gat,95,238,4 script Conveyor#02 111,{
//============================================================
//=============================================== Einbroch Uwe
//====================================================== Quest
-einbroch.gat,215,180,5 script Uwe Kleine 85,{
+einbroch,215,180,5 script Uwe Kleine 85,{
if(EinUwe == 2)goto s_Cont2;
if(EinUwe == 1)goto s_Cont;
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index 2942f5a82..ec7df9ef1 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -18,7 +18,7 @@
//==============================================================================================//
// Blacksmith: 'Welding Mask' Quest
//==============================================================================================//
-geffen_in.gat,144,166,4 script Blacksmith#01 63,{
+geffen_in,144,166,4 script Blacksmith#01 63,{
mes "[Blacksmith]";
mes "Who am I?!........";
emotion e_gasp;
@@ -85,7 +85,7 @@ geffen_in.gat,144,166,4 script Blacksmith#01 63,{
//=============================================================================================//
// Eric: Headset Quest
//=============================================================================================//
-geffen_in.gat,30,71,4 script Eric 83,{
+geffen_in,30,71,4 script Eric 83,{
mes "[Eric]";
mes "Please listen to the story of my blessed grand father...";
emotion e_sob;
@@ -181,4 +181,4 @@ geffen_in.gat,30,71,4 script Eric 83,{
mes "Farewell..... boo hoo....";
emotion e_sob;
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index 83000a5db..019ae72b0 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -13,7 +13,7 @@
//============================================================
-gon_in.gat,17,93,5 script Chief#gnbs 775,{
+gon_in,17,93,5 script Chief#gnbs 775,{
mes "[SaYumMoon]";
if (BaseLevel <= 50) {
mes "hmm...";
@@ -429,7 +429,7 @@ gon_in.gat,17,93,5 script Chief#gnbs 775,{
close;
}
-gon_in.gat,152,35,4 script Hostess#gnbs 702,{
+gon_in,152,35,4 script Hostess#gnbs 702,{
mes "[MaYumBang]";
if (b_sword < 1) {
mes "Oh.. you're new here right?";
@@ -509,7 +509,7 @@ gon_in.gat,152,35,4 script Hostess#gnbs 702,{
close;
}
-gon_in.gat,165,16,4 script Man in hangover#gnbs 748,{
+gon_in,165,16,4 script Man in hangover#gnbs 748,{
mes "[SulBoong]";
if (b_sword < 4) {
mes "Ahhh.. my stomach.. my head..";
@@ -745,7 +745,7 @@ gon_in.gat,165,16,4 script Man in hangover#gnbs 748,{
close;
}
-gon_dun01.gat,148,156,0 script start01#gnbs -1,{
+gon_dun01,148,156,0 script start01#gnbs -1,{
OnInit:
sleep 10000;
OnCommandOn:
@@ -753,7 +753,7 @@ gon_dun01.gat,148,156,0 script start01#gnbs -1,{
end;
}
-gon_dun01.gat,201,25,0 script trace1-1#gnbs 139,1,1,{
+gon_dun01,201,25,0 script trace1-1#gnbs 139,1,1,{
if (b_sword == 7) donpcevent "timer1-1::OnCommandOn";
end;
@@ -776,7 +776,7 @@ gon_dun01.gat,201,25,0 script trace1-1#gnbs 139,1,1,{
end;
}
-gon_dun01.gat,2,1,0 script timer1-1 -1,{
+gon_dun01,2,1,0 script timer1-1 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -799,7 +799,7 @@ gon_dun01.gat,2,1,0 script timer1-1 -1,{
end;
}
-gon_dun01.gat,202,25,0 script #getitem1-1 111,2,1,{
+gon_dun01,202,25,0 script #getitem1-1 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
mes "You found ^FF0000piece of blade^000000.";
@@ -820,7 +820,7 @@ gon_dun01.gat,202,25,0 script #getitem1-1 111,2,1,{
end;
}
-gon_dun01.gat,190,160,0 script trace1-2#gnbs 139,1,1,{
+gon_dun01,190,160,0 script trace1-2#gnbs 139,1,1,{
if (b_sword == 7) donpcevent "timer1-2::OnCommandOn";
end;
@@ -843,7 +843,7 @@ gon_dun01.gat,190,160,0 script trace1-2#gnbs 139,1,1,{
end;
}
-gon_dun01.gat,3,1,0 script timer1-2 -1,{
+gon_dun01,3,1,0 script timer1-2 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -866,7 +866,7 @@ gon_dun01.gat,3,1,0 script timer1-2 -1,{
end;
}
-gon_dun01.gat,190,159,0 script #getitem1-2 111,2,1,{
+gon_dun01,190,159,0 script #getitem1-2 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
mes "You found ^FF0000piece of blade^000000.";
@@ -887,7 +887,7 @@ gon_dun01.gat,190,159,0 script #getitem1-2 111,2,1,{
end;
}
-gon_dun01.gat,163,53,0 script trace1-3#gnbs 139,1,1,{
+gon_dun01,163,53,0 script trace1-3#gnbs 139,1,1,{
if (b_sword == 7) donpcevent "timer1-3::OnCommandOn";
end;
@@ -910,7 +910,7 @@ gon_dun01.gat,163,53,0 script trace1-3#gnbs 139,1,1,{
end;
}
-gon_dun01.gat,4,1,0 script timer1-3 -1,{
+gon_dun01,4,1,0 script timer1-3 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -933,7 +933,7 @@ gon_dun01.gat,4,1,0 script timer1-3 -1,{
end;
}
-gon_dun01.gat,164,53,0 script #getitem1-3 111,2,1,{
+gon_dun01,164,53,0 script #getitem1-3 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
mes "You found ^FF0000piece of blade^000000.";
@@ -954,7 +954,7 @@ gon_dun01.gat,164,53,0 script #getitem1-3 111,2,1,{
end;
}
-gon_dun01.gat,133,183,0 script trace1-4#gnbs 139,1,1,{
+gon_dun01,133,183,0 script trace1-4#gnbs 139,1,1,{
if (b_sword == 7) donpcevent "timer1-4::OnCommandOn";
end;
@@ -977,7 +977,7 @@ gon_dun01.gat,133,183,0 script trace1-4#gnbs 139,1,1,{
end;
}
-gon_dun01.gat,5,1,0 script timer1-4 -1,{
+gon_dun01,5,1,0 script timer1-4 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1000,7 +1000,7 @@ gon_dun01.gat,5,1,0 script timer1-4 -1,{
end;
}
-gon_dun01.gat,134,183,0 script #getitem1-4 111,2,1,{
+gon_dun01,134,183,0 script #getitem1-4 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
mes "You found ^FF0000piece of blade^000000.";
@@ -1021,7 +1021,7 @@ gon_dun01.gat,134,183,0 script #getitem1-4 111,2,1,{
end;
}
-gon_dun01.gat,139,257,0 script trace1-5#gnbs 139,1,1,{
+gon_dun01,139,257,0 script trace1-5#gnbs 139,1,1,{
if (b_sword == 7) donpcevent "timer1-5::OnCommandOn";
end;
@@ -1044,7 +1044,7 @@ gon_dun01.gat,139,257,0 script trace1-5#gnbs 139,1,1,{
end;
}
-gon_dun01.gat,6,1,0 script timer1-5 -1,{
+gon_dun01,6,1,0 script timer1-5 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1067,7 +1067,7 @@ gon_dun01.gat,6,1,0 script timer1-5 -1,{
end;
}
-gon_dun01.gat,140,257,0 script #getitem1-5 111,2,1,{
+gon_dun01,140,257,0 script #getitem1-5 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
mes "You found ^FF0000piece of blade^000000.";
@@ -1088,7 +1088,7 @@ gon_dun01.gat,140,257,0 script #getitem1-5 111,2,1,{
end;
}
-gon_dun02.gat,1,1,0 script start02#gnbs -1,{
+gon_dun02,1,1,0 script start02#gnbs -1,{
OnInit:
sleep 10000;
OnCommandOn:
@@ -1096,7 +1096,7 @@ gon_dun02.gat,1,1,0 script start02#gnbs -1,{
end;
}
-gon_dun02.gat,65,168,0 script trace2-1#gnbs 139,1,1,{
+gon_dun02,65,168,0 script trace2-1#gnbs 139,1,1,{
if (b_sword == 8) donpcevent "timer2-1::OnCommandOn";
end;
@@ -1119,7 +1119,7 @@ gon_dun02.gat,65,168,0 script trace2-1#gnbs 139,1,1,{
end;
}
-gon_dun02.gat,2,1,0 script timer2-1 -1,{
+gon_dun02,2,1,0 script timer2-1 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1142,7 +1142,7 @@ gon_dun02.gat,2,1,0 script timer2-1 -1,{
end;
}
-gon_dun02.gat,202,25,0 script #getitem2-1 111,2,1,{
+gon_dun02,202,25,0 script #getitem2-1 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
mes "You found ^FF0000piece of blade^000000.";
@@ -1163,7 +1163,7 @@ gon_dun02.gat,202,25,0 script #getitem2-1 111,2,1,{
end;
}
-gon_dun02.gat,265,200,0 script trace2-2#gnbs 139,1,1,{
+gon_dun02,265,200,0 script trace2-2#gnbs 139,1,1,{
if (b_sword == 8) donpcevent "timer2-2::OnCommandOn";
end;
@@ -1186,7 +1186,7 @@ gon_dun02.gat,265,200,0 script trace2-2#gnbs 139,1,1,{
end;
}
-gon_dun02.gat,3,1,0 script timer2-2 -1,{
+gon_dun02,3,1,0 script timer2-2 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1209,7 +1209,7 @@ gon_dun02.gat,3,1,0 script timer2-2 -1,{
end;
}
-gon_dun02.gat,265,201,0 script #getitem2-2 111,2,1,{
+gon_dun02,265,201,0 script #getitem2-2 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
mes "You found ^FF0000piece of blade^000000.";
@@ -1230,7 +1230,7 @@ gon_dun02.gat,265,201,0 script #getitem2-2 111,2,1,{
end;
}
-gon_dun02.gat,247,129,0 script trace2-3#gnbs 139,1,1,{
+gon_dun02,247,129,0 script trace2-3#gnbs 139,1,1,{
if (b_sword == 8) donpcevent "timer2-3::OnCommandOn";
end;
@@ -1253,7 +1253,7 @@ gon_dun02.gat,247,129,0 script trace2-3#gnbs 139,1,1,{
end;
}
-gon_dun02.gat,4,1,0 script timer2-3 -1,{
+gon_dun02,4,1,0 script timer2-3 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1276,7 +1276,7 @@ gon_dun02.gat,4,1,0 script timer2-3 -1,{
end;
}
-gon_dun02.gat,247,128,0 script #getitem2-3 111,2,1,{
+gon_dun02,247,128,0 script #getitem2-3 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
mes "You found ^FF0000piece of blade^000000.";
@@ -1297,7 +1297,7 @@ gon_dun02.gat,247,128,0 script #getitem2-3 111,2,1,{
end;
}
-gon_dun02.gat,149,74,0 script trace2-4#gnbs 139,1,1,{
+gon_dun02,149,74,0 script trace2-4#gnbs 139,1,1,{
if (b_sword == 8) donpcevent "timer2-4::OnCommandOn";
end;
@@ -1320,7 +1320,7 @@ gon_dun02.gat,149,74,0 script trace2-4#gnbs 139,1,1,{
end;
}
-gon_dun02.gat,5,1,0 script timer2-4 -1,{
+gon_dun02,5,1,0 script timer2-4 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1343,7 +1343,7 @@ gon_dun02.gat,5,1,0 script timer2-4 -1,{
end;
}
-gon_dun02.gat,149,75,0 script #getitem2-4 111,2,1,{
+gon_dun02,149,75,0 script #getitem2-4 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
mes "You found ^FF0000piece of blade^000000.";
@@ -1364,7 +1364,7 @@ gon_dun02.gat,149,75,0 script #getitem2-4 111,2,1,{
end;
}
-gon_dun02.gat,23,105,0 script trace2-5#gnbs 139,1,1,{
+gon_dun02,23,105,0 script trace2-5#gnbs 139,1,1,{
if (b_sword == 8) donpcevent "timer2-5::OnCommandOn";
end;
@@ -1387,7 +1387,7 @@ gon_dun02.gat,23,105,0 script trace2-5#gnbs 139,1,1,{
end;
}
-gon_dun02.gat,6,1,0 script timer2-5 -1,{
+gon_dun02,6,1,0 script timer2-5 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1410,7 +1410,7 @@ gon_dun02.gat,6,1,0 script timer2-5 -1,{
end;
}
-gon_dun02.gat,23,106,0 script #getitem2-5 111,2,1,{
+gon_dun02,23,106,0 script #getitem2-5 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
mes "You found ^FF0000piece of blade^000000.";
@@ -1431,7 +1431,7 @@ gon_dun02.gat,23,106,0 script #getitem2-5 111,2,1,{
end;
}
-gon_dun02.gat,249,39,0 script trace2-6#gnbs 139,1,1,{
+gon_dun02,249,39,0 script trace2-6#gnbs 139,1,1,{
if (b_sword == 8) donpcevent "timer2-6::OnCommandOn";
end;
@@ -1454,7 +1454,7 @@ gon_dun02.gat,249,39,0 script trace2-6#gnbs 139,1,1,{
end;
}
-gon_dun02.gat,7,1,0 script timer2-6 -1,{
+gon_dun02,7,1,0 script timer2-6 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1477,7 +1477,7 @@ gon_dun02.gat,7,1,0 script timer2-6 -1,{
end;
}
-gon_dun02.gat,249,40,0 script #getitem2-6 111,2,1,{
+gon_dun02,249,40,0 script #getitem2-6 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
mes "You found ^FF0000piece of blade^000000.";
@@ -1498,7 +1498,7 @@ gon_dun02.gat,249,40,0 script #getitem2-6 111,2,1,{
end;
}
-gon_dun03.gat,1,1,0 script start03#gnbs -1,{
+gon_dun03,1,1,0 script start03#gnbs -1,{
OnInit:
sleep 10000;
OnCommandOn:
@@ -1506,7 +1506,7 @@ gon_dun03.gat,1,1,0 script start03#gnbs -1,{
end;
}
-gon_dun03.gat,11,75,0 script trace3-1#gnbs 139,1,1,{
+gon_dun03,11,75,0 script trace3-1#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-1::OnCommandOn";
end;
@@ -1529,7 +1529,7 @@ gon_dun03.gat,11,75,0 script trace3-1#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,2,1,0 script timer3-1 -1,{
+gon_dun03,2,1,0 script timer3-1 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1552,7 +1552,7 @@ gon_dun03.gat,2,1,0 script timer3-1 -1,{
end;
}
-gon_dun03.gat,10,74,0 script #getitem3-1 111,2,1,{
+gon_dun03,10,74,0 script #getitem3-1 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -1576,7 +1576,7 @@ gon_dun03.gat,10,74,0 script #getitem3-1 111,2,1,{
end;
}
-gon_dun03.gat,199,103,0 script trace3-2#gnbs 139,1,1,{
+gon_dun03,199,103,0 script trace3-2#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-2::OnCommandOn";
end;
@@ -1599,7 +1599,7 @@ gon_dun03.gat,199,103,0 script trace3-2#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,3,1,0 script timer3-2 -1,{
+gon_dun03,3,1,0 script timer3-2 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1622,7 +1622,7 @@ gon_dun03.gat,3,1,0 script timer3-2 -1,{
end;
}
-gon_dun03.gat,199,102,0 script #getitem3-2 111,2,1,{
+gon_dun03,199,102,0 script #getitem3-2 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -1646,7 +1646,7 @@ gon_dun03.gat,199,102,0 script #getitem3-2 111,2,1,{
end;
}
-gon_dun03.gat,14,162,0 script trace3-3#gnbs 139,1,1,{
+gon_dun03,14,162,0 script trace3-3#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-3::OnCommandOn";
end;
@@ -1669,7 +1669,7 @@ gon_dun03.gat,14,162,0 script trace3-3#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,4,1,0 script timer3-3 -1,{
+gon_dun03,4,1,0 script timer3-3 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1692,7 +1692,7 @@ gon_dun03.gat,4,1,0 script timer3-3 -1,{
end;
}
-gon_dun03.gat,14,163,0 script #getitem3-3 111,2,1,{
+gon_dun03,14,163,0 script #getitem3-3 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -1716,7 +1716,7 @@ gon_dun03.gat,14,163,0 script #getitem3-3 111,2,1,{
end;
}
-gon_dun03.gat,155,263,0 script trace3-4#gnbs 139,1,1,{
+gon_dun03,155,263,0 script trace3-4#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-4::OnCommandOn";
end;
@@ -1739,7 +1739,7 @@ gon_dun03.gat,155,263,0 script trace3-4#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,5,1,0 script timer3-4 -1,{
+gon_dun03,5,1,0 script timer3-4 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1762,7 +1762,7 @@ gon_dun03.gat,5,1,0 script timer3-4 -1,{
end;
}
-gon_dun03.gat,156,263,0 script #getitem3-4 111,2,1,{
+gon_dun03,156,263,0 script #getitem3-4 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -1786,7 +1786,7 @@ gon_dun03.gat,156,263,0 script #getitem3-4 111,2,1,{
end;
}
-gon_dun03.gat,169,90,0 script trace3-5#gnbs 139,1,1,{
+gon_dun03,169,90,0 script trace3-5#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-5::OnCommandOn";
end;
@@ -1809,7 +1809,7 @@ gon_dun03.gat,169,90,0 script trace3-5#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,6,1,0 script timer3-5 -1,{
+gon_dun03,6,1,0 script timer3-5 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1832,7 +1832,7 @@ gon_dun03.gat,6,1,0 script timer3-5 -1,{
end;
}
-gon_dun03.gat,170,90,0 script #getitem3-5 111,2,1,{
+gon_dun03,170,90,0 script #getitem3-5 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -1856,7 +1856,7 @@ gon_dun03.gat,170,90,0 script #getitem3-5 111,2,1,{
end;
}
