summaryrefslogtreecommitdiff
path: root/npc/quests/first_class/tu_magician01.txt
blob: 11203fd7d3d6349ae05a5a3cc72e9efc13b2f63f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
//===== eAthena Script ======================================= 
//= Magican Class Tutorial and Job Specific Quest
//===== By: ================================================== 
//= Fix up by Jukka
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= 1.0 Fully working
//= 1.1 Optimized [Lupus]
//=	TODO: Test, Add proper misceffects
//============================================================ 


//=================================================Sign====================================================
geffen.gat,61,174,4	script	Sign#M	111,{
  mes "~sign reads...~";
  mes "Greetings!! This is the Geffen Magic Academy.  Come in if you have an interest in all things magic!";
  close;
}


//=================================================New Mage Manager====================================================
geffen.gat,67,180,4	script	New Mage Manager#M	102,{
	mes "[Mana]";
	if(Class == Job_Novice){
		mes "[Mana]";
		mes "You're not";
		mes "ready yet.";
		mes "Come back after";
		mes "you've trained more.";
		close;
	}
	if(BaseClass != Job_Mage){
		mes "Be more confident in your job.";
		mes "Sometimes other jobs may seem";
		mes "better but take a look back at yourself";
		mes "a little more. You should regain confidence";
		mes "by doing so.";
		close;
	}
	if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){
		mes "[Mana]";
		mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills.";
		close;
	}
	switch(tu_magician01){
	case 0:
		mes "Welcome!";
		mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild.";
		next;
		mes "[Mana]";
		mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job.";
		next;
		if(select("Will you teach me?", "Perhaps later...")==2){
			mes "[Mana]";
			mes "Well, I guess";
			mes "that should be fine.";
			mes "I look forward to";
			mes "meeting you again~";
			close;
		}
		mes "[Mana]";
		mes "Of course!";
		mes "And don't worry,";
		mes "Everyone is a beginner";
		mes "at one point or another.";
		mes "You can only get better!";
		next;
		mes "[Mana]";
		mes "Alright,";
		mes "shall we start";
		mes "with the basics then?";
		next;
		mes "[Mana]";
		mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells.";
		next;
		mes "[Mana]";
		mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others.";
		next;
		mes "[Mana]";
		mes "Listen carefully.";
		mes "^FF0000Fire^000000 is strong against Earth but weak against Water.  Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire.";
		next;
		mes "[Mana]";
		mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth.";
		next;
		mes "[Mana]";
		mes "Was I talking too much?";
		mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!";
		set tu_magician01, 1;
		set BaseExp,BaseLevel*30;
		set JobExp,BaseLevel*15;
		//misceffect EF_HIT5;
		close;
		break;
	case 1:
		mes "Are you ready";
		mes "to continue our";
		mes "discussion on the elements?";
		next;
		mes "[Mana]";
		mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles.";
		next;
		mes "[Mana]";
		mes "In other words, even the same properties";
		mes "have different features that must be considered.";
		mes "I will explain the properties now.";
		next;
		while((1)){
			switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
			case 1:
				mes "[Mana]";
				mes "In general, monsters that have the '^ff0000Fire^000000'";
				mes "property have strong attacks.";
				mes "Therefore, Mages who are generally physically weaker.";
				mes "Even the slightest hit can be critical.";
				next;
				mes "[Mana]";
				mes "The skills with a '^ff0000fire^000000' property";
				mes "are 'Sight', 'Fire Bolt' 'Fire Wall'";
				mes "and 'Fire Ball'.";
				next;
				mes "[Mana]";
				mes "When fighting '^ff0000fire^000000' property monsters";