-gon_dun03.gat,162,40,0 script trace3-6#gnbs 139,1,1,{
+gon_dun03,162,40,0 script trace3-6#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-6::OnCommandOn";
end;
@@ -1879,7 +1879,7 @@ gon_dun03.gat,162,40,0 script trace3-6#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,7,1,0 script timer3-6 -1,{
+gon_dun03,7,1,0 script timer3-6 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1902,7 +1902,7 @@ gon_dun03.gat,7,1,0 script timer3-6 -1,{
end;
}
-gon_dun03.gat,68,39,0 script #getitem3-6 111,1,2,{
+gon_dun03,68,39,0 script #getitem3-6 111,1,2,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -1926,7 +1926,7 @@ gon_dun03.gat,68,39,0 script #getitem3-6 111,1,2,{
end;
}
-gon_dun03.gat,68,212,0 script trace3-7#gnbs 139,1,1,{
+gon_dun03,68,212,0 script trace3-7#gnbs 139,1,1,{
if (b_sword == 9) donpcevent "timer3-7::OnCommandOn";
end;
@@ -1949,7 +1949,7 @@ gon_dun03.gat,68,212,0 script trace3-7#gnbs 139,1,1,{
end;
}
-gon_dun03.gat,6,1,0 script timer3-7 -1,{
+gon_dun03,6,1,0 script timer3-7 -1,{
OnInit:
initnpctimer;
stopnpctimer;
@@ -1972,7 +1972,7 @@ gon_dun03.gat,6,1,0 script timer3-7 -1,{
end;
}
-gon_dun03.gat,68,213,0 script #getitem3-7 111,1,2,{
+gon_dun03,68,213,0 script #getitem3-7 111,1,2,{
if (b_sword != 9) end;
set b_sword,10;
mes "You found ^FF0000piece of blade^000000.";
@@ -2089,7 +2089,7 @@ gonryun,139,142,7 script Girl##gnbs1 772,{
close;
}
-gonryun.gat,100,241,0 script Stranger#gnbs" 733,{
+gonryun,100,241,0 script Stranger#gnbs" 733,{
mes "[Choahk]";
if (b_sword < 14) {
mes "Hmm...";
@@ -2298,7 +2298,7 @@ gonryun.gat,100,241,0 script Stranger#gnbs" 733,{
close;
}
-geffen_in.gat,71,112,2 script Blacksmith#SaYumMoon 731,{
+geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "[Aumgarl]";
if (b_sword < 17) {
mes "Pew..hew....";
@@ -2344,7 +2344,7 @@ geffen_in.gat,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "What nerve you've got!";
}
close2;
- warp "geffen.gat",173,169;
+ warp "geffen",173,169;
end;
case 19:
mes "Hmm....";
@@ -2559,7 +2559,7 @@ geffen_in.gat,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "I hate people who lie";
emotion e_pif;
close2;
- warp "geffen.gat",173,169;
+ warp "geffen",173,169;
end;
case 2:
mes "[Aumgarl]";
@@ -2872,7 +2872,7 @@ geffen_in.gat,71,112,2 script Blacksmith#SaYumMoon 731,{
close;
}
-geffen_in.gat,106,106,7 script Girl#gnbs2 716,{
+geffen_in,106,106,7 script Girl#gnbs2 716,{
mes "[Lyroo]";
if (b_sword < 20) {
mes "Ah...Ah....";
@@ -2976,7 +2976,7 @@ geffen_in.gat,106,106,7 script Girl#gnbs2 716,{
}
}
-prontera.gat,275,86,2 script Young man#SaYumMoon" 97,{
+prontera,275,86,2 script Young man#SaYumMoon" 97,{
mes "[Neil]";
if (b_sword < 20) {
mes "It's so good to be helathy.";
@@ -3161,7 +3161,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "I don't have any bussiness";
mes "with you. please leave.";
close2;
- warp "yuno.gat",246,143;
+ warp "yuno",246,143;
end;
}
}
@@ -3352,7 +3352,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "But, it became strange medicine!";
mes "Bring me the exact symptoms!";
close2;
- warp "yuno.gat",246,143;
+ warp "yuno",246,143;
end;
} else {
mes "...........";
@@ -3371,7 +3371,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "Alright?";
mes "Now, hurry!.";
close2;
- warp "yuno.gat",246,143;
+ warp "yuno",246,143;
end;
}
break;
@@ -3426,7 +3426,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "Alright?";
mes "Go get them as fast as possible.";
close;
- warp "yuno.gat",246,143;
+ warp "yuno",246,143;
end;
}
break;
@@ -3463,13 +3463,13 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
close;
}
-yuno_in01.gat,104,94,0 script go away#gnbs 139,2,1{
+yuno_in01,104,94,0 script go away#gnbs 139,2,1{
if (b_sword < 22) {
mes "[??????]";
mes "^FF0000What are you doing here?";
mes "Get out!^000000";
close2;
- warp "yuno.gat",246,143;
+ warp "yuno",246,143;
end;
} else if (b_sword == 22) {
if (rand(1,10) == 10) {
@@ -3482,7 +3482,7 @@ yuno_in01.gat,104,94,0 script go away#gnbs 139,2,1{
mes "^FF0000What are you doing here?";
mes "Get out!^000000";
close2;
- warp "yuno.gat",246,143;
+ warp "yuno",246,143;
end;
}
} else {
diff --git a/npc/quests/quests_izlude.txt b/npc/quests/quests_izlude.txt
index 4ff96b343..ecf1765b2 100644
--- a/npc/quests/quests_izlude.txt
+++ b/npc/quests/quests_izlude.txt
@@ -14,7 +14,7 @@
//==================================================== Edgar's
//====================================================== Offer
-izlude.gat,182,186,6 script Edgar 709,{
+izlude,182,186,6 script Edgar 709,{
mes "[Edgar]";
mes "My town, Izlude is connected to";
@@ -77,7 +77,7 @@ M_Menu:
set MISC_QUEST,MISC_QUEST | 16;
if(Zeny < 250) goto sl_NoZeny;
set Zeny, Zeny - 250;
- warp "alberta.gat",195,164;
+ warp "alberta",195,164;
sm_1b:
mes "[Edgar]";
@@ -98,7 +98,7 @@ M_Menu:
if(Zeny < 250) goto sl_NoZeny;
set Zeny, Zeny - 250;
- warp "alberta.gat",195,164;
+ warp "alberta",195,164;
sM_2b:
mes "[Edgar]";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 8d7a4aaa7..536eec9fd 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -52,7 +52,7 @@
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
//============================================================
-lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
+lighthalzen,1,1,7 script sneakAddSuber -1,{
OnInit:
set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
set $@sneakguard, 0; // numbers of people who sneaked past guard
@@ -81,7 +81,7 @@ OnMinute55:
end;
}
-lighthalzen.gat,1,1,7 script AlertChk -1,{
+lighthalzen,1,1,7 script AlertChk -1,{
OnInit:
initnpctimer;
end;
@@ -95,10 +95,10 @@ OnTimer10000:
MakeMob:
if($@lhz_alert == 1) goto ChkEnd;
set $@mobcount, $@mob;
- mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
+ mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
- monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
+ monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
}
set $@lhz_alert, 1;
@@ -109,8 +109,8 @@ MakeMob:
ClearMob:
if($@lhz_alert == 0) goto ChkEnd;
set $@mobcount, 0;
- mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
- killmonster "lighthalzen.gat","AlertChk::OnMobKilled";
+ mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
+ killmonster "lighthalzen","AlertChk::OnMobKilled";
set $@lhz_alert, 0;
set $@sneakguard, 0;
setnpctimer 0;
@@ -127,7 +127,7 @@ ChkEnd:
end;
}
-lighthalzen.gat,267,200,3 script Security Guard#01 868,{
+lighthalzen,267,200,3 script Security Guard#01 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
@@ -148,7 +148,7 @@ LhzTalk1:
mes "-Looks like the guard is doing something else";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",297,227;
+ warp "lighthalzen",297,227;
set $@sneakguard, $@sneakguard + 1;
close;
@@ -162,7 +162,7 @@ LhzTalk2:
mes "-Looks like the guard is sleeping";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",297,227;
+ warp "lighthalzen",297,227;
close;
Lhzpass1:
@@ -172,7 +172,7 @@ Lhzpass1:
mes "but I guess you got the authority.";
mes "You may pass.";
next;
- warp "lighthalzen.gat",297,227;
+ warp "lighthalzen",297,227;
close;
Lhzstop:
@@ -184,7 +184,7 @@ Lhzstop:
close;
}
-lighthalzen.gat,294,223,7 script Security Guard#02 868,{
+lighthalzen,294,223,7 script Security Guard#02 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
@@ -205,7 +205,7 @@ LhzTalk1:
mes "-Looks like the guard is doing something else";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",264,200;
+ warp "lighthalzen",264,200;
set $@sneakguard, $@sneakguard + 1;
close;
@@ -219,7 +219,7 @@ LhzTalk2:
mes "-Looks like the guard is sleeping";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",264,200;
+ warp "lighthalzen",264,200;
close;
Lhzpass1:
@@ -229,7 +229,7 @@ Lhzpass1:
mes "but I guess you got the authority.";
mes "You may pass.";
next;
- warp "lighthalzen.gat",264,200;
+ warp "lighthalzen",264,200;
close;
Lhzstop:
@@ -247,7 +247,7 @@ Lhzstop:
//--------------------------Piciburn--------------------------
-lighthalzen.gat,341,224,4 script Piciburn 868,{
+lighthalzen,341,224,4 script Piciburn 868,{
if (BaseLevel < 60){
mes "[Piciburn]";
mes "Keep moving.";
@@ -568,7 +568,7 @@ L9_1:
set @rdm,rand(3);
if(@rdm==1)goto L_warp1;
if(@rdm==2)goto L_warp2;
- warp "lhz_cube.gat",67,193;
+ warp "lhz_cube",67,193;
end;
L_10:
@@ -593,14 +593,14 @@ L10_1:
set @rdm,rand(3);
if(@rdm==1)goto L_warp1;
if(@rdm==2)goto L_warp2;
- warp "lhz_cube.gat",67,193;
+ warp "lhz_cube",67,193;
end;
L_warp1:
- warp "lhz_cube.gat",66,136;
+ warp "lhz_cube",66,136;
end;
L_warp2:
- warp "lhz_cube.gat",66,74;
+ warp "lhz_cube",66,74;
end;
L_DONE:
@@ -627,7 +627,7 @@ L_DONE:
//--------------------------Box--------------------------
-lhz_cube.gat,248,179,0 script Box#01 111,{
+lhz_cube,248,179,0 script Box#01 111,{
if (MISC_QUEST&512 || cubekey&64) goto L_DONE;
mes "There is an axe in the box.";
next;
@@ -646,7 +646,7 @@ L_DONE:
//--------------------------Barrel--------------------------
-lhz_cube.gat,237,183,0 script Barrel 111,{
+lhz_cube,237,183,0 script Barrel 111,{
if (MISC_QUEST&512 || cubekey&1) goto L_DONE;
if (cubekey&128) goto L_2;
mes "There is a box that looks weak.";
@@ -708,7 +708,7 @@ L_DONE:
//--------------------------Drawer--------------------------
-lhz_cube.gat,242,201,0 script Drawer 111,{
+lhz_cube,242,201,0 script Drawer 111,{
if (MISC_QUEST&512 || cubekey&32) goto L_DONE;
mes "The drawer is locked.";
if (cubekey&2) goto L_1;
@@ -736,7 +736,7 @@ L_DONE:
//--------------------------Documents--------------------------
-lhz_cube.gat,237,198,0 script Documents 111,{
+lhz_cube,237,198,0 script Documents 111,{
if (MISC_QUEST&512 || cubekey&2) goto L_DONE;
mes "There are tons of documents here.";
next;
@@ -758,7 +758,7 @@ L_DONE:
//--------------------------Bed--------------------------
-lhz_cube.gat,247,198,0 script Bed 111,{
+lhz_cube,247,198,0 script Bed 111,{
mes "There is a messy bed.";
next;
menu "Above bed",-,"Below bed",L_1;
@@ -815,7 +815,7 @@ L_DONE:
//--------------------------Cup--------------------------
-lhz_cube.gat,229,184,0 script Cup 111,{
+lhz_cube,229,184,0 script Cup 111,{
if (MISC_QUEST&512 || cubekey&4) goto L_DONE;
mes "You see an empty bottle and a cup with something in it.";
next;
@@ -837,7 +837,7 @@ L_DONE:
//--------------------------Shelf--------------------------
-lhz_cube.gat,233,206,0 script Shelf 111,{
+lhz_cube,233,206,0 script Shelf 111,{
if (MISC_QUEST&512 || cubekey&8) goto L_DONE;
mes "There are lots of bottles filled with acids lined up";
mes "Along the shelf, they have different labels.";
@@ -867,7 +867,7 @@ L_DONE:
//--------------------------Closet--------------------------
-lhz_cube.gat,249,191,0 script Closet 111,{
+lhz_cube,249,191,0 script Closet 111,{
if (MISC_QUEST&512 || cubekey&8192) goto L_DONE;
mes "There is a closet with lots of drawers.";
if (cubekey&8) goto L_2;
@@ -908,7 +908,7 @@ L_DONE:
//--------------------------Desk--------------------------
-lhz_cube.gat,234,200,0 script Desk 111,{
+lhz_cube,234,200,0 script Desk 111,{
mes "There is a desk with lots of objects scattered around.";
next;
menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
@@ -948,7 +948,7 @@ L_2:
//--------------------------Picture--------------------------
-lhz_cube.gat,237,206,0 script Picture 111,{
+lhz_cube,237,206,0 script Picture 111,{
if (MISC_QUEST&512 || num1 > 0) goto L_DONE;
mes "There is a picture on the wall.";
next;
@@ -1033,7 +1033,7 @@ L_DONE:
//--------------------------generator--------------------------
-lhz_cube.gat,224,192,0 script Generator 111,{
+lhz_cube,224,192,0 script Generator 111,{
if (MISC_QUEST&512 || cubekey&256) goto L_DONE;
mes "The big machine is running, making a huge noise.";
mes "There are lots weird symbols and";
@@ -1062,7 +1062,7 @@ L_DONE:
//--------------------------Lamp--------------------------
-lhz_cube.gat,248,205,0 script Lamp 111,{
+lhz_cube,248,205,0 script Lamp 111,{
if (MISC_QUEST&512 || cubekey&16) goto L_DONE;
if (cubekey&256) goto L_1;
mes "There is a bright lamp.";
@@ -1092,7 +1092,7 @@ L_DONE:
//--------------------------Box--------------------------
-lhz_cube.gat,248,193,0 script Box#02 111,{
+lhz_cube,248,193,0 script Box#02 111,{
if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE;
mes "There is a box with three holes.";
next;
@@ -1175,7 +1175,7 @@ L_DONE:
//--------------------------Test tube--------------------------
-lhz_cube.gat,224,197,0 script Test Tube 111,{
+lhz_cube,224,197,0 script Test Tube 111,{
if (MISC_QUEST&512) goto L_DONE;
if (countitem(2657) > 0) goto L_3;
if (cubekey&32768) goto L_2;
@@ -1229,7 +1229,7 @@ L4_1:
set MISC_QUEST,MISC_QUEST|512;
close2;
L_DONE:
- warp "lhz_cube.gat",177,13;
+ warp "lhz_cube",177,13;
end;
}
@@ -1237,21 +1237,21 @@ L_DONE:
// Lighthalzen Pickpocket Mini-Quest
//============================================================
-lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{
+lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",33,1;
close;
}
-lighthalzen.gat,220,169,4 script Man#Pickpocket2 870,2,2,{
+lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",33,2;
close;
}
-lighthalzen.gat,164,127,4 script Man#Pickpocket3 870,2,2,{
+lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",20,3;
@@ -1354,7 +1354,7 @@ L_MoveC2:
// Friendship
//==============================================================
-lhz_in02.gat,201,210,3 script Digotz 869,{
+lhz_in02,201,210,3 script Digotz 869,{
if(friendship > 9)goto s_Dead;
if(friendship == 9)goto s_Wounded;
@@ -1812,7 +1812,7 @@ s_Dead:
}
-lighthalzen.gat,337,232,3 script Maku 870,{
+lighthalzen,337,232,3 script Maku 870,{
if(friendship > 1)goto Switches;
mes "[Maku]";
@@ -2314,7 +2314,7 @@ failstr:
close;
}
-yuno_in04.gat,107,14,4 script Student 754,{
+yuno_in04,107,14,4 script Student 754,{
mes "[Joey Choryee]";
mes "This is a study area where";
@@ -2336,7 +2336,7 @@ yuno_in04.gat,107,14,4 script Student 754,{
}
-yuno_in04.gat,96,106,4 script Passionate Student 754,{
+yuno_in04,96,106,4 script Passionate Student 754,{
if(friendship == 10)goto s_Ask;
if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
@@ -2537,7 +2537,7 @@ s_Ask:
}
-yuno_in04.gat,168,117,1 script Book 111,{
+yuno_in04,168,117,1 script Book 111,{
if(friendship3 >= 3)goto Book2;
if(friendship3 == 2)goto Book;
@@ -2563,7 +2563,7 @@ Book2:
}
-yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
+yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
mes "*Hollgrehenn: The Ambition*";
mes "By Aragham Caul*";
@@ -2590,7 +2590,7 @@ yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
}
-yuno_in04.gat,171,117,1 script List of Books 111,{
+yuno_in04,171,117,1 script List of Books 111,{
mes "^3131FFYou find a series";
mes "of paperback books";
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index e24a48650..9660c5696 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -17,7 +17,7 @@
//============================================================
//======================================================= Soup
//====================================================== Quest
-lou_fild01.gat,195,177,4 script Jiu Lian Bu#01 819,{
+lou_fild01,195,177,4 script Jiu Lian Bu#01 819,{
if(QL_SOUP2) goto L_DONE;
if(QL_SOUPQUEST)goto L_WHERE;
if(QL_GOTFAKESOUP) goto L_FAKE;
@@ -159,7 +159,7 @@ L_SOUP:
mes "[Jiu Lian Bu]";
mes "Good job, chum! Heh heh heh, because you risked your neck for me, I'm gonna show you an awesome place! Just follow me~";
close2;
- warp "lou_fild01.gat",180,171;
+ warp "lou_fild01",180,171;
end;
L_DONE:
@@ -175,7 +175,7 @@ L_DONE:
mes "Let's get";
mes "a groove on.";
close2;
- warp "lou_fild01.gat",180,171;
+ warp "lou_fild01",180,171;
end;
M_NAH:
@@ -192,11 +192,11 @@ L_WHERE:
mes "Come up again and I'll";
mes "give you your reward.";
close2;
- warp "lou_fild01.gat",180,171;
+ warp "lou_fild01",180,171;
end;
}
-lou_fild01.gat,175,174,4 script Jiu Lian Bu#02 819,{
+lou_fild01,175,174,4 script Jiu Lian Bu#02 819,{
if(QL_SOUPQUEST < 1) goto L_DOQUEST;
if(QL_SOUP2 < 1) goto L_1STTIME;
mes "[Jiu Lian Bu]";
@@ -211,7 +211,7 @@ lou_fild01.gat,175,174,4 script Jiu Lian Bu#02 819,{
mes "Say it out loud!";
next;
input @loushout$;
- mapannounce "lou_fild01.gat","'" + strcharinfo(0) + "' shouts: " + @loushout$ ,1,0x9CFF00;
+ mapannounce "lou_fild01","'" + strcharinfo(0) + "' shouts: " + @loushout$ ,1,0x9CFF00;
mes "[" + strcharinfo(0) + "]";
mes @loushout$;
close;
@@ -222,7 +222,7 @@ M_LEAVE:
mes "Alright, let's";
mes "get a groove on.";
close2;
- warp "lou_fild01.gat",197,174;
+ warp "lou_fild01",197,174;
end;
L_DOQUEST:
@@ -230,7 +230,7 @@ L_DOQUEST:
mes "Who are you?";
mes "Get off my turf!";
close2;
- warp "lou_fild01.gat",197,174;
+ warp "lou_fild01",197,174;
end;
L_1STTIME:
@@ -279,7 +279,7 @@ L_1STTIME:
mes "Say it out loud!";
next;
input @loushout$;
- mapannounce "lou_fild01.gat","'" + strcharinfo(0) + "' shouts: " + @loushout$ ,1,0x9CFF00;
+ mapannounce "lou_fild01","'" + strcharinfo(0) + "' shouts: " + @loushout$ ,1,0x9CFF00;
mes "[" + strcharinfo(0) + "]";
mes @loushout$;
set QL_SOUP2,1;
@@ -297,7 +297,7 @@ L_1STTIME:
close;
}
-lou_in02.gat,61,175,2 script Employee#01 818,2,2{
+lou_in02,61,175,2 script Employee#01 818,2,2{
mes "[Ya Hua]";
mes "^6A6A6A*Yawn...*";
close;
@@ -325,13 +325,13 @@ S_CAUGHT:
close;
}
-lou_in02.gat,54,174,6 script Employee#02 822,{
+lou_in02,54,174,6 script Employee#02 822,{
mes "[Chang Pai]";
mes "^6A6A6A*Yawn...*";
close;
}
-lou_in02.gat,50,185,4 script Pot#01 111,{
+lou_in02,50,185,4 script Pot#01 111,{
if(QL_SOUPQUEST == 1) goto L_EMPTY;
if(QL_ACCEPTSOUP < 1) goto L_NORMAL;
mes "^3131FFBeneath the shadows, you find a large pot filled with dark, red liquid. What do you want to do?";
@@ -369,7 +369,7 @@ L_EMPTY:
close;
}
-lou_in02.gat,49,185,4 script Pot#02 111,{
+lou_in02,49,185,4 script Pot#02 111,{
if(QL_SOUPQUEST == 1) goto L_EMPTY;
if(QL_ACCEPTSOUP < 1) goto L_NORMAL;
mes "^3131FFBeneath the shadows, you find a large pot filled with dark, red liquid. What do you want to do?";
@@ -407,7 +407,7 @@ L_EMPTY:
close;
}
-lou_in02.gat,62,183,4 script Chef 820,{
+lou_in02,62,183,4 script Chef 820,{
if(QL_SOUPQUEST == 1) goto L_FINISHED;
mes "[Wang Shi Long]";
mes "Hello, are you";
@@ -462,7 +462,7 @@ L_FINISHED:
close;
}
-lou_in02.gat,42,186,4 script Liu Jia Lim 816,{
+lou_in02,42,186,4 script Liu Jia Lim 816,{
if(QL_SOUPQUEST == 1) goto L_FINISHED;
mes "[Liu Jia Lim]";
mes "Do you know what's the best dish at this restaurant? It's Dragon Soup! They've been selling it here for as long as this restaurant has been around";
@@ -486,7 +486,7 @@ L_FINISHED:
close;
}
-lou_in02.gat,80,173,2 script Li Min 746,{
+lou_in02,80,173,2 script Li Min 746,{
if(QL_SOUPQUEST == 1) goto L_FINISHED;
mes "[Li Min]";
mes "Well, I don't really";
@@ -531,7 +531,7 @@ L_FINISHED:
close;
}
-louyang.gat,174,150,4 script Liu Chi Ling 815,{
+louyang,174,150,4 script Liu Chi Ling 815,{
if(QL_SOUPQUEST == 1) goto L_RUMOR;
mes "[Jiu Chi Ling]";
mes "I'm worried about my brother.";
@@ -569,7 +569,7 @@ L_RUMOR:
//============================================================
//================================================ Tool Master
//====================================================== Quest
-lou_in02.gat,210,47,8 script City Hall Officer 825,{
+lou_in02,210,47,8 script City Hall Officer 825,{
if(QL_GOTCOMPROP == 1)goto L_BEENTOHIM;
if(QL_LOUBRIBE == 1)goto L_OFFICER;
if(QL_BEENTOSTORAGE == 1)goto L_QUEST;
@@ -665,7 +665,7 @@ L_BEENTOHIM:
close;
}
-lou_in02.gat,156,38,8 script Studying Officer 822,{
+lou_in02,156,38,8 script Studying Officer 822,{
if(QL_GOTCOMPROP == 1)goto L_RANT2;
if(QL_LOUBRIBE == 1)goto L_BRIBED;
if(QL_BEENTOSTORAGE == 1)goto L_RANT;
@@ -781,7 +781,7 @@ L_RANT2:
close;
}
-lou_in02.gat,248,166,2 script Tool Shop Master 824,{
+lou_in02,248,166,2 script Tool Shop Master 824,{
if(QL_GOTHERB == 1)goto L_HERB;
if(QL_TOOLMASTER == 1)goto L_STORAGE;
if(QL_DOCQUEST == 1)goto L_QUEST;
@@ -823,7 +823,7 @@ L_STORAGE:
close;
}
-lou_in02.gat,201,166,5 script Storage Keeper 819,{
+lou_in02,201,166,5 script Storage Keeper 819,{
if(QL_GOTCOMPROP == 1)goto L_FINALLY;
if(QL_BEENTOSTORAGE == 1)goto L_LAZY;
if(QL_TOOLMASTER == 1)goto L_QUEST;
@@ -948,7 +948,7 @@ L_FINALLY:
//============================================================
//===================================================== Doctor
//====================================================== Quest
-lou_in02.gat,265,69,4 script Doctor 814,{
+lou_in02,265,69,4 script Doctor 814,{
if(QL_DOCQUEST == 1) goto L_MED;
if(QL_DOCQUEST == 2) goto L_RANT;
if(QL_DOCQUEST == 3) goto L_CHECKITM;
@@ -1148,7 +1148,7 @@ L_NOTENOUGH:
//============================================================
//================================================ Poison King
//====================================================== Quest
-lou_fild01.gat,224,348,7 script Lady#04 817,{
+lou_fild01,224,348,7 script Lady#04 817,{
emotion 30;
mes "[Lady]";
@@ -1244,7 +1244,7 @@ s_Firework:
}
-lou_fild01.gat,225,349,1 script LouFireWrk 139,{
+lou_fild01,225,349,1 script LouFireWrk 139,{
OnExplosion:
misceffect 183;
@@ -1252,7 +1252,7 @@ OnExplosion:
}
-lou_in01.gat,99,158,4 script Lord 821,{
+lou_in01,99,158,4 script Lord 821,{
mes "[Lord Bai Long]";
mes "Hahahaha!";
mes "Welcome to Louyang!";
@@ -1340,7 +1340,7 @@ s_Journal:
close;
}
-lou_in02.gat,253,45,4 script Employee#04 822,{
+lou_in02,253,45,4 script Employee#04 822,{
if(QL_POISONKING == 30)goto s_NoGoodIdea;
if(QL_POISONKING == 18)goto s_Busy;
@@ -1998,7 +1998,7 @@ s_CameBack:
else if(BaseLevel > 80 && BaseLevel < 86)set BaseExp,BaseExp+142340;
else if(BaseLevel > 85 && BaseLevel < 91)set BaseExp,BaseExp+152052;
else if(BaseLevel > 90)set BaseExp,BaseExp+366786;
- warp "louyang.gat",270,136;
+ warp "louyang",270,136;
end;
s_Proud:
@@ -2075,7 +2075,7 @@ s_NoGoodIdea:
}
-lou_in02.gat,122,38,4 script Poison King 824,{
+lou_in02,122,38,4 script Poison King 824,{
if(QL_POISONKING > 16 && QL_POISONKING != 30)goto s_Proud;
if(QL_POISONKING == 16)goto s_Letter;
@@ -3033,7 +3033,7 @@ s_Letter:
else if(BaseLevel > 90)set BaseExp,BaseExp+406786;
set QL_POISONKING,17;
close2;
- warp "louyang.gat",270,136;
+ warp "louyang",270,136;
end;
s_Proud:
@@ -3047,7 +3047,7 @@ s_Proud:
}
-lou_in01.gat,101,124,0 script #LouSoldChk 139,100,0,{
+lou_in01,101,124,0 script #LouSoldChk 139,100,0,{
if(QL_POISONKING == 13)goto s_SoldChk;
end;
@@ -3058,12 +3058,12 @@ s_SoldChk:
mes "^3131FFYou ran away as quickly as you";
mes "could!";
close2;
- warp "louyang.gat",218,249;
+ warp "louyang",218,249;
end;
}
-lou_in01.gat,115,163,0 script #LouSoldChk2 139,0,2,{
+lou_in01,115,163,0 script #LouSoldChk2 139,0,2,{
if(QL_POISONKING == 13)goto s_SoldChk;
end;
@@ -3074,12 +3074,12 @@ s_SoldChk:
mes "^3131FFYou escape before the soldier can";
mes "find you.";
close2;
- warp "louyang.gat",217,278;
+ warp "louyang",217,278;
end;
}
-lou_in01.gat,115,163,0 script #LouSoldChk3 139,25,0,{
+lou_in01,115,163,0 script #LouSoldChk3 139,25,0,{
if(QL_POISONKING == 13)goto s_SoldChk;
end;
@@ -3090,11 +3090,11 @@ s_SoldChk:
mes "^3131FFYou escape before the soldier can";
mes "find you.";
close2;
- warp "louyang.gat",217,278;
+ warp "louyang",217,278;
end;
}
-louyang.gat,218,278,0 script #LouSecEntrnc 111,{
+louyang,218,278,0 script #LouSecEntrnc 111,{
mes "[" + strcharinfo(0) + "]";
mes "What's this?";
@@ -3105,12 +3105,12 @@ louyang.gat,218,278,0 script #LouSecEntrnc 111,{
mes "You move through the crack as";
mes "quickly as you can.";
close2;
- warp "lou_in01.gat",119,167;
+ warp "lou_in01",119,167;
end;
}
-lou_in01.gat,117,167,0 script #LouSecExit 111,{
+lou_in01,117,167,0 script #LouSecExit 111,{
mes "[" + strcharinfo(0) + "]";
mes "What's this?";
@@ -3121,12 +3121,12 @@ lou_in01.gat,117,167,0 script #LouSecExit 111,{
mes "You move through the crack as";
mes "quickly as you can.";
close2;
- warp "louyang.gat",217,278;
+ warp "louyang",217,278;
end;
}
-lou_in01.gat,106,162,0 script #BaiLongBottle 111,{
+lou_in01,106,162,0 script #BaiLongBottle 111,{
if(QL_POISONPATH > 1 && countitem(713) && countitem(938))goto s_Save;
if(QL_POISONKING != 13)goto s_Fancy;
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index d32da5cd7..e29f23fb3 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -14,7 +14,7 @@
//= 1.2 Fixed Chef Hat items [Lupus]
//============================================================
-xmas.gat,117,295,3 script Titicupe 704,{
+xmas,117,295,3 script Titicupe 704,{
mes "[^469ED2Titicupe^000000]";
mes "I am the well known ^27BEB7Vending Machine Man Titicupe^000000, I am also a Wizard of the great ^9A3CA2Geffen Mage Guild^000000. I can use my special magic to make some rare items, but I need ingridients. Choose an item you want.";
next;
@@ -175,4 +175,4 @@ L_NoItem:
mes "[^469ED2Titicupe^000000]";
mes "I can't cast since you don't seem to have all I need...";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index dacc0e1af..55e4df4c0 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -17,7 +17,7 @@
//==================================================================================//
// Stop Post Quest
//==================================================================================//
-morocc_in.gat,142,100,4 script William 89,{
+morocc_in,142,100,4 script William 89,{
mes "[William]";
mes "Welcome to MacMillan's ^3355FF'Post'^000000 Workshop .";
next;
@@ -65,7 +65,7 @@ morocc_in.gat,142,100,4 script William 89,{
//==================================================================================//
// Binoculars Quest
//==================================================================================//
-morocc_in.gat,76,163,4 script Alchemist 64,{
+morocc_in,76,163,4 script Alchemist 64,{
mes "[Marius]";
mes "Howdy! A new customer........ Wait!!! I know what you're here for....... You're interested in those magical goggles aren't you?";
next;
@@ -120,4 +120,4 @@ morocc_in.gat,76,163,4 script Alchemist 64,{
mes "Hey you! You DARE IGNORE ME!! I am MARIUS the alchemist of ALCHEMISTS!!!!!";
emotion e_omg;
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index fccb58e66..7e04537cc 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -19,7 +19,7 @@
//=============================================================
//Quest for Book of Devil
//=============================================================
-niflheim.gat,184,199,5 script Little Girl#02 793,{
+niflheim,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
if(MISC_QUEST & 256){
mes "Thanks again!";
@@ -65,7 +65,7 @@ M_NO:
close;
}
-nif_fild01.gat,213,268,5 script Little Boy 797,{
+nif_fild01,213,268,5 script Little Boy 797,{
if(MISC_QUEST & 256){
L_DONE:
set @niflheimlost,2;
@@ -97,7 +97,7 @@ L_PART2:
//=============================================================
//Piano Quest
//=============================================================
-niflheim.gat,224,243,3 script Alager 795,{
+niflheim,224,243,3 script Alager 795,{
mes "[Alager]";
mes "Muahaha, I love to eat meat...";
mes "You look... delicious!";
@@ -128,7 +128,7 @@ L_end:
close;
}
-nif_in.gat,105,81,3 script Crayu 794,{
+nif_in,105,81,3 script Crayu 794,{
mes "[Crayu]";
mes "Ah, there was this poem...";
mes "in which author and time of writing was unknown,";
@@ -190,7 +190,7 @@ nif_in.gat,105,81,3 script Crayu 794,{
close;
}
-nif_in.gat,31,20,3 script Kurtz 794,{
+nif_in,31,20,3 script Kurtz 794,{
mes "[Kurtz]";
mes "Business nowadays is really bad...";
mes "Back when I used to be alive,";
@@ -209,7 +209,7 @@ nif_in.gat,31,20,3 script Kurtz 794,{
close;
}
-niflheim.gat,169,71,5 script #1 111,2,2{
+niflheim,169,71,5 script #1 111,2,2{
if(MISC_QUEST & 32 || nif_piano&8) end;
mes "- In the nearby tombs -";
@@ -226,7 +226,7 @@ L_end:
close;
}
-niflheim.gat,208,103,5 script #2 111,2,2{
+niflheim,208,103,5 script #2 111,2,2{
if(MISC_QUEST & 32 || nif_piano&32) end;
if(nif_piano&16){
mes "- In the hole you have dug -";
@@ -254,7 +254,7 @@ niflheim.gat,208,103,5 script #2 111,2,2{
close;
}
-nif_in.gat,115,181,5 script #4 111,3,3{
+nif_in,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
if(MISC_QUEST & 32) mes "- with one key missing -";
@@ -271,7 +271,7 @@ nif_in.gat,115,181,5 script #4 111,3,3{
close;
}
-nif_in.gat,118,151,5 script #5 111,3,3{
+nif_in,118,151,5 script #5 111,3,3{
if((MISC_QUEST & 32)==0) end;
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
@@ -279,11 +279,11 @@ nif_in.gat,118,151,5 script #5 111,3,3{
mes "- You suddenly seem to feel lighter -";
mes "- and your vision starts to blur... -";
next;
- warp "nif_in.gat",179,163;
+ warp "nif_in",179,163;
close;
}
-nif_in.gat,188,168,3 script Witch 792,{
+nif_in,188,168,3 script Witch 792,{
mes "[Kirkena]";
mes "Hmm?... Aren't you a living human?";
mes "Must have took you some effort";
@@ -295,6 +295,6 @@ nif_in.gat,188,168,3 script Witch 792,{
mes "I shall use my powers to send you back";