				mes "...Usually when alone?";
				mes "Use 'Frost Diver' to freeze the monster first.";
				next;
				mes "[Mana]";
				mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'";
				mes "it will do little or no damage at all.";
				next;
				mes "[Mana]";
				mes "The most distinctive of the '^ff0000fire^000000' property";
				mes "skills is 'Fire Wall'. It can be used";
				mes "up to 3 times in one screen.";
				next;
				mes "[Mana]";
				mes "The 'Fire Wall' remains on the ground";
				mes "and any monster that runs into it will";
				mes "be damaged. The monster then moves away";
				mes "in the opposite direction from which";
				mes "they approached.";
				next;
				mes "[Mana]";
				mes "But 'Undead' monsters are only injured";
				mes "slightly and still move in the same";
				mes "direction so beware.";
				set tu_mana,tu_mana|1;
				next;
				break;
			case 2:
				mes "[Mana]";
				mes "Usually, '^5C4033Earth^000000' property monsters";
				mes "have good targeting. So no matter how";
				mes "how high your dodge rate is, even Mages";
				mes "have a hard time avoiding the attacks.";
				next;
				mes "[Mana]";
				mes "'^5C4033Earth^000000'property spells include";
				mes "'Stone Curse' but it is hard to";
				mes "classify it as '^5C4033Earth^000000' but for now";
				mes "we'll leave it as is.";
				next;
				mes "[Mana]";
				mes "'^5C4033Earth^000000' property monsters are";
				mes "generally weak against 'Fire Wall'.";
				next;
				mes "[Mana]";
				mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'";
				mes "so 'Fire Wall' stops the monster and";
				mes "does damage.";
				next;
				mes "[Mana]";
				mes "In the same way '^ff0000fire^000000' property spells";
				mes "such as 'Fire Ball' or 'Fire Bolt' can";
				mes "be used to do damage the monsters also.";
				next;
				mes "[Mana]";
				mes "Oh..and";
				mes "When you 'Stone Curse' a monster";
				mes "the monster becomes of '^5C4033earth^000000' property.";
				mes "If you use this point very well, you can do";
				mes "much more damange when battling.";
				set tu_mana,tu_mana|2;
				next;
				break;
			case 3:
				mes "[Mana]";
				mes "Generally '^93DB70wind^000000' property monsters";
				mes "avoid attacks very well.";
				next;
				mes "[Mana]";
				mes "But Mages never really attack directly";
				mes "so there is no need to worry about";
				mes "this aspect.";
				next;
				mes "[Mana]";
				mes "But '^93DB70wind^000000' property monsters";
				mes "are swift, so you must be careful when attacking.";
				next;
				mes "[Mana]";
				mes "'^93DB70Wind^000000' property skills include";
				mes "'Lightning Bolt' and 'Thunder Storm'.";
				next;
				mes "[Mana]";
				mes "When attacking '^93DB70wind^000000' property monsters";
				mes "it is good to use '^5C4033earth^000000' property skills.";
				mes "But while Wizards do have teh ability to do quite";
				mes "some damage, Mages do not yet have the power to";
				mes "'attack with an ^5C4033earth^000000' property skill.";
				next;
				mes "[Mana]";
				mes "So it is good to use a '^ff0000fire^000000' element";
				mes "skill. '^93DB70Wind^000000' property or";
				mes "'^0000FFwater^000000' property skills do little";
				mes "or no damage to '^93DB70wind^000000' property monsters.";
				set tu_mana,tu_mana|4;
				next;
				break;
			case 4:
				mes "[Mana]";
				mes "'^0000FFWater^000000' property monsters have";
				mes "strong health. When battling such monsters";
				mes "it usually takes longer than others.";
				next;
				mes "[Mana]";
				mes "But '^0000FFwater^000000' property monsters are";
				mes "affected more by level then monsters of other";
				mes "properties.";
				next;
				mes "[Mana]";
				mes "In other words a monster that is level 2 of the '^93DB70wind^000000'";
				mes "property gets hit '150' by a '^5C4033earth^000000' property skill,";