mes "but you should not return in the future.";
close2;
- warp "umbala.gat",138,208;
+ warp "umbala",138,208;
end;
} \ No newline at end of file
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index d17dc9acd..833690dd1 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -21,7 +21,7 @@
//==========================================================================================//
// Pretend Murdered quest
//==========================================================================================//
-payon.gat,154,170,4 script Granny 78,{
+payon,154,170,4 script Granny 78,{
mes "[Granny]";
if(countitem(1049) >= 4) goto L_Get;
@@ -75,7 +75,7 @@ L_Get:
//========================================================================================//
// Ear Muffs Quest
//========================================================================================//
-payon_in01.gat,18,10,4 script Mystic Lady 75,{
+payon_in01,18,10,4 script Mystic Lady 75,{
mes "[Mystic Lady]";
mes "Hi there.";
next;
@@ -132,7 +132,7 @@ payon_in01.gat,18,10,4 script Mystic Lady 75,{
//========================================================================================//
// Oxygen Mask Quest
//========================================================================================//
-payon_in02.gat,25,71,4 script Young Man#11 86,{
+payon_in02,25,71,4 script Young Man#11 86,{
mes "[Young Man]";
if(countitem(701) >= 5) goto L_GotOra;
mes "Blahhhhhh! I... I... I JUST CAN'T take it anymore!! You little stinky, filthy, BASTARDS!!!";
@@ -226,7 +226,7 @@ L_GotOra:
//========================================================================================//
// Derivuchi Cap(Hat of Petite Diablo), Helm of Angel
//========================================================================================//
-payon_in01.gat,56,12,4 script Young Man#12 89,{
+payon_in01,56,12,4 script Young Man#12 89,{
mes "[Young Man]";
mes "What is it?............";
next;
@@ -290,4 +290,4 @@ payon_in01.gat,56,12,4 script Young Man#12 89,{
mes "Fine then.....";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 49afb1b62..e6da9fca8 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -17,7 +17,7 @@
// Ph.D Hat Quest-------------------------------------------------------
-prt_in.gat,38,108,4 script Teacher#01 53,{
+prt_in,38,108,4 script Teacher#01 53,{
if(countitem(710) >= 1 && countitem(703) >= 1 && countitem(704) >= 1 && countitem(708) >= 1) goto L_Start;//Items: Illusion Flower, Hinalle, Aloe, Ment,
mes "Don't you think.... ^4444FF'flowers'^000000 are pretty?";
next;
@@ -100,14 +100,14 @@ L_Start:
// ------------------------------------------------------------------------------------------- Culvert -------------------------------------------------------------------------------\\
// Culvert Guardian ----------------------------------------------------
-prt_fild05.gat,270,212,5 script Culvert Guardian 105,{
+prt_fild05,270,212,5 script Culvert Guardian 105,{
mes "[Culvert Guardian]";
if(MISC_QUEST & 8) {
mes "Here you are. The entrance of the Culvert. Are you sure you want to Go inside?";
next;
menu "Sure.",-,"Quit.",M_END;
- warp "prt_sewb1.gat",131,247;
+ warp "prt_sewb1",131,247;
M_END:
close;
}
@@ -117,7 +117,7 @@ prt_fild05.gat,270,212,5 script Culvert Guardian 105,{
}
// Recruiter -----------------------------------------------------------
-prt_in.gat,88,105,2 script Recruiter 105,{
+prt_in,88,105,2 script Recruiter 105,{
mes "[Recruiter]";
if(MISC_QUEST & 8) goto L_WARP;
mes "Let me inform about the official Notice from the Capital Defence Headquarter of Rune-Midgard Kingdom";
@@ -170,8 +170,8 @@ prt_in.gat,88,105,2 script Recruiter 105,{
L_WARP:
mes "Are you ready? I will warp you to the Culvert.";
next;
- warp "prt_fild05.gat",274,208;
+ warp "prt_fild05",274,208;
L_END:
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index e9213d9f7..30ac46c28 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -33,7 +33,7 @@
//========================================================================================================================\\
// Little Quest NPC to enter the dungeon
//========================================================================================================================\\
-umbala.gat,65,253,4 script Tree Guardian 752,{
+umbala,65,253,4 script Tree Guardian 752,{
mes "[Tree Guardian]";
mes "Stop, stranger, here is the entrance to the ancient tree!";
next;
@@ -87,7 +87,7 @@ M_DUN:
if(umbdun != 1) mes "We do not permit weak people to enter!";
if(umbdun != 1) close;
mes "Come on in, brave warrior!";
- warp "um_dun01.gat",42,30;
+ warp "um_dun01",42,30;
M_Leave:
close;
}
@@ -95,7 +95,7 @@ M_Leave:
//==============================================================================
//Skeletal Gate
//==============================================================================
-umbala.gat,221,193,1 script #Skeletal Gate 111,{
+umbala,221,193,1 script #Skeletal Gate 111,{
if(event_umbala==7) goto LwarpNoText;
set @ryumon,0;
mes "^3355FFThe gate is shaped like a skeleton";
@@ -257,7 +257,7 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
mes "into the arms of death itself.^000000";
next;
LwarpNoText:
- warp "um_in.gat",32,71;
+ warp "um_in",32,71;
close;
Lend:
mes "^3355FFAfter hitting the gate a few";
@@ -269,7 +269,7 @@ Lend:
//==============================================================================
//Umbala Event
//==============================================================================
-um_in.gat,39,122,5 script Utan Tribal Elder 784,{
+um_in,39,122,5 script Utan Tribal Elder 784,{
if(event_umbala == 1) goto LStart2;
if(event_umbala == 2) goto LStart3;
if(event_umbala == 3) goto LStart4;
@@ -546,7 +546,7 @@ Lsmileok:
//=====================================================================
// Create Essence/Dismantle Stone
//=====================================================================
-um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
+um_in,44,71,2 script Utan Tribe Shaman 782,{
switch(event_umbala) {
default:
@@ -557,7 +557,7 @@ um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
mes "Umbabaumbabaumbaumbabaumba";
mes "Fumbaumba.";
next;
- warp "umbala.gat",217,186;
+ warp "umbala",217,186;
close;
case 3:
mes "[Putsuchiritan]";
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index 672d65c01..9e58c611a 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -18,7 +18,7 @@
//===========================================================================
-yuno_in01.gat,103,158,4 script Bain 98,{
+yuno_in01,103,158,4 script Bain 98,{
set @name$, "[Bain]";
OnStart:
@@ -121,8 +121,8 @@ sF_List:
}
//=====================================================================
-yuno_in01.gat,99,153,4 script Bajin 47,{
+yuno_in01,99,153,4 script Bajin 47,{
set @name$, "[Bajin]";
doevent "Bain::OnStart";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quiz/quiz_qt.txt b/npc/quests/quiz/quiz_qt.txt
index 584465804..518191833 100644
--- a/npc/quests/quiz/quiz_qt.txt
+++ b/npc/quests/quiz/quiz_qt.txt
@@ -13,7 +13,7 @@
//============================================================
//=========================================================================================================================================
-prontera.gat,152,286,4 script Receptionist::RecepQuiz 755,{
+prontera,152,286,4 script Receptionist::RecepQuiz 755,{
if (countitem(1201) > 3) goto M_MaxItem;
if (checkweight(1201,3) == 0 ) goto L_OverWeight;
@@ -937,17 +937,17 @@ L_OverWeight:
}
//======================================payon=================================
-payon.gat,85,133,4 duplicate(RecepQuiz) Receptionist#2 755
+payon,85,133,4 duplicate(RecepQuiz) Receptionist#2 755
//======================================geffen================================
-geffen.gat,111,104,4 duplicate(RecepQuiz) Receptionist#3 755
+geffen,111,104,4 duplicate(RecepQuiz) Receptionist#3 755
//====================================morocc==================================
-morocc.gat,148,272,5 duplicate(RecepQuiz) Receptionist#4 755
+morocc,148,272,5 duplicate(RecepQuiz) Receptionist#4 755
//=============================Alberta========================================
-alberta.gat,29,241,4 duplicate(RecepQuiz) Receptionist#5 755
+alberta,29,241,4 duplicate(RecepQuiz) Receptionist#5 755
//============================================================================
//===================Quiz Revolution 2nd quest collecting job items==================
-payon.gat,111,117,3 script Seeil 89,{
+payon,111,117,3 script Seeil 89,{
if (countitem(1201) > 3) goto M_MaxItem;
if (checkweight(1201,3) == 0 ) goto L_OverWeight;
@@ -980,7 +980,7 @@ if (checkweight(1201,3) == 0 ) goto L_OverWeight;
mes "once again!";
close2;
set quiz_rvl,6;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
} else if (quiz_rvl == 6) {
@@ -1004,7 +1004,7 @@ if (checkweight(1201,3) == 0 ) goto L_OverWeight;
mes "pass the test.";
mes "Go for it!";
close2;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
M2_S:
@@ -1205,7 +1205,7 @@ L_OverWeight:
}
//=========================================================================================================================================================
-prontera.gat,116,266,5 script Receptionist 109,{
+prontera,116,266,5 script Receptionist 109,{
if (countitem(1201) > 3) goto M_MaxItem;
if (checkweight(1201,3) == 0 ) goto L_OverWeight;
@@ -1650,7 +1650,7 @@ L_OverWeight:
}
//=======================================================================================================================================================
-izlude.gat,106,220,5 script Kantryl 98,{
+izlude,106,220,5 script Kantryl 98,{
if (countitem(1201) > 3) goto M_MaxItem;
if (checkweight(1201,3) == 0 ) goto L_OverWeight;
@@ -1891,33 +1891,33 @@ L_OverWeight:
}
//============================================================================================================================
-quiz_test.gat,387,350,4 script "From somewhere::race_monk 45,2,2,{
+quiz_test,387,350,4 script "From somewhere::race_monk 45,2,2,{
OnTouch:
if (quiz_rvl == 6) {
set quiz_rvl,7;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
}else if (quiz_rvl == 7) {
set quiz_rvl,8;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
}else if (quiz_rvl == 8) {
set quiz_rvl,9;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
}else if (quiz_rvl == 9) {
set quiz_rvl,10;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
}else if (quiz_rvl == 10) {
announce "You are almost there. Show me your spirit.",bc_blue|bc_map;
set quiz_rvl,11;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
}else if (quiz_rvl == 11) {
set quiz_rvl,12;
- warp "quiz_test.gat",385,388;
+ warp "quiz_test",385,388;
end;
}else if (quiz_rvl == 12) {
mes "[Seeil]";
@@ -1928,7 +1928,7 @@ OnTouch:
announce "Congratulations! " +strcharinfo(0)+ ", you have passed the test!",bc_blue|bc_map;
close2;
set quiz_rvl,13;
- warp "payon.gat",109,115;
+ warp "payon",109,115;
end;
}
@@ -1936,185 +1936,185 @@ OnTouch:
//=============================hiddenwarp=================================================================
//-----------------------------1111-----------------------------------------------------------------------
-quiz_test.gat,82,384,4 script Pit::ham_quiz#1-1 -1,0,0,{
+quiz_test,82,384,4 script Pit::ham_quiz#1-1 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,83,384,4 script Pit::ham_quiz#1-2 -1,0,0,{
+quiz_test,83,384,4 script Pit::ham_quiz#1-2 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,82,385,4 script Pit::ham_quiz#1-3 -1,0,0,{
+quiz_test,82,385,4 script Pit::ham_quiz#1-3 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,83,385,4 script Pit::ham_quiz#1-4 -1,0,0,{
+quiz_test,83,385,4 script Pit::ham_quiz#1-4 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
//-----------------------------2222-----------------------------------------------------------------------
-quiz_test.gat,38,388,4 script Pit::ham_quiz#2-1 -1,0,1,{
+quiz_test,38,388,4 script Pit::ham_quiz#2-1 -1,0,1,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,39,388,4 script Pit::ham_quiz#2-2 -1,0,1,{
+quiz_test,39,388,4 script Pit::ham_quiz#2-2 -1,0,1,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,38,386,4 script Pit::ham_quiz#2-3 -1,0,0,{
+quiz_test,38,386,4 script Pit::ham_quiz#2-3 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,39,386,4 script Pit::ham_quiz#2-4 -1,0,0,{
+quiz_test,39,386,4 script Pit::ham_quiz#2-4 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
//-----------------------------3333-----------------------------------------------------------------------
-quiz_test.gat,11,158,4 script Pit::ham_quiz#3-1 -1,1,0,{
+quiz_test,11,158,4 script Pit::ham_quiz#3-1 -1,1,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,11,159,4 script Pit::ham_quiz#3-2 -1,1,0,{
+quiz_test,11,159,4 script Pit::ham_quiz#3-2 -1,1,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,13,159,4 script Pit::ham_quiz#3-3 -1,0,0,{
+quiz_test,13,159,4 script Pit::ham_quiz#3-3 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,13,158,4 script Pit::ham_quiz#3-4 -1,0,0,{
+quiz_test,13,158,4 script Pit::ham_quiz#3-4 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
//-----------------------------4444-----------------------------------------------------------------------
-quiz_test.gat,11,30,4 script Pit::ham_quiz#4-1 -1,3,0,{
+quiz_test,11,30,4 script Pit::ham_quiz#4-1 -1,3,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,11,31,4 script Pit::ham_quiz#4-2 -1,3,0,{
+quiz_test,11,31,4 script Pit::ham_quiz#4-2 -1,3,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,15,30,4 script Pit::ham_quiz#4-3 -1,0,0,{
+quiz_test,15,30,4 script Pit::ham_quiz#4-3 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,15,30,4 script Pit::ham_quiz#4-4 -1,0,0,{
+quiz_test,15,30,4 script Pit::ham_quiz#4-4 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
//-----------------------------5555-----------------------------------------------------------------------
-quiz_test.gat,70,12,4 script Pit::ham_quiz#5-1 -1,0,1,{
+quiz_test,70,12,4 script Pit::ham_quiz#5-1 -1,0,1,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,71,12,4 script Pit::ham_quiz#5-2 -1,0,1,{
+quiz_test,71,12,4 script Pit::ham_quiz#5-2 -1,0,1,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,70,10,4 script Pit::ham_quiz#5-3 -1,0,0,{
+quiz_test,70,10,4 script Pit::ham_quiz#5-3 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,71,10,4 script Pit::ham_quiz#5-4 -1,0,0,{
+quiz_test,71,10,4 script Pit::ham_quiz#5-4 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
//---------------------------6666-------------------------------------------------------------------------
-quiz_test.gat,186,11,4 script Pit::ham_quiz#6-1 -1,2,3,{
+quiz_test,186,11,4 script Pit::ham_quiz#6-1 -1,2,3,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,189,11,4 script Pit::ham_quiz#6-2 -1,0,3,{
+quiz_test,189,11,4 script Pit::ham_quiz#6-2 -1,0,3,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
//---------------------------7777-------------------------------------------------------------------------
-quiz_test.gat,387,43,4 script Pit::ham_quiz#7-1 -1,1,0,{
+quiz_test,387,43,4 script Pit::ham_quiz#7-1 -1,1,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,387,42,4 script Pit::ham_quiz#7-2 -1,1,0,{
+quiz_test,387,42,4 script Pit::ham_quiz#7-2 -1,1,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,389,43,4 script Pit::ham_quiz#7-3 -1,0,0,{
+quiz_test,389,43,4 script Pit::ham_quiz#7-3 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
-quiz_test.gat,389,42,4 script Pit::ham_quiz#7-4 -1,0,0,{
+quiz_test,389,42,4 script Pit::ham_quiz#7-4 -1,0,0,{
OnTouch:
announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
- warp "quiz_test.gat",387,387;
+ warp "quiz_test",387,387;
end;
}
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index b9ba27221..312fb5819 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -13,7 +13,7 @@
// 1.0a Removed duplicates [Toms]
//============================================================
-prt_fild08.gat,175,374,3 script Bard#brising 51,{
+prt_fild08,175,374,3 script Bard#brising 51,{
if ($God2 > 49 && $God3 < 100)
{
@@ -715,7 +715,7 @@ prt_fild08.gat,175,374,3 script Bard#brising 51,{
}
-yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{
+yuno_in04,47,113,1 script Studying Scholar#1 749,{
if($God3 == 100)
{
@@ -2098,7 +2098,7 @@ yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{
}
-prt_church.gat,113,103,1 script Praying Man 798,{
+prt_church,113,103,1 script Praying Man 798,{
if($God2 < 50)
{
@@ -2832,7 +2832,7 @@ prt_church.gat,113,103,1 script Praying Man 798,{
}
-prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
+prt_castle,80,52,0 script Personnel Record#hiddenbook1 111,{
if($God2 < 50)
{
@@ -2894,7 +2894,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "out of here!";
set god_brising,30;
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
else
@@ -2906,7 +2906,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "Get the hell";
mes "out of here!";
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
}
@@ -2969,7 +2969,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "Get the hell out of here!";
set god_brising,30;
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
else
@@ -2984,7 +2984,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "I didn't get";
mes "to finish reading!)";
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
}
@@ -3000,7 +3000,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
//-----------librarian----------------------------------------------------------
-prt_castle.gat,84,51,5 script Librarian#2 105,{
+prt_castle,84,51,5 script Librarian#2 105,{
if($God2 < 50)
{
@@ -3168,7 +3168,7 @@ prt_castle.gat,84,51,5 script Librarian#2 105,{
}
-prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{
+prontera,260,354,4 script Woman#Rosa Ellenen 101,{
if($God2 < 50)
{
@@ -3277,7 +3277,7 @@ prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{
}
-prontera.gat,262,353,0 script Gravestone 111,{
+prontera,262,353,0 script Gravestone 111,{
if($God2 > 49)
{
@@ -3310,7 +3310,7 @@ prontera.gat,262,353,0 script Gravestone 111,{
}
-gef_dun01.gat,89,192,0 script #lowentrace 111,3,3,{
+gef_dun01,89,192,0 script #lowentrace 111,3,3,{
if($God2 < 50)
{
@@ -3435,7 +3435,7 @@ OnTouch:
}
-gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{
+gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
if($God2 < 50)
{
@@ -3472,7 +3472,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{
mes "^6E7B8BThank you,";
mes "thank you so much...^000000";
close2;
- warp "que_god02.gat",47,53;
+ warp "que_god02",47,53;
end;
L_Sorry:
mes "[Lowen Ellenen]";
@@ -3487,7 +3487,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{
mes "^6E7B8BAh yes. This is it.";
mes "You look very curious about me, yet I am amazed that you can hear my voice. Please let me tell you an old story.^000000";
close2;
- warp "que_god02.gat",47,53;
+ warp "que_god02",47,53;
end;
}
else if(god_brising == 25)
@@ -3576,7 +3576,7 @@ OnTouch:
}
-que_god02.gat,48,55,3 script Lowen Ellenen 745,{
+que_god02,48,55,3 script Lowen Ellenen 745,{
if(god_brising == 30)
{
@@ -3674,13 +3674,13 @@ que_god02.gat,48,55,3 script Lowen Ellenen 745,{
mes "How come...";
mes "You're here?";
close2;
- warp "geffen.gat",120,101;
+ warp "geffen",120,101;
end;
}
}
-que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{
+que_god02,54,64,4 script Soldier#1_brising 105,1,1,{
if(god_brising == 31)
{
@@ -3711,7 +3711,7 @@ que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{
OnTouch:
if(god_brising == 31)
{
- warp "que_god02.gat",174,49;
+ warp "que_god02",174,49;
donpcevent "#brisinsold::OnSold1Off";
donpcevent "#brisinsold2::OnSold2On";
end;
@@ -3723,13 +3723,13 @@ OnTouch:
mes "You are not permitted";
mes "to enter!";
close2;
- warp "que_god02.gat",51,59;
+ warp "que_god02",51,59;
end;
}
}
-que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{
+que_god02,55,64,4 script Soldier#2_brising 105,1,1,{
mes "[Soldier]";
mes "Please back away.";
@@ -3738,7 +3738,7 @@ que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{
close;
}
-que_god02.gat,1,1,1 script #brisinsold1 -1,{
+que_god02,1,1,1 script #brisinsold1 -1,{
OnSold1On:
enablenpc "Soldier#1_brising";
@@ -3749,11 +3749,11 @@ OnSold1Off:
end;
}
-que_god02.gat,1,1,1 script #brisinsold2 -1,{
+que_god02,1,1,1 script #brisinsold2 -1,{
OnInit:
disablenpc "Soldier#2_brising";
- areawarp "que_god02.gat",100,128,85,3,"geffen.gat",120,100;
+ areawarp "que_god02",100,128,85,3,"geffen",120,100;
end;
OnSold2On:
@@ -3762,19 +3762,19 @@ OnSold2On:
end;
OnTimer420000:
- mapannounce "que_god02.gat","Lowen's spirit is beginning to weaken...",0,0x70DBDB;
+ mapannounce "que_god02","Lowen's spirit is beginning to weaken...",0,0x70DBDB;
end;
OnTimer480000:
- mapannounce "que_god02.gat","Your presense in her past can't be maintained for much longer...",0,0x70DBDB;
+ mapannounce "que_god02","Your presense in her past can't be maintained for much longer...",0,0x70DBDB;
end;
OnTimer540000:
- mapannounce "que_god02.gat","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB;
+ mapannounce "que_god02","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB;
end;
OnTimer542000:
- areawarp "que_god02.gat",1,1,400,400,"geffen.gat",120,100;
+ areawarp "que_god02",1,1,400,400,"geffen",120,100;
end;
OnTimer550000:
@@ -3787,14 +3787,14 @@ OnTimer550500:
}
-que_god02.gat,1,1,1 script #Warp_brising -1,{
+que_god02,1,1,1 script #Warp_brising -1,{
OnWarp:
end;
}
-que_god02.gat,1,1,1 script #brisinsummon -1,{
+que_god02,1,1,1 script #brisinsummon -1,{
OnInit:
disablenpc "#doppelganger1";
@@ -3865,15 +3865,15 @@ OnLowen2Off:
OnSummon:
attachrid $@BrisinRID$;
- monster "que_god02.gat",34,128,"",1015,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",34,127,"",1015,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",80,127,"",1015,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",102,128,"",1036,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",130,128,"",1036,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",62,128,"",1041,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",64,127,"",1041,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",150,127,"",1041,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",176,127,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",102,128,"",1036,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",130,128,"",1036,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",62,128,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",64,127,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",150,127,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",176,127,"",1041,1,"#brisinsummon::OnMobDeath";
set brisinmobdead,9;
end;
@@ -3897,24 +3897,24 @@ OnReset:
enablenpc "#hermite";
enablenpc "Lowen Ellenen#2";
disablenpc "Valkyrie#1";
- killmonster "que_god02.gat","#brisinsummon::OnMobDeath";
+ killmonster "que_god02","#brisinsummon::OnMobDeath";
}
-que_god02.gat,173,58,4 script #doppelganger1 739,{
+que_god02,173,58,4 script #doppelganger1 739,{
OnEmoGasp:
emotion e_gasp;
end;
}
-que_god02.gat,175,55,4 script #doppelganger2 739,{
+que_god02,175,55,4 script #doppelganger2 739,{
OnCast:
specialeffect 59;
end;
}
-que_god02.gat,175,54,1 script #lowen 745,{
+que_god02,175,54,1 script #lowen 745,{
OnEmoGasp:
emotion e_gasp;
@@ -3925,7 +3925,7 @@ OnCast:
end;
}
-que_god02.gat,178,49,1 script #knight1 751,{
+que_god02,178,49,1 script #knight1 751,{
OnEmoGasp:
emotion e_gasp;
@@ -3936,7 +3936,7 @@ OnEmoGo:
end;
}
-que_god02.gat,168,53,7 script #knight2 734,{
+que_god02,168,53,7 script #knight2 734,{
OnEmoGasp:
emotion e_gasp;
@@ -3947,7 +3947,7 @@ OnEmoGo:
end;
}
-que_god02.gat,167,58,4 script #knight3 752,{
+que_god02,167,58,4 script #knight3 752,{
OnEmoGasp:
emotion e_gasp;
@@ -3958,7 +3958,7 @@ OnEmoGo:
end;
}
-que_god02.gat,174,49,0 script #lowenone 139,0,0,{
+que_god02,174,49,0 script #lowenone 139,0,0,{
OnTouch:
donpcevent "brisinsold2::OnSold2On";
@@ -3978,7 +3978,7 @@ OnTouch:
mes "It wasn't any";
mes "trouble getting down here. But... We've got problems now.";
next;
- mapannounce "que_god02.gat","D...Doppelganger!!!",0,0x9CFF00;
+ mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00;
mes "[" + strcharinfo(0) + "]";
mes "What...?!";
mes "Doppelganger?!";
@@ -3997,7 +3997,7 @@ OnTouch:
mes "The commendant gave us the order...";
mes "And then..? And then what happened to me..?";
next;
- mapannounce "que_god02.gat","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
+ mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
mes "^4E2F2F[Crusader Commander]";
mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
donpcevent "#knight1::OnEmoGo";
@@ -4016,7 +4016,7 @@ OnTouch:
mes "Cast Grand Cross, now!^000000";
next;
donpcevent "#lowen::OnCast";
- mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
+ mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
donpcevent "#brisinsummon::OnDoppel1Off";
donpcevent "#brisinsummon::OnDoppel2On";
donpcevent "#knight1::OnEmoGasp";
@@ -4031,7 +4031,7 @@ OnTouch:
mes "Lowen!";
mes "Noooooooooo!!!";
close2;
- warp "que_god02.gat",120,52;
+ warp "que_god02",120,52;
donpcevent "#brisinsummon::OnDoppel2Off";
donpcevent "#brisinsummon::OnKnight1Off";
donpcevent "#brisinsummon::OnKnight2Off";
@@ -4040,9 +4040,9 @@ OnTouch:
end;
}
-que_god02.gat,124,59,7 script #hermite 798,{ end; }
+que_god02,124,59,7 script #hermite 798,{ end; }
-que_god02.gat,120,52,0 script #monologue 139,0,0,{
+que_god02,120,52,0 script #monologue 139,0,0,{
OnTouch:
mes "[" + strcharinfo(0) + "]";
@@ -4061,7 +4061,7 @@ OnTouch:
mes "Using that's committing suicide! Lowen, don't do it!";
mes "Don't do that, Lowen!";
next;
- mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
+ mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
mes "[Hermite Charles]";
mes "Lowen!";
mes "Noooooooooo!!!";
@@ -4071,7 +4071,7 @@ OnTouch:
mes "Where did he go?";
mes "Was... Was that";
mes "from his mind?";
- mapannounce "que_god02.gat","What happened?! L-Lowen's gone!!",0,0xA8A8A8;
+ mapannounce "que_god02","What happened?! L-Lowen's gone!!",0,0xA8A8A8;
next;
mes "[Lowen Ellenen]";
mes "...";
@@ -4079,12 +4079,12 @@ OnTouch:
mes "I know...";
mes "What happened...";
close2;
- warp "que_god02.gat",18,127;
+ warp "que_god02",18,127;
end;
}
-que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{
+que_god02,21,127,3 script Lowen Ellenen#2 745,{
mes "[Lowen Ellenen]";
mes "I was a fool.";
@@ -4114,7 +4114,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{
mes "[Lowen Ellenen]";
mes "I went back to that place. I fought and I fought, trying to make penance for what I had done wrong...";
next;
- mapannounce "que_god02.gat","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93;
+ mapannounce "que_god02","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93;
mes "[Lowen Ellenen]";
mes "That voice...";
mes "Isn't this...?";
@@ -4134,7 +4134,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{
}
-que_god02.gat,178,127,3 script Valkyrie#1 811,{
+que_god02,178,127,3 script Valkyrie#1 811,{
if(god_brising == 31)
{
@@ -4209,7 +4209,7 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{
enablenpc "#hermite";
enablenpc "Lowen Ellenen#2";
disablenpc "Valkyrie#1";
- warp "geffen.gat",120,101;
+ warp "geffen",120,101;
end;
L_No:
mes "[Valkyrie]";
@@ -4289,13 +4289,13 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{
enablenpc "#hermite";
enablenpc "Lowen Ellenen#2";
disablenpc "Valkyrie#1";
- warp "geffen.gat",120,101;
+ warp "geffen",120,101;
end;
}
}
-xmas.gat,38,105,0 script #brisindwarf1 111,3,3,{
+xmas,38,105,0 script #brisindwarf1 111,3,3,{
if($God2 < 50)
{
@@ -4482,7 +4482,7 @@ OnAlfrikOff:
}
-xmas.gat,36,103,4 script Alfrik#1 826,{
+xmas,36,103,4 script Alfrik#1 826,{
if (god_brising == 49)
{
@@ -4764,7 +4764,7 @@ xmas.gat,36,103,4 script Alfrik#1 826,{
}
-prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{
+prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{
if($God2 < 50)
{
@@ -4787,7 +4787,7 @@ prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{
menu "Step on it.",-,"Sweep the surface.",L_Sweep,"Scratch the surface.",L_Scratch,"Kick it.",L_Kick;
mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward into the ground, and you fall downward...^000000";
close2;
- warp "prt_fild02.gat",165,224;
+ warp "prt_fild02",165,224;
end;
L_Sweep:
mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000";
@@ -4953,7 +4953,7 @@ OnDvalinOff:
end;
}
-prt_fild02.gat,185,270,3 script Dvalin#1 826,{
+prt_fild02,185,270,3 script Dvalin#1 826,{
if (god_brising > 43)
{
@@ -5061,7 +5061,7 @@ prt_fild02.gat,185,270,3 script Dvalin#1 826,{