				mes "a level 2 '^0000FFwater^000000' property monster";
				mes "will receive '175' damage from a '^93DB70wind^000000' property skill.";
				next;
				mes "[Mana]";
				mes "If you use these properties well you should be";
				mes "able to fight '^0000FFwater^000000' property monsters quickly.";
				next;
				mes "[Mana]";
				mes "'^0000FFWater^000000' property skills include 'Cold Bolt'";
				mes "and 'Frost Driver'.";
				mes "'^ff0000Fire^000000' property monsters are weak against these attacks.";
				mes "Oh, and 'Frost Diver' has a special characteristic.";
				next;
				mes "[Mana]";
				mes "When attacking a monster with 'Frost Driver'";
				mes "there is a chance that the monster can be frozen.";
				mes "At that time the monster temporarily turns into a";
				mes "'^0000FFwater^000000' property.";
				next;
				mes "[Mana]";
				mes "If you use this idea, then it should be easier to";
				mes "fight the monsters.";
				set tu_mana,tu_mana|8;
				next;
				break;
			case 5:
				mes "[Mana]";
				mes "Let me explain a little about the '^CFB53Bghost^000000' property.";
				mes "There aren't many '^CFB53Bghost^000000' property monsters";
				mes "so it is a bit tedious.";
				next;
				mes "[Mana]";
				mes "'^CFB53BGhost^000000' property magic includes";
				mes "'Napalm Beat' and 'Soul Strike' and also";
				mes "the hard to classify 'Safety Wall'.";
				next;
				mes "[Mana]";
				mes "The first two are very useful when attacking '^CFB53Bghost^000000' property";
				mes "monsters, but if the monster has no property, ";
				mes "the skills may not do any damage whatsoever.";
				next;
				mes "[Mana]";
				mes "So be careful when you choose to use them.";
				mes "Mmm.. and 'Safety Wall' is a slightly different";
				mes "skill. It makes a are surrounded by a wall where";
				mes "one person can enter and be protected from ";
				mes "close physical attacks.";
				next;
				mes "[Mana]";
				mes "But it cannot protect you from distant";
				mes "attacks or strong monster's property attacks";
				mes "so be careful when using the skill.";
				set tu_mana,tu_mana|16;
				next;
				break;
			case 6:
				mes "[Mana]";
				mes "Really?";
				mes "I'm a li~~~ ttle busy too so I can't explain it several times.";
				mes "So listen carefully until you have absorbed all the";
				mes "information this time.";
				next;
				if(select("Then the explanation..", "Quit for sure.")==2){
					mes "[Mana]";
					mes "I'll move onto the next subject then.";
					mes "Hoho..";
					set tu_magician01, 2;
					//misceffect EF_HIT5;
					if(tu_mana&1){
						set BaseExp, BaseExp + 150;
						set JobExp,JobExp+70;
					}
					if(tu_mana&2){
						set BaseExp, BaseExp + 150;
						set JobExp,JobExp+70;
					}
					if(tu_mana&4){
						set BaseExp, BaseExp + 150;
						set JobExp,JobExp+70;
					}
					if(tu_mana&8){
						set BaseExp, BaseExp + 150;
						set JobExp,JobExp+70;
					}
					if(tu_mana&16){
						set BaseExp, BaseExp + 150;
						set JobExp,JobExp+70;
					}
					set tu_mana,0;
				}
				close;
				break;
			}
		}
		break;
	case 2:
		mes "Do you understand the concept of properties now?";
		mes "It may be a bit confusing, but over time";
		mes "you should be able to get the hang of it.";
		mes "Now I will explain about magic and skills.";
		//next;
		//misceffect EF_SIGHT;
		next;
		mes "[Mana]";
		mes "I'll first explain the basic skills.";
		mes "'Fire Bolt' 'Cold Bolt'";
		mes "'Lightning Bolt' 'Napalm Beat'";
		mes "These are the four basic ones.";
		//next;
		//misceffect EF_NAPALMBEAT;
		next;
		mes "[Mana]";
		mes "These can damage one opponent or monster.";
		mes "Most of the other skills require the";
		mes "knowledge of these basic skills first.";
		//next;
		//misceffect EF_LIGHTBOLT;
		next;
		mes "[Mana]";
		mes "'Fire Bolt' has the '^ff0000fire^000000' property,";
		mes "'Cold Bolt' has the '^0000FFwater^000000' property,";