}
-mjolnir_09.gat,85,129,0 script #brisindwarf3 111,3,3,{
+mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{
if($God2 < 50)
{
@@ -5150,7 +5150,7 @@ OnBerlingOff:
end;
}
-mjolnir_09.gat,87,129,3 script Berling#1 826,{
+mjolnir_09,87,129,3 script Berling#1 826,{
if(god_brising > 44)
{
@@ -5278,7 +5278,7 @@ mjolnir_09.gat,87,129,3 script Berling#1 826,{
}
-mjo_dun02.gat,126,36,0 script #brisindwarf4 111,3,3,{
+mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{
if($God2 < 50)
{
@@ -5423,24 +5423,24 @@ OnTouch:
}
else
{
- warp "mjo_dun02.gat",118,56;
+ warp "mjo_dun02",118,56;
end;
}
OnTimer1000:
- mapannounce "mjo_dun02.gat","Grer: Hurry and show that I can trust you!",0,0x70DBDB;
+ mapannounce "mjo_dun02","Grer: Hurry and show that I can trust you!",0,0x70DBDB;
end;
OnTimer240000:
- mapannounce "mjo_dun02.gat","Grer: Grrr, I won't wait much longer!",0,0x70DBDB;
+ mapannounce "mjo_dun02","Grer: Grrr, I won't wait much longer!",0,0x70DBDB;
end;
OnTimer298000:
- mapannounce "mjo_dun02.gat","Grer: Farewell, human!",0,0x70DBDB;
+ mapannounce "mjo_dun02","Grer: Farewell, human!",0,0x70DBDB;
end;
OnTimer300000:
- warp "mjo_dun02.gat",118,56;
+ warp "mjo_dun02",118,56;
disablenpc "Grer#1";
end;
@@ -5461,7 +5461,7 @@ OnGrerOff:
end;
}
-mjo_dun02.gat,126,34,1 script Grer#1 826,{
+mjo_dun02,126,34,1 script Grer#1 826,{
if(god_brising > 47)
{
diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt
index 1a367e13d..0448eac0b 100644
--- a/npc/quests/seals/god_global.txt
+++ b/npc/quests/seals/god_global.txt
@@ -12,7 +12,7 @@
// 1.0 First version. [MasterOfMuppets]
//============================================================
-sec_in02.gat,15,170,0 script Seals Quest Vars 817,{
+sec_in02,15,170,0 script Seals Quest Vars 817,{
if(getgmlevel() > 98)
{
@@ -120,4 +120,4 @@ s_Values:
close;
}
-}
+} \ No newline at end of file
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
index f062051f7..6fe9fea54 100644
--- a/npc/quests/seals/god_weapon_creation.txt
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -12,7 +12,7 @@
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//============================================================
-gld_dun01.gat,28,85,0 script Grunburti 826,{
+gld_dun01,28,85,0 script Grunburti 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
@@ -292,7 +292,7 @@ gld_dun01.gat,28,85,0 script Grunburti 826,{
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
- warp "que_god01.gat",214,63;
+ warp "que_god01",214,63;
end;
break;
@@ -306,7 +306,7 @@ gld_dun01.gat,28,85,0 script Grunburti 826,{
}
}
-gld_dun02.gat,85,84,0 script Grunburti#2 826,{
+gld_dun02,85,84,0 script Grunburti#2 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
@@ -586,7 +586,7 @@ gld_dun02.gat,85,84,0 script Grunburti#2 826,{
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
- warp "que_god01.gat",214,63;
+ warp "que_god01",214,63;
end;
break;
@@ -600,7 +600,7 @@ gld_dun02.gat,85,84,0 script Grunburti#2 826,{
}
}
-gld_dun03.gat,92,105,0 script Grunburti#3 826,{
+gld_dun03,92,105,0 script Grunburti#3 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
@@ -880,7 +880,7 @@ gld_dun03.gat,92,105,0 script Grunburti#3 826,{
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
- warp "que_god01.gat",214,63;
+ warp "que_god01",214,63;
end;
break;
@@ -894,7 +894,7 @@ gld_dun03.gat,92,105,0 script Grunburti#3 826,{
}
}
-gld_dun04.gat,268,230,0 script Grunburti#4 826,{
+gld_dun04,268,230,0 script Grunburti#4 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
@@ -1174,7 +1174,7 @@ gld_dun04.gat,268,230,0 script Grunburti#4 826,{
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
- warp "que_god01.gat",214,63;
+ warp "que_god01",214,63;
end;
break;
@@ -1188,7 +1188,7 @@ gld_dun04.gat,268,230,0 script Grunburti#4 826,{
}
}
-que_god01.gat,215,127,0 script #god_hopewarp1 111,{
+que_god01,215,127,0 script #god_hopewarp1 111,{
end;
OnInit:
@@ -1196,13 +1196,13 @@ que_god01.gat,215,127,0 script #god_hopewarp1 111,{
end;
OnWarp:
- warpwaitingpc "que_god01.gat",155,63;
+ warpwaitingpc "que_god01",155,63;
donpcevent "Grunburti#god::OnRun";
delwaitingroom;
end;
}
-que_god01.gat,214,128,0 script #que_godnpc1 111,{
+que_god01,214,128,0 script #que_godnpc1 111,{
mes "[Entrance Notice]";
mes "Only the quickest human being will possess the power of God.";
@@ -1210,7 +1210,7 @@ que_god01.gat,214,128,0 script #que_godnpc1 111,{
}
-que_god01.gat,215,128,0 script #que_godnpc2" 111,{
+que_god01,215,128,0 script #que_godnpc2" 111,{
mes "[Entrance Notice]";
mes "Only the quickest human being will possess the power of God.";
@@ -1218,7 +1218,7 @@ que_god01.gat,215,128,0 script #que_godnpc2" 111,{
}
-que_god01.gat,213,128,0 script #que_godnpc3 111,{
+que_god01,213,128,0 script #que_godnpc3 111,{
mes "[Entrance Notice]";
mes "Only the quickest human being will possess the power of God.";
@@ -1226,7 +1226,7 @@ que_god01.gat,213,128,0 script #que_godnpc3 111,{
}
-que_god01.gat,154,112,4 script Grunburti#god 826,{
+que_god01,154,112,4 script Grunburti#god 826,{
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
@@ -1571,20 +1571,20 @@ OnRun:
end;
OnTimer10000:
- mapannounce "que_god01.gat","Remember that you only have 10 minutes for this! Hurry up!",0;
+ mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",0;
end;
OnTimer610000:
- mapannounce "que_god01.gat","You are too slow! I am going to give the chance to the other! Next!",0;
+ mapannounce "que_god01","You are too slow! I am going to give the chance to the other! Next!",0;
end;
OnTimer612000:
- areawarp "que_god01.gat",154,67,4,7,"prontera.gat",156,324;
- areawarp "que_god01.gat",154,82,4,7,"prontera.gat",156,324;
- areawarp "que_god01.gat",145,99,9,9,"prontera.gat",156,324;
- areawarp "que_god01.gat",164,99,9,9,"prontera.gat",156,324;
- areawarp "que_god01.gat",145,118,9,9,"prontera.gat",156,324;
- areawarp "que_god01.gat",164,118,9,9,"prontera.gat",156,324;
+ areawarp "que_god01",154,67,4,7,"prontera",156,324;
+ areawarp "que_god01",154,82,4,7,"prontera",156,324;
+ areawarp "que_god01",145,99,9,9,"prontera",156,324;
+ areawarp "que_god01",164,99,9,9,"prontera",156,324;
+ areawarp "que_god01",145,118,9,9,"prontera",156,324;
+ areawarp "que_god01",164,118,9,9,"prontera",156,324;
end;
OnTimer615000:
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index 32b457140..025ef1525 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -13,7 +13,7 @@
// 1.1 fixed exploit [Lupus]
//============================================================
-prt_castle.gat,44,151,0 script Rebarev Doug 56,{
+prt_castle,44,151,0 script Rebarev Doug 56,{
if(countitem(7080) > 3 && countitem(7081) > 4 && countitem(7082) > 3 && countitem(7084) > 2 && countitem(7085) > 2)
{
@@ -505,7 +505,7 @@ else
}
-prt_castle.gat,48,164,0 script Crusader#God 734,{
+prt_castle,48,164,0 script Crusader#God 734,{
if($God1 > 49 && $God2 < 100)
{
@@ -572,7 +572,7 @@ else
}
-prt_in.gat,172,109,0 script A File#God1 111,{
+prt_in,172,109,0 script A File#God1 111,{
if(god_eremes == 12)
{
@@ -616,7 +616,7 @@ else
}
-prt_in.gat,170,109,0 script A File#God2 111,{
+prt_in,170,109,0 script A File#God2 111,{
if(god_eremes == 12)
{
@@ -658,7 +658,7 @@ else
}
-prt_in.gat,168,109,0 script A File#God3 111,{
+prt_in,168,109,0 script A File#God3 111,{
if(god_eremes == 12)
{
@@ -700,7 +700,7 @@ else
}
-prt_in.gat,169,109,0 script A File#God4 111,{
+prt_in,169,109,0 script A File#God4 111,{
if(god_eremes == 12)
{
@@ -742,7 +742,7 @@ else
}
-prt_in.gat,166,109,0 script A File#God5 111,{
+prt_in,166,109,0 script A File#God5 111,{
if(god_eremes == 12)
{
@@ -784,7 +784,7 @@ else
}
-prt_in.gat,172,106,0 script Librarian#God 833,{
+prt_in,172,106,0 script Librarian#God 833,{
if($God1 > 49 && $God2 < 100)
{
@@ -1409,7 +1409,7 @@ if($God1 > 49 && $God2 < 100)
mes "I thought I said";
mes "not to touch those!";
close2;
- warp "prontera.gat",120,264;
+ warp "prontera",120,264;
end;
break;
@@ -1436,7 +1436,7 @@ else
mes "[Librarian Jekan]";
mes "I told you not to touch books there!";
close2;
- warp "prontera.gat",120,264;
+ warp "prontera",120,264;
end;
break;
@@ -1451,7 +1451,7 @@ else
}
-geffen_in.gat,109,161,3 script Crusader#God1 751,{
+geffen_in,109,161,3 script Crusader#God1 751,{
if($God1 > 49 && $God2 < 100)
{
@@ -1728,7 +1728,7 @@ else
}
-morocc_in.gat,146,179,0 script Employee#God1 66,{
+morocc_in,146,179,0 script Employee#God1 66,{
if($God1 > 49 && $God2 < 100)
{
@@ -1939,7 +1939,7 @@ else
}
-in_rogue.gat,243,61,0 script Suspicious Man#God 748,{
+in_rogue,243,61,0 script Suspicious Man#God 748,{
if($God1 > 49 && $God2 < 100)
{
@@ -2201,7 +2201,7 @@ in_rogue.gat,243,61,0 script Suspicious Man#God 748,{
}
-alberta.gat,196,146,0 script Crusader#megin2 751,{
+alberta,196,146,0 script Crusader#megin2 751,{
if ($God1 > 49 && $God2 < 100)
{
@@ -2440,7 +2440,7 @@ alberta.gat,196,146,0 script Crusader#megin2 751,{
}
-aldebaran.gat,66,213,0 script Lady#megin 69,{
+aldebaran,66,213,0 script Lady#megin 69,{
if ($God1 > 49 && $God2 < 100)
{
@@ -2705,7 +2705,7 @@ aldebaran.gat,66,213,0 script Lady#megin 69,{
}
-cmd_in02.gat,190,94,3 script Man#megin 828,{
+cmd_in02,190,94,3 script Man#megin 828,{
if ($God1 > 49 && $God2 < 100)
{
@@ -2944,7 +2944,7 @@ cmd_in02.gat,190,94,3 script Man#megin 828,{
}
-jawaii_in.gat,44,110,0 script Security Officer#megin 734,{
+jawaii_in,44,110,0 script Security Officer#megin 734,{
if ($God1 > 49 && $God2 < 100)
{
@@ -3008,7 +3008,7 @@ jawaii_in.gat,44,110,0 script Security Officer#megin 734,{
}
-niflheim.gat,109,254,0 script Egnigem 796,{
+niflheim,109,254,0 script Egnigem 796,{
if ($God1 > 49 && $God2 < 100)
{
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 424aafca5..1f4011687 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -13,7 +13,7 @@
// 1.1 Fixed wrong label names [Luups]
//============================================================
-prontera.gat,124,297,3 script Tialfi 706,{
+prontera,124,297,3 script Tialfi 706,{
if ($God3 < 50)
{
@@ -419,7 +419,7 @@ prontera.gat,124,297,3 script Tialfi 706,{
}
-prt_fild01.gat,196,47,3 script Roskva 703,{
+prt_fild01,196,47,3 script Roskva 703,{
if(god_mjo_0 == 1)
@@ -503,7 +503,7 @@ prt_fild01.gat,196,47,3 script Roskva 703,{
}
-mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{
+mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{
if ($God3 < 50)
{
@@ -1094,7 +1094,7 @@ L_Speak2:
}
-mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{
+mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{
if ($God3 < 50)
{
@@ -2012,7 +2012,7 @@ mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{
}
-mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{
+mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
if($God3 < 50)
{
@@ -2732,7 +2732,7 @@ mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{
}
-mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{
+mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{
if ($God3 < 50)
{
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt
index 788a41702..193180b2e 100644
--- a/npc/quests/seals/sleipnir_seal.txt
+++ b/npc/quests/seals/sleipnir_seal.txt
@@ -12,7 +12,7 @@
// 1.0 First version. [MasterOfMuppets]
//============================================================
// Juno citizen Noyee
-yuno.gat,164,200,4 script Noyee#God 101,{
+yuno,164,200,4 script Noyee#God 101,{
if(BaseLevel < 70)
{
@@ -72,7 +72,7 @@ yuno.gat,164,200,4 script Noyee#God 101,{
}
//Cukure Kirin
-que_god01.gat,98,98,4 script Manager#God 69,{
+que_god01,98,98,4 script Manager#God 69,{
set @NowWeight, MaxWeight - Weight;
if (@NowWeight >= 5000) goto NOT_OW;
@@ -533,7 +533,7 @@ NOT_OW:
}
// Hallandaute Lagunis - Wheel of the Unknown
-que_god01.gat,66,125,6 script Investigator#God1 89,{
+que_god01,66,125,6 script Investigator#God1 89,{
if($God2 < 100)
{
@@ -752,7 +752,7 @@ que_god01.gat,66,125,6 script Investigator#God1 89,{
}
//Aadin Keil - Feather of Angel Wing
-que_god01.gat,11,136,6 script Investigator#God2 742,{
+que_god01,11,136,6 script Investigator#God2 742,{
if($God1 < 100)
{
@@ -1058,7 +1058,7 @@ que_god01.gat,11,136,6 script Investigator#God2 742,{
}
//Kurdt Jerremant - Spirit of Fish
-que_god01.gat,55,47,3 script Investigator#God3 803,{
+que_god01,55,47,3 script Investigator#God3 803,{
if ($God1 < 100)
{
@@ -1234,7 +1234,7 @@ que_god01.gat,55,47,3 script Investigator#God3 803,{
}
//Pavel Stheinus Breath of Spirit
-que_god01.gat,14,47,3 script Investigator#God4 713,{
+que_god01,14,47,3 script Investigator#God4 713,{
if($God1 < 100)
{
@@ -1391,7 +1391,7 @@ que_god01.gat,14,47,3 script Investigator#God4 713,{
}
-que_god01.gat,20,48,0 script Slab#God 111,{
+que_god01,20,48,0 script Slab#God 111,{
if($God1 < 100)
{
@@ -1569,7 +1569,7 @@ que_god01.gat,20,48,0 script Slab#God 111,{
}
//Lania Grunkurque
-payon.gat,79,171,4 script Friar#God5 95,{
+payon,79,171,4 script Friar#God5 95,{
if($God1 < 100)
{
@@ -2040,7 +2040,7 @@ payon.gat,79,171,4 script Friar#God5 95,{
}
// warp 0 -laboratory entrance
-que_god01.gat,84,95,0 script Switch#God0 111,{
+que_god01,84,95,0 script Switch#God0 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2050,7 +2050,7 @@ que_god01.gat,84,95,0 script Switch#God0 111,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
close2;
- warp "que_god01.gat",60,88;
+ warp "que_god01",60,88;
end;
}
else
@@ -2065,7 +2065,7 @@ que_god01.gat,84,95,0 script Switch#God0 111,{
}
-que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{
+que_god01,84,92,0 script god_sl_w0 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2075,7 +2075,7 @@ que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",60,88;
+ warp "que_god01",60,88;
end;
}
else
@@ -2091,7 +2091,7 @@ que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{
}
// ¿öÇÁ 1¹ø -Ç϶õµµÆ®
-que_god01.gat,49,97,0 script Switch#God1 111,{
+que_god01,49,97,0 script Switch#God1 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2101,7 +2101,7 @@ que_god01.gat,49,97,0 script Switch#God1 111,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",62,119;
+ warp "que_god01",62,119;
end;
}
else
@@ -2116,7 +2116,7 @@ que_god01.gat,49,97,0 script Switch#God1 111,{
}
-que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{
+que_god01,46,97,0 script god_sl_w1 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2126,7 +2126,7 @@ que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",62,119;
+ warp "que_god01",62,119;
end;
}
else
@@ -2143,7 +2143,7 @@ que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{
// ¿öÇÁ 2¹ø -¾Æµò
-que_god01.gat,19,97,0 script Switch#God2 111,{
+que_god01,19,97,0 script Switch#God2 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2153,7 +2153,7 @@ que_god01.gat,19,97,0 script Switch#God2 111,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",12,119;
+ warp "que_god01",12,119;
end;
}
else
@@ -2168,7 +2168,7 @@ que_god01.gat,19,97,0 script Switch#God2 111,{
}
-que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{
+que_god01,16,97,0 script god_sl_w2 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2178,7 +2178,7 @@ que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",12,119;
+ warp "que_god01",12,119;
end;
}
else
@@ -2193,7 +2193,7 @@ que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{
}
-que_god01.gat,14,80,0 script Switch#God3 111,{
+que_god01,14,80,0 script Switch#God3 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2218,7 +2218,7 @@ que_god01.gat,14,80,0 script Switch#God3 111,{
}
-que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{
+que_god01,17,80,0 script god_sl_w3 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2228,7 +2228,7 @@ que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",12,52;
+ warp "que_god01",12,52;
end;
}
else
@@ -2244,7 +2244,7 @@ que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{
}
// ¿öÇÁ 4¹ø Äí¸£Æ®
-que_god01.gat,44,80,0 script Switch#God4 111,{
+que_god01,44,80,0 script Switch#God4 111,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2254,7 +2254,7 @@ que_god01.gat,44,80,0 script Switch#God4 111,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",50,52;
+ warp "que_god01",50,52;
end;
}
else
@@ -2269,7 +2269,7 @@ que_god01.gat,44,80,0 script Switch#God4 111,{
}
-que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{
+que_god01,47,80,0 script god_sl_w4 45,1,1,{
if(god_sl_1 > 1 && god_sl_1 < 51)
{
@@ -2279,7 +2279,7 @@ que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{
mes "As you put your temporary pass onto the detector,";
mes "the door was open.";
next;
- warp "que_god01.gat",50,52;
+ warp "que_god01",50,52;
end;
}
else
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt
index 06f198aa2..245761bf0 100644
--- a/npc/quests/skills/acolyte_skills.txt
+++ b/npc/quests/skills/acolyte_skills.txt
@@ -18,7 +18,7 @@
//============================================================
-prt_church.gat,173,23,4 script Acolyte Klift 79,{
+prt_church,173,23,4 script Acolyte Klift 79,{
mes "[Acolyte Klift]";
if (baseClass == Job_Acolyte) goto L_Start;
@@ -126,4 +126,4 @@ L_GotSkill:
mes "that I truly believe it to be a gift from the lord himself. May";
mes "God be with you always.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 6aacfbdb2..8ee1943c7 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -27,7 +27,7 @@
//============================================================
// ALCHEMIST - ELEMENTAL POTION CREATION
//============================================================
-yuno_in04.gat,33,108,5 script Pislik 750,{
+yuno_in04,33,108,5 script Pislik 750,{
mes "[Pislik]";
if(BaseJob != Job_Alchem) goto L_noalche;
if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
@@ -91,7 +91,7 @@ L_nojob:
//============================================================
//=====================Requires Bug Testing=====================
-lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
+lhz_in01,46,125,6 script Rekenber Guard 867,{
mes "[Rekenber Guard]";
if(isequipped(2241) && isequipped(2243)){
mes "......................";
@@ -101,7 +101,7 @@ lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
mes "[Rekenber Guard]";
mes "...";
close2;
- warp "lhz_in01.gat",282,172;
+ warp "lhz_in01",282,172;
end;
break;
case 2:
@@ -114,24 +114,24 @@ lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
close;
}
}
-lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
+lhz_in01,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
OnTouch:
mes "[Researcher]";
mes "This is a restricted";
mes "area. Please leave";
mes "immediately.";
close2;
- warp "lhz_in01.gat",199,131;
+ warp "lhz_in01",199,131;
end;
}
-lhz_in01.gat,285,169,7 script Researcher#2 865,{
+lhz_in01,285,169,7 script Researcher#2 865,{
//Unknown Text
mes "[Researcher]";
mes "Hmm... I wonder...";
close;
}
-lhz_in01.gat,199,137,8 script Scientist#2 865,{
+lhz_in01,199,137,8 script Scientist#2 865,{
mes "[Scientist]";
mes "Whoa whoa~!";
mes "Please! Don't";
@@ -140,7 +140,7 @@ lhz_in01.gat,199,137,8 script Scientist#2 865,{
mes "volatile chemicals here!";
close;
}
-lhz_in01.gat,204,138,6 script Keshibien 750,{
+lhz_in01,204,138,6 script Keshibien 750,{
if(bioeth >= 2){
//Unofficial text
mes "[Keshibien]";
@@ -173,7 +173,7 @@ lhz_in01.gat,204,138,6 script Keshibien 750,{
mes "collaborate with any of them...";
close;
}
-lhz_in01.gat,203,123,8 script Scientist#3 750,{
+lhz_in01,203,123,8 script Scientist#3 750,{
mes "[Scientist]";
mes "Alright. Pull one test";
mes "tube out of the machine,";
@@ -190,7 +190,7 @@ lhz_in01.gat,203,123,8 script Scientist#3 750,{
mes "lose the instructions...";
close;
}
-lhz_in01.gat,221,131,3 script Scientist#4 865,{
+lhz_in01,221,131,3 script Scientist#4 865,{
mes "[Scientist]";
mes "It takes so long for";
mes "this device to process";
@@ -199,7 +199,7 @@ lhz_in01.gat,221,131,3 script Scientist#4 865,{
mes "heightens my anticipation...";
close;
}
-lhz_in01.gat,218,141,0 script Alchemist#2 98,{
+lhz_in01,218,141,0 script Alchemist#2 98,{
mes "[Alchemist]";
mes "Out of all humans,";
mes "I believe Kellasus is";
@@ -225,7 +225,7 @@ lhz_in01.gat,218,141,0 script Alchemist#2 98,{
mes "both science and personal life.";
close;
}
-lhz_in01.gat,224,140,8 script Kellasus 57,{
+lhz_in01,224,140,8 script Kellasus 57,{
if(MISC_QUEST&64){
mes "[Kellasus]";
mes "I already taught you";
@@ -376,7 +376,7 @@ lhz_in01.gat,224,140,8 script Kellasus 57,{
break;
}
}
-lhz_in01.gat,217,121,6 script Repairman 851,{
+lhz_in01,217,121,6 script Repairman 851,{
mes "[Repairman]";
mes "No wonder these things";
mes "break all the time! These";
@@ -393,7 +393,7 @@ lhz_in01.gat,217,121,6 script Repairman 851,{
mes "need to be extra cautious.";
close;
}
-lhz_in01.gat,225,122,4 script Skrajiad 754,{
+lhz_in01,225,122,4 script Skrajiad 754,{
mes "[Skrajiad]";
mes "Alchemy is wondrous...";
mes "It incorporates every";
@@ -412,7 +412,7 @@ lhz_in01.gat,225,122,4 script Skrajiad 754,{
if(bioeth == 1) set bioeth,2;
close;
}
-lhz_in02.gat,269,273,4 script Bringel 709,{
+lhz_in02,269,273,4 script Bringel 709,{
//Unofficial Text
if(bioeth == 3){
mes "[Bringel]";
@@ -434,7 +434,7 @@ lhz_in02.gat,269,273,4 script Bringel 709,{
mes "did in the past...";
close;
}
-lhz_in03.gat,106,34,4 script Golin 706,{
+lhz_in03,106,34,4 script Golin 706,{
//Unofficial text
if(bioeth == 5){
mes "[Golin]";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index 934916cf0..fb14032a6 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -24,7 +24,7 @@
//<======================== Roberto: Arrow crafting =========================>\\
-morocc.gat,121,109,5 script Roberto 88,{
+morocc,121,109,5 script Roberto 88,{
mes "[Roberto]";
if(baseClass == Job_Archer) goto L_Start;
@@ -147,7 +147,7 @@ L_LowLvl:
//<============================== Arrow Repel ===============================>\\
-payon.gat,103,63,5 script Jason 88,{
+payon,103,63,5 script Jason 88,{
mes "[Jason]";
if(baseClass == Job_Archer) goto L_Start;
@@ -210,4 +210,4 @@ L_Check:
L_GotSkill:
mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 7b5e4fda1..7a69e290f 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
//============================================================
-in_moc_16.gat,14,21,3 script Kiltin 884,{
+in_moc_16,14,21,3 script Kiltin 884,{
mes "[Kiltin]";
if(BaseJob!=Job_Assassin) goto L_nosin;
if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
@@ -68,4 +68,3 @@ L_alreadyhave:
mes "everything I know...";
close;
}
-
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 0dfb3b7ef..e14a5d9d0 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// BARD - PANG VOICE
//============================================================
-prontera.gat,134,328,7 script Timid man 89,{
+prontera,134,328,7 script Timid man 89,{
mes "[Timid man]";
if(BaseJob!=Job_Bard) goto L_nobard;
if(getskilllv(1010)) goto L_alreadyhave;
@@ -68,4 +68,4 @@ L_nojob:
mes "Come back when you've learned";
mes "more about being a Bard.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index bbe7b830e..e097c8e17 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -26,7 +26,7 @@
// BLACKSMITH SKILL - GREED + UNFAIR TRICK
//============================================================
//== GOODDAY - GREED SKILL ===================================
-geffen.gat,172,53,7 script Goodday 826,{
+geffen,172,53,7 script Goodday 826,{
mes "[Goodday]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1013)) goto L_alreadyhave;
@@ -67,7 +67,7 @@ L_alreadyhave:
}
//== AKI - UNFAIR TRICK SKILL ==================================
-geffen.gat,178,72,7 script Aki 726,{
+geffen,178,72,7 script Aki 726,{
mes "[Aki]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1012)) goto L_alreadyhave;
@@ -139,4 +139,4 @@ L_nojob:
mes "least lv 30 to learn what I";
mes "know.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 33f16e981..5fa9d5ce7 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// CRUSADER SKILL - SHRINK
//============================================================
-geffen.gat,110,118,3 script Ford 752,{
+geffen,110,118,3 script Ford 752,{
mes "[Ford]";
if(BaseJob!=Job_Crusader) goto L_nocruz;
if(getskilllv(1002)) goto L_alreadyhave;
@@ -104,4 +104,4 @@ L_alreadyhave:
mes "skill I did! Don't press";
mes "your luck.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 0f5916094..fb0139837 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// DANCER - WINK OF CHARM
//============================================================
-comodo.gat,205,171,7 script Chanel 724,{
+comodo,205,171,7 script Chanel 724,{
mes "[Chanel]";
if(BaseJob!=Job_Dancer) goto L_nodancer;
if(getskilllv(1011)) goto L_alreadyhave;
@@ -71,4 +71,4 @@ L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index 40968bade..886282841 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -26,7 +26,7 @@
//============================================================
// HUNTER SKILL - PHANTASMIC ARROW
//============================================================
-payon_in02.gat,54,13,7 script Albest 55,{
+payon_in02,54,13,7 script Albest 55,{
mes "[Albest]";
if(BaseJob!=Job_Hunter) goto L_hunterno;
if(getskilllv(1009)) goto L_alreadyhave;
@@ -86,4 +86,4 @@ L_hunterno:
mes "help you with? I believe";
mes "you have the wrong old man.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index b8431e718..46512c188 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
-prt_in.gat,84,98,3 script Esope 734,{
+prt_in,84,98,3 script Esope 734,{
mes "[Esope]";
if(BaseJob!=Job_Knight) goto L_noknight;
if(getskilllv(1001)) goto L_alreadyhave;
@@ -64,4 +64,4 @@ L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index 608c2a9b5..283abf798 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -20,7 +20,7 @@
-geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{
+geffen_in,151,119,4 script BLIZZARDRISS 71,{
mes "[BLIZZARDRISS]";
if(baseClass == Job_Mage) goto L_Start;
@@ -115,4 +115,4 @@ L_GetSkill:
L_GotSkill:
mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index b3f3bc61d..64e4f3702 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -24,14 +24,14 @@
//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
-alberta.gat,89,96,5 script Necko#01 139,0,4,{
+alberta,89,96,5 script Necko#01 139,0,4,{
mes "[!?]";
mes "Muahahahahhhahahahahhahah!!";
mes "Pukakakakakkakakakakakakaka!!";
close;
}
-alberta.gat,83,96,5 script Necko#02 98,{
+alberta,83,96,5 script Necko#02 98,{
mes "[Necko]";
if(baseClass == Job_Merchant) goto L_Start;
@@ -121,7 +121,7 @@ L_GotSkill:
//----------------------------------------- Charlron: Change cart ---------------------------------\\
-alberta.gat,119,221,6 script Charlron 107,{
+alberta,119,221,6 script Charlron 107,{
mes "[Charlron]";
if(baseClass == Job_Merchant) goto L_Start;
L_Other:
@@ -181,7 +181,7 @@ L_GotSkill:
//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
-alberta.gat,232,106,6 script Gershuan 57,{
+alberta,232,106,6 script Gershuan 57,{
if(baseClass == Job_Merchant) goto L_Start;
L_Other:
@@ -307,4 +307,4 @@ L_GotSkill:
mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index a3ab0c539..6864f9709 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// MONK - KI TRANSLATION + KI EXPLOSION
//============================================================
-monk_test.gat,316,69,3 script Krate 823,{
+monk_test,316,69,3 script Krate 823,{
mes "[Krate]";
if(BaseJob!=Job_Monk) goto L_nomonk;
if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
@@ -74,4 +74,4 @@ L_heavymonk:
mes "Come back when you've cleansed";
mes "yourself of your worldly possessions.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index f23176e5a..a64e61371 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -20,7 +20,7 @@
//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
-prt_in.gat,235,133,4 script Nurse Aid 90,{
+prt_in,235,133,4 script Nurse Aid 90,{
mes "[Nurse Aid]";
if(FIRSTAID){
if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
@@ -87,7 +87,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{
//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
-prt_in.gat,73,87,2 script Bulma 98,{
+prt_in,73,87,2 script Bulma 98,{
mes "[Bulma]";
if(BaseJob != Job_Novice){
mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
@@ -210,7 +210,7 @@ prt_in.gat,73,87,2 script Bulma 98,{
//Newbie Assistant------------------------------------------------------------------------------
-prt_castle.gat,174,147,2 script Newbie Assistant 84,{
+prt_castle,174,147,2 script Newbie Assistant 84,{
mes "[Newbie Assistant]";
if(BaseJob != Job_Novice){
mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
@@ -243,4 +243,4 @@ prt_castle.gat,174,147,2 script Newbie Assistant 84,{
}
mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 927d4e8da..f376973b5 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// PRIEST - REDEMPTIO
//============================================================