		mes "Lightning Bolt' has the '^93DB70wind^000000' property,";
		mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property.";
		//next;
		//misceffect EF_STONECURSE;
		next;
		mes "[Mana]";
		mes "The damage that these skills can do";
		mes "grows as the level of gets higher.";
		mes "And there are some other basic skills";
		mes "such as 'Sight', 'Stone Curse' and";
		mes "'Increase SP Recovery'.";
		next;
		mes "[Mana]";
		mes "'Sight' reveals hidden enemies but the";
		mes "range is not that great so be careful.";
		next;
		mes "[Mana]";
		mes "'Stone Curse', as mentioned before can";
		mes "curse a target with a certain chance.";
		mes "But be aware that you need a 'Red Gemstone'";
		mes "for the skill to work.";
		next;
		mes "[Mana]";
		mes "Opponents that are cursed with 'Stone Curse'";
		mes "become '^5C4033earth^000000' properties.";
		mes "And a cursed enemy can't move on its";
		mes "own free will.";
		next;
		mes "[Mana]";
		mes "'Increase SP Recovery' is sort of hard";
		mes "to call a magic skill. It increases the";
		mes "amount of SP you recover when sitting";
		mes "down to rest.";
		next;
		mes "[Mana]";
		mes "So it will reduce the time you need to";
		mes "sit and rest. It doesn't help you directly";
		mes "when battling, but makes things a lot easier.";
		next;
		mes "[Mana]";
		mes "Mmm....";
		mes "This should be enough explaining about the";
		mes "basic skills. Now before we move onto the";
		mes "higher level skills, here is an assignment";
		mes "for you. Hoho..";
		next;
		mes "[Mana]";
		mes "If you go north of here, Geffen, there is";
		mes "a big bridge and monsters called a 'Pupa'.";
		mes "They don't move and do not attack when";
		mes "attacked.";
		next;
		mes "[Mana]";
		mes "Attack these 'Pupa' and gather 10 'Chrysalis'.";
		mes "Be careful because these 'Pupa' may turn";
		mes "into a 'Creamy'.";
		next;
		mes "[Mana]";
		mes "It may be hard for you to fight a 'Creamy' yet";
		mes "so if the 'Pupa' is acting weird be extra careful.";
		set tu_magician01, 3;
		set BaseExp, BaseExp + 400;
		set JobExp,JobExp+200;
		//misceffect EF_HIT5;
		break;
	case 3:
		mes "Ah~ You're here?";
		mes "Let's see if you gathered all that's needed.";
		next;
		if(countitem(915) < 10){
			mes "[Mana]";
			mes "Not quite enough.";
			mes "Come back when you have gathered some more.";
			mes "This is a bonus.";
			set tu_magician01, 4;
			percentheal 100,0;
			percentheal 0,100;
			close;
		} else {
			mes "[Mana]";
			mes "Oh you gathered them all.";
			mes "Now are you more used to using these skills?";
			mes "Once you have trained more, you can";
			mes "combine different skills to form stronger attacks.";
			next;
			mes "[Mana]";
			mes "Let's take a break now before we";
			mes "move on to explain the other skills.";
			set tu_magician01, 5;
			set BaseExp, BaseExp + 400;
			set JobExp,JobExp+200;
			//misceffect EF_HIT5;
			close;
		}
		break;
	case 4:
		mes "Ah~ You're here?";
		mes "Let's see if you gathered all that's needed.";
		next;
		if(countitem(915) < 10){
			mes "[Mana]";
			mes "You need a little bit more.";
			mes "You can do it!";
			mes "'10 ^ff0000Chrysalis^000000', ok?";
			close;
		} else {
			mes "[Mana]";
			mes "Oh you gathered them all.";
			mes "Now are you more used to using these skills?";
			mes "Once you have trained more, you can";
			mes "combine different skills to form stronger attacks.";
			next;
			mes "[Mana]";
			mes "Let's take a break now before we";
			mes "move on to explain the other skills.";
			set tu_magician01, 5;
			set BaseExp, BaseExp + 400;
			set JobExp,JobExp+200;
			//misceffect EF_HIT5;
			close;
		}
		break;
	case 5:
		mes "Now shall we discuss the more advanced skills?";
		next;
		while(1){
			switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){
			case 1:
				mes "[Mana]";
				mes "'Soul Strike' is a '^CFB53Bghost^000000' property";