-prt_church.gat,111,112,3 script Nun Linus 79,{
+prt_church,111,112,3 script Nun Linus 79,{
mes "[Nun Linus]";
if(BaseJob!=Job_Priest) goto L_nopriest;
if(getskilllv(1014)) goto L_alreadyhave;
@@ -85,4 +85,4 @@ L_norez:
mes "Come back when you've learned";
mes "more about priest and God.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index 810fc7d62..728b92f38 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -24,7 +24,7 @@
//============================================================
// ROGUE - CLOSE CONFINE
//============================================================
-in_rogue.gat,387,94,3 script Hyzaragrack 84,{
+in_rogue,387,94,3 script Hyzaragrack 84,{
mes "[Hyzaragrack]";
if(BaseJob!=Job_Rogue) goto L_norogue;
if(getskilllv(1005)) goto L_alreadyhave;
@@ -68,4 +68,4 @@ L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 4d391e34b..62f2c025d 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -25,7 +25,7 @@
//============================================================
// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE
//============================================================
-yuno_in03.gat,176,24,3 script Mischna 755,{
+yuno_in03,176,24,3 script Mischna 755,{
mes "[Mischna]";
if(BaseJob!=Job_Sage) goto L_sageno;
if(getskilllv(1007)) goto L_elemental;
@@ -145,4 +145,4 @@ L_elemental:
delitem 992, 20;//Items: Wind_of_Verdure,
skill 1019,1,0;
goto L_alreadyhave;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 618c93db7..6a009a37e 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -23,7 +23,7 @@
//<-------------------------------------- Fatal Blow------------------------------------>\\
-prt_in.gat,75,88,5 script Leon 85,{
+prt_in,75,88,5 script Leon 85,{
mes "[Leon]";
if(baseClass == Job_Swordman) goto L_Start;
if(BaseJob == Job_Novice) goto L_Novice;
@@ -163,7 +163,7 @@ L_Done:
//<---------------------------------- Moving HP Recovery ---------------------------------->\\
-izlude_in.gat,175,130,2 script Knight De Thomas 98,{
+izlude_in,175,130,2 script Knight De Thomas 98,{
mes "[Knight De Thomas]";
if(baseClass == Job_Swordman) goto L_Start;
@@ -265,7 +265,7 @@ L_Check:
//<----------------------------------------- Auto-Berserk --------------------------------->\\
-prt_in.gat,94,57,3 script Juan 85,{
+prt_in,94,57,3 script Juan 85,{
mes "[Juan]";
if(baseClass == Job_Swordman) goto L_Start;
@@ -371,4 +371,4 @@ L_GotSkill:
mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
emotion e_gasp;
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 39f3c3a0c..8901506e3 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -25,7 +25,7 @@
//======================================================================================================
-moc_prydb1.gat,154,128,4 script Alcouskou 118,{
+moc_prydb1,154,128,4 script Alcouskou 118,{
mes "[Alcouskou]";
if(baseClass == Job_Thief) goto L_Start;
if(BaseJob==Job_Novice) goto L_Novice;
@@ -332,7 +332,7 @@ L_Fling:
//====================================================================================
-payon.gat,91,77,4 script RuRumuni 99,{
+payon,91,77,4 script RuRumuni 99,{
mes "[RuRumuni]";
if(@SANDATTACK && !countitem(7042)) goto L_Start;
@@ -384,4 +384,4 @@ L_Check:
getitem 7042, 1;
set @BAGNFNTY, 0;
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index af5669125..6f0bc5827 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -25,7 +25,7 @@
//============================================================
// WIZARD - SIGHTBLASTER
//============================================================
-gef_tower.gat,116,37,1 script Enoz#2 748,{
+gef_tower,116,37,1 script Enoz#2 748,{
if(HELLIONQ == 22)goto L_remember;
if(HELLIONQ == 21)goto L_joke;
if(HELLIONQ == 20)goto L_take;
@@ -181,4 +181,4 @@ L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index d9f28ff17..a3f12957b 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -14,7 +14,7 @@
// Tour Guide - 1st Floor
-tha_t01.gat,149,78,3 script Tour Guide#1 90,{
+tha_t01,149,78,3 script Tour Guide#1 90,{
if (ThanaQuest & 1) {
@@ -67,7 +67,7 @@ tha_t01.gat,149,78,3 script Tour Guide#1 90,{
// Tour Guide - 2nd Floor
-tha_t02.gat,231,161,5 script Tour Guide#2 874,{
+tha_t02,231,161,5 script Tour Guide#2 874,{
if (ThanaQuest < 1) {
@@ -116,10 +116,10 @@ tha_t02.gat,231,161,5 script Tour Guide#2 874,{
for(set @i, 0; @i < @partymembercount; set @i, @i + 1) {
if (getmapxy(@mapname$,@mapx,@mapy,0,@partymembername$[@i]) != 0) goto L_Offline;
- if (@mapname$ != "tha_t02.gat" || @mapx < 223 || @mapx > 239 || @mapy < 153 || @mapy > 169) goto L_Away;
+ if (@mapname$ != "tha_t02" || @mapx < 223 || @mapx > 239 || @mapy < 153 || @mapy > 169) goto L_Away;
}
- warpparty "tha_t03.gat",220,165,@partyid;
+ warpparty "tha_t03",220,165,@partyid;
end;
L_NoParty:
@@ -152,7 +152,7 @@ tha_t02.gat,231,161,5 script Tour Guide#2 874,{
// Mechanical Device - Red Key
-tha_t03.gat,67,70,0 script Mechanical Device#1 111,{
+tha_t03,67,70,0 script Mechanical Device#1 111,{
if (ThanaQuest & 2) {
@@ -214,7 +214,7 @@ tha_t03.gat,67,70,0 script Mechanical Device#1 111,{
// Mechanical Device - Yellow Key
-tha_t04.gat,195,195,0 script Mechanical Device#2 111,{
+tha_t04,195,195,0 script Mechanical Device#2 111,{
if (ThanaQuest & 4) {
@@ -313,7 +313,7 @@ tha_t04.gat,195,195,0 script Mechanical Device#2 111,{
// Mechanical Device - Blue Key
-tha_t05.gat,101,37,0 script Mechanical Device#3 111,{
+tha_t05,101,37,0 script Mechanical Device#3 111,{
if (ThanaQuest & 8) {
@@ -340,7 +340,7 @@ tha_t05.gat,101,37,0 script Mechanical Device#3 111,{
getmapxy @mapname$,@mapx,@mapy,0,strcharinfo(0);
if (@mapx < 101 || @mapx > 104 || @mapy < 37 || @mapy > 40) goto L_Away;
- set @help, getareausers("tha_t05.gat",101,40,104,37);
+ set @help, getareausers("tha_t05",101,40,104,37);
if (@help == 1) goto L_Alone;
if (@help < 3) goto L_NotEnough;
@@ -383,7 +383,7 @@ tha_t05.gat,101,37,0 script Mechanical Device#3 111,{
// Mechanical Device - Green Key
-tha_t06.gat,43,152,0 script Mechanical Device#4 111,{
+tha_t06,43,152,0 script Mechanical Device#4 111,{
setarray @directions$[0],"up","right","down","left";
@@ -517,7 +517,7 @@ tha_t06.gat,43,152,0 script Mechanical Device#4 111,{
// Mechanical Device - Black Key
-tha_t09.gat,19,158,0 script Mechanical Device#5 111,{
+tha_t09,19,158,0 script Mechanical Device#5 111,{
if (ThanaQuest & 32) {
@@ -555,7 +555,7 @@ tha_t09.gat,19,158,0 script Mechanical Device#5 111,{
// Seal - Blue Magical Stone
-tha_t04.gat,150,44,0 script Seal#1 111,{
+tha_t04,150,44,0 script Seal#1 111,{
if (ThanaQuest < 63) {
@@ -607,7 +607,7 @@ tha_t04.gat,150,44,0 script Seal#1 111,{
// Seal - Red Magical Stone
-tha_t05.gat,218,116,0 script Seal#2 111,{
+tha_t05,218,116,0 script Seal#2 111,{
if (ThanaQuest < 63) {
@@ -659,7 +659,7 @@ tha_t05.gat,218,116,0 script Seal#2 111,{
// Seal - Black Magical Stone
-tha_t06.gat,226,230,0 script Seal#3 111,{
+tha_t06,226,230,0 script Seal#3 111,{
if (ThanaQuest < 63) {
@@ -711,7 +711,7 @@ tha_t06.gat,226,230,0 script Seal#3 111,{
// Seal - Yellow Magical Stone
-tha_t07.gat,113,129,0 script Seal#4 111,{
+tha_t07,113,129,0 script Seal#4 111,{
if (ThanaQuest < 63) {
@@ -762,7 +762,7 @@ tha_t07.gat,113,129,0 script Seal#4 111,{
}
// Seal - Green Magical Stone
-tha_t10.gat,129,159,0 script Seal#5 111,{
+tha_t10,129,159,0 script Seal#5 111,{
if (ThanaQuest < 63) {
@@ -814,7 +814,7 @@ tha_t10.gat,129,159,0 script Seal#5 111,{
// Stone Statue - Floor 9
-tha_t09.gat,82,99,0 script Stone Statue#09a 111,{
+tha_t09,82,99,0 script Stone Statue#09a 111,{
mes "[Stone Statue]";
mes "There is a lever here.";
@@ -840,7 +840,7 @@ tha_t09.gat,82,99,0 script Stone Statue#09a 111,{
// Stone Statue - Floor 10 (A)
-tha_t10.gat,159,97,0 script Stone Statue#10a 111,{
+tha_t10,159,97,0 script Stone Statue#10a 111,{
mes "[Stone Statue]";
mes "There is a lever here.";
@@ -867,7 +867,7 @@ tha_t10.gat,159,97,0 script Stone Statue#10a 111,{
// Stone Statue - Floor 10 (B)
-tha_t10.gat,97,97,0 script Stone Statue#10b 111,{
+tha_t10,97,97,0 script Stone Statue#10b 111,{
if (ThanaSteps & 2) {
@@ -902,7 +902,7 @@ tha_t10.gat,97,97,0 script Stone Statue#10b 111,{
// Stone Statue - Floor 11 (A)
-tha_t11.gat,85,85,0 script Stone Statue#11a 111,{
+tha_t11,85,85,0 script Stone Statue#11a 111,{
mes "[Stone Statue]";
mes "There is a lever here.";
@@ -933,7 +933,7 @@ tha_t11.gat,85,85,0 script Stone Statue#11a 111,{
// Stone Statue - Floor 11 (B)
-tha_t11.gat,16,16,0 script Stone Statue#11b 111,{
+tha_t11,16,16,0 script Stone Statue#11b 111,{
if (ThanaSteps & 8) {
@@ -972,7 +972,7 @@ tha_t11.gat,16,16,0 script Stone Statue#11b 111,{
// Stone Statue - Floor 11 (C)
-tha_t11.gat,85,16,0 script Stone Statue#11c 111,{
+tha_t11,85,16,0 script Stone Statue#11c 111,{
if (ThanaSteps & 16) {
@@ -1011,7 +1011,7 @@ tha_t11.gat,85,16,0 script Stone Statue#11c 111,{
// Stone Statue - Floor 11 (D)
-tha_t11.gat,16,85,0 script Stone Statue#11d 111,{
+tha_t11,16,85,0 script Stone Statue#11d 111,{
if (ThanaSteps & 32) {
@@ -1050,7 +1050,7 @@ tha_t11.gat,16,85,0 script Stone Statue#11d 111,{
// Stone Statue - Red Magical Stone
-tha_t12.gat,96,58,0 script Stone Statue#12a 111,{
+tha_t12,96,58,0 script Stone Statue#12a 111,{
if (ThanaQuest < 2047) {
@@ -1092,7 +1092,7 @@ tha_t12.gat,96,58,0 script Stone Statue#12a 111,{
// Stone Statue - Yellow Magical Stone
-tha_t12.gat,161,58,0 script Stone Statue#12b 111,{
+tha_t12,161,58,0 script Stone Statue#12b 111,{
if (ThanaQuest < 2047) {
@@ -1134,7 +1134,7 @@ tha_t12.gat,161,58,0 script Stone Statue#12b 111,{
// Stone Statue - Blue Magical Stone
-tha_t12.gat,104,18,0 script Stone Statue#12c 111,{
+tha_t12,104,18,0 script Stone Statue#12c 111,{
if (ThanaQuest < 2047) {
@@ -1176,7 +1176,7 @@ tha_t12.gat,104,18,0 script Stone Statue#12c 111,{
// Stone Statue - Green Magical Stone
-tha_t12.gat,154,18,0 script Stone Statue#12d 111,{
+tha_t12,154,18,0 script Stone Statue#12d 111,{
if (ThanaQuest < 2047) {
@@ -1218,7 +1218,7 @@ tha_t12.gat,154,18,0 script Stone Statue#12d 111,{
// Stone Statue - Black Magical Stone
-tha_t12.gat,128,86,0 script Stone Statue#12e 111,{
+tha_t12,128,86,0 script Stone Statue#12e 111,{
if (ThanaQuest < 2047) {
@@ -1260,7 +1260,7 @@ tha_t12.gat,128,86,0 script Stone Statue#12e 111,{
// Carvings
-tha_t12.gat,130,52,0 script Carvings#1 111,{
+tha_t12,130,52,0 script Carvings#1 111,{
mes "[Carvings]";
mes "There are some beautifull carvings here.";
@@ -1272,19 +1272,19 @@ tha_t12.gat,130,52,0 script Carvings#1 111,{
if (ThanaQuest < 65535) {
- warp "thana_step.gat",185,15;
+ warp "thana_step",185,15;
end;
}
- warp "thana_step.gat",73,288;
+ warp "thana_step",73,288;
end;
}
// Seal of Sorrow
-thana_boss.gat,217,167,0 script Carvings#2 111,{
+thana_boss,217,167,0 script Carvings#2 111,{
if ($Thana & 1) {
@@ -1312,7 +1312,7 @@ thana_boss.gat,217,167,0 script Carvings#2 111,{
stopnpctimer "TimerThana";
set $Thana, $Thana | 1;
initnpctimer "TimerThana";
- mapannounce "thana_boss.gat", "The Seal of Sorrow has been broken.",bc_npc;
+ mapannounce "thana_boss", "The Seal of Sorrow has been broken.",bc_npc;
mes "[Carvings]";
mes "You've inserted the ^CE86C6Fragment of Sorrow^000000 into the hole and it fits perfectly.";
@@ -1360,7 +1360,7 @@ thana_boss.gat,217,167,0 script Carvings#2 111,{
// Seal of Agony
-thana_boss.gat,202,75,0 script Carvings#3 111,{
+thana_boss,202,75,0 script Carvings#3 111,{
if ($Thana & 2) {
@@ -1394,7 +1394,7 @@ thana_boss.gat,202,75,0 script Carvings#3 111,{
stopnpctimer "TimerThana";
set $Thana, $Thana | 2;
initnpctimer "TimerThana";
- mapannounce "thana_boss.gat", "The Seal of Agony has been broken.",bc_npc;
+ mapannounce "thana_boss", "The Seal of Agony has been broken.",bc_npc;
mes "[Carvings]";
mes "You've inserted the ^7B9663Fragment of Agony^000000 into the hole and it fits perfectly.";
@@ -1432,7 +1432,7 @@ thana_boss.gat,202,75,0 script Carvings#3 111,{
// Seal of Hatred
-thana_boss.gat,80,76,0 script Carvings#4 111,{
+thana_boss,80,76,0 script Carvings#4 111,{
if ($Thana & 4) {
@@ -1472,7 +1472,7 @@ thana_boss.gat,80,76,0 script Carvings#4 111,{
stopnpctimer "TimerThana";
set $Thana, $Thana | 4;
initnpctimer "TimerThana";
- mapannounce "thana_boss.gat", "The Seal of Hatred has been broken.",bc_npc;
+ mapannounce "thana_boss", "The Seal of Hatred has been broken.",bc_npc;
mes "[Carvings]";
mes "You've inserted the ^8C79ADFragment of Hatred^000000 into the hole and it fits perfectly.";
@@ -1504,7 +1504,7 @@ thana_boss.gat,80,76,0 script Carvings#4 111,{
// Seal of Despair
-thana_boss.gat,62,171,0 script Carvings#5 111,{
+thana_boss,62,171,0 script Carvings#5 111,{
if ($Thana & 8) {
@@ -1550,7 +1550,7 @@ thana_boss.gat,62,171,0 script Carvings#5 111,{
stopnpctimer "TimerThana";
set $Thana, $Thana | 8;
initnpctimer "TimerThana";
- mapannounce "thana_boss.gat", "The Seal of Despair has been broken.",bc_npc;
+ mapannounce "thana_boss", "The Seal of Despair has been broken.",bc_npc;
mes "[Carvings]";
mes "You've inserted the ^F7865AFragment of Despair^000000 into the hole and it fits perfectly.";
@@ -1576,7 +1576,7 @@ thana_boss.gat,62,171,0 script Carvings#5 111,{
// Seal of Thanatos
-thana_boss.gat,141,217,0 script Carvings#6 111,{
+thana_boss,141,217,0 script Carvings#6 111,{
if ($Thana == 15) {
@@ -1584,11 +1584,11 @@ thana_boss.gat,141,217,0 script Carvings#6 111,{
mes "You stepped on the plate, and it seems it activated some sort of mechanism.";
next;
- if (!getmapmobs("thana_boss.gat")) {
- monster "thana_boss.gat",135,119,"Thanatos",1708,1,"TimerThana::OnThanaDead";
+ if (!getmapmobs("thana_boss")) {
+ monster "thana_boss",135,119,"Thanatos",1708,1,"TimerThana::OnThanaDead";
stopnpctimer "TimerThana";
set $Thana, $Thana | 16;
- mapannounce "thana_boss.gat", "The Seal of Thanatos has been broken.",bc_npc;
+ mapannounce "thana_boss", "The Seal of Thanatos has been broken.",bc_npc;
mes "[Carvings]";
mes "You hear the screams of the undead coming from below...";
close;
@@ -1607,14 +1607,14 @@ thana_boss.gat,141,217,0 script Carvings#6 111,{
// NPC Timer
-thana_boss.gat,1,1,1 script TimerThana -1,{
+thana_boss,1,1,1 script TimerThana -1,{
// 10 secs
OnTimer10000:
if ($Thana >= 15) end;
stopnpctimer;
- mapannounce "thana_boss.gat", "You didn't manage to break all four Seals in time...",bc_npc;
+ mapannounce "thana_boss", "You didn't manage to break all four Seals in time...",bc_npc;
set $Thana, 0;
end;