				mes "skill. Once you have leared a certain amount of";
				mes "'Napalm Beat' you can learn it as well.";
				//next;
				//misceffect EF_SOULSTRIKE;
				next;
				mes "[Mana]";
				mes "When you train more the power of your";
				mes "'Soul Strike' will become stronger and ";
				mes "you will be able to cast it faster.";
				set tu_mana,tu_mana|1;
				next;
				break;
			case 2:
				mes "[Mana]";
				mes "'Safety Wall' can be learned after you have ";
				mes "trained a certain amount of 'Napalm Beat'";
				mes "and 'Soul Strike'. As mentioned before, it";
				mes "blocks most close range attacks.";
				//next;
				//misceffect EF_GLASSWALL;
				next;
				mes "[Mana]";
				mes "But it does not block infinitely.  It will only";
				mes "provide a shield for a certain amount of";
				mes "attacks and time. Of course this varies";
				mes "depending on how much you train.";
				set tu_mana,tu_mana|2;
				next;
				break;
			case 3:
				mes "[Mana]";
				mes "'Fire Ball' is a '^ff0000fire^000000' property skill";
				mes "and can be learned after a certain amount of 'Fire Bolt'.";
				//next;
				//misceffect EF_FIREBALL;
				next;
				mes "[Mana]";
				mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'";
				mes "attacks several within a certain range.";
				next;
				set tu_mana,tu_mana|4;
				break;
			case 4:
				mes "[Mana]";
				mes "'Frost Diver' is a '^0000FFwater^000000' property";
				mes "skill and can learned after training with 'Cold Bolt'";
				mes "While it can damage the opponent, the main";
				mes "purpose is to freeze the enemy.";
				//next;
				//misceffect EF_FROSTDIVER;
				//misceffect EF_FROSTDIVER2;
				next;
				mes "[Mana]";
				mes "Enemies hit by 'Frost Diver' will be damaged";
				mes "and freeze at the same time by a certain";
				mes "amount of chance.";
				next;
				mes "[Mana]";
				mes "When the enemy is frozen it will change to";
				mes "have the '^0000FFwater^000000' property.";
				mes "The amount of damage and chance to be";
				mes "frozen increases the more you train.";
				set tu_mana,tu_mana|8;
				next;
				break;
			case 5:
				mes "[Mana]";
				mes "'Thunderstorm' is a '^93DB70wind^000000' property";
				mes "skill and can be learned after training 'Lightning Bolt'.";
				//next;
				//misceffect EF_THUNDERSTORM;
				next;
				mes "[Mana]";
				mes "While 'Lightning Bolt' attacks one particular";
				mes "enemy, 'Thunderstorm' attacks all enemies";
				mes "within a certain range. It is somewhat similar";
				mes "to how 'Fire Ball' works.";
				set tu_mana,tu_mana|16;
				next;
				break;
			case 6:
				mes "[Mana]";
				mes "'Fire Wall' is a '^ff0000fire^000000' property";
				mes "skill that can be learned after training 'Fire Ball'";
				mes "and 'Sight'.";
				//next;
				//misceffect EF_FIREWALL;
				next;
				mes "[Mana]";
				mes "'Fire Wall' works differently from the";
				mes "the other skills. While other skills attack";
				mes "one particular opponent, 'Fire Wall'";
				mes "targets an area.";
				next;
				mes "[Mana]";
				mes "So it is like....";
				mes "     opponent";
				mes "     *********";
				mes "          me";
				next;
				mes "[Mana]";
				mes "The target is not the enemy but rather the";
				mes "space between yourself and the enemy.";
				mes "or the floor. You can use it to make a ";
				mes "'Fire Wall' between yourself and the enemy";
				mes "and block its path.";
				next;
				mes "[Mana]";
				mes "During that time, you can go ahead and use";
				mes "a skill that will cause more damage safely.";
				mes "Depending on how you use 'Fire Wall'";
				mes "it can be very powerful.";
				set tu_mana,tu_mana|32;
				next;
				break;
			case 7:
				mes "[Mana]";
				mes "'Energy Coat' is mmm.....";
				mes "a unique skill and cannot be learned";
				mes "in a normal way. You can only learn";
				mes "the skill from 'Blizardis' who is at";
				mes "the Mage Job Change Place.";
				//next;
				//misceffect EF_ENERGYCOAT ;
				next;
				mes "[Mana]";
				mes "'Blizardis' will tell you the details.";
				set tu_mana,tu_mana|64;
				next;
				break;
			case 8:
				mes "[Mana]";
				mes "Did you understand the explanation?";
				mes "Mmm....I wanted to give you something more";
				mes "like a mission, but we need more information";
				mes "before we do anything else.";
				mes "I'll let you know when we are done.";
				next;
				mes "[Mana]";
				mes "Oh and this is a present.";
				mes "Become a great Wizard~";
				set tu_magician01, 6;
				getitem 1604, 1;
				//misceffect EF_HIT5;
				if(tu_mana&1){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				if(tu_mana&2){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				if(tu_mana&4){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				if(tu_mana&8){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				if(tu_mana&16){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				if(tu_mana&32){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				if(tu_mana&64){
					set BaseExp, BaseExp + 300;
					set JobExp,JobExp+100;
				}
				set tu_mana,0;
				close;
			default: 
				break;
			}
		}
		close;
		break;
	case 6:
		mes "Oh good, you came.";
		mes "There are a lot of strange things going";
		mes "on these days and we've been short on";
		mes "hands. Recently something happened in Morroc.";
		next;
		mes "[Mana]";
		mes "So we received a couple requests from the Thief Guild.";
		mes "But everyone is out doing work so we're having trouble.";
		next;
		mes "[Mana]";
		mes "If possible, do you think you can go?";
		mes "Of course you will be compensated when you";
		mes "return and we will give you some things to support you.";
		mes "What would you like to do?";
		next;
		if(select("Do it.", "Don't do it.")==1){
			mes "[Mana]";
			mes "Hoho..of course...";
			mes "I shall send you to Morroc.";
			mes "Go meet 'Eirhan' in front of the Morroc Pyramid.";
			mes "Thank you~";
			next;
			mes "[Mana]";
			mes "Oh and when you're done, make sure you  come back.";
			mes "Hoho..";
			set tu_magician01, 7;
			emotion e_heh;
			warp "morocc.gat",182,286;
			close;
		} else {
			mes "[Mana]";
			mes "Mmm....";
			mes "Oh well. If you want to help later";
			mes "feel free to come back. We're very";
			mes "short on hands these days.";
			close;
		}
		break;
	case 7:
		mes "I'm not sure what it may be.";
		mes "But keep up the good work.";
		mes "Hoho..";
		close;
		break;
	case 27:
		mes "I was told ahead of time that you";
		mes "accomplished your mission very";
		mes "well.. hoho.";
		next;
		mes "[Mana]";
		mes "It seems like a problemthe two";
		mes "organizations that are secretly active ";
		mes "may have caused.. ";
		mes "I thought they were separate....";
		next;
		mes "[Mana]";
		mes "But it seems the two may have a deeper";
		mes "relationship than I had thought.";
		mes "Any more is out of your range..";
		mes "so leave the rest to the guild.";
		mes "Thank you very much.";
		next;
		mes "[Mana]";
		mes "Oh, and this is in appreciation";
		mes "for helping the guild.";
		mes "Hoho..";
		set tu_magician01, 28;
		getitem 2321, 1;
		set Zeny, Zeny + 3000;
		set BaseExp, BaseExp + 3000;
		set JobExp, JobExp + 1000;
		close;
		break;
	default:
		if(tu_magician01 < 27){
			mes "Hmm....";
			mes "I see....";
			mes "There is something going on in the Rune";
			mes "Midgard kingdom for sure. That is why our";
			mes "guild is busy as well.";
			next;
			mes "[Mana]";
			mes "Keep up with the good work please.";
			mes "....";
			mes "Ah..and 'Eirhan' is doing well also, right?";
			mes "Hoho...";
			close;
		} else {
			mes "You seemed to have trained very well.";
			mes "There is nothing much I can teach you.";
			mes "You must seek your own ways of training now.";
			close;
		}
	}
}